[Now live] New Patch - Warp Prism buff - Page 47
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aldochillbro
187 Posts
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sluggaslamoo
Australia4494 Posts
On June 25 2013 05:53 aldochillbro wrote: ^ why did shrewms post get warned? that's the funniest shit i've seen on this forum. Because this isn't 4chan or Reddit, most people get perma or temp banned, hes lucky. | ||
AKA.
76 Posts
On June 24 2013 20:47 Cereb wrote: I agree wholeheartedly with the first point of this post. People are ridiculously irrational when it comes to balance patches as if it actually mattered for their own play. I mean, I would mind it if I was actually trying to make money on this game, but I am not. I'm just trying to be the best that I can with the tools that I have. Now some of the tools change but that doesn't change my goal of being as good as possible with the tools I am given. Even if you want to discuss balance, you could just do it in a careless and objective matter as if it only actually affects the pro players, which is true. I wonder if it could help if Blizzard (or rather SC2ranks actually) would make a ladder for each race just like Company of Heroes. This way, you could measure your progress in relation to your own race, and therefore balance changes wouldn't have any impact on the ladder rank of your own race. I'm not saying it would solve the problem but it could help, and it would be kind of cool and fun to see. However, I would just like to add that there is nothing in your post that suggests that you are any less biased than the very people you complain about. The use of several words in CAPS and the harsh wording against the other posters whose opinion differ from yours doesn't exactly reek of objectivity and open-mindedness, in my humble opinion. Good lord this is brilliant. Fixing balance would be so much easier. O/C there's no need to actually replace the current system, but adding that as a separate feature would be fantastic. "Hey why are all the 1800mmr zerg playing against 1600mmr terran" - random player "Because widow mines take more skill than tanks to use effectively" - blizz "Oh that makes sense" NVM. Would be the same. | ||
Hattori_Hanzo
Singapore1229 Posts
Nice to hear some Stories. Bonus points for build orders | ||
GoldenH
1115 Posts
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forsakeNXE
Germany539 Posts
Never had any problemes with warpprism before but fast dt's + fast warpprism is a real pain to deal with early on in the game... It can get away really easily and even if you lose dt's or stuff it is back in an instances cause it does not need to go home to pick up other units and it has regenerative shields. Well yeah. I'd really like all that stuff as terran Just my 2 cents. | ||
BronzeKnee
United States5212 Posts
On June 24 2013 13:02 Plansix wrote: If I have learned anything from this thread it is that balance is not something to be discussed. It is to be viewed from afar and judged. But discussion on the subject just degrades down into unreasonable madness. It can be discussed, but only by people who are able to not bring their own personal bias in. Too many people use balance discussion to further their own goals (ie win more games) rather than to work at balancing the game. You see it in this thread. Any kind of real balance discussion requires incredibly strict moderation as any claims have to have significant evidence, and guidelines or rules for the discussion need to be laid out. Otherwise you end up with what we have here, or even worse, what happens on the Blizzard forums. Thankfully, we have things like Aligulac and other statistics. These shows us potential balance problems in matchups (that are otherwise denied by people with a personal bias) and provide evidence for discussion. But then you have the people who question or belittle statistics (again because they have a personal bias), and you spend more time discussing the validity of statistics... pretty much every thread that shares statistics related to balance ends up in that realm on this forum. You're probably right in the end... it can't be done on a public forum. | ||
scypio
Poland2127 Posts
