• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:58
CEST 09:58
KST 16:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
[BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6930 users

You can no longer be demoted during a season! - Page 4

Forum Index > SC2 General
365 CommentsPost a Reply
Prev 1 2 3 4 5 6 17 18 19 Next All
Ben...
Profile Joined January 2011
Canada3485 Posts
June 03 2013 22:34 GMT
#61
Oh that makes sense. I played a guy who immediately left the game. He had left probably 50 games prior and was playing anything from Silver to Master (I was playing unranked at the time), yet he was in Master with a ~15% winrate.

This seems kind of pointless. It takes away some of the pressure of playing after going on a losing streak (something I have a tendency to do when I go on tilt) but still, it seems like overkill.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2013-06-03 22:37:02
June 03 2013 22:35 GMT
#62
On June 04 2013 07:19 aksfjh wrote:
Show nested quote +
On June 04 2013 07:13 dUTtrOACh wrote:
On June 04 2013 07:11 Heyoka wrote:
Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.


They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase.

That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.


Yes, so if you were wrongfully past this static boundary from the previous season your may get a flukey placement the next season. Since you can't be demoted, how is anybody supposed to take your place in the division you don't deserve to be in? This seems like a system developed for people who do most of their SC2 playing in the first week of the season and go on hiatus until the next.

EDIT: Seems like it would also be good for portrait farmers, since they can tank their MMR while maintaining their displayed rank. Displayed rank is now the only indicator we have of whether our opponent is favored over us; take away its meaning and substance, and what you're left with is a ladder system that's even more of a joke.
twitch.tv/duttroach
sva
Profile Blog Joined March 2010
United States749 Posts
June 03 2013 22:36 GMT
#63
On June 04 2013 07:11 Heyoka wrote:
Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.



People are upset because they think they deserve to be in masters and people they play don't.

I'm suprised people still feel this way, masters is relativly easy to place in for anyone who has basic mechanics.
I wish people would stop caring about their rank and just enjoy the game.

I personally just try to enjoy the little time I have to play just playing the game.

I don't see a problem with this change at all, and if it get's rid of a small amount of ladder anxiety for people I think it's a good thing.
psychotics
Profile Joined July 2011
United States184 Posts
June 03 2013 22:37 GMT
#64
On June 04 2013 07:20 Prplppleatr wrote:
first thought - what a crock of shit

second thought - who cares...o wait other than the fact that you now need to be masters to do qualifiers for WCS, so now that requirement is going to be easier to obtain...ie if you get on a good streak and get promoted, but then go on a bad streak (because you didn't deserve it) then you will still be in...but again, who cares that's probably not many people


you would have to be already close to masters level mmr to have 1 good win streak promote u. unless you are playing a relatively new account. your mmr does not reset, 1 good win streak wont result in a change in league. the system will wait till your mmr balances out and feels ur in the right spot before promotion or demotion. and besides masters didnt get any easier to obtain its not like they lowered the mmr rating for masters or anything like that and its season based for WCS anyways and ladder seasons are the same as WCS seasons so to qualify u would need to get masters and then maintain it for the next season.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
June 03 2013 22:39 GMT
#65
On June 04 2013 07:36 sva wrote:
Show nested quote +
On June 04 2013 07:11 Heyoka wrote:
Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.



People are upset because they think they deserve to be in masters and people they play don't.

I'm suprised people still feel this way, masters is relativly easy to place in for anyone who has basic mechanics.
I wish people would stop caring about their rank and just enjoy the game.

I personally just try to enjoy the little time I have to play just playing the game.

I don't see a problem with this change at all, and if it get's rid of a small amount of ladder anxiety for people I think it's a good thing.


I think it's the other way around. They feel that people who play only their placement game deserve to steadily decrease in rank. At least, that's the way I feel. Demotions should happen, and they should happen regardless of whether or not you play.
twitch.tv/duttroach
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2013-06-03 22:41:15
June 03 2013 22:39 GMT
#66
Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important.
If you stand next to my head, you can hear the ocean. - Day[9]
Nicarras
Profile Joined April 2013
United States6 Posts
June 03 2013 22:40 GMT
#67
Isn't this just going to stop people from tanking games to end up in Bronze and then slaughter people leveling up the ladder?
DusTerr
Profile Blog Joined January 2011
2520 Posts
June 03 2013 22:43 GMT
#68
On June 04 2013 07:40 Nicarras wrote:
Isn't this just going to stop people from tanking games to end up in Bronze and then slaughter people leveling up the ladder?

nope, just 1/2 of "bronze league" opponents will have master league borders
TiberiusAk
Profile Joined August 2011
United States122 Posts
Last Edited: 2013-06-03 22:44:18
June 03 2013 22:43 GMT
#69
On June 04 2013 07:26 tili wrote:
Show nested quote +
On June 04 2013 07:19 aksfjh wrote:
That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.


Are you sure? I thought leagues were based on quintiles. (Bronze = bottom 8%, silver = 20%, gold = 28%...... etc.)

However, if people are worried about inactives, this doesn't make a difference because you can't get demoted out of anything except GM through inactivity.

Leagues are based on MMR boundaries, not on the quintiles. At the start of each new ladder season (or any time they feel they need to), Blizzard updates those MMR boundaries to reflect the quintiles. I agree about this change not affecting inactive players.

