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It is no longer possible to be demoted during a season, only when you play your placement matches for a new season can you be demoted!
http://www.blizzposts.com/blogentry/95918/starcraft-ii-ladder-league-and-season-faq.
I think this change is excellent. If you manage to get promoted you could sometimes get on a bad losing streak and fall back from where you came which was very demoralizing. Now you will get to keep your league status at least until the next season.
Please observe this has nothing to with ladder lock, it is for the whole season.
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Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
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Does that mean GM players can't be demoted either? If so then the first people to make GM would stay GM all season.
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On June 04 2013 06:59 phuzi0n wrote: Does that mean GM players can't be demoted either? If so then the first people to make GM would stay GM all season.
Logic would dictate that GM would be the exception to the rule, but who knows...
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I'm sure the regular GM dropdown conditions still apply (inactivity etc).
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion Well, by now you could just "leave league" in such an event and do your placement matches again, so that shouldn't be much of a problem, or am I mistaken?
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On June 04 2013 06:59 phuzi0n wrote: Does that mean GM players can't be demoted either? If so then the first people to make GM would stay GM all season.
Pretty sure that's how it works now anyways.
This new change is eh I guess. If the seasons are short enough it's not a big deal. Removes some ladder anxiety I guess.
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With the "leave league" button it should still be possible though, right? Seems like another change to help protect people's precious egos, but it ultimately shouldn't actually change anything about the difficulty of matched opponents.
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Uhm, what?
Yeah, getting demoted is unpleasant for those it happens to, but it's just how ladders work. You go up when you are better than your opponents, you go down when you are worse. Feels like Blizzard tries to remove that part but that kind of makes the whole ladder pointless unless they make seasons really short, e.g. a month or so. Otherwise there will be lots of people with lucky placement matches and such showing up far above where they should be.
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That's kinda unnecessary haha
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On June 04 2013 06:59 phuzi0n wrote: Does that mean GM players can't be demoted either? If so then the first people to make GM would stay GM all season.
If you think of it, GM is actually just another part of masters league, its not actually a league of its own, so you could flip down to masters, just not to diamond.
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Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
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Well now people are gonna be scared shitless to play their placement matches cause they don't know how they did lol.
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What a horrible idea
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On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
I mean, even if you're "in" Masters, if you keep losing and losing throughout the season, your MMR would be placing you against people of relatively the same skill level (let's say Plat WoL level) and so it'd be fine? I mean, I'm assuming the system just wouldn't put you in your place until the end of the season.
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On June 04 2013 07:06 MichaelDonovan wrote: Well now people are gonna be scared shitless to play their placement matches cause they don't know how they did lol. Better than what's happening now, where people get to some goal league and just stop playing out of fear of demotion.
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That doesn't really make sense to me. So, let's assume the top 2% (isn't that what Master league consists of?) make it into Master league at the beginning of the season. Then, as the season progresses, people who WOULD get promotions cannot because the top 2% is already filled. Normally, players would be demoted out of Master league and players would be promoted into Master league. Or is it that the players who -WOULD HAVE- gotten demoted from Masters will stay in it and be ignored for the "top 2%" while players still get promoted from Diamond, thus making master league technically larger than 2%?
While I don't like to get demoted because master league so kewl man, I disagree with the idea. If you aren't playing master league level, then you probably shouldn't be in Master league. But this might be better for a majority of people. It just doesn't follow the "competitive" style of a ladder.
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Hahahaha, oh Blizzard you jest.
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Katowice25012 Posts
Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.
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United Kingdom14103 Posts
On June 04 2013 07:08 Blargh wrote: That doesn't really make sense to me. So, let's assume the top 2% (isn't that what Master league consists of?) make it into Master league at the beginning of the season. Then, as the season progresses, people who WOULD get promotions cannot because the top 2% is already filled. Normally, players would be demoted out of Master league and players would be promoted into Master league. Does this mean that the players who -WOULD HAVE- gotten demoted from Masters will stay in it and be ignored for the "top 2%" while players still get promoted from Diamond, thus making master league technically larger than 2%?
While I don't like to get demoted because master league so kewl man, I disagree with the idea. If you aren't playing master league level, then you probably shouldn't be in Master league. But this might be better for a majority of people. It just doesn't follow the "competitive" style of a ladder.
You're overthinking, it wouldn't be that much more.
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On June 04 2013 07:08 Blargh wrote: That doesn't really make sense to me. So, let's assume the top 2% (isn't that what Master league consists of?) make it into Master league at the beginning of the season. Then, as the season progresses, people who WOULD get promotions cannot because the top 2% is already filled. Normally, players would be demoted out of Master league and players would be promoted into Master league. Or is it that the players who -WOULD HAVE- gotten demoted from Masters will stay in it and be ignored for the "top 2%" while players still get promoted from Diamond, thus making master league technically larger than 2%?
While I don't like to get demoted because master league so kewl man, I disagree with the idea. If you aren't playing master league level, then you probably shouldn't be in Master league. But this might be better for a majority of people. It just doesn't follow the "competitive" style of a ladder.
It would probably make masters league 2.5% or 3% of players, and then that 1 or half a percent gets demoted at the end. Or at least that's how I think it would work.
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I like this change. I think it makes more sense at the lower levels, up to Plat. But I still think you should be able to be demoted from Diamond-Master.
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On June 04 2013 07:08 Blargh wrote: That doesn't really make sense to me. So, let's assume the top 2% (isn't that what Master league consists of?) make it into Master league at the beginning of the season. Then, as the season progresses, people who WOULD get promotions cannot because the top 2% is already filled. Normally, players would be demoted out of Master league and players would be promoted into Master league. Or is it that the players who -WOULD HAVE- gotten demoted from Masters will stay in it and be ignored for the "top 2%" while players still get promoted from Diamond, thus making master league technically larger than 2%?
While I don't like to get demoted because master league so kewl man, I disagree with the idea. If you aren't playing master league level, then you probably shouldn't be in Master league. But this might be better for a majority of people. It just doesn't follow the "competitive" style of a ladder.
Masters League is already larger than 2% according to SC2Stats and nios.kr (and has been for a looooong time). I predict this change will only serve to exacerbate that problem.
Edit: Though from reading the blizzpost more carefully, this seems to have been in effect for a while and would definitely explain why Masters has been consistently larger than the supposed 2%.
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On June 04 2013 07:08 Blargh wrote: That doesn't really make sense to me. So, let's assume the top 2% (isn't that what Master league consists of?) make it into Master league at the beginning of the season. Then, as the season progresses, people who WOULD get promotions cannot because the top 2% is already filled. Normally, players would be demoted out of Master league and players would be promoted into Master league. Does this mean that the players who -WOULD HAVE- gotten demoted from Masters will stay in it and be ignored for the "top 2%" while players still get promoted from Diamond, thus making master league technically larger than 2%?
While I don't like to get demoted because master league so kewl man, I disagree with the idea. If you aren't playing master league level, then you probably shouldn't be in Master league. But this might be better for a majority of people. It just doesn't follow the "competitive" style of a ladder.
While it was originally touted as "the top 2%" there was a post about a month ago that discussed how masters now was more closer to the top 6%. Also to be completely honest none of this really matters as long as the MMR algo still works.
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On June 04 2013 06:59 phuzi0n wrote: Does that mean GM players can't be demoted either? If so then the first people to make GM would stay GM all season.
AFAIK GM players were never "demoted" mid-season. The only way to drop out is by letting your bonus pool get too high, and since HOTS losses detract from your BP the only way to lose GM status is by not playing any games for a few weeks.
That's why it's so much harder to get GM mid-season than it is if you manage to go on a win-streak right as the new season opens.
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That's an interesting change I didn't expect Blizzard to ever implement in a competitive game like this. Doesn't make much of a difference, and I guess it is nice to know once you reach a certain league, you can't get demoted until next season, very similar to how LoL works nowadays, where the only way you can be demoted is pretty much through elo decay.
Either way MMR is the still the big player here and not necessarily league.
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On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.
They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase. There should be movement in both directions of ladder ranking throughout the season, and this is clearly one of those BS "ladder anxiety" changes.
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this is going to make people very scared to play their placement matches if they weren't already.
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this is stupid, leagues are stupid in general. just using our raw mmr as a ranking system would be much better
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On June 04 2013 07:00 R1CH wrote: I'm sure the regular GM dropdown conditions still apply (inactivity etc).
Yeah, didn't Select make it to GM mid season?
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I never really understood why Leagues mattered to people. The way MMR is designed you're going to be on a (roughly) 50% W:L ratio until you get HIGH on the skill plateau.
Who shives a git if you're Gold or Platinum? The MMR will even you out at some point so the result is the same no matter what. You'll lose half, and win half your games....
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
This doesn't really matter for who you are placed against though, because your league has nothing to do with who you are placed against - that is ONLY your MMR.
League is purely a metaphor for your skill quintile (more or less... considering the recent 8% changes to bronze/gold).
Right?
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I don't like this change. If you're doing badly enough to get demoted, you should get demoted. I don't see the benefit of waiting until the start of next season for you to find out how bad you are. If they really wanted to change things, they should just give us a better indication of our actual MMR.
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My instinctive response was ''wtf, stupid casualisation grumble grumble, I'm still terrible...." but after some consideration, I think it could just represent a change towards the ladder being a competition with the 100 people in your ladder group, rather than competing against an almost inumerable mass of accounts. I think it fits with the social options they added, the WCS ladder seasons and what not.
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On June 04 2013 07:16 tili wrote:Show nested quote +On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion This doesn't really matter for who you are placed against though, because your league has nothing to do with who you are placed against - that is ONLY your MMR. League is purely a metaphor for your skill quintile (more or less... considering the recent 8% changes to bronze/gold). Right?
It's also the only feedback you get as a determiner of your progression. There are many people who think they aren't improving because the divisions above them are saturated with inactives.
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Bleh this is dumb. Players if they aren't playing well should be placed into the division they belong. It will help them in the long run if you ask me. Motivation to get back into the higher leagues. But I guess they just want to avoid the mindset "oh I got demoted, now I don't want to play even more."
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Seems dumb and unnecessary.
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On June 04 2013 07:13 dUTtrOACh wrote:Show nested quote +On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account. They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase. That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.
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why is blizzard making these changes? Are they that desperate to keep players on the ladder? Is that a sign that there is a significant drop on the ladder activity?
I think so. Since they have to cater to the concerns of the minority that stress about their league.
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first thought - what a crock of shit
second thought - who cares...o wait other than the fact that you now need to be masters to do qualifiers for WCS, so now that requirement is going to be easier to obtain...ie if you get on a good streak and get promoted, but then go on a bad streak (because you didn't deserve it) then you will still be in...but again, who cares that's probably not many people
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then placement matches should be at least 3, not 1.
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people who play this game seriously enough probably not terrible enough to be demoted and not care. people who play this game seriously enough but inconsistent enough to be demoted probably cares and like this arbitrary change. people who don't play this game seriously enough won't really care anyways.
G_G everybody wins!
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This just irks me in a way I can't really describe. I mean I guess if you really look at it, it won't matter at all and you;ll still be playing people of your skill caliber. But I can't help but think Blizzard is just candy coating everything to make people feel better about how they are playing in this game. In my opinion, if you are playing badly, you should be told it. There is no shame in being in bronze, silver, etc. But now everyone is kind of being told they are all winners.
Anyways, not really that catastrophic but a step in the wrong direction imo.
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I certainly would prefer for them to abandon the league system and replace it with just an MMR. As people said, that's all that really matters. Except that you cannot see your actual MMR......
Fortunately, there are those programs or whatever that try and find out your MMR.
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On June 04 2013 07:17 dUTtrOACh wrote:Show nested quote +On June 04 2013 07:16 tili wrote: This doesn't really matter for who you are placed against though, because your league has nothing to do with who you are placed against - that is ONLY your MMR.
League is purely a metaphor for your skill quintile (more or less... considering the recent 8% changes to bronze/gold).
Right? It's also the only feedback you get as a determiner of your progression. There are many people who think they aren't improving because the divisions above them are saturated with inactives.
But, you can still get promoted, so you'd still see progress. Just regress would be hidden.
Also, it's very likely that even if they don't show you that you've been demoted, they would internally calculate you into the right league. So I don't think leagues would suddenly become very static due to inactive players.
edit: the only reservation I have is if this applies for GM, which is doubtful.
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aww this sucks so no more bronze league?
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This makes sense, leagues are a measure of progress and not skill anyway.
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On June 04 2013 07:19 aksfjh wrote: That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.
Are you sure? I thought leagues were based on quintiles. (Bronze = bottom 8%, silver = 20%, gold = 28%...... etc.)
However, if people are worried about inactives, this doesn't make a difference because you can't get demoted out of anything except GM through inactivity.
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It's all cosmetics (ie. dressing) anyway. If you go on a bad losing streak your MMR will still be low enough to play low level players.
And if you wanted bad enough to drop in league all you have to do is click on the "leave league" button.
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wtf no more deranking to bronze to 200/200 sentry?
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I think it is clever.
Once I got placed into Diamond with a 2on2 mate after the placement matches, even though we are Silver in 1on1 and really not that good. Then we didn't play any more games that season because we were scared that we would get demoted and not get the achievement for finished a season in Diamond if we continued to play. With this change we might have continued to play that season. So actually this change does help against a certain kind of ladder anxiety.
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I think this is not good for the ladder, i mean if you have no fear of being demoted why not canon rush 100% of the time?
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Russian Federation325 Posts
I hope next season Blizzard will rename Bronze to Gold, Gold to Diamond, Diamond to Ultratripleruby, Masters to Grandmastergosubonjwa. Because people in lower leagues feel uncomfortable!
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On June 04 2013 07:28 jax1492 wrote: I think this is not good for the ladder, i mean if you have no fear of being demoted why not canon rush 100% of the time?
The point is you get demoted next season you play. Your MMR still changes... and if you're winning with cannon rushes 100% of the time then I think you deserve to get those wins lol
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On June 04 2013 07:30 laegoose wrote: I hope next season Blizzard will rename Bronze to Gold, Gold to Diamond, Diamond to Ultratripleruby, Masters to Grandmastergosubonjwa. Because people in lower leagues feel uncomfortable!
Would you really care if they did? It's just changing words, but the meaning can't change.
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On June 04 2013 07:29 puzzle7188 wrote: I thought the unraked league was to help cope with ladder anxiety.
Clearly Blizz think that ladder apathy/ anxiety = fear of being relegated. It's not, but hey ho they have to be seen to be encouraging more and more people to play eh?
