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[Now live] New Patch - Warp Prism buff - Page 5

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 48 49 50 Next All
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 19 2013 23:05 GMT
#81
On June 20 2013 07:56 tshi wrote:
Show nested quote +
On June 20 2013 07:53 packrat386 wrote:
Jesus christ guys, can't you wait to balance whine until the patch is live?

You must be new to Teamliquid.net


lol, sometimes I feel like raging against the machine a little bit. I just hope these assclowns stay away from LR threads (which will of course not happen)
dreaming of a sunny day
Diavolo222
Profile Joined May 2013
Romania8 Posts
June 19 2013 23:05 GMT
#82
the amount of stupidity in this thrread is staggering.

30 facilities?Where when?Did I miss some games?Where protoss has such an easy time vs terran that he can go 5 bases into clean warp gate army (that has the worst first two units a race can have ) from 30 warpgates?Man I missed that, might be why Stardust just won.

Shields regen?That's completely useless lol , zealot drops will always melts to a few marines with steam.+ if a protoss does a 10 zealot drop in a terran bases hes commiting a lot of resources and safety of his own main+expo.10 zealots can do some dmg, but a terran army of 1000minerals will do some serious dmg.

Stop being but hurt Terran , ure race doesnt need anymore help, its time the protoss gets some love so we dont die of boredom every game going for fast expand and afking till minute 10 and then after that being defensive for 20 minutes.
"A lion does not concern himself with the opinion of sheep"
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 19 2013 23:06 GMT
#83
Now we just need giant rockets on our overlords and all three races will have improved drops
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Dudasc
Profile Joined October 2012
Brazil286 Posts
June 19 2013 23:06 GMT
#84
What about hellbats?? I can't believe blizzard thinks hellbats are balanced
Goibon
Profile Joined May 2010
New Zealand8185 Posts
June 19 2013 23:06 GMT
#85
Anything which encourages players to invest in static defense is a good thing in my books.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 19 2013 23:07 GMT
#86
I like the change. HerO probably as well ;D
I had a good night of sleep.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 19 2013 23:08 GMT
#87
On June 20 2013 08:06 GhandiEAGLE wrote:
Now we just need giant rockets on our overlords and all three races will have improved drops


oh hell yea. I would play a hell of a lot more ladder if this were implemented. Do it for #esports blizz
dreaming of a sunny day
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 19 2013 23:08 GMT
#88
I'm not entirely sure whether this balance change is being done in the correct "area" of gameplay. Blizzard needs to look more at combat and such.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-06-19 23:12:54
June 19 2013 23:09 GMT
#89
On June 20 2013 08:05 Diavolo222 wrote:
the amount of stupidity in this thrread is staggering.

30 facilities?Where when?Did I miss some games?Where protoss has such an easy time vs terran that he can go 5 bases into clean warp gate army (that has the worst first two units a race can have ) from 30 warpgates?Man I missed that, might be why Stardust just won.

Shields regen?That's completely useless lol , zealot drops will always melts to a few marines with steam.+ if a protoss does a 10 zealot drop in a terran bases hes commiting a lot of resources and safety of his own main+expo.10 zealots can do some dmg, but a terran army of 1000minerals will do some serious dmg.

Stop being but hurt Terran , ure race doesnt need anymore help, its time the protoss gets some love so we dont die of boredom every game going for fast expand and afking till minute 10 and then after that being defensive for 20 minutes.

I want to see these games they are playing over their shoulders and then question them after they lose:

"So when you left him alone for 10 minutes on 5 bases and you knew he was maxed, did you expect him not to build 4,500 minerals worth of warpgates? You do know there are no upgrades above +3/+3 right?"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Extenz
Profile Joined October 2011
Italy822 Posts
June 19 2013 23:09 GMT
#90
I love all the retards whining about late game when this change changes nothing to the late game cause everyone has the speed upgrade done then, terrans are so silly.
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
June 19 2013 23:10 GMT
#91
On June 20 2013 07:27 dcemuser wrote:
Show nested quote +
On June 20 2013 07:19 ChristianS wrote:
I don't even understand what this argument is. Whether warp prisms or speed medivacs are "better" at doom drops? Even if speed medivacs are better, isn't Terran supposed to be a great deal more mobile anyway? Why is the assumption that all three races should be equivalent in every regard?

As far as actual constructive discussion: what is the proper Terran response to warp prism harass play now? Vikings don't work to chase it down, they can only sit around and shoot the warp prism if it flies in, which you could do anyway by leaving your army at home. If you stay at home with all your vikings, they're wasted supply, and if you stay at home with your whole army, you've done exactly what Protoss wanted in the first place anyway.