Also, the OP doesn't mention this but you can also use the "Leave league" option to get your "earned" demotion mid-season.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
Jealous
Profile Blog Joined December 2011
10405 Posts
June 03 2013 22:43 GMT
#70
"We had too many noobies crying about being told they are noobies, so now we will make it so that no one can be told they are a noobie again!"
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
June 03 2013 22:43 GMT
#71
They decided to take the League of Legends route I guess, it works but I still dont like it -.-; oh well C'est La Vie.
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
HattoriHanso
Profile Joined June 2012
Germany2 Posts
June 03 2013 22:43 GMT
#72
It might make "lower league" players play more without being scared to get demoted.. If you look at it that way it s not a bad idea at all .. :-p
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
June 03 2013 22:44 GMT
#73
So they copied LoL's league system. Which is a pile of stinking garbage already derived from SC2's league system. Lovely! I dont see why we need all this shit hiding that we suck, implement an elo system and gtfo, worked perfectly for older games like AoM.
Useless wet fish.
Popkiller
Profile Blog Joined March 2012
3415 Posts
June 03 2013 22:45 GMT
#74
On June 04 2013 07:39 figq wrote:
Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important.


so all people would have is a rank? like 10,346th?
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
June 03 2013 22:46 GMT
#75
This is a good change. This helps to alleviate some of what causes ladder anxiety. Not having to worry about being demoted after each and every loss will help ease up some of the tension people experience before they hit that "find match" button.

Source? Me. I have ladder anxiety.
aka: KTVindicare the Geeky Bartender
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 03 2013 22:49 GMT
#76
weird change. not sure if i like it
:-)
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
Last Edited: 2013-06-03 22:52:21
June 03 2013 22:50 GMT
#77
I really wonder what the point of this is...Sure it can prevent people from being demoted during a season from a bad losing streak, but this will stop leagues from being as accurate as far as I can tell. The way I see it, a player ranked in Diamond at the start of the season can start playing like a Gold level player and not be demoted for a whole season, and I don't see how this can benefit anybody at all. I think making promotions and demotions harder to receive would be a better fix than preventing demotions during a season. This way, people won't be wrongly promoted into a league, have a losing streak and then be demoted back to their original league.
Prime ♥
aksfjh
Profile Joined November 2010
United States4853 Posts
June 03 2013 22:51 GMT
#78
On June 04 2013 07:26 tili wrote:
Show nested quote +
On June 04 2013 07:19 aksfjh wrote:
That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.


Are you sure? I thought leagues were based on quintiles. (Bronze = bottom 8%, silver = 20%, gold = 28%...... etc.)

However, if people are worried about inactives, this doesn't make a difference because you can't get demoted out of anything except GM through inactivity.

They are based on population distribution, but not dynamically. You can predict MMR lines that will split the population into leagues at roughly the correct numbers. If you have a lot of time, look up "normal distribution" for an introductory look at what's going on.

On June 04 2013 07:35 dUTtrOACh wrote:
Show nested quote +
On June 04 2013 07:19 aksfjh wrote:
On June 04 2013 07:13 dUTtrOACh wrote:
On June 04 2013 07:11 Heyoka wrote:
Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.


They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase.

That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.


Yes, so if you were wrongfully past this static boundary from the previous season your may get a flukey placement the next season. Since you can't be demoted, how is anybody supposed to take your place in the division you don't deserve to be in? This seems like a system developed for people who do most of their SC2 playing in the first week of the season and go on hiatus until the next.

EDIT: Seems like it would also be good for portrait farmers, since they can tank their MMR while maintaining their displayed rank. Displayed rank is now the only indicator we have of whether our opponent is favored over us; take away its meaning and substance, and what you're left with is a ladder system that's even more of a joke.

This is already a problem with "1 game per season," so this won't negatively impact them. If anything, it will give an extra margin so they feel like they can play more games and keep their league. At worst, things stay the same, but at best, this will increase ladder activity.
figq
Profile Blog Joined May 2010
12519 Posts
June 03 2013 22:51 GMT
#79
On June 04 2013 07:45 Popkiller wrote:
Show nested quote +
On June 04 2013 07:39 figq wrote:
Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important.


so all people would have is a rank? like 10,346th?
I'd prefer the MMR itself. So that you see how much each opponent's MMR differs from yours, instead of seeing them being some league and not being able to infer much from it.
If you stand next to my head, you can hear the ocean. - Day[9]
SpiritAshura
Profile Joined March 2007
United States1271 Posts
June 03 2013 22:51 GMT
#80
Man, can't we just go back to 1-50 and anything over 50 has decay like WC3 days? -.- I found that system or the iccup rating system more intuitive than this.
Prev 1 2 3 4 5 6 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2698
Shuttle 645
EffOrt 155
Mong 128
Dewaltoss 126
Soma 72
Killer 40
Sharp 36
Barracks 26
NotJumperer 25
[ Show more ]
Noble 10
Dota 2
NeuroSwarm228
League of Legends
JimRising 512
Counter-Strike
allub133
Heroes of the Storm
Trikslyr45
Other Games
summit1g10257
Coldzera 758
ceh9418
PiGStarcraft325
Happy300
Livibee183
Sick111
crisheroes16
Organizations
Other Games
gamesdonequick487
StarCraft: Brood War
UltimateBattle 55
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH138
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2344
League of Legends
• Rush1051
• Lourlo993
• Stunt493
Upcoming Events
IntoTheTV X SOOP
3h 2m
Reynor vs Zoun
Neeb vs Rogue
OSC
15h 2m
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.