• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:13
CEST 21:13
KST 04:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps BW General Discussion Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1139 users

Call to Action: May 2 Balance Testing - Page 4

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 2 3 4 5 6 31 32 33 Next All
Legacy03
Profile Joined May 2012
Canada2 Posts
May 02 2013 23:59 GMT
#61
Mutalisks are all it really takes to shut down Oracles in these situations.

They should not be the same speed as a Mutalisk, this means they will not shut down Oracles because they can just run away and wait for the Phoenix to show up and win the game. Seriously they're are enough units that the Protoss can build that auto counter anything the Zerg is attempting to do. If they open Stargate it counters almost everything the Zerg can do. Mutalisk out of the picture, Hydras? Nope Colossus are out before they reach my third. Hive tech Zergling / Ultra just go Templar, Immortal, Archon and sit back and take those points.

They are not addressing anything that has any value to the game. Why are you looking for ways to improve a small aspect of this game when they're obviously huge flaws lying within the standard games. Right now is not the time to do slight improvements to the early game, its time to take a look at what units are doing to well and do slight nerfing here and there.

Like.. Voidrays or Widowmines... BUT seriously Hellbats... why are they healable lol...
RogerChillingworth
Profile Joined March 2010
Chad3131 Posts
May 03 2013 00:00 GMT
#62
On May 03 2013 08:47 turdburgler wrote:
so spore crawlers with 3 shot mutas, meaning that basically no matter how many you have the spore will kill at least 1 muta. this seems to basically kill mutas zvz, since you will need no more than 4 spores to defend all of the things when mutas first pop, and since you just took no damage without spending gas, you can easily have hydras or infestors on the way.


making for a more exciting, diverse game.

right now you just have to go muta or all-in. I've tried ground for weeks and it's just a super uphill battle the whole time and, versus anyone competent, you just get overrun. mass muta is too strong. they can out expand so easily, counterattack with lings...it's just endless. And it's cost efficient.

Not saying this is the ideal change, but it buys time for a ground army to actually work. Currently, spores tickle mutas, and nothing else is effective. Not good design.
Buddy168
Profile Joined June 2012
United States157 Posts
May 03 2013 00:03 GMT
#63
Could care less about the Oracle, as they said a spore will keep it away.

Burrow I really want to start using more burrow play personally but to get it early it throws my builds off terribly that early in the game so I like that.

As for Spore damage, I love it, I HATE muta battles, sure they're fun to WATCH but to play them is just boring and frustrating.
"You're being a useless fucking asshole" - Day[9]
frozzz
Profile Joined July 2011
Croatia118 Posts
May 03 2013 00:04 GMT
#64
rofl @oracle, as if it wasnt enough that it comes @5:20 inbase, now u ll never be even able to kill it even if they commit.
STBomber .:. Bunny
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 03 2013 00:06 GMT
#65
OMG I'M FREAKING OUT!!! THEY CHANGE THINGS AND ITS ALL BROKEN!!

Seriously, pretty excited about these changes. I'm not sure about the burrow change, but I don't really mind that. I like the fact the oracles are a little zipper, but nothing nuts.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2013-05-03 00:11:09
May 03 2013 00:06 GMT
#66
On May 03 2013 09:00 RogerChillingworth wrote:
Show nested quote +
On May 03 2013 08:47 turdburgler wrote:
so spore crawlers with 3 shot mutas, meaning that basically no matter how many you have the spore will kill at least 1 muta. this seems to basically kill mutas zvz, since you will need no more than 4 spores to defend all of the things when mutas first pop, and since you just took no damage without spending gas, you can easily have hydras or infestors on the way.


making for a more exciting, diverse game.

right now you just have to go muta or all-in. I've tried ground for weeks and it's just a super uphill battle the whole time and, versus anyone competent, you just get overrun. mass muta is too strong. they can out expand so easily, counterattack with lings...it's just endless. And it's cost efficient.

Not saying this is the ideal change, but it buys time for a ground army to actually work. Currently, spores tickle mutas, and nothing else is effective. Not good design.



but if mutas arent an option the game will quickly devolve back in to roach infestor because until a critical mass is reached where areas become too small pure roach beats roach hydra. its not making games more diverse its just exchanging 1 unit comp for another.

personally i would like to see them increase the build time for the spire by 10-20 seconds. imo the biggest problem with these zvz builds is that scouting the spire, building a large army and then crossing the map is too small a timing. if you scout a spire thats 25% done and dont have roach speed started, you probably cant get to his base with a large enough army to end the game. if the window you could hit was slightly larger rushing to mutas off of 20 lings wouldnt be as easy.