People will still get relegated the next season anyway too. So I don't see much point though :S
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
Just leave league and redo your placement matches if it's the case.
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United Kingdom20278 Posts
I.. wait.. what
I don't understand why sc2 and league are both trying to copy the negatives of the others ladder system while failing to include the positives
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Oh that makes sense. I played a guy who immediately left the game. He had left probably 50 games prior and was playing anything from Silver to Master (I was playing unranked at the time), yet he was in Master with a ~15% winrate.
This seems kind of pointless. It takes away some of the pressure of playing after going on a losing streak (something I have a tendency to do when I go on tilt) but still, it seems like overkill.
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On June 04 2013 07:19 aksfjh wrote:Show nested quote +On June 04 2013 07:13 dUTtrOACh wrote:On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account. They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase. That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another.
Yes, so if you were wrongfully past this static boundary from the previous season your may get a flukey placement the next season. Since you can't be demoted, how is anybody supposed to take your place in the division you don't deserve to be in? This seems like a system developed for people who do most of their SC2 playing in the first week of the season and go on hiatus until the next.
EDIT: Seems like it would also be good for portrait farmers, since they can tank their MMR while maintaining their displayed rank. Displayed rank is now the only indicator we have of whether our opponent is favored over us; take away its meaning and substance, and what you're left with is a ladder system that's even more of a joke.
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On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account.
People are upset because they think they deserve to be in masters and people they play don't.
I'm suprised people still feel this way, masters is relativly easy to place in for anyone who has basic mechanics. I wish people would stop caring about their rank and just enjoy the game.
I personally just try to enjoy the little time I have to play just playing the game.
I don't see a problem with this change at all, and if it get's rid of a small amount of ladder anxiety for people I think it's a good thing.
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On June 04 2013 07:20 Prplppleatr wrote: first thought - what a crock of shit
second thought - who cares...o wait other than the fact that you now need to be masters to do qualifiers for WCS, so now that requirement is going to be easier to obtain...ie if you get on a good streak and get promoted, but then go on a bad streak (because you didn't deserve it) then you will still be in...but again, who cares that's probably not many people
you would have to be already close to masters level mmr to have 1 good win streak promote u. unless you are playing a relatively new account. your mmr does not reset, 1 good win streak wont result in a change in league. the system will wait till your mmr balances out and feels ur in the right spot before promotion or demotion. and besides masters didnt get any easier to obtain its not like they lowered the mmr rating for masters or anything like that and its season based for WCS anyways and ladder seasons are the same as WCS seasons so to qualify u would need to get masters and then maintain it for the next season.
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On June 04 2013 07:36 sva wrote:Show nested quote +On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account. People are upset because they think they deserve to be in masters and people they play don't. I'm suprised people still feel this way, masters is relativly easy to place in for anyone who has basic mechanics. I wish people would stop caring about their rank and just enjoy the game. I personally just try to enjoy the little time I have to play just playing the game. I don't see a problem with this change at all, and if it get's rid of a small amount of ladder anxiety for people I think it's a good thing.
I think it's the other way around. They feel that people who play only their placement game deserve to steadily decrease in rank. At least, that's the way I feel. Demotions should happen, and they should happen regardless of whether or not you play.
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Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important.
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Isn't this just going to stop people from tanking games to end up in Bronze and then slaughter people leveling up the ladder?
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On June 04 2013 07:40 Nicarras wrote: Isn't this just going to stop people from tanking games to end up in Bronze and then slaughter people leveling up the ladder? nope, just 1/2 of "bronze league" opponents will have master league borders
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On June 04 2013 07:26 tili wrote:Show nested quote +On June 04 2013 07:19 aksfjh wrote: That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another. Are you sure? I thought leagues were based on quintiles. (Bronze = bottom 8%, silver = 20%, gold = 28%...... etc.) However, if people are worried about inactives, this doesn't make a difference because you can't get demoted out of anything except GM through inactivity. Leagues are based on MMR boundaries, not on the quintiles. At the start of each new ladder season (or any time they feel they need to), Blizzard updates those MMR boundaries to reflect the quintiles. I agree about this change not affecting inactive players.
Also, the OP doesn't mention this but you can also use the "Leave league" option to get your "earned" demotion mid-season.
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"We had too many noobies crying about being told they are noobies, so now we will make it so that no one can be told they are a noobie again!"
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They decided to take the League of Legends route I guess, it works but I still dont like it -.-; oh well C'est La Vie.
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It might make "lower league" players play more without being scared to get demoted.. If you look at it that way it s not a bad idea at all .. :-p
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So they copied LoL's league system. Which is a pile of stinking garbage already derived from SC2's league system. Lovely! I dont see why we need all this shit hiding that we suck, implement an elo system and gtfo, worked perfectly for older games like AoM.
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On June 04 2013 07:39 figq wrote: Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important.
so all people would have is a rank? like 10,346th?
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This is a good change. This helps to alleviate some of what causes ladder anxiety. Not having to worry about being demoted after each and every loss will help ease up some of the tension people experience before they hit that "find match" button.
Source? Me. I have ladder anxiety.
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weird change. not sure if i like it
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I really wonder what the point of this is...Sure it can prevent people from being demoted during a season from a bad losing streak, but this will stop leagues from being as accurate as far as I can tell. The way I see it, a player ranked in Diamond at the start of the season can start playing like a Gold level player and not be demoted for a whole season, and I don't see how this can benefit anybody at all. I think making promotions and demotions harder to receive would be a better fix than preventing demotions during a season. This way, people won't be wrongly promoted into a league, have a losing streak and then be demoted back to their original league.
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On June 04 2013 07:26 tili wrote:Show nested quote +On June 04 2013 07:19 aksfjh wrote: That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another. Are you sure? I thought leagues were based on quintiles. (Bronze = bottom 8%, silver = 20%, gold = 28%...... etc.) However, if people are worried about inactives, this doesn't make a difference because you can't get demoted out of anything except GM through inactivity. They are based on population distribution, but not dynamically. You can predict MMR lines that will split the population into leagues at roughly the correct numbers. If you have a lot of time, look up "normal distribution" for an introductory look at what's going on.
On June 04 2013 07:35 dUTtrOACh wrote:Show nested quote +On June 04 2013 07:19 aksfjh wrote:On June 04 2013 07:13 dUTtrOACh wrote:On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account. They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase. That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another. Yes, so if you were wrongfully past this static boundary from the previous season your may get a flukey placement the next season. Since you can't be demoted, how is anybody supposed to take your place in the division you don't deserve to be in? This seems like a system developed for people who do most of their SC2 playing in the first week of the season and go on hiatus until the next. EDIT: Seems like it would also be good for portrait farmers, since they can tank their MMR while maintaining their displayed rank. Displayed rank is now the only indicator we have of whether our opponent is favored over us; take away its meaning and substance, and what you're left with is a ladder system that's even more of a joke. This is already a problem with "1 game per season," so this won't negatively impact them. If anything, it will give an extra margin so they feel like they can play more games and keep their league. At worst, things stay the same, but at best, this will increase ladder activity.
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On June 04 2013 07:45 Popkiller wrote:Show nested quote +On June 04 2013 07:39 figq wrote: Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important. so all people would have is a rank? like 10,346th? I'd prefer the MMR itself. So that you see how much each opponent's MMR differs from yours, instead of seeing them being some league and not being able to infer much from it.
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Man, can't we just go back to 1-50 and anything over 50 has decay like WC3 days? -.- I found that system or the iccup rating system more intuitive than this.
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Not really happy about this  I never laddered much in 1v1 but I'm confident I could go to master really quickly. Waiting an entire season to get the promotion seems a bit boring.
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doesn't matter at all what icon you have next to your nickname. If you're skilled, that's it. People need to start shitting on their ladder rank, because it does not mean anything at all. You can get very high through abusive play and be a totally bad player. And you can be stuck in lower leagues, because you try to just work on your gameplay and be much more skilled than the master league abuser. This change doesn't change anything at all, so nothing to bitch about.
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On June 04 2013 07:51 aksfjh wrote: This is already a problem with "1 game per season," so this won't negatively impact them. If anything, it will give an extra margin so they feel like they can play more games and keep their league. At worst, things stay the same, but at best, this will increase ladder activity.
There's no guarantee that it will increase ladder activity, only speculation and hope.
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Lol, this is absolutely retarded.
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On June 04 2013 07:39 figq wrote: Meh. They should just get rid of leagues and only use MMR for all anyway. This just makes leagues even further pointless and MMR even more important.
I think a lot of people do care about leagues. Especially lower level players. My friends are super excited when they get bumped from silver to gold and moving higher motivates them a lot.
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On June 04 2013 07:39 dUTtrOACh wrote:Show nested quote +On June 04 2013 07:36 sva wrote:On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account. People are upset because they think they deserve to be in masters and people they play don't. I'm suprised people still feel this way, masters is relativly easy to place in for anyone who has basic mechanics. I wish people would stop caring about their rank and just enjoy the game. I personally just try to enjoy the little time I have to play just playing the game. I don't see a problem with this change at all, and if it get's rid of a small amount of ladder anxiety for people I think it's a good thing. I think it's the other way around. They feel that people who play only their placement game deserve to steadily decrease in rank. At least, that's the way I feel. Demotions should happen, and they should happen regardless of whether or not you play.
That doesn't really happen at masters level though, I only play 30-50 games a season usually (do to time constraints) and I always get placed in diamond after my placements then hit masters around game 20-25 and then when I don't really play all season i'm still in masters until the new season.
I don't really see the difference unless you are losing a lot. I also don't think it matters if people get demoted or not, if you get masters once you can always get it again. And why can't people just play their game and quit worrying about other peoples ranks or progess.
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hm strange change. On one hand you have a save feeling because you don't drop out, but on the other hand some people might need this risk to get off a losing streak. Now everything will be focused into a new season, so many people will not dare to play their placement match, because all their fears manifest into this game. So no demotion anxiety is not gone, just concentrated into one game.
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On June 04 2013 07:40 Nicarras wrote: Isn't this just going to stop people from tanking games to end up in Bronze and then slaughter people leveling up the ladder?
People can still do it, but they just can't do it secretly anymore, as in the loading screen will show masters vs bronze, and it will be up to the bronze leaguer to leave the game if he doesn't want to deal with a masters 'smurf'.
Or people can still do it, only it takes a bit of effort to make sure that your mmr is so low at the end of the season that when you do placement, you place into bronze the next season, and make sure that you leave a lot of games if you accidentally get promoted to e.g. silver, so that your mmr stays in the bronze-silver range.
Only difference is that now the league icon is less of an indicator of skill/improvement than it ever was, and more of a shiny feel good badge. If they're going to use this system there should be an option to see your own true MMR. But make it so that you can't see other people's MMR, so that people don't get anxiety or what not. Only way to gauge if someone's MMR is higher or lower than yours is based on the scorescreen +/- points afterwards. This way people who don't really care can just have fun, and people who are serious about improving can have a more objective measure.
But this horse has been flogged to death before...
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On June 04 2013 07:55 FakeDouble wrote:Show nested quote +On June 04 2013 07:40 Nicarras wrote: Isn't this just going to stop people from tanking games to end up in Bronze and then slaughter people leveling up the ladder? People can still do it, but they just can't do it secretly anymore, as in the loading screen will show masters vs bronze, and it will be up to the bronze leaguer to leave the game if he doesn't want to deal with a masters 'smurf'. Or people can still do it, only it takes a bit of effort to make sure that your mmr is so low at the end of the season that when you do placement, you place into bronze the next season, and make sure that you leave a lot of games if you accidentally get promoted to e.g. silver, so that your mmr stays in the bronze-silver range. Only difference is that now the league icon is less of an indicator of skill/improvement than it ever was, and more of a shiny feel good badge. If they're going to use this system there should be an option to see your own true MMR. But make it so that you can't see other people's MMR, so that people don't get anxiety or what not. Only way to gauge if someone's MMR is higher or lower than yours is based on the scorescreen +/- points afterwards. This way people who don't really care can just have fun, and people who are serious about improving can have a more objective measure. But this horse has been flogged to death before...
Step 1: Tank matches to bronze Step 2: Leave league and play one placement
See how I just blew through your plan there? 
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On June 04 2013 07:51 ZenithM wrote:Not really happy about this  I never laddered much in 1v1 but I'm confident I could go to master really quickly. Waiting an entire season to get the promotion seems a bit boring.
you can still get promotions mid season, its only demotions that wont happen.
essentially you can go up not down
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Not sure if it'll help with ladder anxiety. If you're playing bad you'll still get demoted, just a little later. Sure, now you have some time to catch up while staying in the current league, but that's just an icon next your name...
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EDIT: My point was already made :/
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On June 04 2013 07:54 dUTtrOACh wrote:Show nested quote +On June 04 2013 07:51 aksfjh wrote: This is already a problem with "1 game per season," so this won't negatively impact them. If anything, it will give an extra margin so they feel like they can play more games and keep their league. At worst, things stay the same, but at best, this will increase ladder activity. There's no guarantee that it will increase ladder activity, only speculation and hope. Indeed, but it's better than nothing. I like to see this action from Blizzard, small tweaks to experiment with game/ladder/competitive psychology.
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Good to see blizzard copying ideas from other games, now that they are not the best game developer company by a long shot anymore.
This will probably reduce some of the ladder anxiety and encourage people to play and enjoy the game more.
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wtf LoL and SC2 are copying each others BAD aspects of their respective ladder system. LoL had publicly displayed ELO rating before, then they switched to a league system like SC2's, but you couldn't get demoted there (only in divisions, not in leagues). Now SC2 also implemented that. It's all rubbish. Why can't anyone just show me my fucking ELO please.
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I dunno why someone would do this....but if you can't be demoted, a person could lose 50 games at the beginning of a season, lowering their MMR but staying at 0 points, then play normally and be #1 for their division.
There's no logical reason people would do this, but i bet they do.
I'm assuming this will make it once again even harder for MMR tracker to find good games to rate you.
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On June 04 2013 07:59 aksfjh wrote:Show nested quote +On June 04 2013 07:54 dUTtrOACh wrote:On June 04 2013 07:51 aksfjh wrote: This is already a problem with "1 game per season," so this won't negatively impact them. If anything, it will give an extra margin so they feel like they can play more games and keep their league. At worst, things stay the same, but at best, this will increase ladder activity. There's no guarantee that it will increase ladder activity, only speculation and hope. Indeed, but it's better than nothing. I like to see this action from Blizzard, small tweaks to experiment with game/ladder/competitive psychology.