On June 25 2013 19:16 BronzeKnee wrote: It can be discussed, but only by people who are able to not bring their own personal bias in. Too many people use balance discussion to further their own goals (ie win more games) rather than to work at balancing the game. You see it in this thread. Any kind of real balance discussion requires incredibly strict moderation as any claims have to have significant evidence, and guidelines or rules for the discussion need to be laid out. Otherwise you end up with what we have here, or even worse, what happens on the Blizzard forums. Thankfully, we have things like Aligulac and other statistics. These shows us potential balance problems in matchups (that are otherwise denied by people with a personal bias) and provide evidence for discussion. But then you have the people who question or belittle statistics (again because they have a personal bias), and you spend more time discussing the validity of statistics... pretty much every thread that shares statistics related to balance ends up in that realm on this forum. You're probably right in the end... it can't be done on a public forum. Watching and playing Starcraft 2 is a personal experience. It is up to the person playing or watching the game to point out the things that are important to him/her. And balance changes affect this experience. People can (and will) point fingers at other things than the aligulac stats. It is perfectly reasonable. "Statistically balanced" is not - and will never be - the only or ultimate argument. Deal with it. | ||
Mura19
43 Posts
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Thieving Magpie
United States6752 Posts
On June 25 2013 19:58 scypio wrote: Watching and playing Starcraft 2 is a personal experience. It is up to the person playing or watching the game to point out the things that are important to him/her. And balance changes affect this experience. People can (and will) point fingers at other things than the aligulac stats. It is perfectly reasonable. "Statistically balanced" is not - and will never be - the only or ultimate argument. Deal with it. It took the immediate post for someone to argue against math. Good job TL, keep it classy. | ||
syno
Switzerland150 Posts
On June 25 2013 21:43 Mura19 wrote: Buff is so minor , that just so ridicoulous,,, Zerg got +40 pop more than Protoss early game and got like 70 drones and Blizzard only buff the warprism? Are you serious Blizzard?? Can't really tell if you're trolling or not. If not, come on, be a little bit thankful atleast. And if Z has +40 supply more than you in the early game, you're doing something wrong. | ||
Thieving Magpie
United States6752 Posts
On June 25 2013 22:11 syno wrote: Can't really tell if you're trolling or not. If not, come on, be a little bit thankful atleast. And if Z has +40 supply more than you in the early game, you're doing something wrong. He was speaking in vague generalities. What counts as the early game? If he considers the first 10-15 minutes the early game then he'd be "accurate" albeit dishonest. | ||
Mura19
43 Posts
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Big J
Austria16289 Posts
On June 25 2013 22:53 Mura19 wrote: I mean in Proleague when zerg got around 180 pop, Protoss got like 140 or 150 pop max in standard game... that's true, but that doesn't mean anything. Supply is not generally a good measure for the state of a match. And what you bring up is the perfect example, why this is not a good measure. Why? ![]() Zealot cost: 100/0/2 --> 50/0 per supply Sentry cost: 50/100/2 --> 25/50 per supply Stalker cost: 125/50/2 --> 62.5/25 per supply versus ![]() Zergling cost: 25/0/0.5 --> 50/0 per supply Roach cost: 75/25/2 --> 37.5/12.5 per supply Queen cost: 150/0/2 --> 75/0 per supply In words: A standard stalker/sentry/tech heavy Protoss has much less supply on the field for the same money than a standard slowteching zerg that relies on zergling/roach/queen. If the Protoss invests into techunits like phoenix, immortal, colossus, void ray this relation gets even more onesided. However that does not mean that a Protoss army is weaker per se. E.g 1stalker beats 1roach, so the 2Protoss supply are better than the 2Zerg supply in that case. However, if a zerg invests into upgrades/Hive or swarm hosts or mutas early in the midgame (like at 8-10mins), the supplies will usually be much closer. Because then the zerg also relies on units with a higher cost/supply ratio. Similar effects are also true in PvT (like those 3base maxed MMM+SCV timings against a 160 supply Protoss with heavytech reliance - Colossi and Templar and Upgrades), TvZ (a 3CC opening usually leads to a 10-20 supply lead around 11-12mins for the Terran due to the cheap marine/mine/hellion combo compared to the expensive baneling/mutalisks) and TvT biomech vs mech (Marine Marauder has a higher cost/supply relation than Tankheavy play). | ||
scypio
Poland2127 Posts
