I think it's safe to say we've all heard about the new "choose ability" hotkey and how rebinding it to your keyboard can help speed up certain game mechanics. I've been trying to come up with a way to use this method to speed up my injection method and I believe I have come up with a method that is even faster and more comfortable to use than the normal backspace method.
The way it works is as follows:
You take three buttons on your keyboard that are next to eachother and don't have any other function (while having your queen selected). Personally I've been using CTRL + Q/W/E. I've got an extra button on my mouse rebound to CTRL so it's especially easy for me this way, but any other 3 keys will work even without the CTRL modifier.
The first key (in my case CTRL + Q) is bound to "base camera". Hitting this key will scroll through your bases as you normally would with backspace.
The second key (in my case CTRL + W) is bound to the queen's "spawn larvae" ability.
The third key (in my case CTRL + E) is bound to the "choose ability" hotkey that is normally only bound to the left mouse button.
Now, you might have guessed it, you can now spam these three keys consecutively to inject all your bases. Because they are next to eachother and in a convenient position on the keyboard it should be possible for you to do this very quickly. The only thing you have to make sure of is that your mouse pointer is positioned in the middle of your screen as you would with the backspace method.
The advantage of this method over the backspace method is that it's much more convenient since you don't have to hold shift and you only use your keyboard.
On May 12 2013 23:02 TRaFFiC wrote: I'm a zerg nub. What is the backspace method?
Backspace is the default hotkey to "scroll" through your bases. In other words, hitting backspace once will position the camera over your first hatchery and hitting it consecutively will position the camera over all your bases one after another.
Now, by selecting all your queens and holding shift, you can alternate clicking on a hatchery and pressing backspace to quickly inject all of your bases. (For this to work properly you have to have at least one queen with 25 energy per hatchery).
Hmm, seems smart! You should add for people to not rebind "Choose ability" hotkey to left mouse tho, just add as secondary so there's no missunderstandings ^^
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
This sounds really neat, not to mention easy to pick up. Shame I can't use it for multiple reasons. I'm glad the left click commands are finally being experimented with.
Correct me if I am wrong, because I don't see anything wrong with this for ladder, but in a hypothetical competition (think GSL, MLG etc) are you allowed to rebind keys to your mouse? I was always under the impression that was if not frowned upon, against the tournament rules.
I dont really understand how this could be fast than the backspace method? here you have to press THREE keys for each inject.
With backspace method, you just have to select the ability once and then hold shift. After that its only TWO actions for each inject (backspace, left click).
On May 12 2013 23:25 ThomasjServo wrote: Correct me if I am wrong, because I don't see anything wrong with this for ladder, but in a hypothetical competition (think GSL, MLG etc) are you allowed to rebind keys to your mouse? I was always under the impression that was if not frowned upon, against the tournament rules.
You don't need to rebind anything to the mouse. I was just using the example of the CTRL button on my mouse as a way for grid users to still have the buttons in a convenient place without having to rebind others. If you're not using grid, Q, W and E do nothing while having your queen selected and you wouldn't need CTRL at all.
On May 12 2013 23:27 MasterReY wrote: I dont really understand how this could be fast than the backspace method? here you have to press THREE keys for each inject.
With backspace method, you just have to select the ability once and then hold shift. After that its only TWO actions for each inject (backspace, left click).
So how is this better?
The third command, Ctrl+E, replaces the left click.
I don't know about you, but clicking slows me down a lot when using backspace injects.
On May 12 2013 23:25 ThomasjServo wrote: Correct me if I am wrong, because I don't see anything wrong with this for ladder, but in a hypothetical competition (think GSL, MLG etc) are you allowed to rebind keys to your mouse? I was always under the impression that was if not frowned upon, against the tournament rules.
It's not rebinding keys, it's adding an alternate key for a command commonly used with the mouse.
On May 12 2013 23:27 MasterReY wrote: I dont really understand how this could be fast than the backspace method? here you have to press THREE keys for each inject.
With backspace method, you just have to select the ability once and then hold shift. After that its only TWO actions for each inject (backspace, left click).
So how is this better?
Probably depends on the player. I know that for me, my mouse speed pales in comparison to my keyboard speed so losing the mouse click would be very helpful.