I still think they should be avoiding the competitive psychology aspect as much as possible. They're a game dev. not "Ladder Anxiety Anonymous" the support group. They've already learned that knee-jerking balance changes due to community QQ is bad; how is copying the shitty ladder system of a F2P game that's more popular because it's free any different?
EDIT: This is on par with the stupidity that was hiding losses for ranks below master.
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I dunno why someone would do this....but if you can't be demoted, a person could lose 50 games at the beginning of a season, lowering their MMR but staying at 0 points, then play normally and be #1 for their division.
There's no logical reason people would do this, but i bet they do.
I wouldn't be surprised if this was done a lot. I believe that people have had warnings from intentionally tanking MMR before. Not sure if there have been any permabans. If Blizz doesn't do anything about that kind of abuse than it will likely become impossible to get top 8 in your league without doing that. Remember the days of SCBW ladder seasons when all the top ladder accounts were all hacks/ abusers?
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
This i know you can leave your leage is it then possible to demote yourself? It worked 2 weeks ago
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I see both sides of the argument so far. Lots of stuff I hadn't considered but overall this seems like a good change.
I'm sure being demoted is a pretty quick activity killer for players that aren't very committed and play pretty casually. Anything that helps activity and keeps players playing is a plus in my opinion. Only time will tell the effect of the change though.
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Bad idea, reminds me of the time when losses were hidden.
Ladder anxiety is as much part of the game as macro, micro, etc. You have to develop a good mindset.
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Blizzard moving backwards again... Though I don't think a lot of players get demoted because you can only get better, not worse. Except for when you don't know how to play a new race.
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I don't get what would speak against this? If you really do suck in your current league, let's say plat, I guess you will be matched vs. gold player then (until you're winrate goes up to about 50%). If you can't beat them regularly there won't be much of a surprise when the demotion comes next season. Also, the meta in the lower leagues is kinda strange sometimes so it actually might take some time to adjust to the more "normal" games in a higher league. I'm absolutely fine with this change!
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On June 04 2013 08:11 Radicalness wrote: I see both sides of the argument so far. Lots of stuff I hadn't considered but overall this seems like a good change.
I'm sure being demoted is a pretty quick activity killer for players that aren't very committed and play pretty casually. Anything that helps activity and keeps players playing is a plus in my opinion. Only time will tell the effect of the change though.
All I know is being demoted would light a fire up under my ass that would only be snuffed out by a promotion.
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I really wish we could just go back to iccup point system
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1) Play Placement game. 2) Lose a few hundred games till your MMR is 0 before your bonus pool goes up to far. 3) Play unranked all season. 4) Spend all you bonus pool at the end of the season vs. Bronze leaguers. 5) ??????? 6) World Rank 1 Masters.
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Canada13386 Posts
On June 04 2013 08:17 synapse wrote: I really wish we could just go back to iccup point system
That system is way too punishing and "negative" for what players expect currently. I don't care so much what icon I have but I know many people in silver, gold, plat would. Its a change for them more than anyone else I guess.
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This is actually unnecessary. Though I dont think this applies to GM, does it?
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And the point of this is what exactly? Maybe next no matter who wins the match it should say victory for both players.....
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I don't get what would speak against this? If you really do suck in your current league, let's say plat, I guess you will be matched vs. gold player then (until you're winrate goes up to about 50%). If you can't beat them regularly there won't be much of a surprise when the demotion comes next season. Also, the meta in the lower leagues is kinda strange sometimes so it actually might take some time to adjust to the more "normal" games in a higher league. I'm absolutely fine with this change!
I don't have anything against it so long as its not overly abused. Just wanted to point out though that this change would in no way have any impact on your second statement about the strange meta in lower leagues. Promotions are not affected. An matching is still done via hidden MMR so your current league doesn't have anything to do with the players you're matched against after you've played enough games to stabilize.
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1) Play Placement game. 2) Lose a few hundred games till your MMR is 0 before your bonus pool goes up to far. 3) Play unranked all season. 4) Spend all you bonus pool at the end of the season vs. Bronze leaguers. 5) ??????? 6) World Rank 1 Masters.
Pretty much my only worry about this change. And the funny thing is that by the time you've spent your bonus pool your MMR will be back up into the masters range so you won't get demoted next season. Rinse and repeat.
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They have this too in LoL to an even more extreme degree. Once you hit the next tier I don't think you can be demoted at all as long as you stay active. The flipside to this is that it's much harder and takes a much more consistant performance to be promoted which I dunno if I like.
MMR is still going to change like normal, but I dunno...I think I would just prefer showing the actual level of the player (in case of race switch or whatever). But if it helps some players be more relaxed while playing then I'm all for it...Doesn't really affect me at all =p
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On June 04 2013 08:21 IamPryda wrote: And the point of this is what exactly? Maybe next no matter who wins the match it should say victory for both players.....
Let's just play Tim Horton's peewee style. No points, no losses, everybody wins! Hooray! Everyone's APM can just be a row of 9s, too. I'm sure their brains are working that fast
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On June 04 2013 08:19 IMplying wrote: 1) Play Placement game. 2) Lose a few hundred games till your MMR is 0 before your bonus pool goes up to far. 3) Play unranked all season. 4) Spend all you bonus pool at the end of the season vs. Bronze leaguers. 5) ??????? 6) World Rank 1 Masters.
Wouldn't work because your bonus pts doesnt go as high as actual points of someone that is consistently playing. You can be rank 1 in your division, but in a few days people with higher MMR will climb faster than you.
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Hmm what if a lot of people performs really good (ex.in diamond league) that they are qualified to go up masters. But Masters League has limited slots right? So they won't get promoted either? Since no one it Masters is getting demoted that season.
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Wouldn't work because your bonus pts doesnt go as high as actual points of someone that is consistently playing. You can be rank 1 in your division, but in a few days people with higher MMR will climb faster than you.
True. I don't think he was being literal about world number 1 but yeah its an easy way to get higher points than you deserve.
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Now it is even more like LoL. Not necessarily a bad thing, but I do not like this change.
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Hmm what if a lot of people performs really good (ex.in diamond league) that they are qualified to go up masters. But Masters League has limited slots right? So they won't get promoted either? Since no one it Masters is getting demoted that season.
This is a common misconception. There are no limits on the volume of people that can be in masters (GM yes). It is also one of the reasons why there is something like 6% of people currently in masters even though its supposed to be just top 2%. This is because there are a lot of people who are inactive due to many reasons...fear of demotion being one of them. But this does not stop people from being promoted. If your active MMR is high enough to be promoted you will be, you do not need someone to fall out of masters for you to get a spot.
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On June 04 2013 08:19 IMplying wrote: 1) Play Placement game. 2) Lose a few hundred games till your MMR is 0 before your bonus pool goes up to far. 3) Play unranked all season. 4) Spend all you bonus pool at the end of the season vs. Bronze leaguers. 5) ??????? 6) World Rank 1 Masters. If you are masters and play bronzes you get like 1 or 0 points per game until your mmr gets back to a decent level.
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love it. I don't get it much anymore but when i first played masters i didn't think i was good enough for it and i had some bad ladder anxiety.... was very scared of going on losing streak and getting demoted. I think this well help a lot of people with their ladder anxiety.
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Seems kind of silly. The only time you would realistically be demoted is if your initial league placement was off when you just started playing because your mmr hadn't completely stabilized yet, or if you switch races or something. So, I don't really see how this helps anyone. If anything, it'll confuse new players when they get placed into gold by chance and can't be demoted the whole season.
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If you are masters and play bronzes you get like 1 or 0 points per game until your mmr gets back to a decent level.
Not true, points are based upon MMR difference, not league. Someone with a stable MMR for their league will get basically no points but someone who has successfully tanked their MMR will receive the same amount of points a normal bronze would get for these wins.
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Don't have too much of a problem with this personally, I previously knew of some people who were on a losing streak and just stopped playing that season so that they wouldn't get demoted - this should help in that regard I think. I know people will say "then they will just get demoted the next season", while that is true, but at least it gives slumping players an opportunity to play through their slump and perhaps get their MMR back up before the season ends.
As for the if some people want to be lame and tank at the start to finish high 'problem', who really cares? Does anybody honestly think a player is better because he has that top #8 icon on his career page instead of a #25? Not to mention, a master league player that is 0 wins and 50 losses at one point, everyone knows what he is doing, it'd stink up his name. And if he is a barcode player? Even better, nobody would even pay more than a second of attention that he is the 'best master league player in the world.'
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Holy fuck blizzard whats next???!!! Grandmasterleague for everyone? I mean come on, there´ve already been several posts on that masterleague is wayyy to big. And next season evreryone who gets on a lucky winning streak is going to be promoted to master league? So that at the end of the season 30% are in master league?
Makes me really believe that the majority of the sc2 players are a bunch of 13 year old girls. "I am so anxious to ladder", "i could get beaten" "If I queue I might drop out of plastic league".... T_T
If I was a game dev I´d change the demotion message to "Due to your horrible performance you are even too bad for league XYZ. You are bad and you should feel bad!"
edit: or does it just implicate, because the % of the ladder are fixed that you cant be promoted either? trolololololololo
User was warned for this post
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This is a good tool to prevent smurfing indeed
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On June 04 2013 08:50 llIH wrote: This is a good tool to prevent smurfing indeed
No, its not! Read the bluepost carefully. You can still get demoted by dropping mmr and then clicking the "leave league" button.
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damn, now its even more meaningless which league you are... wtf Blizzard
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I don't really see a huge problem with this. Sure, there will be people that go on a winning streak and get promoted into a league they don't belong to, but the ladder will just demoted them next season if they can't prove themselves. This is essentially the system that was already in place, except that the "clean sweep" of players not performing well enough happens every 11 weeks instead of anytime a player's MMR drops low enough.
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I actually support this idea, but it's far from perfect. Prior to this, when people get into a better league than they deserve, they are strongly discouraged to continue playing in order to preserve their league. Now they can keep playing, and their MMR will still match them against the right opponents. This is more of a hacky solution to the poor ladder system, but I hope that Blizzard can find a better way to implement it in the future.
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I have some ladder anxiety too, but this is stupid. How will I actually get a good sense of whether I'm ctually improving or not?
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On June 04 2013 08:57 doktorLucifer wrote: I have some ladder anxiety too, but this is stupid. How will I actually get a good sense of whether I'm ctually improving or not?
play the game and look at how you're doing compared to your previous games. If you start playing opponents that feel stronger your mmr probably went up.
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I really like this.
First of all, it makes seasons more meaningful, if something at the end actually can happen.
Secondly, you get achievements for finishing a season in a specific league. If you got placed into Diamond but you are afraid for whatever reason that you might drop out again, the achievements encourage you to not play. (Of course achievements don't matter in a rational world, but people aren't rational. And leagues technically also don't matter.)
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Im pretty sure blizzards point is having "ladder lock" during the whole season (except promotes). Note that if you play bad you're gonna play people in a league lower (the mmr isnt locked). I think blizzard noticed "que" spikes during season lock.
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doesnt really affect me since ive never been demoted before, but i think its a good change that can help fight the battle against the infamous ladder anxiety! :D
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On June 04 2013 07:58 Sad[Panda] wrote:Show nested quote +On June 04 2013 07:51 ZenithM wrote:Not really happy about this  I never laddered much in 1v1 but I'm confident I could go to master really quickly. Waiting an entire season to get the promotion seems a bit boring. you can still get promotions mid season, its only demotions that wont happen. essentially you can go up not down Oh ok, then that's kinda weird but I'm fine with it :D
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Feels a bit odd to me and I wonder what Blizzard is trying to achieve with this. Honestly, I do not have a logical idea as to why they would go ahead with this change... Might be just me, though.
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Well that sucks.
Blizzard doesn't want to hurt the poor player feelings I guess.
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GM 100% has to be an exception or it would defeat the whole point of GM as people could get it and be inactive aka not really being a legit top 200 anymore.
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This topic pretty much shows that people care way too much about league. ELO is what matters and nothing is changing about that system. People who are having examples of where they were not located in the right league - it does not matter, your ELO will still drop and you'll still play against people your level. None of that changes, you just get to keep that shiny gold badge for a couple more games.
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On June 04 2013 08:28 phodacbiet wrote:Show nested quote +On June 04 2013 08:19 IMplying wrote: 1) Play Placement game. 2) Lose a few hundred games till your MMR is 0 before your bonus pool goes up to far. 3) Play unranked all season. 4) Spend all you bonus pool at the end of the season vs. Bronze leaguers. 5) ??????? 6) World Rank 1 Masters. Wouldn't work because your bonus pts doesnt go as high as actual points of someone that is consistently playing. You can be rank 1 in your division, but in a few days people with higher MMR will climb faster than you.
I think the point is to take advantage of the bonus pool that builds up by getting what are essentially free wins off of lower level players. The number of points you can get from the bonus pool as well as free wins is scary to think about. (It's not going to be approaching infinity, but a player can reach a number of points that they would not otherwise be able to, if they abuse something like this.)
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On June 04 2013 08:35 Innovation wrote:Show nested quote +Hmm what if a lot of people performs really good (ex.in diamond league) that they are qualified to go up masters. But Masters League has limited slots right? So they won't get promoted either? Since no one it Masters is getting demoted that season. This is a common misconception. There are no limits on the volume of people that can be in masters (GM yes). It is also one of the reasons why there is something like 6% of people currently in masters even though its supposed to be just top 2%. This is because there are a lot of people who are inactive due to many reasons...fear of demotion being one of them. But this does not stop people from being promoted. If your active MMR is high enough to be promoted you will be, you do not need someone to fall out of masters for you to get a spot.
Thanks for clearing it out ^^
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Not really fond of this change, I feel like Blizzard is making the ladder less about competing, with all of these sugar-coating-ladder-anxiety-appeasing changes.
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Not meaningful for anyone already in Master League.
Not particularly meaningful to begin with.
Can only be a good thing, really. Especially for those who are just occasional players.
Kinda funny though, you can climb the ladder, but you can only fall off of it at particular intervals!
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Am I the only one who doesn't like this ?
In fact it's a step in the wrong direction.. League promotions and Demotions should appear more often IMO.. That way you really know when/where you/your skill really belong..
This is just worse lol..
And what's EVEN WORSE - now the Placement matches will be treated as you play in a GSL or sth.. And if you fail on any of them - then bye bye whole season.. Probably not gonna have any reason to play anymore during the rest of it.. :/
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i wonder if this applies to the GM bonus pool rule :/
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League is so much less important and accurate than MMR. I really wish we could have the option to see that without another program. It would be really nice for them to cut up the leagues into 5 or so pieces in order to decrease delay and therefore increase motivation as in The Procrastination Equation. Which applies here more to motivation than procrastination IMO.
