I mean despite my disagreement with much of your post, I appreciate you coming on, calling people derps and giving anecdotal pointers on Warp Prisms being good vT and call Protoss the easymode race that clueless players play.
[Now live] New Patch - Warp Prism buff - Page 49
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WombaT
Northern Ireland21001 Posts
I mean despite my disagreement with much of your post, I appreciate you coming on, calling people derps and giving anecdotal pointers on Warp Prisms being good vT and call Protoss the easymode race that clueless players play. | ||
TRaFFiC
Canada1448 Posts
Protoss players haven't been placing highly in tounaments so it's a nice buff, but should not be underestimated. | ||
Sabu113
United States11034 Posts
Poll: Will you watch more HoTS after this change? Unchanged (24) Yes (9) No (0) 33 total votes Your vote: Will you watch more HoTS after this change? Given that we're atleast 2 years before we can begin to entertain dreams of a complete revamp or new design...Will this change cause you to watch more HoTS over the next 6 months? Poll: Do you watch more or less StarCraft than you did in Q1 2012 More (15) Same amount (11) Less (9) 35 total votes Your vote: Do you watch more or less StarCraft than you did in Q1 2012 | ||
Zarahtra
Iceland4053 Posts
On June 26 2013 10:18 Sabu113 wrote: Well I could bittervet this about some posts or I'll ask the question that's really on my head after the patch and a homestorycup I wasn't interested in in the slightest. Poll: Will you watch more HoTS after this change? Unchanged (24) Yes (9) No (0) 33 total votes Your vote: Will you watch more HoTS after this change? Given that we're atleast 2 years before we can begin to entertain dreams of a complete revamp or new design...Will this change cause you to watch more HoTS over the next 6 months? I just don't believe this is the change protoss needs. As I see it, the only saving grace to make the protoss race less gimmicky(and more stable) is to remove warp gate and rebalance from that. It probably won't change my viewing experience, atleast not atm, but the game will be a lot less fun if there are effectively just 2 races at the top. | ||
SsDrKosS
330 Posts
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Assirra
Belgium4169 Posts
On June 26 2013 14:39 SsDrKosS wrote: I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver... Reaver in a game where units automatically clump up sounds like the most terrifying thing ever. | ||
Sabu113
United States11034 Posts
On June 26 2013 14:53 Assirra wrote: Reaver in a game where units automatically clump up sounds like the most terrifying thing ever. Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines. + Show Spoiler + Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with. | ||
SsDrKosS
330 Posts
On June 26 2013 17:53 Sabu113 wrote: Bah We want to buff things up right? A game that has hellbats and speedmedivacs can fit reavers in. I mean honestly they can't be much worse hellbats and mines. + Show Spoiler + Yeah I don't think I'll ever give up on the idea of bringing something like reaver micro to an RTS. That was what made protoss so much fun to watch and fail with. Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day | ||
freetgy
1720 Posts
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Qikz
United Kingdom12012 Posts
On June 26 2013 14:39 SsDrKosS wrote: I think this change won't be that crucial in overall game play unless Blizzard introduce more 'droppable' units such as BW reaver. Oh my good old reaver... Funnily enough on ladder I come across speedprism collosus drops ALA reaver drops since I play mech (siege expand) and damn it's actually really effective. It's just against bio you'll just die before you can do anything with it or the prism will die to mmarines. | ||
forumtext
575 Posts
On June 26 2013 14:53 Assirra wrote: Reaver in a game where units automatically clump up sounds like the most terrifying thing ever. A constant threat to clumped up units is exactly what SC2 needs. | ||
Qwyn
United States2779 Posts
On July 01 2013 07:36 forumtext wrote: A constant threat to clumped up units is exactly what SC2 needs. Not for Protoss... Oh wait they already have one, lol. | ||
SsDrKosS
330 Posts
On July 01 2013 07:21 Qikz wrote: Funnily enough on ladder I come across speedprism collosus drops ALA reaver drops since I play mech (siege expand) and damn it's actually really effective. It's just against bio you'll just die before you can do anything with it or the prism will die to mmarines. IF NOT MICROd. If you can execute shuttle arcade, you won't have problem. The gravitic boost upgrade will greatly increase the survivability of the prism and reaver. You can also just drop reavers in the mineral and one shot workers (maybe not many but close to wm?) and leave. simple (or multi prong attack!). The good thing about reaver drop is that it is easy to drop and kill but very hard to escape. This requires more skill and risk, more exciting than zealot/DT sucides. collosus is not effective to kill workers comparable to reaver. Warp prism can hold only 1 Collosus and both will get hit by static defences. And Collosus cannot 1 shot kill workers whereas reaver can (or it should be because we don't have them ). I'm not saying the collosus is terrible (but I should say they are poorly designed) but reaver would add some spice to drops and other match ups. (But of course, the scrab dmg must be adjusted!) | ||
shockaslim
United States1102 Posts
On July 01 2013 07:19 freetgy wrote: looks like the "buff" didn't change anything, P still lacks a good unit to drop. Yeah because sentries to force field the ramp and chargelots aren't good enough already? | ||
GoldenH
1115 Posts
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goody153
43996 Posts
On June 26 2013 20:48 SsDrKosS wrote: Well, I REALLY love reaver that I would do anything for it (like giving terran-warhound/shredder and zerg-lurker/scourage) but well, I think I should move on I just hope protoss will have less death ball strategy one day lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion | ||
SsDrKosS
330 Posts
On July 01 2013 12:48 goody153 wrote: lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion Yep... Lurker in SC2 is just bad (or op depending on stats). Scourage could have been employed but they didn't want more BW units... which is sad. Reaver was opposite. In SC2 THEY COULD KILL EVERYTHING WITH 80%+ SCRAB ACCURRACY!!! IT was pure op second to original mamaship EDIT: I'm not going to suggest any reaver modification until LOV beta release (or slightly earlier). No point sayting this when everyone is busy fixing up hots | ||
TeslasPigeon
464 Posts
On July 01 2013 12:55 SsDrKosS wrote: + Show Spoiler + On July 01 2013 12:48 goody153 wrote: lurker was tested on the alpha of wol i believed and because of the new pathing system they were not as good as BW .. i think the reaver was also tested and had the same conclusion Reaver was opposite. In SC2 THEY COULD KILL EVERYTHING WITH 80%+ SCRAB ACCURRACY!!! IT was pure op second to original mamaship EDIT: I'm not going to suggest any reaver modification until LOV beta release (or slightly earlier). No point sayting this when everyone is busy fixing up hots But people would learn to adapt. I mean you could split against the scarabs as you would against siege tank fire, banelings, widow mines, storm, and HSM. All those abilities hurt units that clump up. I feel like protoss won't change unless they redesign most of the units or introduce new ones. | ||
SsDrKosS
330 Posts
On July 01 2013 13:08 TeslasPigeon wrote: But people would learn to adapt. I mean you could split against the scarabs as you would against siege tank fire, banelings, widow mines, storm, and HSM. All those abilities hurt units that clump up. I feel like protoss won't change unless they redesign most of the units or introduce new ones. But they could kill buildings also. 100 (and 125 later) is just extreme. And if I remember correctly, the splash dmg was also huge and large (one shots kills clumps of vultures/marines, etc with no friendly dmg!) If they neft reaver (doesn't sound right for units that don't exist ), it would encourage protoss players to micro more effectively. ...And yep. Protoss won't change that big. people are used to this style already. OP PROTOSS BALL~ LOL | ||
SsDrKosS
330 Posts
The warp prism is not helping to remove (or reduce significantly) the deathball stradegy! Although it might be interesting. | ||
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