[Now live] New Patch - Warp Prism buff - Page 4
Forum Index > SC2 General |
packrat386
United States5077 Posts
| ||
Nimix
France1809 Posts
| ||
TheDwf
France19747 Posts
On June 20 2013 07:30 KrazyTrumpet wrote: Now you know what it feels like to deal with medivacs, gratz No, because I have neither Warp, nor the MSC, nor supply-free static defence, nor Observers to spot said Prism, nor can I afford to turtle passively until an unstoppable army if I'm afraid or simply unwilling to move out. Stop comparing both things like the general perspectives are the same for the two races. They're completely not the same. On June 20 2013 07:53 Nimix wrote: More harassing capability to the race with the best late game army yay. I'm all for harass buff but you can't have both nexus cannon and colossus/vr/storm/tempest deatball and supersonic prisms in my opinion. This. | ||
dnld12
United States324 Posts
On June 20 2013 07:46 Banchan wrote: I don't get these complaints about super lategame harass when speed prisms already outran vikings in super lategame? you can't warp in 30 zealots instantly at terran's base because if you are at 140 to 200 supply, you will just plain lose the game. You can't warp in 10 zealots in midgame because you'll just plain lose the game to medivacs. this patch will probably encourage terran players to build sensor towers like protoss has to build extra observers and zerg spreads overlords. MY GOD ITS LOGIC! Anyways: Still wondering about hellbats. I usually invest 2 cannons and 2 stalkers on every base just to Shut down (nor mitigate) drops. Kinda annoying but I think a slight nerf to Hellbat's dps would be cool. Like a nerf to its AOE? Like 3/4 damage to outside central line of cone? Something taht makes hellbat's scary but not super punishing. | ||
Ansinjunger
United States2451 Posts
On June 20 2013 07:46 Banchan wrote: I don't get these complaints about super lategame harass when speed prisms already outran vikings in super lategame? you can't warp in 30 zealots instantly at terran's base because if you are at 140 to 200 supply, you will just plain lose the game. You can't warp in 10 zealots in midgame because you'll just plain lose the game to medivacs. this patch will probably encourage terran players to build sensor towers like protoss has to build extra observers and zerg spreads overlords. If you're at 30 gates, you're probably not warping in 60 supply while the terran is maxed, including having all of that army supply already completed and not under construction. This looks like a headache as far as warp prism DT builds, but not plain silly like the super speed prism they were considering. I'm still wondering why Prisms are allowed to unload a full shipment of 4 units while standing on a turret, but you can't really make turrets stronger. I just think the 40/100 to 100/100 HP buff could be toned down a bit. Sensor towers cost a lot more than obs, but fortunately they don't use supply. They also don't move or detect invis though. The idea that toss can't warp in 10 zealots midgame because of drops is rather silly. For one, you can chrono gates. Second, cannons. Third, mothership core. Fourth, blink stalkers and high templar already in place. Fifth, you could be going for phoenix colossus. | ||
NervO
Netherlands511 Posts
| ||
ViTaLiTy17
Canada16 Posts
| ||
TheDwf
France19747 Posts
On June 20 2013 07:50 wongfeihung wrote: Bunch of fucking over dramatic whining going on in this thread, acting like this is the be-all, end-all of PvT. If a Protoss player uses Warp Prisms in the "super" late game, they'll probably have Gravitic Drive researched anyway. Make some fucking Missile Turrets around your base and get over yourselves. Lategame is not the problem with this buff. | ||
tshi
United States2495 Posts
On June 20 2013 07:53 packrat386 wrote: Jesus christ guys, can't you wait to balance whine until the patch is live? You must be new to Teamliquid.net | ||
tjtombo
United States295 Posts
On June 20 2013 07:28 TRpredator wrote: Late game in TvP will be a complete hell now late game TvP they should have warp prism speed already anyway lol I vote we let this play out and see how it is. No need to whine about somin most people havn't tried yet | ||
Steel
Japan2283 Posts
On June 20 2013 06:57 eviltomahawk wrote: Time to give Overlords boosters. Seems appropriate right? Warp Prisms can carry stuff and warp in stuff, and are very fast. Medivacs can carry stuff and heal stuff, and are super fast. Overlords are slow and have terrible acceleration...but don't take supply I guess...no wonder zerg can't put drops in their standard play. | ||
AngrySalmon
United Kingdom19 Posts
| ||
L0L
United States176 Posts
On June 20 2013 07:47 NKexquisite wrote: Have they ever put something in and then reverted it? Can't think of anything off the top of my head. Maybe there is some obvious ones. Warhounds | ||
Zer atai
United States691 Posts
| ||
Vault Boy
Germany131 Posts
| ||
Plansix
United States60190 Posts
On June 20 2013 07:53 TheDwf wrote: No, because I have neither Warp, nor the MSC, nor supply-free static defence, nor Observers to spot said Prism, nor can I afford to turtle passively until an unstoppable army if I'm afraid or simply unwilling to move out. Stop comparing both things like the general perspectives are the same for the two races. They're completely not the same. This. I am sure terrans will figure it out. After all, marines can still shoot at the sky and widow mines still exist. Man, I want a mineral only unit that can shoot at the sky. I hate the sky. | ||
Akaann
Switzerland82 Posts
...maybe DT Drops are a bit harder to stop now. We will see, but that doesn't make this all imba... I would be rather concerned as a Zerg player, since it might be quit difficult to snipe a Prism in an all-in now. But i don't really unterstand that Match Up. | ||
xsnac
Barbados1365 Posts
On June 20 2013 07:06 Akusta wrote: Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities? lol ? if actualy know i have to give up colossus / observer production to build 1 warp prism ? meanwhile you dont . | ||
viasacra89
United States134 Posts
On June 20 2013 07:58 AngrySalmon wrote: As a top 5 platinum league, i could do with this buff.. for too long has swarm hosts lurked around at my door steps and i not being able to get out to expand.. A fast warp prism should do the trick! Was there a point in telling us that you're top 5 plat? | ||
Dudasc
Brazil286 Posts
On June 20 2013 08:03 Akaann wrote: I'm confused why all the Terrans here are whining. I'm a Terran myself, and actually don't fear this change at all. If you guys would play on a decent level, your Protoss opponents have Warp Prism speed in lategame anyway, so it makes no difference. And on Gold level the Speed of that Prism shouldn't matter anyways. Since players of that skill wouldn't recognize the prism on the minimap anyway... I would be rather concerned as a Zerg player, since it might be quit difficult to snipe a Prism in an all-in now. But i don't really unterstand that Match Up. as zerg play I fear for the war prism 2 immortals colossi all in... | ||
| ||