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Seasons are extremely short, make it so the top 200 mmr players at the time of gm get promoted and stay gm for the entire season. No bonus pool demotion, and no playing 1 match to get into gm at like 3am...
This is a change with no negatives though so thats fine.
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Eh, I don't see why people care. You will still be matched against people of your skill level. Seasons are pretty short anyways. Does it really matter that your profile might have a league icon that is a little off of your skill level for a few more weeks than usual?
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is ladder anxiety really that big?
i dont think it should matter anyways, the ladder seasons are short now. thank goodness.
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You still get matched by MMR so this change means nothing in practical terms
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Guessing blizzard feels like the hardcore gamers dont care about ladder, and only care to improve. So they won't mind. And people that only care about ladder will be happy they can't drop out of a league.
Ladder leagues are bullshit anyway
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So now a bunch of people not worthy of certain leagues will still have the icon on their profile (your top league that stays on your profile). Meh change but I couldnt care less.
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
You can leave your league and it will replace you. Problem solved.
Not to mention you're still playing against the same people regardless of your league...it all depends on MMR.
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I don't really agree but I don't care about it that much either.
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
Shouldn't really matter as the people you're playing won't change because that's matched depending on our MMR, not league, correct? Unless you're referring to it being mentally demoralizing while having no actual effect?
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This is fucking stupid.
We already have unranked games for the less casual player. Why make the entire ladder experience even more casual as well.
Personally I want to know what my real ELO is. I want to know when I am playing relatively worse or better than others. This change only retards the rate at which we can actually see positive or negative results.
I can't imagine being a new player, improving and being stuck rank 1 in a shitty league for an entire season. That would be a huge fucking turn off.
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this will at least stop those "lose every game on purpose, and quit 5seconds into the others" assholes who try and get demoted to Bronze
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On June 04 2013 10:33 leova wrote: this will at least stop those "lose every game on purpose, and quit 5seconds into the others" assholes who try and get demoted to Bronze
oh that's true! haven't thought of that!
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
You don't understand the laddersystem. It's MMR that is imporant not your league. Leagues are nearly completly irrelevant and just a rough estimate of your current MMR.
this will at least stop those "lose every game on purpose, and quit 5seconds into the others" assholes who try and get demoted to Bronze
No it won't...
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On June 04 2013 10:33 leova wrote: this will at least stop those "lose every game on purpose, and quit 5seconds into the others" assholes who try and get demoted to Bronze what do they do in bronze? catching portraits? Mass bc? Mothership rush? completely outgame someone while dragging the game out for sixty minutes?
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On June 04 2013 09:23 VArsovskiSC wrote: Am I the only one who doesn't like this ?
In fact it's a step in the wrong direction.. League promotions and Demotions should appear more often IMO.. That way you really know when/where you/your skill really belong..
This is just worse lol..
And what's EVEN WORSE - now the Placement matches will be treated as you play in a GSL or sth.. And if you fail on any of them - then bye bye whole season.. Probably not gonna have any reason to play anymore during the rest of it.. :/
Nope, i don't like it. I like knowing where I actually belong on the ladder
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Why is Blizzard treating all players with kid gloves? You think we can't handle being demoted?
I think that I SUCK factor is important.
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This really doesn't matter all that much. It takes alot of lost games to actually be dropped from a league. By the time your average ladder player racks up that many loses to warrant demotion the season is probably already ending anyways.
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On June 04 2013 10:55 ColtCommando wrote: This really doesn't matter all that much. It takes alot of lost games to actually be dropped from a league. By the time your average ladder player racks up that many loses to warrant demotion the season is probably already ending anyways.
Yeah, wish that was the truth. At least according to the MMR plug in on Gears, I should've been in diamond a long time ago. With that said, it's weird because I demolish most diamonds and platinums. I'm probably high-d to low-m.
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This is a great idea. I was promoted to platinum last season, and didn't want to play till ladder lock so that I had that locked in for my career summary page. Not that I think anyone actually cares, it's just one of those things.
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how long is each season now? i thought it was the same as always.
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Canada13386 Posts
On June 04 2013 11:31 Cubu wrote: how long is each season now? i thought it was the same as always.
11 weeks.
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I don't know what to make of this. Can you still get promoted, but not demoted? I guess its not too bad if you can only go up mid season.
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This is exactly what League of Legends started doing. You can't fall tiers no matter how much you lose, but your hidden MMR still drops.
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this doesn't change much.
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I'm happy with this.
You'll still be demoted eventually if you suck, so on that front it's not a problem. At the same time, it'll probably help a lot of people's ladder anxiety. Smart move on Blizzard's part.
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your Country52797 Posts
This is ok because the seasons are pretty short, so demotions won't take too long anyway.
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I don't like since I don't think they'll do the same with promotions.
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I think this is kind of cool. It's the closest thing to an in game tournament system we'll get for a while.
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Not a fan. If my skill level has fallen enough that I'm no longer worthy of my status in the Diamond league, I'd like to know about it. In my case at least, the motivation to get back into Diamond would push me to play more games and get my skill back to where I think it should be.
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Another pointless change by Blizzard after lining up ladder seasons with wcs, I wish they'd actually focus on fixing important issues
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IMO the League system actually goes against what it was originally intended for.
What's wrong with just having MMR as a points system, much like Street Fighter or Iccup. When you lose points its not a big deal, you had a bad day, on a good day you can get all of them back and you progressively gain points over a long period of time as you improve. Its something that is very very achievable so you don't feel bad about a few lost points.
Demotion on the other hand makes you want to quit the game. The fact that many people have to play hundreds of games to get promoted, when you get demoted the feeling that you have no idea how many wins you have to get to get back to where you were is terrible.
People have to be demoted, so that other people get promoted, what a terrible system. Because of the divisions you don't really know where you stand, only that you are in this group known as X league, and if that name isn't Masters, you suck even though you sometimes play against Masters players. The league system has been designed in a way to make everyone feel like crap.
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On June 04 2013 11:57 Scarecrow wrote: Another pointless change by Blizzard after lining up ladder seasons with wcs, I wish they'd actually focus on fixing important issues
I doubt such a change requires a lot of manpower.
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On June 04 2013 12:13 Aggnog wrote:Show nested quote +On June 04 2013 11:57 Scarecrow wrote: Another pointless change by Blizzard after lining up ladder seasons with wcs, I wish they'd actually focus on fixing important issues I doubt such a change requires a lot of manpower. Most changes don't, the point is they seem to be focused on trivialities
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Well this is a welcome change,I for one will be playing again.Even though i think the game is not balance imo dosen't really matter now!
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Yeah this is a good change, and I'm very against the size increase of masters. If I need to learn a new build and unranked just isn't cutting it, now I have some time to play with before getting demoted.
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If this change can get more people to play on ladder (by removing the fear of demotion) throughout the whole season then I see this as a good thing.
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So this makes it that much harder for people to qualify for Challenger Leagues as those require masters but you can't just play and be promoted there, you need to get enough points in the previous season, and since no one gets demoted and rank doesn't indicate skill, who knows exactly how much you need to play to get promoted/into masters. Absolutely terrible.
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I think the 'leave league' is there for players who would like to drop a league for whatever reason, assuming that their MMR has tanked.
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If my friend still played, he would've been overjoyed due to his consistent league-fluctuations xD
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On June 04 2013 12:23 RogerX wrote: If my friend still played, he would've been overjoyed due to his consistent league-fluctuations xD
You realise this also means a lot less people get promoted. So if hes in the league below, chances are he won't be moving up for a long time.
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This is good i think, people will feel bad if they get demoted, and this will solve that
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Weaksauce #bringingitback
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aww chyeah breaking out all kinds of stupid builds
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On June 04 2013 07:08 aksfjh wrote:Show nested quote +On June 04 2013 07:06 MichaelDonovan wrote: Well now people are gonna be scared shitless to play their placement matches cause they don't know how they did lol. Better than what's happening now, where people get to some goal league and just stop playing out of fear of demotion.
And in addition to this, this prevents people from abusing the ladder to bash noobs and stuff.
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On June 04 2013 12:57 arkedos wrote:Show nested quote +On June 04 2013 07:08 aksfjh wrote:On June 04 2013 07:06 MichaelDonovan wrote: Well now people are gonna be scared shitless to play their placement matches cause they don't know how they did lol. Better than what's happening now, where people get to some goal league and just stop playing out of fear of demotion. And in addition to this, this prevents people from abusing the ladder to bash noobs and stuff. Huh, they can actually still bash them :D League is frozen, not MMR.
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Canada11313 Posts
meh. They don't show your global rank on most levels anyways. This isn't going to change much that hasn't already been obscured.
Although, I could get behind sluggaslamoo's idea.
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Question: I’ve been losing quite a bit on the ladder lately. Why am I not being demoted?
Answer: To keep play at each skill level on the ladder competitive, we no longer demote players in the middle of a season. (Exception: Demotions down from Grand Master league are applied in cases of high bonus pool (inactivity).) Unless you're an inactive Grand Master, you can only be placed into a lower league when you play your initial placement match(es) in a new season, or by leaving the league.
....so um
how does that make the ladder more competitive by taking out demotions?
:logic:
On June 04 2013 12:57 arkedos wrote:Show nested quote +On June 04 2013 07:08 aksfjh wrote:On June 04 2013 07:06 MichaelDonovan wrote: Well now people are gonna be scared shitless to play their placement matches cause they don't know how they did lol. Better than what's happening now, where people get to some goal league and just stop playing out of fear of demotion. And in addition to this, this prevents people from abusing the ladder to bash noobs and stuff.
Um no, your mmr isn't locked by any means, it just means you don't go down in the league.
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This is a horrible idea. Why does blizzard never ask the community through polls etc? With the system, your league means next to nothing. Because ladder seasons are 11 weeks, your league could potentially be information which is 11 weeks old!
This is a slap in the face to competitive gamers. We want league to mean MORE. Would be nice to have masters broken into 3 leagues as the difference between a 200 pt master and a 1400 pt master is like baking soda and cocaine.
Epic fail.
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You realise this also means a lot less people get promoted. So if hes in the league below, chances are he won't be moving up for a long time.
That is not true, please don't needlessly freak people out. This does not effect promotions at all. Nobody will have a harder time getting promotions after this change.
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Taking ladder's anxiety to a whole new level... Why are you even playing that game then ? Damn... Let's all make into master so that everyone can be happy. Oh wait... There are still points that will differenciate a newbie and a pro. Let's get rid of points aswell. And then what ? Will there still be something that can distinguish the pro ? Guess not. And we'll get retards to say : "yeah guys, i'm master, i'm the sh.t when it comes to starcraft 2 ! You haven't seen my most famous 6 pool rush"
Hope we won't get there though...
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sucks imo, I know the demotion feeling sucks but if I ain't there then I should be demoted and let me know asap instead of keeping me there and demote me later
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cool! i think i will reinstall my sc2 again. when will this go live?
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On June 04 2013 13:24 cutler wrote: cool! i think i will reinstall my sc2 again. when will this go live?
Sounds like you don't like the game enough.
EDIT: I don't think a fluff change like this will keep you playing for long if you were willing to uninstall in the first place.
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If this brings more people to ladder, I'm all for it. Maybe a few minor tweaks to the concept and it'll look pretty sweet in my opinion :D
Also, with less ladder anxiety, players would probably be able to play at their best as well as invent newer strategies in a competitive ladder without actually being afraid that it could be the game that boots them out of their league (And discourages the usage of cheese to win the game easier, instead).
Just a random thought.
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I think this will help me with any Ladder anxiety. I finally made Gold League at the end of WoL and into HotS, but I was always too worried of being demoted (I kept losing to upper Gold players that were more practiced than I was) and then I decided to stop playing for a while. At least now I can play stronger opponents without worrying that I'll fall into a lower league I'll sweep through if I lose too much figuring out things in HotS.
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Their solution to too many people getting into Masters is to make rank demotion impossible. Nice. I'm pretty pro at leaving games. Leaving up to 100 in a row multiple times. Or leaving every game that isn't the mu I want to play, and I've never been demoted. It was already nearly impossible to get demoted if you simply lost more games than you "should."
As long as you promote arcade, if people aren't continuing to move up to the league they want, they'll probably quit laddering, anyways.
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Eh. Maybe it will convince me to ladder more.
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On June 04 2013 13:39 playa wrote: Their solution to too many people getting into Masters is to make rank demotion impossible. Nice.
If you take this assumption from sc2ranks or similair pages then you are wrong because they mix up WoL & HotS
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On June 04 2013 13:43 arkedos wrote:Show nested quote +On June 04 2013 13:39 playa wrote: Their solution to too many people getting into Masters is to make rank demotion impossible. Nice. If you take this assumption from sc2ranks or similair pages then you are wrong because they mix up WoL & HotS
I'm taking the "assumption" from Blizzard commenting on the problem.
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Ignorance is bliss I guess. I don't know why being demoted would dissuade you from playing the game and losing a bunch of games wouldn't. Seems to me like the former is just an unneeded confirmation of your poor performance, which you're supposed to feel in your gut in the first place.
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how about promotion? can you get promoted when you had won enough or you need to wait till the next placement match?
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If Blizzard is to be believed this community is a bunch of pussies. 'Oh no I've lost some virtual points and an icon on a virtual ladder, the horror!'. I just can't believe that many people actually are like that. Why do we even care about these people? With such a mindset they will never be able to compete anyways.
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Well if anyone is wondering. I was a master level zerg player last season. I have not played my placement matches since last season because I haven't had any time to play since the season ended. I just played my placement match and it placed me in plat. We will see how long it takes before I get back to masters.
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On June 04 2013 14:04 Greenei wrote: If Blizzard is to be believed this community is a bunch of pussies. 'Oh no I've lost some virtual points and an icon on a virtual ladder, the horror!'. I just can't believe that many people actually are like that. Why do we even care about these people? With such a mindset they will never be able to compete anyways.
but it is like this. I am playing ladder only but mostly getting matched against players who play unranked (you can s ee it after the match if there is no league symbol next to their name than they played unranked).
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just a LoL thing. nothing new tbh
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On June 04 2013 13:28 dUTtrOACh wrote:Show nested quote +On June 04 2013 13:24 cutler wrote: cool! i think i will reinstall my sc2 again. when will this go live? Sounds like you don\'t like the game enough. EDIT: I don\'t think a fluff change like this will keep you playing for long if you were willing to uninstall in the first place. Maybe he has ladder anxiety and chose to uninstall because he could not get over it, thus he found himself never playing. At least this way he can play in ranked queue to try to climb rank without being scared of the consequences mid-season.
