• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:16
CET 22:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1573 users

New extremely fast injection method - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2013-05-12 16:29:47
May 12 2013 16:14 GMT
#61
On May 13 2013 00:57 mango_destroyer wrote:
This is cool for those who prefer the backspace method.

I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.


no top level player uses base cam because it is an inefficient crutch.

base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.

if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.

base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.

Take a zerg on 4 base with 2 macro hatches--

with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.

the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.

there are several methods to move the camera in sc2, and they are ranked by order of efficiency here:
1. screen hotkey (1 click/keystroke for 1 unique screen)
2. unit/individual building hotkey (2 keystrokes for 1 unique screen)
3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen)
4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)

if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)

i could go on and on about how the base cam is even worse than i've depicted above, but there is no point.
if you want to improve, + Show Spoiler +
STOP USING BASE CAM
get rich or die mining
TL+ Member
Beakyboo
Profile Joined May 2010
United States485 Posts
May 12 2013 16:33 GMT
#62
I'm surprised so many people prefer methods using backspace still. I find it only works well if you've got a queen at every single hatch. Otherwise extra hatches and missing queens all mess with you. You've got to account for that and know when to skip clicks in your rotation or else you've got your queens running around doing bad things, which just defeats the point for me.
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
May 12 2013 16:55 GMT
#63
On May 13 2013 01:14 Alejandrisha wrote:
Show nested quote +
On May 13 2013 00:57 mango_destroyer wrote:
This is cool for those who prefer the backspace method.

I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.


no top level player uses base cam because it is an inefficient crutch.

base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.

if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.

base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.

Take a zerg on 4 base with 2 macro hatches--

with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.

the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.

there are several methods to move the camera in sc2, and they are ranked by order of efficiency here:
1. screen hotkey (1 click/keystroke for 1 unique screen)
2. unit/individual building hotkey (2 keystrokes for 1 unique screen)
3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen)
4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)

if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)

i could go on and on about how the base cam is even worse than i've depicted above, but there is no point.
if you want to improve, + Show Spoiler +
STOP USING BASE CAM


Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
Red and yellow are all I see
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2013-05-12 17:03:33
May 12 2013 17:02 GMT
#64
On May 13 2013 01:55 _SpiRaL_ wrote:
Show nested quote +
On May 13 2013 01:14 Alejandrisha wrote:
On May 13 2013 00:57 mango_destroyer wrote:
This is cool for those who prefer the backspace method.

I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.


no top level player uses base cam because it is an inefficient crutch.

base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.

if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.

base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.

Take a zerg on 4 base with 2 macro hatches--

with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.

the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.

there are several methods to move the camera in sc2, and they are ranked by order of efficiency here:
1. screen hotkey (1 click/keystroke for 1 unique screen)
2. unit/individual building hotkey (2 keystrokes for 1 unique screen)
3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen)
4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)

if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)

i could go on and on about how the base cam is even worse than i've depicted above, but there is no point.
if you want to improve, + Show Spoiler +
STOP USING BASE CAM


Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.


do you know that for a fact? looks like screen hot keys to me

edit: 100% screen hotkey. and who is 'many others?'
get rich or die mining
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 12 2013 17:06 GMT
#65
Afaik most pros use screen hotkeys, which is far more efficient and versatile than base camera.

I actually remember reading somewhere than one of the first few things Kespa rookies are taught is how to use screen hotkeys as efficiently as possible.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 12 2013 17:07 GMT
#66
the only kr pro i know of to explicitly NOT use screen hotkeys is Polt. and he says he is so good he doesn't need them.



so, if you are as good as polt, sure you don't need them
get rich or die mining
TL+ Member
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
May 12 2013 17:22 GMT
#67
On May 13 2013 01:55 _SpiRaL_ wrote:


Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.


I have yet to see ONE korean zerg pro use that method...
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2013-05-12 17:52:03
May 12 2013 17:31 GMT
#68
On May 13 2013 02:22 mango_destroyer wrote:
Show nested quote +
On May 13 2013 01:55 _SpiRaL_ wrote:


Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.


I have yet to see ONE korean zerg pro use that method...

to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
get rich or die mining
TL+ Member
Naemesis
Profile Joined April 2013
Netherlands24 Posts
May 12 2013 17:43 GMT
#69
On May 13 2013 02:31 Alejandrisha wrote:
Show nested quote +
On May 13 2013 02:22 mango_destroyer wrote:
On May 13 2013 01:55 _SpiRaL_ wrote:


Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.


I have yet to see ONE korean zerg pro use that method...

to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads. 1st world probs, sure, but BASE CAM SUCKSSSS

I think you've made your point in this thread.
Paragleiber
Profile Joined June 2009
413 Posts
May 12 2013 17:43 GMT
#70
On May 12 2013 22:08 Naemesis wrote:
I think it's safe to say we've all heard about the new "choose ability" hotkey and how rebinding it to your keyboard can help speed up certain game mechanics.


No, it is not safe to say. Personally I have no idea what you are talking about. If you want to make a topic only for advanced players, then maybe make that visible in the title or something. Otherwise please choose your words a little bit more carefully in the future to make sure that you don't come across as arrogant. Not meant as an offense or anything, since I am sure you didn't mean it that way. Just as a friendly advice for the future.
http://www.twitter.com/Paragleiber
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 12 2013 17:52 GMT
#71
On May 13 2013 02:43 Naemesis wrote:
Show nested quote +
On May 13 2013 02:31 Alejandrisha wrote:
On May 13 2013 02:22 mango_destroyer wrote:
On May 13 2013 01:55 _SpiRaL_ wrote:


Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.