On May 12 2013 23:27 MasterReY wrote: I dont really understand how this could be fast than the backspace method? here you have to press THREE keys for each inject.
With backspace method, you just have to select the ability once and then hold shift. After that its only TWO actions for each inject (backspace, left click).
So how is this better?
The three keys are next to eachother so (in my experience at least) it is faster to click them consecutively than to alternate backspace and left click. However, the real advantage is that it is overall a simpler method (since the keys are next to eachother and in a very convenient spot) so it requires less "brain power" so to speak.
backslash (\) is control group 0 (the control group I keep for my queens). Minus (-) is base camera and Equals (=) is larva inject
This sounds crazy because its all on the otherside of the keyboard, but it helps me separate my larva injects physicall from everything else, which helps me both remind myself and make sure I'm not doing anything else while larva injecting.
On May 12 2013 23:20 Sunrunner wrote: I think I get it.
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
You are missing an important step here; you have to select all of your queens first. So no its not just 3 buttons. Second I can't seem to hotkey larva inject to "control+w" it only allows "w". This means you have to let off of control and remember to hit control again for e, easy to mess up in the heat of battle.
On May 12 2013 23:37 hoby2000 wrote: I've been doing the following:
backslash (\) is control group 0 (the control group I keep for my queens). Minus (-) is base camera and Equals (=) is larva inject
This sounds crazy because its all on the otherside of the keyboard, but it helps me separate my larva injects physicall from everything else, which helps me both remind myself and make sure I'm not doing anything else while larva injecting.
Don't you need to add an extra button to that to actually target the hatchery? It is however a cool idea to add an extra button to select your queens. This would mean you'd have to click four buttons in a row (should be just as fast), but it saves you from having to select your queens on one side of the keyboard and doing the inject-cycle on the other.
On May 12 2013 23:39 JBrown08 wrote: You are missing an important step here; you have to select all of your queens first. So no its not just 3 buttons. Second I can't seem to hotkey larva inject to "control+w" it only allows "w". This means you have to let off of control and remember to hit control again for e, easy to mess up in the heat of battle.
Like I said, the buttons I use are only an example. You can use any three buttons on your keyboard, even without CTRL.
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
If you want to avoid mouse clicks wouldnt it be better to apply the CTRL+E effect to a button in a "backspace" setup and have those close to eachother and alternate beetween them. I mean as to get the best of both worlds?
On May 12 2013 23:43 Mooneyes wrote: If you want to avoid mouse clicks wouldnt it be better to apply the CTRL+E effect to a button in a "backspace" setup and have those close to eachother and alternate beetween them. I mean as to get the best of both worlds?
-spaces and spelling
You can drop the CTRL modifier entirely if you use buttons that aren't bound to anything else. I simply use CTRL because the Q, W and E buttons coincide with other keybinds that I'm using. If you go with (for example) 0, -, and =, you don't need the ctrl modifier at all: it would just be those three buttons.
The setup would be great if the Queens had mana. Otherwise, another queen will come crawling from another base to perform the inject.
In my case, I would bind the base cam to tilde and box and hit V. With this there is more versatility. And of course the 1 hotkey per queen is by far the most widely used by Korean Pro gamers.
i'd always warn about getting into the habit of using base cam methods because you give up control for convenience. make some good habits and start using screen hotkeys to inject better. it will help you more in the long run
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
On May 12 2013 23:48 Alejandrisha wrote: i'd always warn about getting into the habit of using base cam methods because you give up control for convenience. make some good habits and start using screen hotkeys to inject better. it will help you more in the long run
100% agree, because once you start using screen locations, it lends itself to other areas than injects, such as defending against drops, worker transfers, everything. Using backspace method is like a box of chocolates, you never know which base you're going to get. ( I know they cycle in order, but it always picks up where it leaves off, which could be any base)
I'm really getting tired of hearing "faster injection's method" because frankly it's not different than using backspace really. I'm not even sure if that's faster than using the mouse tbh... And worse than that I'm pretty sure I have a faster method for myself but I won't use it because it gives me less control and I'm way too used to it anyway. But to each their own I guess.
I think the camera position + inject of each hatchery is the best and easiest. U dont even need ur queens hotkeyed, all u need is F1-F4 and select the queen and inject hatchery and move on to the next location. This also helps at defending bases, cause u have all the hatches on the map covered with locations.