On May 03 2013 09:03 Buddy168 wrote:
Could care less about the Oracle, as they said a spore will keep it away.

Burrow I really want to start using more burrow play personally but to get it early it throws my builds off terribly that early in the game so I like that.

As for Spore damage, I love it, I HATE muta battles, sure they're fun to WATCH but to play them is just boring and frustrating.


the problem with their logic for dealing with oracles, is that as terran a stargate + 1 oracle always pays for itself. assuming the game is fairly standard, it flies in to your base and picks off 3-4 workers once, you now have to build minimum 2 turrets, and even then you arent getting coverage for your gas miners, and bam - pays off every time.

im not saying the oracle is imba, or that i dont like this buff, because its always nice to see changes the encourage micro, but their reasoning is horrific. dont worry concerned zergs, you can just spend double the cost of the oracle on some mutas, or dont worry terrans at least you dont out right die.

every strat should be risk vs reward and it seems that with oracles, there is no risk.
Bagi
Profile Joined August 2010
Germany6799 Posts
May 03 2013 00:09 GMT
#67
These changes are minor enough that at the very least, they won't break anything.

Bring on the patch I say.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2013-05-03 00:12:23
May 03 2013 00:10 GMT
#68
On May 03 2013 08:36 hereticfurby wrote:
Fuck that, Oracle is a bullshit unit, requires infinite scouting time to see if proxied or not, and now it's not even necessary to proxy due to how fast they get from point A-B. Oracles hit before medivacs/Vikings are out and forces a Terran to sacrifice way too much tech options in order to have a chance at defending, and even then it's never enough because you get 3-4gate Stargated and you're absolutely fucked. It's ridiculously hard to be able to scout all that at any time and properly defend at 8 minutes. Not to mention that a Terran can't really do anything until at least 10 minutes because of the Photon overcharge, almost entirely nullifying every early Terran all-in. Zerg has no AA answer unless they forcibly use Spore Crawlers, which sacrifices their economy and tech ridiculously. All-in-all, the Oracle ALREADY causes your opponent to sacrifice WAY too much infrastructure just for POSSIBLE defense, and it is not even guaranteed defense.

Plus if you take really ANY damage from an oracle, since your tech was already heavily delayed, you're playing catch up with a Protoss the entire game, which is bad considering how the 12-14 minute mark is the biggest turning point in a TvP. So you'd be screwed once that time hit and it would be so one sided.


Yes, because we see them SO MUCH in competitive play....................................

Plus, Terran gets Medivacs that are really hard to catch with boost, and Zerg has extra fast HotS Mutas. Why should Protoss be screwed on harass options?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
May 03 2013 00:12 GMT
#69
Would be nice for photon cannons to get a similar buff (I'm not sure how they could do it only to mutas though as they hit ground also and a bio buff would have implications on a wide variety). Cannons are so terribad vs mutas
Tosster
Profile Joined August 2011
Poland299 Posts
May 03 2013 00:13 GMT
#70
Dat terran tears... good thing they have balanced units like hellbats.

User was warned for this post
serum321
Profile Joined January 2012
United States606 Posts
May 03 2013 00:14 GMT
#71
Similar to the zerg, I would really would like to see ebay requirement for turret thrown out if the oracle change goes through. And if indeed an oracle can escape a widow mine now, seems as if it would be a necessity.

But what do I know.
larse
Profile Blog Joined March 2012
1611 Posts
May 03 2013 00:15 GMT
#72
Well, Terran doesn't worry about Oracle too much.

But Zerg will have a hard time against oracle.
Jasiwel
Profile Joined June 2012
United States146 Posts
May 03 2013 00:15 GMT
#73
I wish there'd be some thoughts on Void Rays and Hellbats....
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 03 2013 00:16 GMT
#74
These are decent changes. I doubt they will break the game, let alone make it less fun. I'm personally still waiting on a tank buff since I really want to see them more in TvZ and TvP.
ㅇㅅㅌㅅ
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2013-05-03 00:22:23
May 03 2013 00:19 GMT
#75
love the changes!
the +30 vs bio I think will create a nice dynamic on ZvZ.

