• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:45
CEST 08:45
KST 15:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
2v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event17Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
2v2 & SC: Evo Complete: Weekend Double Feature #1: Maru - Greatest Players of All Time Is there a way to see if 2 accounts=1 person? uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
Soma Explains: JaeDong's Double Muta Micro ASL 20 HYPE VIDEO! BGH Auto Balance -> http://bghmmr.eu/ BW AKA finder tool ASL20 Pre-season Tier List ranking!
Tourneys
Cosmonarchy Pro Showmatches KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Games Industry And ATVI The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1844 users

[Now live] New Patch - Warp Prism buff - Page 49

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 47 48 49 50 Next All
WombaT
Profile Blog Joined May 2010
Northern Ireland25468 Posts
June 26 2013 00:35 GMT
#961
Every change like this has an effect, whether it's going to be large is the issue. I don't see it revolutionising PvT, but it's a useful tweak to a part of the arsenal we already had.

I mean despite my disagreement with much of your post, I appreciate you coming on, calling people derps and giving anecdotal pointers on Warp Prisms being good vT and call Protoss the easymode race that clueless players play.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
June 26 2013 01:08 GMT
#962
It will help protoss players who were already using the warp prism immediately. I'm willing to bet it will change the meta game in the next 3 months for everyone else. The main reason I'm scared as a Terran player is warp ins in my base while I'm on the other side of the map trying to all in the protoss with a 2 or 3 base all in.

Protoss players haven't been placing highly in tounaments so it's a nice buff, but should not be underestimated.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
Last Edited: 2013-06-26 01:33:33
June 26 2013 01:18 GMT
#963
Well I could bittervet this about some posts or I'll ask the question that's really on my head after the patch and a homestorycup I wasn't interested in in the slightest.

Poll: Will you watch more HoTS after this change?

Unchanged (24)
 
73%

Yes (9)
 
27%

No (0)
 
0%

33 total votes

Your vote: Will you watch more HoTS after this change?

(Vote): Yes
(Vote): No
(Vote): Unchanged



Given that we're atleast 2 years before we can begin to entertain dreams of a complete revamp or new design...Will this change cause you to watch more HoTS over the next 6 months?

Poll: Do you watch more or less StarCraft than you did in Q1 2012

More (15)
 
43%

Same amount (11)
 
31%

Less (9)
 
26%

35 total votes

Your vote: Do you watch more or less StarCraft than you did in Q1 2012

(Vote): More
(Vote): Less
(Vote): Same amount



Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 26 2013 01:24 GMT
#964
On June 26 2013 10:18 Sabu113 wrote:
Well I could bittervet this about some posts or I'll ask the question that's really on my head after the patch and a homestorycup I wasn't interested in in the slightest.

Poll: Will you watch more HoTS after this change?

Unchanged (24)
 
73%

Yes (9)
 
27%

No (0)
 
0%

33 total votes

Your vote: Will you watch more HoTS after this change?

(Vote): Yes
(Vote): No
(Vote): Unchanged



Given that we're atleast 2 years before we can begin to entertain dreams of a complete revamp or new design...Will this change cause you to watch more HoTS over the next 6 months?

I just don't believe this is the change protoss needs. As I see it, the only saving grace to make the protoss race less gimmicky(and more stable) is to remove warp gate and rebalance from that. It probably won't change my viewing experience, atleast not atm, but the game will be a lot less fun if there are effectively just 2 races at the top.
SsDrKosS
Profile Joined March 2013
330 Posts
June 26 2013 05:39 GMT
#965
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...
Assirra
Profile Joined August 2010
Belgium4169 Posts
June 26 2013 05:53 GMT
#966
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
Last Edited: 2013-06-26 08:54:03
June 26 2013 08:53 GMT
#967
On June 26 2013 14:53 Assirra wrote:
Show nested quote +
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines.

+ Show Spoiler +
Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
SsDrKosS
Profile Joined March 2013
330 Posts
June 26 2013 11:48 GMT
#968
On June 26 2013 17:53 Sabu113 wrote:
Show nested quote +
On June 26 2013 14:53 Assirra wrote:
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines.

+ Show Spoiler +
Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with.


Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day
freetgy
Profile Joined November 2010
1720 Posts
June 30 2013 22:19 GMT
#969
looks like the "buff" didn't change anything, P still lacks a good unit to drop.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-06-30 22:22:46
June 30 2013 22:21 GMT
#970
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...


Funnily enough on ladder I come across speedprism collosus drops ALA reaver drops since I play mech (siege expand) and damn it's actually really effective.

It's just against bio you'll just die before you can do anything with it or the prism will die to mmarines.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
forumtext
Profile Joined September 2011
575 Posts
June 30 2013 22:36 GMT
#971
On June 26 2013 14:53 Assirra wrote:
Show nested quote +
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


A constant threat to clumped up units is exactly what SC2 needs.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-06-30 22:41:30
June 30 2013 22:41 GMT
#972
On July 01 2013 07:36 forumtext wrote:
Show nested quote +
On June 26 2013 14:53 Assirra wrote:
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


A constant threat to clumped up units is exactly what SC2 needs.


Not for Protoss...

Oh wait they already have one, lol.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
SsDrKosS
Profile Joined March 2013
330 Posts
July 01 2013 03:15 GMT
#973
On July 01 2013 07:21 Qikz wrote:
Show nested quote +
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...


Funnily enough on ladder I come across speedprism collosus drops ALA reaver drops since I play mech (siege expand) and damn it's actually really effective.

It's just against bio you'll just die before you can do anything with it or the prism will die to mmarines.


IF NOT MICROd.

If you can execute shuttle arcade, you won't have problem. The gravitic boost upgrade will greatly increase the survivability of the prism and reaver.

You can also just drop reavers in the mineral and one shot workers (maybe not many but close to wm?) and leave. simple (or multi prong attack!).

The good thing about reaver drop is that it is easy to drop and kill but very hard to escape. This requires more skill and risk, more exciting than zealot/DT sucides.

collosus is not effective to kill workers comparable to reaver. Warp prism can hold only 1 Collosus and both will get hit by static defences. And Collosus cannot 1 shot kill workers whereas reaver can (or it should be because we don't have them ).

I'm not saying the collosus is terrible (but I should say they are poorly designed) but reaver would add some spice to drops and other match ups. (But of course, the scrab dmg must be adjusted!)
shockaslim
Profile Joined December 2010
United States1104 Posts
July 01 2013 03:18 GMT
#974
On July 01 2013 07:19 freetgy wrote:
looks like the "buff" didn't change anything, P still lacks a good unit to drop.


Yeah because sentries to force field the ramp and chargelots aren't good enough already?
Dirty Deeds...DONE DIRT CHEAP!!!
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2013-07-01 03:29:26
July 01 2013 03:28 GMT
#975
It is junk, you cannot win a base race if you have 20-30 supply cut off from support units, and are unable to kill off tech or production buildings (terrans because they fly, zerg because they are so distributed).
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
goody153
Profile Blog Joined April 2013
44136 Posts
July 01 2013 03:48 GMT
#976
On June 26 2013 20:48 SsDrKosS wrote:
Show nested quote +
On June 26 2013 17:53 Sabu113 wrote:
On June 26 2013 14:53 Assirra wrote:
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines.

+ Show Spoiler +
Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with.


Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day



lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion
this is a quote
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-07-01 04:07:30
July 01 2013 03:55 GMT
#977
On July 01 2013 12:48 goody153 wrote:
Show nested quote +
On June 26 2013 20:48 SsDrKosS wrote:
On June 26 2013 17:53 Sabu113 wrote:
On June 26 2013 14:53 Assirra wrote:
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines.

+ Show Spoiler +
Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with.


Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day



lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion


Yep... Lurker in SC2 is just bad (or op depending on stats). Scourage could have been employed but they didn't want more BW units... which is sad.
Reaver was opposite. In SC2 THEY COULD KILL EVERYTHING WITH 80%+ SCRAB ACCURRACY!!! IT was pure op second to original mamaship

EDIT: I'm not going to suggest any reaver modification until LOV beta release (or slightly earlier). No point sayting this when everyone is busy fixing up hots
TeslasPigeon
Profile Joined March 2012
464 Posts
July 01 2013 04:08 GMT
#978
On July 01 2013 12:55 SsDrKosS wrote:
+ Show Spoiler +
On July 01 2013 12:48 goody153 wrote:
Show nested quote +
On June 26 2013 20:48 SsDrKosS wrote:
On June 26 2013 17:53 Sabu113 wrote:
On June 26 2013 14:53 Assirra wrote:
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines.