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad.
edit: Well, I guess if you're real fast, queens won't have time to get very far, but hatches will be left uninjected.
Not so much related to this method, but since I've been using strategies using queens with my army, I've started leaving my injecting queens out of control groups, and using camera locations and manually selecting the queen to inject. It's a hair slower, but 100% reliable, and using camera locations is awesome for so many things.
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad.
he means that you inject and then stop them from moving, BEFORE they have all started wandering around. it does work to some degree in that you cut down on queen wandering (but of course you are using additional inefficient actions to correct this before-the-fact), but the method is still overall inferior to using screen hotkeys
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad.
he means that you inject and then stop them from moving, BEFORE they have all started wandering around. it does work to some degree in that you cut down on queen wandering (but of course you are using additional inefficient actions to correct this before-the-fact), but the method is still overall inferior to using screen hotkeys
Yeah, I edited my response above about that. Results in uninjected hatches, though.
edit: I don't want to come off like I'm pooping all over this method, but I just wanted to add another thing to consider. The faster you are at cycling, using any derivation of backspace method, hitting stop as a matter of routine at the end of the inject cycle, the closer the queen has to be to the hatch. Let's say a hallucinated phoenix comes through and draws an injecting queens attention, even just a little bit away from the hatch. When you execute your next inject cycle, the faster you are between issuing the inject command and hitting 'Stop', the higher the chance of that distracted queen not even making it back to the hatch to inject. Obviously, this is cured by Hold Position instead of Stop, but it's something to be aware of.
On May 12 2013 23:41 Kaitlin wrote: Ok, I would like to ask the question that I tried to ask when the thread was closed:
Why is using your left hand to effect the mouse click action faster than using your right hand ? Because that's basically all this seems to do.
Because the three buttons are next to eachother and it only requires you to "coordinate" one hand. You can simply tap through the three buttons very fast as if you're typing QWEQWEQWEQWE.
The point of this method is not only that it's faster though. It's also "simpler" if you will, since you don't need to hold shift and you only use the keyboard.
Ok, I'll buy that response. I'm not sure I'd say it's, by default, faster, but some apparently think so. However, this does have the same drawbacks as the backspace method, the wandering queens. In my experience, a slight pause before making that inject to ensure a queen is nearby helps to prevent that problem, but this method pretty much eliminates that protection, does it not ? It's kinda why, if I were to use the backspace method (which this essentially is, just with another variation of bindings), I'd want to have a way to minimize wandering queens.
I guess you're right. The faster it goes, the larger the chance of wandering queens. If you do it fast enough and hit the stop command when you're finished injecting all your bases you should be fine though.
Not really. If you hit stop after running a cycle of base-cam injects, the wandering queens will stop wherever they are, they won't hit that inject. So, in that case, you will not only have bases left uninjected, but queens at locations other than near hatcheries, which is also bad.
he means that you inject and then stop them from moving, BEFORE they have all started wandering around. it does work to some degree in that you cut down on queen wandering (but of course you are using additional inefficient actions to correct this before-the-fact), but the method is still overall inferior to using screen hotkeys
Also, using map hot keys gets you in the habit of using map hot keys, which is a critical skill that all player need. The OPs route might be easier, but the added struggle with map hot keys will pay off for any new player.
Ive just bound all the spammabla stuff to R, (snipe, mule, infested terran, inject, creep spread) And then i have a base camera key on mouse so i just hold my mouse over hatchery press 5 for all queens, hold R and press a mouse key a few times. This way you could inject a crazy lot of hatches per second.
Edit: And i played with it in unit test. With full energy, and full upgrades on both sides, 4 ghost kill 3 broodlords with 1 casualty :D
I've just tried it, I see no ground breaking benefits from it. Like others mentioned it's backspace method with a little twist, it doesn't fix the problem of wandering queens when you have more hatcheries then queens, and for some reason I couldn't bind in Starcraft client keys with modifier, any of them, it looked like only single keybinds are possible.
The op is misleading. It doesn't make u faster. Its just a comfort thing like any other hotkey setup. If you are already fast I don't think rebinding off of your mouse can make things better. BW players have no problems injecting.
