Warp prism speed buff, test map. 5.28.2013 - Page 10
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Xenomorph
United States137 Posts
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KrazyTrumpet
United States2520 Posts
On May 29 2013 04:06 StarcraftNerd1547 wrote: No, please no! Zealot/DT warpins are already so crazy hard to deal with. This will make it so that they can do it earlier and it will make TvP a really hard MU past 2 bases, when it comes to keeping eco up. Oh damn, hard to defend past two bases?!?!?!?! Sounds like PvT with speed medivacs!!! Freaking Terran players, man. Also, DT play won't come any earlier lol, the DT shrine build time is the limiting factor, not the warp prism's speed. | ||
Plansix
United States60190 Posts
On May 29 2013 03:53 Pursuit_ wrote: Did you even read the discussion? The first post in this chain specifically says Protoss is not under performing IN KOREA. You're the one taking data that supports your argument when it doesn't apply. edit: It's even bolded and highlighted. Clearly 30 games from Korea are what we need to balance for the entire scene. Why do those 30 games matter more than others and why do people keep referencing them as if they are more important? Aren't they offset by that fact that there are only 6 protoss in the round of 8 across all three regions and there may be no protoss at the finals for WSC for season 1? | ||
ZenithM
France15952 Posts
I'll allow it. :D Everything that increases movement speed is alright in my book. As long as we're not giving +2 range to the fucking queen. | ||
smashlloyd20
251 Posts
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Scones
Wales99 Posts
I don't think the problem is the warp prism speed, I think it is the way protoss works in general(Weak gateway units, easily counterable units, but very strong all ins, due to the timings they can hit before zerg tech(Immortal all in hits before muta/infestors, Etc) The units they have are so bad that you need forcefields, which can be stupid. Nerf/Removal of forcefield, and a large buff to zealots and stalkers and a new spell on sentries would be the best way to balance the game. It's definately too late for something that radical though | ||
Rainling
United States456 Posts
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Pazuzu
United States632 Posts
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Latty
Germany567 Posts
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TheBarcid
Canada44 Posts
I really hope this stops swarmhost zvp in its tracks. Or at least makes it more interesting to watch. Stephano's zvp games in wcs eu were painful reminders of WOL style play, powerful, but BORING. | ||
KredeOWN
Germany4 Posts
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Butterednuts
United States859 Posts
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Mortal
2943 Posts
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DBS
515 Posts
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Lukeeze[zR]
Switzerland6838 Posts
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Mortal
2943 Posts
On May 29 2013 04:08 ZenithM wrote: Not a bad buff. I'll allow it. :D Everything that increases movement speed is alright in my book. As long as we're not giving +2 range to the fucking queen. how about 20 range tempests? fuck it, let's make hellbats hit air. | ||
Jermstuddog
United States2231 Posts
On May 29 2013 04:08 Plansix wrote: Clearly 30 games from Korea are what we need to balance for the entire scene. Why do those 30 games matter more than others and why do people keep referencing them as if they are more important? Aren't they offset by that fact that there are only 6 protoss in the round of 8 across all three regions and there may be no protoss at the finals for WSC for season 1? You DO realize that Blizzard specifically points to "THE HIGHEST LEVELS OF PLAY" and "IN KOREA" in the opening statements justifying the reason for this buff. Why wouldn't THE HIGHEST LEVELS OF PLAY IN KOREA be relevant? Why should anything else matter MORE than EXACTLY WHAT BLIZZARD REFERRED TO!?!? | ||
Bahamuth
134 Posts
On May 29 2013 04:11 KredeOWN wrote: so only immortal drops in pvp. stupid idea I can't believe half of this community. You blurt out anything Blizzard does is stupid, then back it up by saying something that will obviously not happen at all. There are no Robo openings at all in PvP. Do you seriously think everyone will open Robo now? It's still going to be bad against Phoenixes. | ||
EmilA
Denmark4618 Posts
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Bongy
Denmark151 Posts
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