Call to Action: May 2 Balance Testing - Page 3
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Rhuubarb
Australia102 Posts
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Xequecal
United States473 Posts
On May 03 2013 08:36 hereticfurby wrote: Fuck that, Oracle is a bullshit unit, requires infinite scouting time to see if proxied or not, and now it's not even necessary to proxy due to how fast they get from point A-B. Oracles hit before medivacs/Vikings are out and forces a Terran to sacrifice way too much tech options in order to have a chance at defending, and even then it's never enough because you get 3-4gate Stargated and you're absolutely fucked. It's ridiculously hard to be able to scout all that at any time and properly defend at 8 minutes. Not to mention that a Terran can't really do anything until at least 10 minutes because of the Photon overcharge, almost entirely nullifying every early Terran all-in. Zerg has no AA answer unless they forcibly use Spore Crawlers, which sacrifices their economy and tech ridiculously. All-in-all, the Oracle ALREADY causes your opponent to sacrifice WAY too much infrastructure just for POSSIBLE defense, and it is not even guaranteed defense. Plus if you take really ANY damage from an oracle, since your tech was already heavily delayed, you're playing catch up with a Protoss the entire game, which is bad considering how the 12-14 minute mark is the biggest turning point in a TvP. So you'd be screwed once that time hit and it would be so one sided. Open on a Reaper and you get free scouting of anything the Protoss is doing. It does require you to infer some things based on unit/probe/building count to detect proxies, but you get to see their whole base whenever your want for the first 6 minutes of the game at least. | ||
Cloak
United States816 Posts
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Tayar
United States1439 Posts
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convention
United States622 Posts
On May 03 2013 08:42 Madera wrote: Because speed isn't the problem with the oracle. When used in PvT it's pretty much an all or nothing unit. Generally it either catches you off-guard and does game ending damage or you scout it and prepare and it does nothing. The problem with the oracle is that it doesn't have a solid mid-game transition to justify spending money on a stargate unless you're continuing down that tech path or using it with your all-in. But speed won't help make the all-ins stronger. It will help in the lategame when you have spare gas to get a few oracles. It's actually very similar to lategame DTs. You build a few of them, and catch the other player off guard. With the added speed, you can also use them to track enemy movements as well as harass. So unlike DTs, the oracles will be able to return to a different role once the zerg/terran/protoss gets up anti-air defense. | ||
Sent.
Poland9098 Posts
Oracle buff is weird. Protoss needs a lot of work but I wouldn't start from Oracles. I just don't understand why Blizzard wants Protoss to rely on gimmicks so much. | ||
turdburgler
England6749 Posts
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BaaL`
297 Posts
On May 03 2013 08:44 Xequecal wrote: Open on a Reaper and you get free scouting of anything the Protoss is doing. It does require you to infer some things based on unit/probe/building count to detect proxies, but you get to see their whole base whenever your want for the first 6 minutes of the game at least. If you open reaper you can't have 6 marines in time for proxy oracle, especially with added speed (unless maybe if you don't get a CC, which is pretty much auto-loss). I guess the new standard TvP will be barracks, e-bay, then CC, then more barracks and/or factory. At least when you scout double gas, which honestly is such a sick opening for P I don't know why you would ever go 1 gas vs Terran. | ||
Thrillz
4313 Posts
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Madera
Sweden2672 Posts
On May 03 2013 08:46 convention wrote: But speed won't help make the all-ins stronger. It will help in the lategame when you have spare gas to get a few oracles. It's actually very similar to lategame DTs. You build a few of them, and catch the other player off guard. With the added speed, you can also use them to track enemy movements as well as harass. So unlike DTs, the oracles will be able to return to a different role once the zerg/terran/protoss gets up anti-air defense. Making all-ins stronger is not what I meant. I'm saying the speed buff won't do anything for the oracle except reinforcing its role as an all or nothing unit. You could already get a couple of oracles in the late-game before the suggested change. | ||
DenTenker
United States606 Posts
I like the burrow change. Early game zerg will change a lot, I feel. It's a minimal investment for a game-long ability. Burrow timings will hit a little earlier, making it that much more deadly. | ||
iyasq8
113 Posts
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Extenz
Italy822 Posts
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Greendotz
United Kingdom2053 Posts
I think there's a good chance the zerg buffs will make the next patch. I somewhat doubt the Oracle will retain its speed and acceleration increase but as a Protoss player I hope at least one of them makes the cut. | ||
suicideyear
Ivory Coast3016 Posts
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iyasq8
113 Posts
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zhurai
United States5660 Posts
On May 03 2013 08:27 nGBeast wrote: And 99% of the time the game is better off because we don't let random sc2 players tell us what is good and bad *points to WoL* | ||
geokilla
Canada8218 Posts
On May 03 2013 08:44 Cloak wrote: The Corruptor should be the one with +bio. Theoretically Corruptors should just be a better unit, but that'd destroy balance. How? Nothing else in the air is a bio unit but Zerg air. If you had Corruptors in ZvZ in addition to Mutas, the fight would theoretically swing in favour with the person who has Corruptors right? | ||
Greendotz
United Kingdom2053 Posts
On May 03 2013 08:44 Cloak wrote: The Corruptor should be the one with +bio. Theoretically Corruptors should just be a better unit, but that'd destroy balance. I think the whole point about the spore buff is to give a chance to players who go for ground armies. If you buff corrupter's you still have to build a spire, and then it'll just go from muta ball V muta ball to muta-corrupter ball V muta-corrupter ball. It doesn't solve anything. | ||
Madera
Sweden2672 Posts
On May 03 2013 08:48 BaaL` wrote: If you open reaper you can't have 6 marines in time for proxy oracle, especially with added speed (unless maybe if you don't get a CC, which is pretty much auto-loss). I guess the new standard TvP will be barracks, e-bay, then CC, then more barracks and/or factory. At least when you scout double gas, which honestly is such a sick opening for P I don't know why you would ever go 1 gas vs Terran. This is true. There is no such thing as a guaranteed full base scout when opening reaper. If the Protoss is good with zoning your reaper out with his stalker and MSC it can be hard to get a proper scout off. You could scout 2 gas with 2 probes in each and assume he's going to expo but you can't know if he puts a third in after your reaper gets chased away. He might throw up the stargate after his nexus or he proxied it somewhere on the map. Counting pylons isn't always reliable but is generally the best way to know if it's proxied or not and the fastest versions of it is extremely tight to hold if you open reaper. | ||
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