If you're having problems with wandering queens, just don't use a group hotkey to inject. Click each queen as u cycle thru ur hatcheries.
On May 13 2013 00:26 Jochan wrote: I've just tried it, I see no ground breaking benefits from it. Like others mentioned it's backspace method with a little twist, it doesn't fix the problem of wandering queens when you have more hatcheries then queens, and for some reason I couldn't bind in Starcraft client keys with modifier, any of them, it looked like only single keybinds are possible.
Please detail exactly what you were unable to do in hotkeys. Command cards are a little finicky, and also, sometimes a modifier that you think you're holding down isn't recognized as being held down.
On May 12 2013 23:48 Alejandrisha wrote: i'd always warn about getting into the habit of using base cam methods because you give up control for convenience. make some good habits and start using screen hotkeys to inject better. it will help you more in the long run
100% agree, because once you start using screen locations, it lends itself to other areas than injects, such as defending against drops, worker transfers, everything. Using backspace method is like a box of chocolates, you never know which base you're going to get. ( I know they cycle in order, but it always picks up where it leaves off, which could be any base)
This is well said. I don't use base injects for this reason specifically. I've found it can hinder my late game. I have base keys, but I also hotkey my queens to individual keys (4,5,6). I don't feel like its very efficient, but it works for now.
On 3 base, the backspace method is the best. But, how long do you stay on 3 base as a zerg now a days? When those drops starting coming and queens start dying, it just doesn't work as well for me.
On May 12 2013 23:20 Sunrunner wrote: I think I get it.
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
The first key then moves to the next hatchery.
It sounds brilliantly fast.
It really seems even faster than backspace method. Might be this is a (small) revolution for Z macro Good find!
On May 12 2013 23:20 Sunrunner wrote: I think I get it.
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
The first key then moves to the next hatchery.
It sounds brilliantly fast.
It really seems even faster than backspace method. Might be this is a (small) revolution for Z macro Good find!
It's not faster than the backspace method. It is the backspace method. Any method of injecting that uses the 'Cycle Base Cam' hotkey is the backspace method. Everybody and their mother has their own keys setup for it, but they are all just derivatives of the same method. Some implementations are better than others, but they all share the same drawbacks.
On May 12 2013 23:20 Sunrunner wrote: I think I get it.
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
The first key then moves to the next hatchery.
It sounds brilliantly fast.
It really seems even faster than backspace method. Might be this is a (small) revolution for Z macro Good find!
It's not faster than the backspace method. It is the backspace method. Any method of injecting that uses the 'Cycle Base Cam' hotkey is the backspace method. Everybody and their mother has their own keys setup for it, but they are all just derivatives of the same method. Some implementations are better than others, but they all share the same drawbacks.
You don't need to press a mouse button, hence it should be (slightly) faster than traditional backspace. Wasn't aware that there was a strict definition of what was called 'backspace method' and what not. Not needing to use mouse is new to me.
On May 12 2013 23:20 Sunrunner wrote: I think I get it.
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
The first key then moves to the next hatchery.
It sounds brilliantly fast.
It really seems even faster than backspace method. Might be this is a (small) revolution for Z macro Good find!
It's not faster than the backspace method. It is the backspace method. Any method of injecting that uses the 'Cycle Base Cam' hotkey is the backspace method. Everybody and their mother has their own keys setup for it, but they are all just derivatives of the same method. Some implementations are better than others, but they all share the same drawbacks.
Yup, this is the backspace method. Personally I bind the base cam to the spacebar. It really seems like people don't like to use their mouse O_o.
On May 13 2013 00:13 Deleuze wrote: The challenge with injects isn't how fast you can do it, it's timing it right so that you never go much above 25 energy on all your active queens.
Not sure what you mean by this. As soon as you get to the skill level where you're expected to simultaneously be attacking and injecting, it is absolutely critical to do injects in as little time as possible so you can get your focus back to the battle. Macroing is a little less time-critical because you can maintain visual focus on the battle while making units.
On May 12 2013 23:20 Sunrunner wrote: I think I get it.
The mouse is over the middle of your screen. The first key centers your screen over your hatchery. The second key is inject larvae. The third key "clicks" the cursor which is over the hatchery in the middle of your screen.
The first key then moves to the next hatchery.
It sounds brilliantly fast.