On June 25 2013 22:02 Thieving Magpie wrote: It took the immediate post for someone to argue against math. Good job TL, keep it classy. If you want a balanced game then play coinflip - it is perfectly balanced. If you want more you have to also consider other factors. Starcraft is not pure math. | ||
Big J
Austria16289 Posts
On June 26 2013 00:08 scypio wrote: If you want a balanced game then play coinflip - it is perfectly balanced. If you want more you have to also consider other factors. Starcraft is not pure math. Well, I agree with you, but still balance is first and formost winrates. Sure, if the best player in the world happens to play ![]() If however every Zerg in Code S has 60% winrate vs Terran for some months, then we probably have a balance problem and shouldn't discard that as "winrates mean nothing, every Zerg these days is simply a ![]() ![]() Statistically balanced is very simply the by far best indicator for balance we have. Things like "composition XY is unbeatable for race Z at timing T" is not, because 99% of those issues simply can be prevented by playing a certain way. | ||
scypio
Poland2127 Posts
On June 26 2013 00:21 Big J wrote: Well, I agree with you, but still balance is first and formost winrates. Sure, if the best player in the world happens to play ![]() If however every Zerg in Code S has 60% winrate vs Terran for some months, then we probably have a balance problem and shouldn't discard that as "winrates mean nothing, every Zerg these days is simply a ![]() ![]() Statistically balanced is very simply the by far best indicator for balance we have. Things like "composition XY is unbeatable for race Z at timing T" is not, because 99% of those issues simply can be prevented by playing a certain way. Well I agree with you, balance is dedicated by winrates and so on. Still, this is the "warp prism buff" thread, not just balance discussion thread. Therefore it is the right place to discuss all the other factors too, like is it fun to play? Is it fun to play against? Does it make good games in league X? Will people struggle against it at skill level Y? etc. etc. People should not be bashed for asking these question and posting their feelings about these topics. | ||
willstertben
427 Posts
On June 26 2013 00:08 scypio wrote: If you want a balanced game then play coinflip - it is perfectly balanced. If you want more you have to also consider other factors. Starcraft is not pure math. but coin flip isn't balanced. it's like 51/49 towards the side which was up when the coin was thrown. look it up. | ||
scypio
Poland2127 Posts
On June 26 2013 01:02 willstertben wrote: but coin flip isn't balanced. it's like 51/49 towards the side which was up when the coin was thrown. look it up. Still better then TvZ in WCS Eu ![]() | ||
Jermstuddog
United States2231 Posts
On June 25 2013 23:59 Big J wrote: that's true, but that doesn't mean anything. Supply is not generally a good measure for the state of a match. And what you bring up is the perfect example, why this is not a good measure. Why? ![]() Zealot cost: 100/0/2 --> 50/0 per supply Sentry cost: 50/100/2 --> 25/50 per supply Stalker cost: 125/50/2 --> 62.5/25 per supply versus ![]() Zergling cost: 25/0/0.5 --> 50/0 per supply Roach cost: 75/25/2 --> 37.5/12.5 per supply Queen cost: 150/0/2 --> 75/0 per supply In words: A standard stalker/sentry/tech heavy Protoss has much less supply on the field for the same money than a standard slowteching zerg that relies on zergling/roach/queen. If the Protoss invests into techunits like phoenix, immortal, colossus, void ray this relation gets even more onesided. However that does not mean that a Protoss army is weaker per se. E.g 1stalker beats 1roach, so the 2Protoss supply are better than the 2Zerg supply in that case. However, if a zerg invests into upgrades/Hive or swarm hosts or mutas early in the midgame (like at 8-10mins), the supplies will usually be much closer. Because then the zerg also relies on units with a higher cost/supply ratio. Similar effects are also true in PvT (like those 3base maxed MMM+SCV timings against a 160 supply Protoss with heavytech reliance - Colossi and Templar and Upgrades), TvZ (a 3CC opening usually leads to a 10-20 supply lead around 11-12mins for the Terran due to the cheap marine/mine/hellion combo compared to the expensive baneling/mutalisks) and TvT biomech vs mech (Marine Marauder has a higher cost/supply relation than Tankheavy play). Did you of all people just say that 1 stalker beats 1 roach? Don't you argue against me constantly about how terrible gateway units are and here you are pointing out that a stalker actually DOES beat a roach 1v1 in the current game. I have no idea what to say... | ||
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