• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:55
CEST 19:55
KST 02:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism3Official StarCraft website teases new content ahead of BlizzCon?114Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6574 users

Warp prism speed buff, test map. 5.28.2013 - Page 10

Forum Index > SC2 General
1346 CommentsPost a Reply
Prev 1 8 9 10 11 12 68 Next
Xenomorph
Profile Joined May 2010
United States137 Posts
Last Edited: 2013-05-28 19:08:00
May 28 2013 19:07 GMT
#181
I think its a great idea! It will be fun in PvT to try to rush out templar-prism for extra medivac defense.
Intrepid Traveler
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 28 2013 19:07 GMT
#182
On May 29 2013 04:06 StarcraftNerd1547 wrote:
No, please no! Zealot/DT warpins are already so crazy hard to deal with. This will make it so that they can do it earlier and it will make TvP a really hard MU past 2 bases, when it comes to keeping eco up.


Oh damn, hard to defend past two bases?!?!?!?! Sounds like PvT with speed medivacs!!! Freaking Terran players, man.

Also, DT play won't come any earlier lol, the DT shrine build time is the limiting factor, not the warp prism's speed.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 28 2013 19:08 GMT
#183
On May 29 2013 03:53 Pursuit_ wrote:
Show nested quote +
On May 29 2013 03:51 Plansix wrote:
On May 29 2013 03:46 Wingblade wrote:
On May 29 2013 03:43 sitromit wrote:
On May 29 2013 03:32 Wingblade wrote:
On May 29 2013 03:20 larse wrote:
Protoss is not underperforming in Korea.

David Kim got the wrong impression.

Here is the Korean winrate since release
[image loading]
http://i.imgur.com/GVFU7No.png

Here is April winrate:
[image loading]
http://i.imgur.com/2VGA4RP.png


You sure about that???

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Did you actually look at the stats you posted?

Korea Code S: 48.9% PvZ, 50% PvT
Korea Code A: 54.8% PvZ, 48% PvT

I don't know how anyone can quote those stats as an indication of imbalance with a straight face.


Cherrypicking like a boss. Look at the overall WCS winrates. Of course the 30 games per matchup in Korea is all we need for balance right?

We can disregard the 33 percent PvT winrate in Europe because well hey it's not Korea right?

That is how you win arguments on the internet. You take "data" from the area that supports your argument and then claim over and over that all other data irrelevant for due to your data being the best. Just wait for the arguments that Korea is the highest level of play and all other regions don't matter, ever.(unless protoss is winning in those regions, then they should be nerfed because everyone isn't a GSL Korean pro)


Did you even read the discussion? The first post in this chain specifically says Protoss is not under performing IN KOREA. You're the one taking data that supports your argument when it doesn't apply.

edit: It's even bolded and highlighted.

Clearly 30 games from Korea are what we need to balance for the entire scene. Why do those 30 games matter more than others and why do people keep referencing them as if they are more important? Aren't they offset by that fact that there are only 6 protoss in the round of 8 across all three regions and there may be no protoss at the finals for WSC for season 1?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-05-28 19:11:54
May 28 2013 19:08 GMT
#184
Not a bad buff.
I'll allow it. :D

Everything that increases movement speed is alright in my book. As long as we're not giving +2 range to the fucking queen.
smashlloyd20
Profile Joined October 2012
251 Posts
May 28 2013 19:09 GMT
#185
Somewhere in Korea HerO is crying (tears of joy)
Scones
Profile Joined June 2012
Wales99 Posts
May 28 2013 19:09 GMT
#186
(I will talk about zvp as i dont know anything about tvp)

I don't think the problem is the warp prism speed, I think it is the way protoss works in general(Weak gateway units, easily counterable units, but very strong all ins, due to the timings they can hit before zerg tech(Immortal all in hits before muta/infestors, Etc)

The units they have are so bad that you need forcefields, which can be stupid.

Nerf/Removal of forcefield, and a large buff to zealots and stalkers and a new spell on sentries would be the best way to balance the game. It's definately too late for something that radical though
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-05-28 19:13:53
May 28 2013 19:10 GMT
#187
I don't understand people who say protoss already plenty of aggressive options, then list all in or semi-all in choices like dts, oracles, or warp gate rushes. The nice thing about the warp prism is it allows protoss to harass without committing so much to aggression. I think this is a good change.
Pazuzu
Profile Joined July 2011
United States632 Posts
May 28 2013 19:10 GMT
#188
Sounds like a very well thought-out proposed change. I'm all for more aggressive options etc, but I wouldn't be TOO surprised if the speed increase turns out to be too big a benefit (can out run even phoenixes though somebody please correct me if I'm wrong!). Either way, it'll bring some interesting results gogo blizzard :D
"It is because intuition is sometimes right, that we don't know what to do with it"
Latty
Profile Joined October 2010
Germany567 Posts
May 28 2013 19:10 GMT
#189
whats the deal with making flying things faster all the time ... its stupid imo
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
TheBarcid
Profile Joined December 2012
Canada44 Posts
May 28 2013 19:10 GMT
#190
Buffing instead of nerfing is harder, but healthier in the long run. I'm not sure if the change is perfect but they are looking in the right direction.