It really seems even faster than backspace method. Might be this is a (small) revolution for Z macro Good find!
It's not faster than the backspace method. It is the backspace method. Any method of injecting that uses the 'Cycle Base Cam' hotkey is the backspace method. Everybody and their mother has their own keys setup for it, but they are all just derivatives of the same method. Some implementations are better than others, but they all share the same drawbacks.
You don't need to press a mouse button, hence it should be (slightly) faster than traditional backspace. Wasn't aware that there was a strict definition of what was called 'backspace method' and what not. Not needing to use mouse is new to me.
Not needing to use the mouse was only recently implemented by Blizzard in their hotkey interface, that's why it's "new" to anyone who wasn't using this technique with a programmable keyboard or something like Autohotkeys. I've been doing it for a couple years now. It's debatable if clicking a key with your left hand is faster than clicking the mouse with your right. Some think it is, others don't. That's ok. Whatever is best for each individual is up to them.
As for the strict definition of backspace method, it's called that because Backspace was the standard keybind for the 'Cycle Base Cams' function. That's the entire point of the method. Using that function to quickly cycle through hatches for injecting. It's not new. Everybody who uses this method has a particular setup for what they use as 'Backspace' (nobody uses that key anymore, I would assume), for injecting, and for queen control group. Is every unique combination of those three keys a new method ? Of course not.
This is cool for those who prefer the backspace method.
I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.
On May 13 2013 00:13 Deleuze wrote: The challenge with injects isn't how fast you can do it, it's timing it right so that you never go much above 25 energy on all your active queens.
Not sure what you mean by this. As soon as you get to the skill level where you're expected to simultaneously be attacking and injecting, it is absolutely critical to do injects in as little time as possible so you can get your focus back to the battle. Macroing is a little less time-critical because you can maintain visual focus on the battle while making units.
I take this to mean that this method focuses on minimizing the time it takes for an actual inject cycle, but has no means of monitoring when it's time to inject. Other methods, such as individually hotkeyed queens can be activated to see if they have enough energy to inject, or individually hotkeyed hatches can be activated to see if the inject status bar is active or not, or whatever other methods. Given that timely injections are more important that shaving fractions of seconds off of untimely injections, his point might be that this method doesn't focus on what is more important. But then, I might be wrong about his intent
On May 13 2013 01:01 Cheerio wrote: I dont see what is "new" in this method.
I think maybe instead of this thread being about an optimized injection method, it's really about one implementation idea of how one might use the ability to use the keyboard to 'left click'. That's really what these new threads popping up are really about. Using the keyboard instead of 'left click' (or 'right click' for that matter).
On May 13 2013 00:33 D4V3Z02 wrote: Using a keyboard-hotkey instead of the left mouse button doesnt make anything faster.
if your left hand is on your keyboard and your right hand is on your mouse how sure are you that at max speed you wont click at the wrong time ruining everything?
On May 13 2013 00:57 mango_destroyer wrote: This is cool for those who prefer the backspace method.
I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.
no top level player uses base cam because it is an inefficient crutch.
base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.
if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.
base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.
Take a zerg on 4 base with 2 macro hatches--
with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.
the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.
there are several methods to move the camera in sc2, and they are ranked by order of efficiency here: 1. screen hotkey (1 click/keystroke for 1 unique screen) 2. unit/individual building hotkey (2 keystrokes for 1 unique screen) 3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen) 4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)
if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)
i could go on and on about how the base cam is even worse than i've depicted above, but there is no point. if you want to improve, + Show Spoiler +
I'm surprised so many people prefer methods using backspace still. I find it only works well if you've got a queen at every single hatch. Otherwise extra hatches and missing queens all mess with you. You've got to account for that and know when to skip clicks in your rotation or else you've got your queens running around doing bad things, which just defeats the point for me.
On May 13 2013 00:57 mango_destroyer wrote: This is cool for those who prefer the backspace method.
I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.
no top level player uses base cam because it is an inefficient crutch.
base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.
if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.
base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.
