On May 13 2013 01:14 Alejandrisha wrote:On May 13 2013 00:57 mango_destroyer wrote:
This is cool for those who prefer the backspace method.
I still prefer the korean style of hotkeying individual hatches though (+ screen locations). Sure it might be a second slower when cycling injects, but you have control to create units or set rally at specific individual hatches quickly. I guess it comes down to what people find is more beneficial through the game, but seeing some of the top pro zergs who can do very well without backspace method, leads me to believe it isn`t worth giving up the other benefits of using another method.
no top level player uses base cam because it is an inefficient crutch.
base cam is only used by lower-level players because it's easier to have 1 key to move from base to base rather than 3 to 4, which is what screen hotkeys give you.
if lower-level players who use base cam are not serious about improving much, then it's fine for them to stay on the base cam method. but if they want to get better, they have to give up base cam at some point.
base cam is a
bad habit-- much like you might pick up in a golf/baseball swing if you were taught the wrong way. as in taught the wrong mechanics (self-taught or not). base cam is a jerk in your swing, that gives the illusion of speed. while it looks and feels 'fast,' the chaos of base cam equates to spinning one's wheels in place.
Take a zerg on 4 base with 2 macro hatches--
with base cam, cycling through each hatch makes it so you are GUARANTEED to waste two strokes by cycling through hatcheries that can already be seen if each base was camera-key bound. And if you tab through your hatches and land in the wrong spot, it also takes you a second to realize you haven't made the 'correct' jump, and then you need to correct it.
the power of screen hotkeys for injects is that it is STANDARDIZED. Every time i hit f1, it brings me to my main; every time i hit f2 it brings me to my nat and so forth.
there are several methods to move the camera in sc2, and they are ranked by order of efficiency here:
1. screen hotkey (1 click/keystroke for 1 unique screen)
2. unit/individual building hotkey (2 keystrokes for 1 unique screen)
3. clicking minimap (the correct way to place the camera on a space that you don't have a hotkeyed unit/screen)
4. edge scrolling + base cam (edge scrolling is ranked low because it is slower than clicking the minimap for the same end; base cam is ranked low because it's x amount of clicks/keystrokes for multiple unique screens)
if you use the base cam to inject, that bad habit will bleed into the rest of your play. if you want to quickly jump to a base in order to react to a drop, you might cycle through your bases until you get to the right one instead of clicking on the minimap. so, you may end up using the most inefficient way to move the camera to a specific location as a habit, and explicitly restrict yourself from using method 2 (since if you are using base cam, I assume you don't have individual hatcheries hotkeyed by default)
i could go on and on about how the base cam is even worse than i've depicted above, but there is no point.
if you want to improve,
+ Show Spoiler + Many korean pros use backspace. For example I am watching Hyun stream right now and he does it. So do many others.