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While this may be good for those with ladder anxiety, I am quite worried if leagues will represent skills now....Say you are gold, and you keep losing, you deserve to be bronze but you are still in Gold because of this new system.....isn\'t that a bit weird I guess? So your league will no longer reflect your skill?
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On June 04 2013 15:33 ottoottoottootto wrote: While this may be good for those with ladder anxiety, I am quite worried if leagues will represent skills now....Say you are gold, and you keep losing, you deserve to be bronze but you are still in Gold because of this new system.....isn\'t that a bit weird I guess? So your league will no longer reflect your skill?
Maybe they will now introduce more leagues above masters because everyone is climbing up all the time
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On June 04 2013 15:33 ottoottoottootto wrote: While this may be good for those with ladder anxiety, I am quite worried if leagues will represent skills now....Say you are gold, and you keep losing, you deserve to be bronze but you are still in Gold because of this new system.....isn\'t that a bit weird I guess? So your league will no longer reflect your skill? It seems like it will represent your highest "skill" point so far, but your rank in your division will be a much greater show of your skill. Like, the low ranked-Loss > Win ratio people will be people that you know should be down a rank and the Tops (8/25) will show more. Though, with how the matchmaking works, if you have the MMR of a low silver as a plat for instance, would you still be going up against plat or would you go against silver players like you should?
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As someone with anxiety, I always find ladder anxiety ridiculous. Everything is relative, and ladder anxiety is just such a joke compared to anything else for a person with anxiety. Just seems so weird to me.
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I feel like if you can't get demoted you also shouldn't be able to be promoted. But of course that would put players into a rage.
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This is why I am still Platinum then. I should not be in Platinum. I have been losing a majority of my games for a while.
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On June 04 2013 15:45 AwM wrote:Show nested quote +On June 04 2013 15:33 ottoottoottootto wrote: While this may be good for those with ladder anxiety, I am quite worried if leagues will represent skills now....Say you are gold, and you keep losing, you deserve to be bronze but you are still in Gold because of this new system.....isn\'t that a bit weird I guess? So your league will no longer reflect your skill? It seems like it will represent your highest "skill" point so far, but your rank in your division will be a much greater show of your skill. Like, the low ranked-Loss > Win ratio people will be people that you know should be down a rank and the Tops (8/25) will show more. Though, with how the matchmaking works, if you have the MMR of a low silver as a plat for instance, would you still be going up against plat or would you go against silver players like you should?
So basically what I said is correct then? That leagues will no longer reflect players skills? Because you cannot be demoted... -.- You can be in diamond, but if you keep losing and you deserve to be in Gold, you are still in Diamond, wouldn't that also make life difficult for the player though? Having to play knowing you will lose the majority of your games?
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Horrible idea, but the most important thing is that they fix master league the way it is supposed to be (2%)
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Just cuz your league is stuck in diamond doesnt mean your MMR is stuck in diamond. Your mmr will move as you win or lose games.
This naturally is a response to one of the reasons not to ladder "Im afraid I will get demoted"
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If people dont get demoted from upper leagues how will then slots be available for those who should get promoted?
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I feel the promotion is kind of weird, I was gold and I played a couple of games and won 1 of them and then suddenly I was promoted to platinum. I dont even play 1v1 that often lol
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thanks for pointing this out..
with regards to hidden skill rating for rank and unrank games..i think it makes more sense to have skill rating based on each race in unrank mode. This way i can switch from playing my main race (zerg) and switch to other race without playing against those in the same rating as i would if i played as zerg.
I can then use the unrank mode to practice on weaker races.
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People are arguing against this with points born from misunderstanding how it works. No, nobody is going to get stuck in a lower league because people can't get demoted. It doesn't work like that, and I can't imagine Blizzard would do this if it did.
Secondly, people are unable to be demoted during a season. A season is not that long. People keep throwing out these wild examples, such as people who are gold but should be bronze. How was that person gold to begin with, if he was bad enough for bronze? How would anyone decrease that much in skill in between single seasons? Did he break his arm? It might have happened a few times, that players have lucked out and gotten into leagues that are too high for their proper skill level, but those are individual instances. They don't have anything at all to say for the general trend of skill levels and league placement.
For most people, this change means little at all. In fact, at worst it means nothing at all. You will still know if you're playing worse players. On the flip side, it might conceivably be beneficial for some people. And that's okay. Every change doesn't have to be a major change, some can actually just be there to make things a little bit easier for a subset of the player population.
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I think this is great news, as for example a few seasons ago when i started playing random i fell from masters to diamond and then promoted again like 5-6 times (no exageration) during a season. It just happened i got a weaker race/matchup a few times in a row, coupled with other stupid losses and pow! demotion came only to be back in masters 1-2 days after a good winning streak. That was ridiculous, and even if i got past that, i am sure others had the same problem until this.
If MMR adapts to your play, i don't see the problem with letting some people stay in a better league than they temporary should, considering how short the seasons are anyway.
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I think that the biggest thing that this change brings is that points within your league will start to matter more now. If you suck, you would be demoted. Now, if you suck, you're just going to have a really shitty rank in your league.
Though this change may seem big, I don't think it is. If you're good enough to get into a high league in the first place, there's little reason for you to drop down, unless you don't play regularly.
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I don't think this will affect most of the players who overcomed ladder anxiety. I'm gold now , If my level is silver I have no problem to be demoted. Better this will motivate me more than If I loose all the time and stay in gold.
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If one plays Unranked mostly then are only the few Ranked games used to calculate MMR for the next season?
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Meh. That's not really relevant to most people.
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That kind of change isn't needed at all, we got ranked and unranked system, so people that scared to drop down in league still could play unranked.
Sometimes u have to make 1 step behind, to make 2 steps ahead.
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The league should reflect your skill level, when it stops doing this it becomes a joke system so i personally don't like this at all. As a player i want to know my skill level so if i am Gold standard i play in Gold.
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News Flash: B.net ladder stopped mattering when they removed losses. The inability to be demoted in a season just makes the ladder even more of a joke.
Blizzard continues to disappoint.
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On June 04 2013 16:56 Topdoller wrote: The league should reflect your skill level, when it stops doing this it becomes a joke system so i personally don't like this at all. As a player i want to know my skill level so if i am Gold standard i play in Gold.
Leave league and do the placements again. Solved.
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I like it. The next step should be to try and make divisions a bit more competitive on the lower levels. Even in Masters you still have a gazillion people with 0-5 games in each division. Kinda silly. I would prefer division with 1000 people or something. I don't know.
But I like this. Fear of demotion should be removed for the people that care about it.
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On June 04 2013 17:00 Raven_zero300 wrote: News Flash: B.net ladder stopped mattering when they removed losses. The inability to be demoted in a season just makes the ladder even more of a joke.
Blizzard continues to disappoint. Newsflash: Losses are back since HotS if you can calculate games played - wins. You even have detailed statistics ingame on winrates per map and matchup since months.
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On June 04 2013 17:10 Koshi wrote: I like it. The next step should be to try and make divisions a bit more competitive on the lower levels. Even in Masters you still have a gazillion people with 0-5 games in each division. Kinda silly. I would prefer division with 1000 people or something. I don't know.
But I like this. Fear of demotion should be removed for the people that care about it.
How about removing the ability to lose games. I fear I might lose a game. They should make it to where everyone gets points, win or lose. Sarcasm.
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Thats kinda bad tbh, there are already too many master players who should be diamond instead. Leagues placement is meaningless now, and the skill gap between high ranked players and mid-low ranked players is going to be bigger than ever.
The warcraft III Battle.net ranking was way better in my opinion.
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It shouldnt matter, only MMR is important. It only means that the border around your name doesnt reflect your MMR if you have a lot of losses. That does explain why the MM system sometimes pits you against people a couple of ranks above you (Im a bronze). Your league is just a border, the game is what's important.
Its a shame your MMR is not shown like ELO was in LoL a while back. Im sure that will lead to other problems (people worrying about losing MMR points instead of their border), but apparantly there is a need to see what 'skill' you have compared to others, and league isnt really a good point of measurement.
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On June 04 2013 17:00 Raven_zero300 wrote: News Flash: B.net ladder stopped mattering when they removed losses. The inability to be demoted in a season just makes the ladder even more of a joke.
Blizzard continues to disappoint. Bnet does show losses. Even for bronze players.
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I think this is fine... Don't see why it's such a problem to some people :O
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Wow, this is silly. I'm sure they're just doing it to prevent ladder bombing.
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I think this will make obtaining higher leagues less of a feat. Because right now being in masters and having alot of games played means you maintain that level of skill. I've been put down to diamond and then worked my way up to masters again because of skill decline. Will it be left up to points and rank to determine level? Because i can see masters being somewhat overpopulated because of this. Maybe im being biased as it could happen even in the lower leagues.
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Remember though, you can still choose to leave your ladder division. You might still be able to rank down by continuously losing your placement matches.
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Well,I still think spountaneous promotion/demotion is good. I wouldn't polymerize the entire ladder into a mostly immovable piece of blob. I simply like the fight for promotion, and if that's to exist without unbalancing the ladder, then demotion has to there too.
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There is a way to leave your current league. I have never tried it, but if it is so that you get 5 new placement matches if you leave your league, then this is just brilliant.
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Just another move to make players feel better about themselves
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On June 04 2013 18:48 Soeta wrote: There is a way to leave your current league. I have never tried it, but if it is so that you get 5 new placement matches if you leave your league, then this is just brilliant. You get one new placement match. Otherwise you would be able to smurf.
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On June 04 2013 17:10 Koshi wrote: I like it. The next step should be to try and make divisions a bit more competitive on the lower levels. Even in Masters you still have a gazillion people with 0-5 games in each division. Kinda silly. I would prefer division with 1000 people or something. I don't know.
But I like this. Fear of demotion should be removed for the people that care about it.
Ye i would really like divisions with more people, would be more fun
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On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened.
This isn't a balance complaint thread, this is an accumulation of observations.
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On June 04 2013 19:24 kaluro wrote:Show nested quote +On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned.
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On June 04 2013 19:27 Koshi wrote:Show nested quote +On June 04 2013 19:24 kaluro wrote:On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned.
Okay, go to my profile http://eu.battle.net/sc2/en/profile/2240242/1/Kaluro/ or go in-game (kaluro.650 EU) and check my match history versus terrans. Then go to ladder -> career summary and click on WoL. Then check how many of them were low/mid diamond before HotS, go on ^_^.
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I don´t like this change at all! When there is a way up, there also have to be a way down!
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This is still a good move to "cater" the lower league players who are having trouble moving up. For them, getting to a new league means that, at least for that season, they'll stay in that league and all their efforts of advancing a league will be "safe".
It's a good move in that it will augment the amount of total players playing sc2. Honestly, many of you are unhappy about it, but is it warranted? It's almost impossible to be demoted as it is.
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You can still be promoted I assume?
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On June 04 2013 19:27 Koshi wrote:Show nested quote +On June 04 2013 19:24 kaluro wrote:On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned.
Okay I took the 3 most recent terrans I fought on ladder, for you:
+ Show Spoiler +
Click the spoiler for the image .
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"and are top 25 masters now"
proceeds to post 3 non top 25 masters Kappa
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On June 04 2013 19:42 kaluro wrote:Show nested quote +On June 04 2013 19:27 Koshi wrote:On June 04 2013 19:24 kaluro wrote:On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned. Okay I took the 3 most recent terrans I fought on ladder, for you: + Show Spoiler +Click the spoiler for the image  . Hehe. When I am home I can check your profile and opponents. It seems it will be interesting.
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On June 04 2013 19:46 Koshi wrote:Show nested quote +On June 04 2013 19:42 kaluro wrote:On June 04 2013 19:27 Koshi wrote:On June 04 2013 19:24 kaluro wrote:On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned. Okay I took the 3 most recent terrans I fought on ladder, for you: + Show Spoiler +Click the spoiler for the image  . Hehe. When I am home I can check your profile and opponents. It seems it will be interesting. Please do I was just as surprised as you.
On June 04 2013 19:44 gaymon wrote: "and are top 25 masters now"
proceeds to post 3 non top 25 masters Kappa
, maybe they dropped down :3 or hard league, or maybe my mmr rating sucks V_V
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Some things that blizzard have done with sc2 since Hots kind of reminds me how they slowly but surely made WoW more and more cassual by taking small steps to make the game easier. Some examples on what they have done in hots is, a button to select all your army, the workers automatically moves to mineral patches when the game starts, there are numbers over the CC/Hatch/Nexus and over the gas so you dont need to count have many workers you got on mineral/gas. They have also added this stupied animation stuffs and levels, and so on. Now they are making it impossible to get demoted during season. Why? I can't see any reason for it other then making the game more cassual. And yes it's small changes and some people might think it's silly to bring them up as examples for the game being more cassual. But i'm doing it because i have experince with Blizzard taking small steps to make a game more cassual and the end result being catastrophy.
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On June 04 2013 19:42 kaluro wrote:Show nested quote +On June 04 2013 19:27 Koshi wrote:On June 04 2013 19:24 kaluro wrote:On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned. Okay I took the 3 most recent terrans I fought on ladder, for you: + Show Spoiler +Click the spoiler for the image  . So if i take a picture of two zergs that was plat in wol and dia/master in hots that means that zerg is easier/ better? No it does not. Master is easier now i would agree on that...
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United Kingdom12022 Posts
the workers automatically moves to mineral patches when the game starts
I'm sorry but I complained about this point before when it first happens but I feel like I might need to again.
How is that making it more casual? It's still more effective to move your workers yourself and split well, but for some peoples connections, like mine, it means I don't start with a 2 second disadvantage from mining just because my game always stutters at the very beginning.
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You could also argue about how much harder terran was in wol that now when the game is more qually hard terrans are catchin up agian
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On June 04 2013 19:56 TsGBruzze wrote:Show nested quote +On June 04 2013 19:42 kaluro wrote:On June 04 2013 19:27 Koshi wrote:On June 04 2013 19:24 kaluro wrote:On June 04 2013 07:05 Savage88 wrote: Thats just a terrible idea. Since HotS it feels leagues are getting worse and worse. I was Plat all of WoL and I'm Masters now even I haven't improved at all. It feels like people in Masters are more Plat WoL Level now and if you cannot get demoted it makes it even worse.