I have yet to see ONE korean zerg pro use that method...

to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads. 1st world probs, sure, but BASE CAM SUCKSSSS

I think you've made your point in this thread.

you're right i'm sorry i got carried away there
get rich or die mining
TL+ Member
Naemesis
Profile Joined April 2013
Netherlands24 Posts
May 12 2013 17:53 GMT
#72
On May 13 2013 02:43 Paragleiber wrote:
Show nested quote +
On May 12 2013 22:08 Naemesis wrote:
I think it's safe to say we've all heard about the new "choose ability" hotkey and how rebinding it to your keyboard can help speed up certain game mechanics.


No, it is not safe to say. Personally I have no idea what you are talking about. If you want to make a topic only for advanced players, then maybe make that visible in the title or something. Otherwise please choose your words a little bit more carefully in the future to make sure that you don't come across as arrogant. Not meant as an offense or anything, since I am sure you didn't mean it that way. Just as a friendly advice for the future.

Here's a short video about the "use ability" hotkey

Destron
Profile Joined May 2013
1 Post
May 12 2013 17:55 GMT
#73
Hey...

I cant make the Control + W work for the Queen spawn larva injection.
When i push add alternative, and press control and press W just the simple W shows up as added alternate.
How do you assign Control + X to any unites? I can only make it work under global hotkeys. Not under unit specific hotkeys.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
Last Edited: 2013-05-12 18:04:43
May 12 2013 18:03 GMT
#74
I don't use backspace, but just because you waste some key strokes from using it, doesn't mean it could not be used at the pro level. Pros waste key strokes like crazy, like attacking with their army while spamming other keys unnecessarily.

The MAIN disadvantage I think is dealing with harass, transferring workers etc. Although you could use backspace for injects and use the camera position keys when you need to.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 12 2013 18:04 GMT
#75
Unfortunately this method still bears with it all the terrible disadvantages of the backspace method. If you want to have crisp clean and perfect injects regardless of situation, camera hotkey injects with unbound queens are still the way to go, IMO. Has the additional advantage of complete flexibility (cannot be understated).

Also, honestly, the speed between this and regular town hall inject shouldn't really be any different. Because you are alternating your clicks between your keyboard hand (space) and your mouse hand (ability activate/left click), the synchronized speed between your hands is going to be incredibly fast (one action between each, simultaneous actions). This method has it all on 3 keys, which is three actions appropriated to one hand. You still have to select all queens - still have to center your mouse.

Functionally, I cannot help but see them as the same.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Deezl
Profile Blog Joined November 2010
United States355 Posts
May 12 2013 18:10 GMT
#76
If you like, you can rebind your queen hotkey to the group and use click instead. There's no reason to exclude the mouse from this step.
Three hundred lives of men I have walked this world, and now I have no time.
UntitledQ
Profile Joined August 2009
Germany99 Posts
May 12 2013 18:11 GMT
#77
I really really like this, because you can spam the 3 buttons in any order without side effects. One can easily inject 10 bases in less than 2 seconds by mashing the three buttons. Not using any Control modifier makes it even easier (perhaps use the F1-F4 keys).
Of course, it still has the downside that it crumbles immediately when any of your bases does not have a queen next to it and you start sending your queens all over the place...
Csong
Profile Joined March 2012
Canada396 Posts
May 12 2013 18:16 GMT
#78
Isn't this vibes hotkey method?
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 12 2013 18:16 GMT
#79
Can't believe the hatchscroll insta inject is still allowed.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-05-12 18:21:52
May 12 2013 18:20 GMT
#80
They should either take this away or give protoss back the ability to crono stuff in the selected items window.

Early in WOL you could select your nexus, press C, then hit the key for a control group, and click on anything in the selected items window at the bottom of the screen. It was nice to be able to crono gates, robo, upgrades like this. Protoss also has to move it's screen to produce every unit. In this way you could crono any building you had a control group for without moving your screen, they removed this. In light of zerg being able to spam larva injects on every base simply by using hotkeys, they should give this back to protoss.
:)
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O213
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
ByuN vs LamboLIVE!
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 991
UrsaTVCanada792
IndyStarCraft 286
EnkiAlexander 60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 286
Nathanias 74
Railgan 51
elazer 48
StarCraft: Brood War
Sea 1586
ZZZero.O 213
White-Ra 138
Dota 2
febbydoto14
LuMiX1
League of Legends
KnowMe83
Counter-Strike
kRYSTAL_39
Heroes of the Storm
Liquid`Hasu420
Khaldor240
Other Games
Grubby4374
Beastyqt764
Pyrionflax250
Mlord217
Fuzer 205
mouzStarbuck137
ToD112
ArmadaUGS86
goatrope68
Organizations
Other Games
gamesdonequick689
Counter-Strike
PGL156
Other Games
angryscii13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 35
• HerbMon 29
• Airneanach17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2681
• Ler88
• lizZardDota280
League of Legends
• imaqtpie2721
Other Games
• Scarra498
• Shiphtur272
• tFFMrPink 18
Upcoming Events
Replay Cast
1h 44m
Sparkling Tuna Cup
12h 44m
WardiTV Korean Royale
14h 44m
LAN Event
17h 44m
IPSL
20h 44m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 44m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.