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On May 12 2013 23:37 hoby2000 wrote: I've been doing the following:
backslash (\) is control group 0 (the control group I keep for my queens). Minus (-) is base camera and Equals (=) is larva inject
This sounds crazy because its all on the otherside of the keyboard, but it helps me separate my larva injects physicall from everything else, which helps me both remind myself and make sure I'm not doing anything else while larva injecting. Don't you need to add an extra button to that to actually target the hatchery? It is however a cool idea to add an extra button to select your queens. This would mean you'd have to click four buttons in a row (should be just as fast), but it saves you from having to select your queens on one side of the keyboard and doing the inject-cycle on the other.
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Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
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On May 12 2013 23:39 JBrown08 wrote: You are missing an important step here; you have to select all of your queens first. So no its not just 3 buttons. Second I can't seem to hotkey larva inject to "control+w" it only allows "w". This means you have to let off of control and remember to hit control again for e, easy to mess up in the heat of battle. Like I said, the buttons I use are only an example. You can use any three buttons on your keyboard, even without CTRL.
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On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
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If you want to avoid mouse clicks wouldnt it be better to apply the CTRL+E effect to a button in a "backspace" setup and have those close to eachother and alternate beetween them. I mean as to get the best of both worlds?
-spaces and spelling
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On May 12 2013 23:43 Mooneyes wrote: If you want to avoid mouse clicks wouldnt it be better to apply the CTRL+E effect to a button in a "backspace" setup and have those close to eachother and alternate beetween them. I mean as to get the best of both worlds?
-spaces and spelling You can drop the CTRL modifier entirely if you use buttons that aren't bound to anything else. I simply use CTRL because the Q, W and E buttons coincide with other keybinds that I'm using. If you go with (for example) 0, -, and =, you don't need the ctrl modifier at all: it would just be those three buttons.
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The setup would be great if the Queens had mana. Otherwise, another queen will come crawling from another base to perform the inject.
In my case, I would bind the base cam to tilde and box and hit V. With this there is more versatility. And of course the 1 hotkey per queen is by far the most widely used by Korean Pro gamers.
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i'd always warn about getting into the habit of using base cam methods because you give up control for convenience. make some good habits and start using screen hotkeys to inject better. it will help you more in the long run
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On May 12 2013 23:43 Naemesis wrote:Show nested quote +On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE. The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
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On May 12 2013 23:50 Kaitlin wrote:Show nested quote +On May 12 2013 23:43 Naemesis wrote:On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE. The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard. Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens. I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
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I have rebound backspace to spacebar. I have all my queens on a hotkey.
- Select queens (5 for me) - Spam V, Space, Mouse 1.
I have rebound all hotkeys so I never move my hand past G or 5.
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On May 12 2013 23:48 Alejandrisha wrote: i'd always warn about getting into the habit of using base cam methods because you give up control for convenience. make some good habits and start using screen hotkeys to inject better. it will help you more in the long run
100% agree, because once you start using screen locations, it lends itself to other areas than injects, such as defending against drops, worker transfers, everything. Using backspace method is like a box of chocolates, you never know which base you're going to get. ( I know they cycle in order, but it always picks up where it leaves off, which could be any base)
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I'm really getting tired of hearing "faster injection's method" because frankly it's not different than using backspace really. I'm not even sure if that's faster than using the mouse tbh... And worse than that I'm pretty sure I have a faster method for myself but I won't use it because it gives me less control and I'm way too used to it anyway. But to each their own I guess.
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I think the camera position + inject of each hatchery is the best and easiest. U dont even need ur queens hotkeyed, all u need is F1-F4 and select the queen and inject hatchery and move on to the next location. This also helps at defending bases, cause u have all the hatches on the map covered with locations.
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On May 12 2013 23:52 Naemesis wrote:Show nested quote +On May 12 2013 23:50 Kaitlin wrote:On May 12 2013 23:43 Naemesis wrote:On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE. The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard. Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens. I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad.
edit: Well, I guess if you're real fast, queens won't have time to get very far, but hatches will be left uninjected.
Not so much related to this method, but since I've been using strategies using queens with my army, I've started leaving my injecting queens out of control groups, and using camera locations and manually selecting the queen to inject. It's a hair slower, but 100% reliable, and using camera locations is awesome for so many things.
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On May 12 2013 23:55 Kaitlin wrote:Show nested quote +On May 12 2013 23:52 Naemesis wrote:On May 12 2013 23:50 Kaitlin wrote:On May 12 2013 23:43 Naemesis wrote:On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE. The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard. Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens. I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though. Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad.
he means that you inject and then stop them from moving, BEFORE they have all started wandering around. it does work to some degree in that you cut down on queen wandering (but of course you are using additional inefficient actions to correct this before-the-fact), but the method is still overall inferior to using screen hotkeys
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On May 12 2013 23:57 Alejandrisha wrote:Show nested quote +On May 12 2013 23:55 Kaitlin wrote:On May 12 2013 23:52 Naemesis wrote:On May 12 2013 23:50 Kaitlin wrote:On May 12 2013 23:43 Naemesis wrote:On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE. The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard. Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens. I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though. Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad. he means that you inject and then stop them from moving, BEFORE they have all started wandering around. it does work to some degree in that you cut down on queen wandering (but of course you are using additional inefficient actions to correct this before-the-fact), but the method is still overall inferior to using screen hotkeys
Yeah, I edited my response above about that. Results in uninjected hatches, though.
edit: I don't want to come off like I'm pooping all over this method, but I just wanted to add another thing to consider. The faster you are at cycling, using any derivation of backspace method, hitting stop as a matter of routine at the end of the inject cycle, the closer the queen has to be to the hatch. Let's say a hallucinated phoenix comes through and draws an injecting queens attention, even just a little bit away from the hatch. When you execute your next inject cycle, the faster you are between issuing the inject command and hitting 'Stop', the higher the chance of that distracted queen not even making it back to the hatch to inject. Obviously, this is cured by Hold Position instead of Stop, but it's something to be aware of.
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On May 12 2013 23:57 Alejandrisha wrote:Show nested quote +On May 12 2013 23:55 Kaitlin wrote:On May 12 2013 23:52 Naemesis wrote:On May 12 2013 23:50 Kaitlin wrote:On May 12 2013 23:43 Naemesis wrote:On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do. Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE. The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard. Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens. I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though. Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad. he means that you inject and then stop them from moving, BEFORE they have all started wandering around. it does work to some degree in that you cut down on queen wandering (but of course you are using additional inefficient actions to correct this before-the-fact), but the method is still overall inferior to using screen hotkeys Also, using map hot keys gets you in the habit of using map hot keys, which is a critical skill that all player need. The OPs route might be easier, but the added struggle with map hot keys will pay off for any new player.
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Nice idea! ...But I'll stick to my top secret superior method ^_^
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The challenge with injects isn't how fast you can do it, it's timing it right so that you never go much above 25 energy on all your active queens.
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