If you play terran I can agree to the phenomenon. I am a top 25 masters (1k+ points), and literally 9 out of 10 terrans I meet, were low/mid diamond before HotS, and are top 25 masters now. They also agree they havent increased in skill, but widow mines and hellbats happened. This isn't a balance complaint thread, this is an accumulation of observations. Let's make a bet. If what you just claimed is true I get permabanned. If what you just claimed is data pulled straight out of your ass, not even close to the truth, you get permabanned. Okay I took the 3 most recent terrans I fought on ladder, for you: + Show Spoiler +Click the spoiler for the image  . So if i take a picture of two zergs that was plat in wol and dia/master in hots that means that zerg is easier/ better? No it does not. Master is easier now i would agree on that...
Nah, I have a huge sample pool of at least 50+ terran opponents, But I'm sure you'd understand that I am not going to go through my _entire_ match history, to look up the terran games, just to screenshot their accounts? .. you can though, kaluro.650 EU. The zerg and protoss base don't show the same huge increase as the terran do. I am not saying terran OP, but I am saying that widow mines and hellbats, dragged the terran out of the super difficult hole they were in versus insta fungal in WoL, without mines/bats.
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This change doesn't sound too thrilling. All it does is make it easier for people who've somehow managed to make it to a higher league for a specific season stay in that league for the duration of the season without being demoted, and gives them unjustified "bragging rights". Oh well, at least this implementation won't affect the wider spectrum of things like MMR and such.
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On June 04 2013 19:59 Qikz wrote:I'm sorry but I complained about this point before when it first happens but I feel like I might need to again. How is that making it more casual? It's still more effective to move your workers yourself and split well, but for some peoples connections, like mine, it means I don't start with a 2 second disadvantage from mining just because my game always stutters at the very beginning.
No. Mineral splits were just too hard for casuals to do properly. The stutter at the beginning could be easily dealt with by moving the countdown from before loading to after loading.
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On June 04 2013 19:59 Qikz wrote:
I'm sorry but I complained about this point before when it first happens but I feel like I might need to again.
How is that making it more casual? It's still more effective to move your workers yourself and split well, but for some peoples connections, like mine, it means I don't start with a 2 second disadvantage from mining just because my game always stutters at the very beginning.
Everything that takes away doing something manually and makes it automatically for you makes the game easier. To split the workers manually was a small thing that seperated the good from the bad. And yes it is a very small detail and i do not care about them taking it away if you look at it as a single event. I tried to make a point that if you take many small steps that one by one seems insignificant it may result in a big change in the end. And the thing about lag, yes maybe this change is because of that reason, i don't know but there is also other examples on them making the game more cassual. Also, if you get lag in the beginning you will have a disadvantage in the start anyway since you will make your first worker later.
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I think Blizzard is just making a hard push to keep their casual base active. Many of my friends will reach a league and stop queueing into ladder due to fear of being demoted back down to the lower league. The way I see it, without demotions, these type of players can play to their hearts content without the worry of being demoted. Win-Win..kind of...? lol
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Kaluro you seem a little biased against terran (as most zerg in hots are ). I don't think that you looked up your toss,zerg opponents as thoroughly as terran. A big fact is also that players getting better and improving as mmr analogy to each league stays the same, and play more as hots got out cause it is a new game. I got better myself (gold in wol , diamond in hots) but still i feel i belong in platinum. So I disagree with this change , also i wonder why blizzard removed the ability to see if our opponents are favoured or not and why we also play against unranked. With this change, blizzard could also remove unranked which i find unnecessary.
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On June 04 2013 20:07 NeThZOR wrote: This change doesn't sound too thrilling. All it does is make it easier for people who've somehow managed to make it to a higher league for a specific season stay in that league for the duration of the season without being demoted, and gives them unjustified "bragging rights". Oh well, at least this implementation won't affect the wider spectrum of things like MMR and such.
Are you somehow overlooking the fact that before now the usual way to obtain those "bragging rights" was to get promoted up a league and then just stop playing entirely to not lose that rank?
All they've actually done is made it possible for people who get those worries to carry on playing in a season rather than just bailing immediately after being promoted. Or getting themselves to Masters and then never playing again outside of their placement matches to stay at Masters.
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion Your MMR will still drop so really nothing has changed. You'd be a gold league player matching up against bronze or silver players.
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I don't like this. I'm playing pretty bad lately and I'm sure the next season they are going to put me in diamond with the placement match... but what is this going to mean? That I'm going to have to spend a whole season being diamond again? Practicing a bit I'll be again master with no problem, why do I have to wait several months to be promoted again?
No sense.
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Can see why they do this, beeing demoted can be verry demotivating. Still not to happy with this, even though this is probably the reason i am still in masters (4x4..) despite playing verry badly lately and having a big loosing streak wich only stopped once i suddenly started to encounter much weaker (diamond) teams. I would like to be in the devission apropiate for my skill, and if that varrys i dont mind it at all.
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On June 04 2013 20:55 Frionel wrote: I don't like this. I'm playing pretty bad lately and I'm sure the next season they are going to put me in diamond with the placement match... but what is this going to mean? That I'm going to have to spend a whole season being diamond again? Practicing a bit I'll be again master with no problem, why do I have to wait several months to be promoted again?
No sense. Read the title again, nothing about promotion, only demotion~
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I am just hoping I don't get dropped a league in placements, beyond that I think this is a solution in search of a problem.
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On June 04 2013 06:59 phuzi0n wrote: Does that mean GM players can't be demoted either? If so then the first people to make GM would stay GM all season.
Thats pretty much the case anyway.. You can play like 8-10 games a week and never be demoted..
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Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you.
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I don't care that much, I'm master masters anyway. But for beginners, it is better and not that demoralizing.
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On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you.
Not every people player plays for improvement, which is still a correct attitude.
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On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you. Perspective from the top down is entirely different. Also the phrase, "...very foreigner of you." is very foreigner of you to use. If you'll allow me the use of your own implication.
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On June 04 2013 21:11 Qbyx wrote:Show nested quote +On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you. Not every people player plays for improvement, which is still a correct attitude.
It might be just me but I feel that this game is made to be competetive in it. I wouldnt ever play it for fun .. its not fun; you have to learn so much focus so much and execute everything properly and all this so you can just play it .. its really more a competiton than a game and its made to be that way.
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I don't see why people make such a big fuss out of it. Leagues mean nothing, MMR decides who you play against and is therefore a measure of how well you're doing. As long as I get properly tuned opponents as my skill level goes up (or down), it doesn't matter what colour the shiny border around my portrait is.
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On June 04 2013 21:17 Rannasha wrote: I don't see why people make such a big fuss out of it. Leagues mean nothing, MMR decides who you play against and is therefore a measure of how well you're doing. As long as I get properly tuned opponents as my skill level goes up (or down), it doesn't matter what colour the shiny border around my portrait is.
People care about their league and not about MMR, because leagues are visible and MMR is not.
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I wanted GM players to be demoted within the season if they suck.
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On June 04 2013 21:15 ThomasjServo wrote:Show nested quote +On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you. Perspective from the top down is entirely different. Also the phrase, "...very foreigner of you." is very foreigner of you to use. If you'll allow me the use of your own implication. Haha good one boss. It is hard to find offense to that when I speak, read, and write Korean. Born in Korea and have Korean heritage.
It is hard to say that EU/NA has the correct attitude towards improvement when Koreans have won all 3 regions of WCS, but what do I know. Keep crying about imbalance, aggressive strategies, and Blizzard not doing enough to help you. It'll get you very far.
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On June 04 2013 21:32 BaneRain wrote:Show nested quote +On June 04 2013 21:17 Rannasha wrote: I don't see why people make such a big fuss out of it. Leagues mean nothing, MMR decides who you play against and is therefore a measure of how well you're doing. As long as I get properly tuned opponents as my skill level goes up (or down), it doesn't matter what colour the shiny border around my portrait is. People care about their league and not about MMR, because leagues are visible and MMR is not.
The question is why do people care about their league? Bragging rights? Does it enhance their feeling of self-worth to have a shinier icon?
Personally, I just want opponents that are comparable in skill to me, so I can have a fun and challenging game.
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On June 04 2013 21:35 Cattlecruiser wrote:Show nested quote +On June 04 2013 21:15 ThomasjServo wrote:On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you. Perspective from the top down is entirely different. Also the phrase, "...very foreigner of you." is very foreigner of you to use. If you'll allow me the use of your own implication. Haha good one boss. It is hard to find offense to that when I speak, read, and write Korean. Born in Korea and have Korean heritage. It is hard to say that EU/NA has the correct attitude towards improvement when Koreans have won all 3 regions of WCS, but what do I know. Keep crying about imbalance, aggressive strategies, and Blizzard not doing enough to help you. It'll get you very far. I am not crying about any of that stuff, and am Masters myself. What are you talking about?
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On June 04 2013 21:44 Black[CAT] wrote: This is so lame. What is?
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On June 04 2013 21:35 Cattlecruiser wrote:Show nested quote +On June 04 2013 21:15 ThomasjServo wrote:On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you. Perspective from the top down is entirely different. Also the phrase, "...very foreigner of you." is very foreigner of you to use. If you'll allow me the use of your own implication. Haha good one boss. It is hard to find offense to that when I speak, read, and write Korean. Born in Korea and have Korean heritage. It is hard to say that EU/NA has the correct attitude towards improvement when Koreans have won all 3 regions of WCS, but what do I know.Keep crying about imbalance, aggressive strategies, and Blizzard not doing enough to help you. It'll get you very far.
That is just a silly claim you know, sure, WCS NA got completely stomped by the koreans but you can't in anyway discredit the fight the EU players put up, in the top 5 theres 3 EU and 2 koreans and it wasn't far off for a player like Lucifron to take down forGG who has a sick TvT record in HotS, so I think that are full of crap good sir, the europeans did just fine.
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Not a biggie, because this won't have any negative effects on matchmaking.
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Basically, it just means you are allowed a higher rank than you deserve for some longer. Why the hassle? If i suck at playing and lose often, i know it, and it doesnt matter to me if my league goes from dia to plat for the times i suck. On the other hand, i can go on a sick winning streak, get promoted to masters and not drop out of it altough i am not really masters material. Kinda crappy league logic imho...
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On June 04 2013 21:35 Cattlecruiser wrote:Show nested quote +On June 04 2013 21:15 ThomasjServo wrote:On June 04 2013 21:08 Cattlecruiser wrote: Maybe it is because I'm in Masters, but I couldn't give less of a shit. Even when I dropped leagues because of inactivity, I came back after couple hours of playing. I find it funny to see people worry about MMR and bitch about getting cheesed. Worrying about ladder points is such a bad attitude towards improvement. It is very foreigner of you. Perspective from the top down is entirely different. Also the phrase, "...very foreigner of you." is very foreigner of you to use. If you'll allow me the use of your own implication. Haha good one boss. It is hard to find offense to that when I speak, read, and write Korean. Born in Korea and have Korean heritage. It is hard to say that EU/NA has the correct attitude towards improvement when Koreans have won all 3 regions of WCS, but what do I know. Keep crying about imbalance, aggressive strategies, and Blizzard not doing enough to help you. It'll get you very far.
You're only Masters yourself or as the SC2 improve lot say, "top of the scrubs".
You've got no right to belittle anyone else for their attitude or lack thereof.
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people mad over superficial badges once more.
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People should really read the ladder explanation thread before posting.....
MMR used to get into masters is determined by top 2% of MMR scores of active players. This means players with a small amount of bonus pool. This means 1) people not getting demoted has zero effect on people getting promoted into masters league, and 2) masters is already more then top 2% of players becuase there is a large amount of players in masters league (or any other league) that arnt considered active, and thus not used in the MMR range calculation....
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I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level.
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can they stop copying League of Legends???????????? The same as their system...
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Since the displayed "league" says nothing about current level of play, and matches will be found by your hidden MMR nothing changes.
If they make an actuall MMR score in your POrofile, that would be great, but also scaring newbs so they wont do it.
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On June 04 2013 22:48 HeeroFX wrote: I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level.
Your league doesn't determine who you play against. Read up the basics on how the ladder works and why the league you're in is 100% meaningless other than for measuring the length of your digital manhood.
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Hooray for all funday monday participants! :-)
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This is a terrible idea and soft as fuck
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damn it now how will i ever get to copper league now??? im being crushed in bronze, please fix
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Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...
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China6327 Posts
On June 04 2013 22:48 HeeroFX wrote: I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level. If your break is long enough, like one entire season, you'll eventually get your MMR reset by returning to 5 placement matches.
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On June 05 2013 00:31 digmouse wrote:Show nested quote +On June 04 2013 22:48 HeeroFX wrote: I don't like it. What if you take a break, and then come back and then you get owned every game because your not diamond level anymore but really gold? The system was pretty solid at putting you against players of your skill level. If your break is long enough, like one entire season, you'll eventually get your MMR reset by returning to 5 placement matches. It is one entire season, start to finish, no ranked matches if memory serves.
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On June 05 2013 00:26 NoobSkills wrote: Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...
Not being able to be demoted during season hinders you how on getting better and trying to improve ? Well currently leagues a more of a measurement of progression and not skill itself. Over all I like the Idea because at the beginning of a new season you will see if you were able to at least maintain your level of progression compared to the others if you play your placement match.
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I can't see the point in this. If you're going to be promoted / demoted, every game you play after the system decides your new league are useless. You won for nothing and tried to win ( or loose ) for nothing.
If we got better or worse than before, why not telling us imediately instead of every 3 months ?
On the other hand, ladder seasons are aligned with tourney seasons. When the tourney ends your season run ends as well. You're going to play placement match just like the other pro will play their placement match for championship league. Seeing you promoted or demoted after an awesome final might give you some dedication.
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Considering Leagues (and points) have never mattered at all, i guess this won't change anything, as long as the mmr system stays the same. Also does this mean if i wanna start again from bronze on another server, I'd need to play a year to get into diamond/masters?
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On June 04 2013 22:41 Drumhead wrote: People should really read the ladder explanation thread before posting.....
MMR used to get into masters is determined by top 2% of MMR scores of active players. This means players with a small amount of bonus pool. This means 1) people not getting demoted has zero effect on people getting promoted into masters league, and 2) masters is already more then top 2% of players becuase there is a large amount of players in masters league (or any other league) that arnt considered active, and thus not used in the MMR range calculation....
Indeed, people should really read the ladder explanation thread before posting... including you it seems.
The MMR and bonus pool are 2 differents things. Bonus pool helps to accumulate ladder points. You can have a high MMR and a ton of bonus pool.
If you have a high MMR, you will likely lose less points until you reach the rating that reflects your skill. That's why some high master don't lose any ladder point at the beginning of a season until they reach their rating, but only the MMR counts for the top 2%, points don't matter.