+ Show Spoiler +
Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with.


Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day



lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion


Reaver was opposite. In SC2 THEY COULD KILL EVERYTHING WITH 80%+ SCRAB ACCURRACY!!! IT was pure op second to original mamaship

EDIT: I'm not going to suggest any reaver modification until LOV beta release (or slightly earlier). No point sayting this when everyone is busy fixing up hots


But people would learn to adapt. I mean you could split against the scarabs as you would against siege tank fire, banelings, widow mines, storm, and HSM. All those abilities hurt units that clump up.

I feel like protoss won't change unless they redesign most of the units or introduce new ones.
SsDrKosS
Profile Joined March 2013
330 Posts
July 01 2013 04:14 GMT
#979
On July 01 2013 13:08 TeslasPigeon wrote:
Show nested quote +
On July 01 2013 12:55 SsDrKosS wrote:
+ Show Spoiler +
On July 01 2013 12:48 goody153 wrote:
Show nested quote +
On June 26 2013 20:48 SsDrKosS wrote:
On June 26 2013 17:53 Sabu113 wrote:
On June 26 2013 14:53 Assirra wrote:
On June 26 2013 14:39 SsDrKosS wrote:
I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver...

Reaver in a game where units automatically clump up sounds like the most terrifying thing ever.


Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines.

+ Show Spoiler +
Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with.


Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day



lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion


Reaver was opposite. In SC2 THEY COULD KILL EVERYTHING WITH 80%+ SCRAB ACCURRACY!!! IT was pure op second to original mamaship

EDIT: I'm not going to suggest any reaver modification until LOV beta release (or slightly earlier). No point sayting this when everyone is busy fixing up hots


But people would learn to adapt. I mean you could split against the scarabs as you would against siege tank fire, banelings, widow mines, storm, and HSM. All those abilities hurt units that clump up.

I feel like protoss won't change unless they redesign most of the units or introduce new ones.


But they could kill buildings also. 100 (and 125 later) is just extreme. And if I remember correctly, the splash dmg was also huge and large (one shots kills clumps of vultures/marines, etc with no friendly dmg!)

If they neft reaver (doesn't sound right for units that don't exist ), it would encourage protoss players to micro more effectively.

...And yep. Protoss won't change that big. people are used to this style already. OP PROTOSS BALL~ LOL
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-07-01 04:29:03
July 01 2013 04:21 GMT
#980
So My point:

The warp prism is not helping to remove (or reduce significantly) the deathball stradegy!
Although it might be interesting.
Prev 1 47 48 49 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 247
StarCraft: Brood War
Rain 498
ggaemo 402
Leta 236
Mong 172
Aegong 81
NaDa 72
Hm[arnc] 27
ajuk12(nOOB) 15
ivOry 0
Dota 2
NeuroSwarm129
League of Legends
JimRising 689
Counter-Strike
Stewie2K865
Super Smash Bros
Westballz41
Other Games
tarik_tv11174
WinterStarcraft700
Organizations
Other Games
gamesdonequick1019
StarCraft: Brood War
UltimateBattle 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH387
• practicex 44
• Light_VIP 19
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV486
• lizZardDota243
League of Legends
• Stunt1268
Other Games
• Scarra2323
Upcoming Events
Sparkling Tuna Cup
3h 15m
WardiTV Summer Champion…
4h 15m
SC Evo League
5h 15m
uThermal 2v2 Circuit
8h 15m
BSL Team Wars
12h 15m
Team Dewalt vs Team Bonyth
Afreeca Starleague
1d 3h
Sharp vs Ample
Larva vs Stork
Wardi Open
1d 4h
RotterdaM Event
1d 9h
Replay Cast
1d 17h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
3 days
Replay Cast
3 days
The PondCast
4 days
WardiTV Summer Champion…
4 days
Replay Cast
4 days
LiuLi Cup
5 days
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
Korean StarCraft League
5 days
CranKy Ducklings
6 days
SC Evo League
6 days
WardiTV Summer Champion…
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.