Take a zerg on 4 base with 2 macro hatches--
with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.
the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.
there are several methods to move the camera in sc2, and they are ranked by order of efficiency here: 1. screen hotkey (1 click/keystroke for 1 unique screen) 2. unit/individual building hotkey (2 keystrokes for 1 unique screen) 3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen) 4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)
if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)
i could go on and on about how the base cam is even worse than i've depicted above, but there is no point. if you want to improve, + Show Spoiler +
STOP USING BASE CAM
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
On May 13 2013 00:57 mango_destroyer wrote: This is cool for those who prefer the backspace method.
I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.
no top level player uses base cam because it is an inefficient crutch.
base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.
if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.
base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.
Take a zerg on 4 base with 2 macro hatches--
with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.
the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.
there are several methods to move the camera in sc2, and they are ranked by order of efficiency here: 1. screen hotkey (1 click/keystroke for 1 unique screen) 2. unit/individual building hotkey (2 keystrokes for 1 unique screen) 3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen) 4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)
if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)
i could go on and on about how the base cam is even worse than i've depicted above, but there is no point. if you want to improve, + Show Spoiler +
STOP USING BASE CAM
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
do you know that for a fact? looks like screen hot keys to me
edit: 100% screen hotkey. and who is 'many others?'
Afaik most pros use screen hotkeys, which is far more efficient and versatile than base camera.
I actually remember reading somewhere than one of the first few things Kespa rookies are taught is how to use screen hotkeys as efficiently as possible.
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads. 1st world probs, sure, but BASE CAM SUCKSSSS
On May 12 2013 22:08 Naemesis wrote: I think it's safe to say we've all heard about the new "choose ability" hotkey and how rebinding it to your keyboard can help speed up certain game mechanics.
No, it is not safe to say. Personally I have no idea what you are talking about. If you want to make a topic only for advanced players, then maybe make that visible in the title or something. Otherwise please choose your words a little bit more carefully in the future to make sure that you don't come across as arrogant. Not meant as an offense or anything, since I am sure you didn't mean it that way. Just as a friendly advice for the future.
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads. 1st world probs, sure, but BASE CAM SUCKSSSS
On May 12 2013 22:08 Naemesis wrote: I think it's safe to say we've all heard about the new "choose ability" hotkey and how rebinding it to your keyboard can help speed up certain game mechanics.
No, it is not safe to say. Personally I have no idea what you are talking about. If you want to make a topic only for advanced players, then maybe make that visible in the title or something. Otherwise please choose your words a little bit more carefully in the future to make sure that you don't come across as arrogant. Not meant as an offense or anything, since I am sure you didn't mean it that way. Just as a friendly advice for the future.
Here's a short video about the "use ability" hotkey
I cant make the Control + W work for the Queen spawn larva injection. When i push add alternative, and press control and press W just the simple W shows up as added alternate. How do you assign Control + X to any unites? I can only make it work under global hotkeys. Not under unit specific hotkeys.
I don't use backspace, but just because you waste some key strokes from using it, doesn't mean it could not be used at the pro level. Pros waste key strokes like crazy, like attacking with their army while spamming other keys unnecessarily.
The MAIN disadvantage I think is dealing with harass, transferring workers etc. Although you could use backspace for injects and use the camera position keys when you need to.
Unfortunately this method still bears with it all the terrible disadvantages of the backspace method. If you want to have crisp clean and perfect injects regardless of situation, camera hotkey injects with unbound queens are still the way to go, IMO. Has the additional advantage of complete flexibility (cannot be understated).
Also, honestly, the speed between this and regular town hall inject shouldn't really be any different. Because you are alternating your clicks between your keyboard hand (space) and your mouse hand (ability activate/left click), the synchronized speed between your hands is going to be incredibly fast (one action between each, simultaneous actions). This method has it all on 3 keys, which is three actions appropriated to one hand. You still have to select all queens - still have to center your mouse.
Functionally, I cannot help but see them as the same.
I really really like this, because you can spam the 3 buttons in any order without side effects. One can easily inject 10 bases in less than 2 seconds by mashing the three buttons. Not using any Control modifier makes it even easier (perhaps use the F1-F4 keys). Of course, it still has the downside that it crumbles immediately when any of your bases does not have a queen next to it and you start sending your queens all over the place...
They should either take this away or give protoss back the ability to crono stuff in the selected items window.