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This is such a bad idea... Whats next no promotion during season? losses arent diplayed anymore? First they have bonus pool preventing you from losing points, now they wanna make it so you cant get demoted... I don't see the point in babying the players, if they dont belong in a league they should get demoted whenever their mmr drops.
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China6327 Posts
On June 05 2013 00:48 Sunshinewalker wrote: Considering Leagues (and points) have never mattered at all, i guess this won't change anything, as long as the mmr system stays the same. Also does this mean if i wanna start again from bronze on another server, I'd need to play a year to get into diamond/masters? In season promotion still works, if you keep winning theoretically you can made into masters in like several days.
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United States12235 Posts
I believe this change started at the expansion launch. According to the MMR-Stats tool data, promotions have also been getting less strict with regard to stability requirements and confidence buffers. That means that if it takes 1500 MMR to get into X league and you hit 1505 or whatever, you'll get promoted and get to stay there until the season roll or until you get into the next league.
This doesn't affect players who want to tank their MMR by losing a bunch of games though, because you can still do that, you just won't get demoted mid-season. Those players will still be facing Bronze opposition which is their whole intention.
So what this is going to mean for league populations is that the higher leagues are going to be inflated a little bit, increasing slowly across the length of the season until the season roll brings the numbers back toward expected values again.
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On June 05 2013 00:26 NoobSkills wrote: Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well...
I don't know about that, but there is a cause and effect thing going on in games where they add a ladder or ranking system. League of Legends has a problem where the solo match making cue for ranked games is the most toxic place ever. But the rest of the game normal(ie, still toxic, but not evil). Riot has been trying to figure out how to get a handle of that issue, because they want people to be able play solo. Dota 2 doesn't have a solo ladder and tries to stay away from rankings without some sort of team involved.
If Blizzard is seeing a problem with player behavior and getting demoted in SC2, they should try to address it. It seems like they are catering to casuals to make them feel better, but there is such a thing as providing to much negative feed back. When a player is demoted, the game might as well just say "You have gotten more terrible, welcome to a scrubbier league". Nothing changed, they are still playing against people of a specific MMR. All the demotion did was make them feel worse about their play and the losing streak they were on.
If people getting demoted is causing mid or low level players to decide they want to play something else, its bad for SC2. I know there are people who want the game to be "hard core", but that only limits SC2 to a small group of people. The game shouldn't tell a player who just lost a series of games, "by the way, no only did you lose, but we are moving you down to a scrubbier league and putting the training wheels back on."
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United States12235 Posts
On June 05 2013 01:36 Plansix wrote:Show nested quote +On June 05 2013 00:26 NoobSkills wrote: Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well... I don't know about that, but there is a cause and effect thing going on in games where they add a ladder or ranking system. League of Legends has a problem where the solo match making cue for ranked games is the most toxic place ever. But the rest of the game normal(ie, still toxic, but not evil). Riot has been trying to figure out how to get a handle of that issue, because they want people to be able play solo. Dota 2 doesn't have a solo ladder and tries to stay away from rankings without some sort of team involved. If Blizzard is seeing a problem with player behavior and getting demoted in SC2, they should try to address it. It seems like they are catering to casuals to make them feel better, but there is such a thing as providing to much negative feed back. When a player is demoted, the game might as well just say "You have gotten more terrible, welcome to a scrubbier league". Nothing changed, they are still playing against people of a specific MMR. All the demotion did was make them feel worse about their play and the losing streak they were on. If people getting demoted is causing mid or low level players to decide they want to play something else, its bad for SC2. I know there are people who want the game to be "hard core", but that only limits SC2 to a small group of people. The game shouldn't tell a player who just lost a series of games, "by the way, no only did you lose, but we are moving you down to a scrubbier league and putting the training wheels back on."
Off topic, but Dota 2 does have a solo-only queue now. Who knows if it uses a separate MMR, though.
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On June 05 2013 01:39 Excalibur_Z wrote:Show nested quote +On June 05 2013 01:36 Plansix wrote:On June 05 2013 00:26 NoobSkills wrote: Soon at the end of every game it will auto gg for both players. Both players will receive notices their enemy has quit. Everyone will win every single game. All in order to make sure nobody has "ladder anxiety." What is the point of playing a video game if you're not consistently trying to improve and do better? Maybe I look at it wrong, but I didn't think we needed last place trophies in SC2 as well... I don't know about that, but there is a cause and effect thing going on in games where they add a ladder or ranking system. League of Legends has a problem where the solo match making cue for ranked games is the most toxic place ever. But the rest of the game normal(ie, still toxic, but not evil). Riot has been trying to figure out how to get a handle of that issue, because they want people to be able play solo. Dota 2 doesn't have a solo ladder and tries to stay away from rankings without some sort of team involved. If Blizzard is seeing a problem with player behavior and getting demoted in SC2, they should try to address it. It seems like they are catering to casuals to make them feel better, but there is such a thing as providing to much negative feed back. When a player is demoted, the game might as well just say "You have gotten more terrible, welcome to a scrubbier league". Nothing changed, they are still playing against people of a specific MMR. All the demotion did was make them feel worse about their play and the losing streak they were on. If people getting demoted is causing mid or low level players to decide they want to play something else, its bad for SC2. I know there are people who want the game to be "hard core", but that only limits SC2 to a small group of people. The game shouldn't tell a player who just lost a series of games, "by the way, no only did you lose, but we are moving you down to a scrubbier league and putting the training wheels back on." Off topic, but Dota 2 does have a solo-only queue now. Who knows if it uses a separate MMR, though. Agreed, but there is no ladder for solo-only queue and I don't think there ever will be. I hope not, as it is a team game through and through. Personally, there is part of me that don't want Dota 2 to ever have a ladder for anything other than teams. There is a special joy to just playing the game to play and not working for anything else, or caring about anything but the win.
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I dont think this is a good idea but i guess what goes goes.
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Why not just remove that "league" system completely? Just a win/loss or even just wins for portrait would be fine.
For the Masters/GM, keep their league. The rest really don't need it.
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Lots of people misinterpreting what this actually means to the system. This changes nothing apart from what symbol you have next to your name for the rest of a season. It will in no way 'lock' your MMR in a league that is too high for you..
It makes no difference to me but I think the added pressure of holding on to your league did make it more interesting though, but then again I don't suppose you really want people to stop playing in order to cling on to their league status for the season.
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Obviously Blizzard don't want to lose newbie players. Probably newbies lose interest if they can not see themselves advancing, not to mention about demoting. So keeping them playing in certain league while playing according actual MMR must retain more participants overall. ps. Shame but most of my ingame friends do not play anymore (I have about 30 - 40 inactive of them) . I hope Blizzard will not repeat HOTS mistake and will release LotV before players will get bored of HOTS.
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Well, I think it's a pretty good change. I know a few player who just stopped playing because they were afraid they could get demoted and not get their "Master-League"-Achievement at the end of the season. I think that's also the reason for this change tbh.
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you play people that are your skill ... doesnt matter what league you are in.
shit how can people STILL not understand how the ladder works?
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On June 04 2013 07:19 aksfjh wrote:Show nested quote +On June 04 2013 07:13 dUTtrOACh wrote:On June 04 2013 07:11 Heyoka wrote: Not entirely sure why everyone is so mad at this. I'd guess it doesn't effect basically anything, and that the 2% (or whatever it is) of masters will be made up of MMR calculations and not what is displayed, so those who have dropped below will still free up slots. It just won't show on their account. They're still taking up spaces in the leagues, though. Some people play a couple of games early in the season and then disappear off the face of the Earth. It makes it really annoying for people who are due for a promotion but can't get one until a new league opens up as ranked player numbers hopefully increase. That's not how league promotions work. There are MMR boundaries that you have to pass with a certain margin of confidence. The boundaries are static and based on some educated prediction of active ladder population distribution. There are no "open/filled spots" in a direct sense, so demotions/promotions happen independent of one another. This post needs to be like highlighted into the OP I think or something, it is 100% accurate
the league percentile distributions aren't a hard and fast rule, they are a general framework that the system tries to maintain. As long as you exceed the mmr boundary for masters (or any league) by the required threshold you will get promoted. It does not matter if the league is currently "over saturated" or whatever, the entrance boundary is static and has nothing to do w/ the exact # of players in the league (obviously GM is the exception)
And as has been stated multiple times, mmr is the only metric that determines who you get placed with in ladder-- and consequently looking at the average skill of the opponents you draw in a ladder session will be a better gauge of your current skill than where your current season rank is.
Overall I think this change is nice, but ultimately not terribly impactful. There is no incentive for players to flee ladder mid season now after reaching their rank goal. (I made masters- better not play anymore this season so I can get the end of season badge!)
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On June 05 2013 03:05 MrTortoise wrote: you play people that are your skill ... doesnt matter what league you are in.
shit how can people STILL not understand how the ladder works?
I agree that it does not influence who you are matched with, but leagues do have at least some reason, to have a sort of competition within your own league. If it does not matter wich league you are in, then they should just remove leagues completely.(can hear the manny low masters crying about that already lol) Leagues are there for a reason (wichever that may be) and as long as they are there they should mean something.
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I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season
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Pointless having a ladder when they go through with this. they may as well removed points gained and points lost as well. If the real rating of a player is represented by a hidden number whats the point of a league system.
Why dont they remove all the leagues and merge them into one huge one that all players are a member of
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On June 05 2013 04:11 HappyTimePANDA wrote: I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season
As a said before, there is such at thing as to much negative feed back. A player who is enjoying ranked games and playing can no longer be demoted from a sick losing streak or just being out of practice. Lets take me for example. I was pretty hardcore into SC2, playing 2-3 games after work and a ton on the weekend. Then my significant other's father passed away and I no longer had time to play and practice SC2. Eight months later I went back placed into my old league and was demoted within 20 games. I continued to play for a while with my limited time, but kept having a losing record, risking being demoted further. After a while, I just stopped playing(as I didn't have a lot of free time anyways) and only went back when HotS came out.
Did I play less because I got demoted? No, but it didn't help, that is for sure. That is the question people have to ask: How does getting demoted help people get back into the game or stay with the game? The ladder is only good if it doesn't discourage amature players from enjoying their time on the ladder.
Or to put it differently, people don't get judged on their weekend pick up basket ball game, they just play.
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On June 05 2013 02:12 B1itZZ wrote: Lots of people misinterpreting what this actually means to the system. This changes nothing apart from what symbol you have next to your name for the rest of a season. It will in no way 'lock' your MMR in a league that is too high for you..
It makes no difference to me but I think the added pressure of holding on to your league did make it more interesting though, but then again I don't suppose you really want people to stop playing in order to cling on to their league status for the season.
Oh now I see. I was a bit confused, but now I think the system is a pretty good idea, as it can only serve to motivate people (being demoted can be depressing). As long as it doesn't affect the relative skill required to get into diamond league (or any other) then its fine, and since MMR still works the same, then its all okay.
Sure there will be a slightly higher percentage of people in certain leagues, as some people won't want to do any new placement matches. But its irrelevant really...I mean who cares what exact percentage of people are in masters? All that matters is that you deserve to be in masters (or some other league) once you attain the required MMR. And those who don't have the required MMR but are still in masters will feel better and have a chance to earn their way back into their league, or just leave it if they feel there's too much pressure.
I can say on a personal level I would feel a lot better about playing SC2 now as I'm less afraid of experiencing the depressing feeling of being demoted. Since there are no downsides for anyone else, this is a great win-win situation
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good stuff. Glad blizzard made the change!
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I thought the whole idea of having the unranked ladder was so that people who feel that they "lucked out" on a promotion or feel they are out of shape can practice to get their game together?
Feels like it placates occasional players who care more about rank than actual skill, and punishes those really looking to improve. Makes it more difficult to figure out where your/your opponent's skills stand.
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Considering how many matches you have to lose in a row to actually get demoted, I don't think this really has any impact at all.
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On June 05 2013 04:31 Plansix wrote:Show nested quote +On June 05 2013 04:11 HappyTimePANDA wrote: I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season As a said before, there is such at thing as to much negative feed back. A player who is enjoying ranked games and playing can no longer be demoted from a sick losing streak or just being out of practice. Lets take me for example. I was pretty hardcore into SC2, playing 2-3 games after work and a ton on the weekend. Then my significant other's father passed away and I no longer had time to play and practice SC2. Eight months later I went back placed into my old league and was demoted within 20 games. I continued to play for a while with my limited time, but kept having a losing record, risking being demoted further. After a while, I just stopped playing(as I didn't have a lot of free time anyways) and only went back when HotS came out. Did I play less because I got demoted? No, but it didn't help, that is for sure. That is the question people have to ask: How does getting demoted help people get back into the game or stay with the game? The ladder is only good if it doesn't discourage amature players from enjoying their time on the ladder. Or to put it differently, people don't get judged on their weekend pick up basket ball game, they just play.
There is unranked play to get back into the swing of things. They may as well remove the leagues since you are matched based on MMR and now you can't even drop a league. It has zero meaning now
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On June 05 2013 23:21 HappyTimePANDA wrote:Show nested quote +On June 05 2013 04:31 Plansix wrote:On June 05 2013 04:11 HappyTimePANDA wrote: I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season As a said before, there is such at thing as to much negative feed back. A player who is enjoying ranked games and playing can no longer be demoted from a sick losing streak or just being out of practice. Lets take me for example. I was pretty hardcore into SC2, playing 2-3 games after work and a ton on the weekend. Then my significant other's father passed away and I no longer had time to play and practice SC2. Eight months later I went back placed into my old league and was demoted within 20 games. I continued to play for a while with my limited time, but kept having a losing record, risking being demoted further. After a while, I just stopped playing(as I didn't have a lot of free time anyways) and only went back when HotS came out. Did I play less because I got demoted? No, but it didn't help, that is for sure. That is the question people have to ask: How does getting demoted help people get back into the game or stay with the game? The ladder is only good if it doesn't discourage amature players from enjoying their time on the ladder. Or to put it differently, people don't get judged on their weekend pick up basket ball game, they just play. There is unranked play to get back into the swing of things. They may as well remove the leagues since you are matched based on MMR and now you can't even drop a league. It has zero meaning now
There wasn't in WoL when I was playing. Unranked is fine, but people still want to compete, advance in their league and try to get promoted. Leagues and ladders only represent you competing against yourself and a small set of people. And you can still drop leagues, but it happens between seasons. People may place into a lower league based on their MMR, but then they have the ability to climb back up.