I really hope this stops swarmhost zvp in its tracks. Or at least makes it more interesting to watch. Stephano's zvp games in wcs eu were painful reminders of WOL style play, powerful, but BORING.
KredeOWN
Profile Joined March 2013
Germany4 Posts
May 28 2013 19:11 GMT
#191
so only immortal drops in pvp. stupid idea
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
May 28 2013 19:11 GMT
#192
I'm not so sure about this buff. There's only a few Protoss players that really utilize the Warp Prism. Now that Air play is a little bit more viable, going back to buffing robo tech seems a little wishy washy. Players that already utilized the Warp Prism will play stronger while those that still feel that the Warp Prism is ineffective will see no change.
Chameleons Cast No Shadows
Mortal
Profile Blog Joined November 2010
2943 Posts
May 28 2013 19:11 GMT
#193
idk how you respond to all these ignorant and pedantic posts plansix. people bitched up and down the street about medivacs speed, it's pretty much fine imo. same with a lot of stuff. make units better instead of nerfing them. it makes for a fun game (and it can be balanced too, what a concept!).
The universe created an audience for itself.
DBS
Profile Joined July 2012
515 Posts
May 28 2013 19:12 GMT
#194
Time to go back to the immortal drop PvPs of old, if only i still played toss, i loved that brief metagame
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 28 2013 19:13 GMT
#195
I'm no PvZ expert, can anyone tell me what's the state of the soul train in hots ? With msc and possibly speed-prism, it smells like good fun
Terran & Potato Salad.
Mortal
Profile Blog Joined November 2010
2943 Posts
May 28 2013 19:13 GMT
#196
On May 29 2013 04:08 ZenithM wrote:
Not a bad buff.
I'll allow it. :D

Everything that increases movement speed is alright in my book. As long as we're not giving +2 range to the fucking queen.

how about 20 range tempests? fuck it, let's make hellbats hit air.
The universe created an audience for itself.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 28 2013 19:13 GMT
#197
On May 29 2013 04:08 Plansix wrote:
Show nested quote +
On May 29 2013 03:53 Pursuit_ wrote:
On May 29 2013 03:51 Plansix wrote:
On May 29 2013 03:46 Wingblade wrote:
On May 29 2013 03:43 sitromit wrote:
On May 29 2013 03:32 Wingblade wrote:
On May 29 2013 03:20 larse wrote:
Protoss is not underperforming in Korea.

David Kim got the wrong impression.

Here is the Korean winrate since release
[image loading]
http://i.imgur.com/GVFU7No.png

Here is April winrate:
[image loading]
http://i.imgur.com/2VGA4RP.png


You sure about that???

http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics

Did you actually look at the stats you posted?

Korea Code S: 48.9% PvZ, 50% PvT
Korea Code A: 54.8% PvZ, 48% PvT

I don't know how anyone can quote those stats as an indication of imbalance with a straight face.


Cherrypicking like a boss. Look at the overall WCS winrates. Of course the 30 games per matchup in Korea is all we need for balance right?

We can disregard the 33 percent PvT winrate in Europe because well hey it's not Korea right?

That is how you win arguments on the internet. You take "data" from the area that supports your argument and then claim over and over that all other data irrelevant for due to your data being the best. Just wait for the arguments that Korea is the highest level of play and all other regions don't matter, ever.(unless protoss is winning in those regions, then they should be nerfed because everyone isn't a GSL Korean pro)


Did you even read the discussion? The first post in this chain specifically says Protoss is not under performing IN KOREA. You're the one taking data that supports your argument when it doesn't apply.

edit: It's even bolded and highlighted.

Clearly 30 games from Korea are what we need to balance for the entire scene. Why do those 30 games matter more than others and why do people keep referencing them as if they are more important? Aren't they offset by that fact that there are only 6 protoss in the round of 8 across all three regions and there may be no protoss at the finals for WSC for season 1?


You DO realize that Blizzard specifically points to "THE HIGHEST LEVELS OF PLAY" and "IN KOREA" in the opening statements justifying the reason for this buff. Why wouldn't THE HIGHEST LEVELS OF PLAY IN KOREA be relevant?

Why should anything else matter MORE than EXACTLY WHAT BLIZZARD REFERRED TO!?!?
As it turns out, marines don't actually cost any money -Jinro
Bahamuth
Profile Joined September 2011
134 Posts
May 28 2013 19:13 GMT
#198
On May 29 2013 04:11 KredeOWN wrote:
so only immortal drops in pvp. stupid idea


I can't believe half of this community. You blurt out anything Blizzard does is stupid, then back it up by saying something that will obviously not happen at all. There are no Robo openings at all in PvP. Do you seriously think everyone will open Robo now? It's still going to be bad against Phoenixes.
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 28 2013 19:13 GMT
#199
Very cool idea
http://dotabuff.com/players/122305951 playing other games
Bongy
Profile Joined May 2011
Denmark151 Posts
May 28 2013 19:13 GMT
#200
I'd rather see the speed upgrade moved to the cyber core and not just applying the buff and removing the upgrade.
http://myhah.net/
Prev 1 8 9 10 11 12 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 160
Trap 49
MindelVK 15
JuggernautJason5
StarCraft: Brood War
Britney 23350
Calm 3836
EffOrt 498
Mini 374
Soulkey 173
Rush 144
Dewaltoss 82
BRAT_OK 68
hero 65
Aegong 38
[ Show more ]
Bonyth 35
Bale 29
HiyA 21
Shine 20
Dota 2
qojqva4995
Counter-Strike
x6flipin1404
ScreaM1173
byalli963
Heroes of the Storm
Liquid`Hasu310
Other Games
Liquid`RaSZi1740
Grubby1542
Beastyqt619
summit1g568
FrodaN529
ceh9502
KnowMe268
XaKoH 185
Hui .182
TKL 179
C9.Mang085
QueenE50
Trikslyr45
Organizations
Other Games
WardiTV338
BasetradeTV29
[ Show 14 non-featured ]
StarCraft 2
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2244
• TFBlade787
Other Games
• imaqtpie681
• WagamamaTV392
• Shiphtur236
Upcoming Events
PiGosaur Cup
6h 5m
Kung Fu Cup
17h 5m
Replay Cast
1d 6h
The PondCast
1d 16h
KCM Race Survival
1d 16h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.