So... turrets? I'm thinking place buildings with a lot of small crevasses, and leave hellbats in them to fight zealots. SCVs can repair if need be, and that should buy time for the next round of production to come out. Maybe a few marines, too, since hellbats don't do so well against DTs. Leaving ~10 supply at home should be safe (I think).


Just use standard TvT defense strat: 1 Viking, 1 Turret, 1 Bunker at each base.

No, but seriously all you truly need is a Viking and a Turret to kill the fragile prism. You don't have to chase it at all.

Obvious question: one viking and one turret might have the DPS to take down a warp prism before it warps in, but what stops the warp prism from flying to a different part of your base where there isn't a turret? The viking on its own definitely cannot take the warp prism down fast enough to stop it from dropping/warping in
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
hli
Profile Joined May 2011
Canada32 Posts
June 19 2013 23:10 GMT
#92
Really dumb change. Warp prisms are fine if protoss actually used it. Makes already way too strong protoss late game even stronger, and expands upon an already way too versatile amount of protoss openings
Blargh
Profile Joined September 2010
United States2101 Posts
June 19 2013 23:11 GMT
#93
Did anyone actually test this? Cause it seems pretty strong. It IS a pure mineral unit...
havok55
Profile Joined May 2013
United States276 Posts
June 19 2013 23:12 GMT
#94
On June 20 2013 06:57 eviltomahawk wrote:
Time to give Overlords boosters.


Cept zerg has mutas.
Extenz
Profile Joined October 2011
Italy822 Posts
June 19 2013 23:12 GMT
#95
On June 20 2013 08:11 Blargh wrote:
Did anyone actually test this? Cause it seems pretty strong. It IS a pure mineral unit...


yea I think there is another pretty good mineral unit out there
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 19 2013 23:12 GMT
#96
On June 20 2013 08:10 ChristianS wrote:
Show nested quote +
On June 20 2013 07:27 dcemuser wrote:
On June 20 2013 07:19 ChristianS wrote:
I don't even understand what this argument is. Whether warp prisms or speed medivacs are "better" at doom drops? Even if speed medivacs are better, isn't Terran supposed to be a great deal more mobile anyway? Why is the assumption that all three races should be equivalent in every regard?

As far as actual constructive discussion: what is the proper Terran response to warp prism harass play now? Vikings don't work to chase it down, they can only sit around and shoot the warp prism if it flies in, which you could do anyway by leaving your army at home. If you stay at home with all your vikings, they're wasted supply, and if you stay at home with your whole army, you've done exactly what Protoss wanted in the first place anyway.

So... turrets? I'm thinking place buildings with a lot of small crevasses, and leave hellbats in them to fight zealots. SCVs can repair if need be, and that should buy time for the next round of production to come out. Maybe a few marines, too, since hellbats don't do so well against DTs. Leaving ~10 supply at home should be safe (I think).


Just use standard TvT defense strat: 1 Viking, 1 Turret, 1 Bunker at each base.

No, but seriously all you truly need is a Viking and a Turret to kill the fragile prism. You don't have to chase it at all.

Obvious question: one viking and one turret might have the DPS to take down a warp prism before it warps in, but what stops the warp prism from flying to a different part of your base where there isn't a turret? The viking on its own definitely cannot take the warp prism down fast enough to stop it from dropping/warping in

The warp prism also can't deploy and warp in a full set of units without risking being popped like a zit. Seriously, when did you ever see a warp prism stop and deploy while a viking was unloading on it?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
June 19 2013 23:12 GMT
#97
On June 20 2013 07:01 FXOTheoRy wrote:
Show nested quote +
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem

no not at all they slow down eventually and they also can drop 24 units at once lol
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 19 2013 23:14 GMT
#98
On June 20 2013 08:12 havok55 wrote:
Show nested quote +
On June 20 2013 06:57 eviltomahawk wrote:
Time to give Overlords boosters.


Cept zerg has mutas.

The mutas could tow the overlords using some sort of hook system! It would so dumb that I must have it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
June 19 2013 23:14 GMT
#99
Should be an interesting patch to spice things up a bit. Before hots I was wondering whether we might be getting a lot of scorched-earth games with both players on extremely low resources, and this might be the case with so many drop options for everyone hehe :D

If it's not a good one, rest assured the patch will be reverted. In the meantime, let's wait to play >.<
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 19 2013 23:14 GMT
#100
On June 20 2013 07:01 FXOTheoRy wrote:
Show nested quote +
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem

No one said that the Medivac turbo was any better or ok ...
If you cant say what you're meaning, you can never mean what you're saying.
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