Early in WOL you could select your nexus, press C, then hit the key for a control group, and click on anything in the selected items window at the bottom of the screen. It was nice to be able to crono gates, robo, upgrades like this. Protoss also has to move it's screen to produce every unit. In this way you could crono any building you had a control group for without moving your screen, they removed this. In light of zerg being able to spam larva injects on every base simply by using hotkeys, they should give this back to protoss.
On May 13 2013 03:16 Csong wrote: Isn't this vibes hotkey method?
No, he now uses camera keys because he wanted to elevate his gameplay. He noticed how smooth Korean gameplay is with camera hotkeys and contrasted that to his own, which was much less clean due to base camera, and so he decided to use camera hotkeys.
He's much cleaner and more precise now as a result.
On May 13 2013 00:57 mango_destroyer wrote: This is cool for those who prefer the backspace method.
I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.
no top level player uses base cam because it is an inefficient crutch.
base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.
if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.
base cam is a bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.
Take a zerg on 4 base with 2 macro hatches--
with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.
the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.
there are several methods to move the camera in sc2, and they are ranked by order of efficiency here: 1. screen hotkey (1 click/keystroke for 1 unique screen) 2. unit/individual building hotkey (2 keystrokes for 1 unique screen) 3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen) 4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)
if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)
i could go on and on about how the base cam is even worse than i've depicted above, but there is no point. if you want to improve, + Show Spoiler +
STOP USING BASE CAM
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
do you know that for a fact? looks like screen hot keys to me
edit: 100% screen hotkey. and who is 'many others?'
Haha I asked him in his stream chat and he specifically said he uses backspace rebound to spacebar.....
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
On May 13 2013 03:40 Roachu wrote: If I understood the method correctly, this seems blisteringly fast. I mean to the point the whole Spawn Larvae mechanic becomes too easy.
Well, it still bears with it all the problems of base camera, those being:
1. Queens must be synchronized to prevent wandering/retarded queens. If even one queen has less than 25 energy then wandering/retarded queen syndrome will occur. 2. You must have one queen per hatch in order to prevent wandering/retarded queens. If you do not then wandering/retarded queen syndrome will occur, depending on how many hatches you cycled through to inject that do not have queens. EX: I have two bases and 2 macro hatches. If I cycle through all 4 then both queens will go full retard. 3. Base camera is inflexible as a drop response/base management tool. Because the order of bases is determined by their proximity to each other rather than a pre-defined order, this results in many wasted key strokes. 4. Base camera forces you to be inflexible with your queens. Because you must have a predefined quantity of queens available (one per hatch) you cannot start adding/subtracting queens from your queen hotkey - doing so threatens a full on retard queen pandemic. 5. Stop movement is an imprecise and inelegant technique to keep retard queen syndrome from happening. If you use it there is no guarantee that all your hatches were injected (this depending entirely on the chance element that your base cam/cycle has a perfect order). Second, in order to correct the mistakes left by stop movement, you must cycle through your bases (a waste of keystrokes, because you cycle through those bases that have been injected in addition to those that have not) and inject remaining hatcheries.
The biggest and most noticeable problem of the base camera method? It is inefficient. It ends up wasting more time than it saves. It ends up being more inefficient than simply injecting all your hatches with individual queens (which, once practiced, is JUST as fast). The most difficult component of injecting is not the actual injection process - it is the amount of delay between injects.
Don't get me wrong - I used base camera inject (spacebar) for over a year. I learned it from ViBE. But the best change you can make is moving on to camera key injects. Even ViBE, who used base camera for as long as I can remember, has switched over to camera key injects.
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
i just watched him go from his main to his nat to his main.. how do you do that with backspace ?
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
i just watched him go from his main to his nat to his main.. how do you do that with backspace ?
You can use the backspace method for injecting and at the same time use camera hotkeys for all your bases to defend drops/check saturation/whatever.
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
i just watched him go from his main to his nat to his main.. how do you do that with backspace ?
We are talking about inject method. Not whether he uses location in hotkeys in general. His inject method is backspace. Also he is not streaming right now how did you "just" watch this?
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
i just watched him go from his main to his nat to his main.. how do you do that with backspace ?
How many bases was he on? If he was on 2 then the backspace method would just switch between main and natural. If it was more than two bases then yeah he had to have been using screen hotkeys.
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
i just watched him go from his main to his nat to his main.. how do you do that with backspace ?