And finally protoss get a harass unit like terran drops or zerg mutalisk... but it is still different with it's own cons like:
-the damage it can do is limited by it's energy.
-cost 150/150/3 + 150/150 (stargate that is dead end tech on PvT) so it needs to kill like 9+ workers to pay for itself.
-is easilly denied by static defense.
-can't really engage/disengage all the time (it costs 25 energy to activate attack so when you use it you better be sure hit something with it)

can't wait to see what a pro can do with it.

I hope all of the changes makes it to the game!
badog
StaraCroft
Profile Joined April 2012
Austria292 Posts
May 03 2013 00:20 GMT
#76
Not sure who thumbed down the oracle change, but pretty sure that it's by people who haven't tested it. It merely makes the oracle less annoying to use.
If I want to build oracles in PvT in a build that is not all-in I need to be able to navigate them around the map safely, which means I need to be able to use them to detect while I pick up widow mines with phoenix, otherwise I just have to say a hail mary and hope they don't just evaporate mid map. This is possible right now, but extremely annoying to do now that they are slightly slower than the phoenix with very sluggish acceleration. When you tag them on your phoenix, you fly in, spot some stimmed marines, turn phoenix arround - > oracle crawls to a halt, stays still, starts moving again, aaaaand it's dead. I don't know how many times I've flown oracles into widow mines that I had already spotted because it's so slow to decelerate. This changes nothing about the part that terrans complain about which is the part where an oracle flies into your mineral line, and you have no more scv's.
I think the change is great, it makes it less binary: oh you have a turret/widow mine/6 marines, guess I'm way behind now! her derp! Or: oh you went reaper straight into reactor helions, I winz the game naow!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-05-03 00:27:12
May 03 2013 00:22 GMT
#77
Blizzard really does not know good balance changes from bad.

Oracle one is a good change, but it will definitely be too "strong". I just hope they do not nerf it and provide means to deal with them. Good balance changes increase the skillcap of units. Silly changes like damage buffs allow players to control them the exact same as they have been but get better results. no no =\
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
May 03 2013 00:23 GMT
#78
I must be the only terran who has no issues dealing even with proxy oracle at the moment. The speedboost should mean late game revelation will be used more which is great.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
May 03 2013 00:24 GMT
#79
On May 03 2013 09:15 larse wrote:
Well, Terran doesn't worry about Oracle too much.

But Zerg will have a hard time against oracle.

How do you figure? Overlords spot it coming in advance, spores don't require evo and you can move them, queens are already there anyway. Terran will basically have to go 12rax15ebay now, lol, and then you die to any allin.
ZenithM
Profile Joined February 2011
France15952 Posts
May 03 2013 00:25 GMT
#80
Pretty good direction and design, but the actual amount of buffing seems huge.
Prev 1 2 3 4 5 6 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 501
OGKoka 278
UpATreeSC 135
TKL 134
JuggernautJason63
BRAT_OK 42
MindelVK 31
Railgan 16
StarCraft: Brood War
Britney 21147
Calm 2535
EffOrt 927
Soulkey 251
firebathero 216
ggaemo 196
Mini 131
Rush 130
Dewaltoss 129
hero 92
[ Show more ]
actioN 70
Aegong 39
sSak 15
Hm[arnc] 10
Movie 9
NaDa 8
Sexy 7
ajuk12(nOOB) 7
Dota 2
capcasts74
LuMiX2
Counter-Strike
pashabiceps2813
fl0m1503
byalli827
Heroes of the Storm
Liquid`Hasu266
Other Games
FrodaN2932
Grubby2197
Beastyqt653
B2W.Neo403
ProTech118
KnowMe110
mouzStarbuck108
QueenE97
Trikslyr48
ArmadaUGS36
ZombieGrub1
Organizations
StarCraft 2
ComeBackTV 305
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 8
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 15
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3204
• WagamamaTV943
League of Legends
• Nemesis2875
• TFBlade1240
Other Games
• imaqtpie998
• Shiphtur226
Upcoming Events
Replay Cast
4h 47m
The PondCast
14h 47m
OSC
1d 4h
RSL Revival
1d 14h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.