If people want an active and robust ladder, it needs to avoid providing to much negative feed back to the player. People do not enjoy losing and getting demoted right after a loss only tilts people further. If the ladder is more focused on how much people can improve for each season, it provides much better feedback for amateur players where this is their only venue to compete.
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On June 05 2013 23:29 Plansix wrote:Show nested quote +On June 05 2013 23:21 HappyTimePANDA wrote:On June 05 2013 04:31 Plansix wrote:On June 05 2013 04:11 HappyTimePANDA wrote: I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season As a said before, there is such at thing as to much negative feed back. A player who is enjoying ranked games and playing can no longer be demoted from a sick losing streak or just being out of practice. Lets take me for example. I was pretty hardcore into SC2, playing 2-3 games after work and a ton on the weekend. Then my significant other's father passed away and I no longer had time to play and practice SC2. Eight months later I went back placed into my old league and was demoted within 20 games. I continued to play for a while with my limited time, but kept having a losing record, risking being demoted further. After a while, I just stopped playing(as I didn't have a lot of free time anyways) and only went back when HotS came out. Did I play less because I got demoted? No, but it didn't help, that is for sure. That is the question people have to ask: How does getting demoted help people get back into the game or stay with the game? The ladder is only good if it doesn't discourage amature players from enjoying their time on the ladder. Or to put it differently, people don't get judged on their weekend pick up basket ball game, they just play. There is unranked play to get back into the swing of things. They may as well remove the leagues since you are matched based on MMR and now you can't even drop a league. It has zero meaning now There wasn't in WoL when I was playing. Unranked is fine, but people still want to compete, advance in their league and try to get promoted. Leagues and ladders only represent you competing against yourself and a small set of people. And you can still drop leagues, but it happens between seasons. People may place into a lower league based on their MMR, but then they have the ability to climb back up. If people want an active and robust ladder, it needs to avoid providing to much negative feed back to the player. People do not enjoy losing and getting demoted right after a loss only tilts people further. If the ladder is more focused on how much people can improve for each season, it provides much better feedback for amateur players where this is their only venue to compete.
But to me the thrill of advancing gets so much more meaning when you can also fall. This change seems like the mentality of when everyone gets a participation trophy instead of praising the people who do the best. Now someone can pay to be boosted and they have no fear of dropping out until the next season, not to mention if someone gets lucky in their placement matches and gets into a league above their true skill level. It takes more than a couple of losses to drop a league, if you lose a ton in a row, should ladder not reflect the fact that your skill has dropped? How is that fair to the other people in your league? Now youll never know how good you are compared to them because they might only be at a 15% win/loss ratio but are still in your league
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On June 05 2013 23:43 HappyTimePANDA wrote:Show nested quote +On June 05 2013 23:29 Plansix wrote:On June 05 2013 23:21 HappyTimePANDA wrote:On June 05 2013 04:31 Plansix wrote:On June 05 2013 04:11 HappyTimePANDA wrote: I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season As a said before, there is such at thing as to much negative feed back. A player who is enjoying ranked games and playing can no longer be demoted from a sick losing streak or just being out of practice. Lets take me for example. I was pretty hardcore into SC2, playing 2-3 games after work and a ton on the weekend. Then my significant other's father passed away and I no longer had time to play and practice SC2. Eight months later I went back placed into my old league and was demoted within 20 games. I continued to play for a while with my limited time, but kept having a losing record, risking being demoted further. After a while, I just stopped playing(as I didn't have a lot of free time anyways) and only went back when HotS came out. Did I play less because I got demoted? No, but it didn't help, that is for sure. That is the question people have to ask: How does getting demoted help people get back into the game or stay with the game? The ladder is only good if it doesn't discourage amature players from enjoying their time on the ladder. Or to put it differently, people don't get judged on their weekend pick up basket ball game, they just play. There is unranked play to get back into the swing of things. They may as well remove the leagues since you are matched based on MMR and now you can't even drop a league. It has zero meaning now There wasn't in WoL when I was playing. Unranked is fine, but people still want to compete, advance in their league and try to get promoted. Leagues and ladders only represent you competing against yourself and a small set of people. And you can still drop leagues, but it happens between seasons. People may place into a lower league based on their MMR, but then they have the ability to climb back up. If people want an active and robust ladder, it needs to avoid providing to much negative feed back to the player. People do not enjoy losing and getting demoted right after a loss only tilts people further. If the ladder is more focused on how much people can improve for each season, it provides much better feedback for amateur players where this is their only venue to compete. But to me the thrill of advancing gets so much more meaning when you can also fall. This change seems like the mentality of when everyone gets a participation trophy instead of praising the people who do the best. Now someone can pay to be boosted and they have no fear of dropping out until the next season, not to mention if someone gets lucky in their placement matches and gets into a league above their true skill level. It takes more than a couple of losses to drop a league, if you lose a ton in a row, should ladder not reflect the fact that your skill has dropped? How is that fair to the other people in your league? Now youll never know how good you are compared to them because they might only be at a 15% win/loss ratio but are still in your league
Your right, it is about making sure people feel good when they play on ladder and rewarding them for doing so. The ladder is for all types of players, not just the hard core. There are tons of players out there that do not like dropping rank or being demoted. if the risk of that happening stops them from playing game, then it is bad for SC2 as a whole. You can call it hand holding or catering to casual players, which is 100% correct. But players do not want a game that punishes them for having a loosing streak or taking a break for a few weeks for whatever reason.
Also, people will always game the system and it is pointless to try and stop them. People will always try to boost their MMR and then camp a ladder rank, rather than play for real. It will always happen and you could never be demoted currently not playing. That has not changed.
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I fail to see how this can be a bad change, I know people who have quit the game after getting demoted from Master League.
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I really dislike this change. For me I go by: Don't fix/change what isn't broken. The ladder was working fine, admittedly you sometimes could meet someone way below or beyond your skill level, but that would almost only happen when there wasn't a suitable opponent to face you. I really don't like this change, it makes the ladder too.. "static" I guess.. The change is just uncalled for in my opinion, and if someone can enlighten me as to why this change is necessary please do.
edit: Ok, I just read through that post, and I actually don't have too big of an issue with this change. You can still get promoted in the middle of the season by just winning. You can still demote yourself in the middle of the season, if you chose to leave your league, and back to the placement matches - that is, if your mmr is low enough to fit in to a lower league. So I don't see too much trouble with this, only thing is, that it's not as competitive as before, which is definitely a bad thing.
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On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion
I know what you mean, i played on my friends account once and got him into platinum when he was really like silver/gold league. He told me he just threw games away towards the end just so he could get demoted. Suffice to say he wasn't to happy with me later
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On June 05 2013 23:21 HappyTimePANDA wrote:Show nested quote +On June 05 2013 04:31 Plansix wrote:On June 05 2013 04:11 HappyTimePANDA wrote: I don't really understand why they are putting this in. I mean if you lose a lot, you should lose a rank. Sort of makes ladder mean even less than it already does. Now you only have to care about a couple placement matches every season As a said before, there is such at thing as to much negative feed back. A player who is enjoying ranked games and playing can no longer be demoted from a sick losing streak or just being out of practice. Lets take me for example. I was pretty hardcore into SC2, playing 2-3 games after work and a ton on the weekend. Then my significant other's father passed away and I no longer had time to play and practice SC2. Eight months later I went back placed into my old league and was demoted within 20 games. I continued to play for a while with my limited time, but kept having a losing record, risking being demoted further. After a while, I just stopped playing(as I didn't have a lot of free time anyways) and only went back when HotS came out. Did I play less because I got demoted? No, but it didn't help, that is for sure. That is the question people have to ask: How does getting demoted help people get back into the game or stay with the game? The ladder is only good if it doesn't discourage amature players from enjoying their time on the ladder. Or to put it differently, people don't get judged on their weekend pick up basket ball game, they just play. There is unranked play to get back into the swing of things. They may as well remove the leagues since you are matched based on MMR and now you can't even drop a league. It has zero meaning now
I disagree, unranked is what has 0 meaning. there's literally almost no reason to play unranked at all. plansix has a point here
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On June 06 2013 00:28 DreamChaser wrote:Show nested quote +On June 04 2013 06:58 DavoS wrote: Eh, not too thrilled. When I first started playing, I was put in Gold. I was not gold league caliber. I lost every game that season and that was against low level silvers after the first few golds roflstomped me. I literally celebrated when I got demoted to silver. Would like to see a way to make placement matches more accurate before they worry about things like demotion I know what you mean, i played on my friends account once and got him into platinum when he was really like silver/gold league. He told me he just threw games away towards the end just so he could get demoted. Suffice to say he wasn't to happy with me later
And yet more examples of people who don't understand how the system works. Your divison DOES NOT MATTER when it comes to matching you up with opponents. Only your mmr. So if you don't get demoted it doesn't mean your opponents will be harder than before this was implemented.
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well unranked was good for trying new things without affecting ranked. Now I guess you could theoretically try new stuff on ranked without fear of dropping too low (I fell from diamond -> silver when switching from protoss to terran, a lot of people might want to avoid that so they stick with one race).
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uhh, ok. so is it harder to get promoted too?
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On June 06 2013 02:49 Lobotomist wrote: uhh, ok. so is it harder to get promoted too?
I guess so if you lose alot of games. Instead of dropping lower league you are far away being promoted. Long run that just means its going to super hard to get promoted. I guess every system has its negative things.
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United States12235 Posts
On June 06 2013 02:49 Lobotomist wrote: uhh, ok. so is it harder to get promoted too?
No it's actually easier than before.
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I can imagine Blizzard eventually moving towards awarding ladder points for losses below masters league. Oh you lost? Here have +15 points anyway! You dont have to be sad anymore!
It's the good ol American philosphy of 'good enough is good enough'. I dont know if thats actually a real thing, but it's my translation of what this country stands for lol.
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Then what s the point of the unranked mode now? During my last promotion the level was too hard for me and I was demoted fairly soon after that but that actually made me focus more of my mistakes to stabilise myself first before getting promoted again. If you just get lucky with a winning streak and get promoted without the risk of being demoted, it halts your progress. (i think)
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I actually think this is a good idea to give a more enjoyable experience to casual players. These are the types of things I think we need to put in the game to help Starcraft grow.
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On June 06 2013 05:09 WGT-Baal wrote: Then what s the point of the unranked mode now? During my last promotion the level was too hard for me and I was demoted fairly soon after that but that actually made me focus more of my mistakes to stabilise myself first before getting promoted again. If you just get lucky with a winning streak and get promoted without the risk of being demoted, it halts your progress. (i think)
Unranked can be used to just mess around and offrace without losses affecting your MMR. I personally use unranked to offrace or just try crazy or really cheesy builds.
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I don't like this change. It is kind of a motivation to get back in a league, after dropping, makes you work harder, and do better to stay in the league you are. At some point you'll break the wall, that makes you stay in the league, because you are actually worthy being in the league. I think this change will make leagues lose it's shine.
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On June 06 2013 04:15 ishyishy wrote: I can imagine Blizzard eventually moving towards awarding ladder points for losses below masters league. Oh you lost? Here have +15 points anyway! You dont have to be sad anymore!
It's the good ol American philosphy of 'good enough is good enough'. I dont know if thats actually a real thing, but it's my translation of what this country stands for lol.
Now you're just going ad absurdum. This doesn't make it easier to get promoted as your MMR still changes in a similiar manner so if you lose 50 matches in a row in platinum then you will end up facing people in gold/silver on a regular basis and as a response, get placed in one of these leagues after your next set of placement matches.
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A good way to balance out this change would be to lower the amount of people in a given league. Like give the lower leagues a higher percentage of total players, so being promoted might actually mean something
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Can someone clear up my confusion: you cannot be demoted and... each league is a certain % of players? So if no masters are demoted in a season and you are high diamond... is this a situation where you cannot be promoted because the league is at full capacity?
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United States12235 Posts
On June 23 2013 01:24 Dusker wrote: Can someone clear up my confusion: you cannot be demoted and... each league is a certain % of players? So if no masters are demoted in a season and you are high diamond... is this a situation where you cannot be promoted because the league is at full capacity?
No because the populations aren't enforced. There are no hard limits on league population. If your MMR is above the threshold for a particular league, you'll get promoted into that league regardless of other players. What happens between seasons is they evaluate the end-of-season populations and compare them to the targeted values, then make corrections to the boundaries themselves. You may find it more difficult if the bar is raised in the following season, much like how this season a lot of Master players found it hard to get back into Master (if they could at all), but it won't impact your chances for the current season.
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League doesn't equal MMR. So I'm okay with the change.
Especially since I know a lot of my friends get really demotivated when they drop a league. This way I find that a master player might find themselves being matched against alot of Diamonds, and find motivation to fix his play, rather then get slapped sticked in the face and shoved into Diamond and told how much of a loser he is by the TL community .
However I do find it funny sometimes. My Gold friend was playing against a really dick diamond player on ladder who called him trash. So my friend pointed out that the he was the Diamond player matched against a Gold. The guy got so pissed he just left the game. Checking his history, he was an EX- Master, who was on like a 20 game losing streak.
Funny thing though, before he left the game his last words were, "Stop wasting better players time you little piece of !@#$". My guess is that his game didn't show my friends league.
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The bad thing about this is all the diamonds who cant get promoted cause masters is full...... Thats equally demoralizing if not more than getting demoted!
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On June 24 2013 21:50 Peebrain wrote: The bad thing about this is all the diamonds who cant get promoted cause masters is full...... Thats equally demoralizing if not more than getting demoted!
Isn't the math bell curve?
Also this should stop gm tanking as they could easily set perimeters at the end of each season that automatically sees abnormal loss streaks etc.
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On June 24 2013 21:50 Peebrain wrote: The bad thing about this is all the diamonds who cant get promoted cause masters is full...... Thats equally demoralizing if not more than getting demoted! Masters can't get full, and that was explained just two posts before yours.
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On June 24 2013 21:50 Peebrain wrote: The bad thing about this is all the diamonds who cant get promoted cause masters is full...... Thats equally demoralizing if not more than getting demoted!
Masters can't be full.
They just made it harder to get in. If you're diamond, you're not diamond because masters is full. You're diamond because you're diamond.
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On June 24 2013 22:54 InfCereal wrote:Show nested quote +On June 24 2013 21:50 Peebrain wrote: The bad thing about this is all the diamonds who cant get promoted cause masters is full...... Thats equally demoralizing if not more than getting demoted! Masters can't be full. They just made it harder to get in. If you're diamond, you're not diamond because masters is full. You're diamond because you're diamond.
Huh, thats weird oh well thanks for clarification.
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