We are talking about inject method. Not whether he uses location in hotkeys in general. His inject method is backspace. Also he is not streaming right now how did you "just" watch this?
i watched his stream after you first posted to check it out, and that is what i saw. if he does use backspace, he obviously incorporate screen hotkeys for control. while i might sound like i'm back pedaling, he has his own style and is a very successful kr player and not some one who is learning. if you want to learn, using base cam + screen hotkeys is going to be overwhelming, so why not pick the more efficient one?
Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.
I have yet to see ONE korean zerg pro use that method...
to lower players base cam looks like screen hotkey so when they use base cam hotkey to 'look' like they are as fast, they think that it's true. it's a vicious cycle of poor mechanics and queen inject threads.
Nice arrogance. Here it is straight from the horses mouth: Hyun uses backspace inject. You don;t believe me? Go ask him. I did and that's what he said. Anyone in his stream chat earlier can verify.
i just watched him go from his main to his nat to his main.. how do you do that with backspace ?
How many bases was he on? If he was on 2 then the backspace method would just switch between main and natural. If it was more than two bases then yeah he had to have been using screen hotkeys.
I use a similar method; Select all my Queens; Inject and Choose Ability at the same key; Holding down the Injectkey and move the Mousecursor over the minimap, targeting the hatcheries. In this case, you just need 2 keys to injecting all your hatcheries 1. Hotkey: all Queens 2. Hotkey: Inject
On May 13 2013 04:04 Semar wrote: I use a similar method; Select all my Queens; Inject and Choose Ability at the same key; Holding down the Injectkey and move the Mousecursor over the minimap, targeting the hatcheries. In this case, you just need 2 keys to injecting all your hatcheries 1. Hotkey: all Queens 2. Hotkey: Inject
This is a pretty neat trick as well but I'd say there's a lot more room for error especially when you're on a substantial amount of bases.
Has this worked for anyone ??? or am I doing this wrong ? Whenever I try this method, I can't get one of the two. Either my injection won't work cuz the base camera is cycling or the base camera isn't working but my injection is.
It would seem that one of the two cancels one of the other out.
On May 13 2013 08:04 MangoNinja wrote: Has this worked for anyone ??? or am I doing this wrong ? Whenever I try this method, I can't get one of the two. Either my injection won't work cuz the base camera is cycling or the base camera isn't working but my injection is.
It would seem that one of the two cancels one of the other out.
Any solutions ?
Works great for me. My hotkeys are set up like this, with grid.
~ - queen control group F1 - 'Command button 12' (inject larva) F2 - 'Choose ability' F3 - Base cam
All I have to do is tap ~, roll F1-F2-F3 a few times with my mouse over the center of the screen, and bam. Way faster and more precise than my old method which was basically the backspace technique but with space as base cam. I still have space bound to base cam, but dont use it for injects anymore just to browse through my bases.
Make backspace the back button on your mouse. Im protoss enables fast chrono boost same thing for zerg and fast larvae injects you hotkey all queens together then select queen hotkey hold V and then press back on mouse left click over and over again you will centerview on hatcheries while pressing larvae inject EZ PZ
I still prefer the backspace method as it will require less clicks/presses to execute once you're on 3 or above bases, but its all preference. If you feel more comfortable with this then go ahead
Whether or not this is faster would be highly subjective and less so objective. Based upon a persons abilities and what they are used to etc. Past that it never hurts to have more ways to accomplish the same task.
This doesn't sound like a new method really, it just sounds like you modified your hotkeys to make it faster for you. It does sound like it works well and it, but it's just the backspace method with a good hotkey modification. If that makes any sense anyway, I'm not a zerg player.
How about everyone just learns to macro harder through smarter builds and unit efficiency rather than focusing on small things that makes the difference between the first place and second place
On May 14 2013 01:32 cutehotdog wrote: How about everyone just learns to macro harder through smarter builds and unit efficiency rather than focusing on small things that makes the difference between the first place and second place
I guess we should just tell everyone that doesn't write a 10 page guide on how to play your race to shut the fuck up then.
How do you bind Inject Larvae to CTRL + W? If I do that it will only let me bind W, is there some way to get around this? Seems the game wont let me bind abilities to hotkey combinations.