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Call to Action: May 2 Balance Testing - Page 3

Forum Index > SC2 General
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Rhuubarb
Profile Joined September 2010
Australia102 Posts
May 02 2013 23:43 GMT
#41
As a terran, I have no problems with the oracle change, but having said that. I'm not a player that goes the only marine early game strat so it doesn't affect me as much.
Xequecal
Profile Joined October 2010
United States473 Posts
May 02 2013 23:44 GMT
#42
On May 03 2013 08:36 hereticfurby wrote:
Fuck that, Oracle is a bullshit unit, requires infinite scouting time to see if proxied or not, and now it's not even necessary to proxy due to how fast they get from point A-B. Oracles hit before medivacs/Vikings are out and forces a Terran to sacrifice way too much tech options in order to have a chance at defending, and even then it's never enough because you get 3-4gate Stargated and you're absolutely fucked. It's ridiculously hard to be able to scout all that at any time and properly defend at 8 minutes. Not to mention that a Terran can't really do anything until at least 10 minutes because of the Photon overcharge, almost entirely nullifying every early Terran all-in. Zerg has no AA answer unless they forcibly use Spore Crawlers, which sacrifices their economy and tech ridiculously. All-in-all, the Oracle ALREADY causes your opponent to sacrifice WAY too much infrastructure just for POSSIBLE defense, and it is not even guaranteed defense.

Plus if you take really ANY damage from an oracle, since your tech was already heavily delayed, you're playing catch up with a Protoss the entire game, which is bad considering how the 12-14 minute mark is the biggest turning point in a TvP. So you'd be screwed once that time hit and it would be so one sided.


Open on a Reaper and you get free scouting of anything the Protoss is doing. It does require you to infer some things based on unit/probe/building count to detect proxies, but you get to see their whole base whenever your want for the first 6 minutes of the game at least.
Cloak
Profile Joined October 2009
United States816 Posts
May 02 2013 23:44 GMT
#43
The Corruptor should be the one with +bio. Theoretically Corruptors should just be a better unit, but that'd destroy balance.
The more you know, the less you understand.
Tayar
Profile Joined November 2011
United States1439 Posts
May 02 2013 23:46 GMT
#44
i don't really care to test it myself, but i wonder if the oracle is now fast enough to escape widow mine shots if you run as soon as it unburrows to shoot.
convention
Profile Joined October 2011
United States622 Posts
May 02 2013 23:46 GMT
#45
On May 03 2013 08:42 Madera wrote:
Show nested quote +
On May 03 2013 08:24 convention wrote:
Why does the oracle change receive so much negative feedback? I don't recall seeing any oracles in the GSL yet, I rarely see them in other tournaments. The speed buff does not help with all-ins (who cares if you saved your two oracles when you have no army and are down 15 workers). It is an incredibly micro-intensive unit. Don't we want those units to be viable?

Because speed isn't the problem with the oracle. When used in PvT it's pretty much an all or nothing unit. Generally it either catches you off-guard and does game ending damage or you scout it and prepare and it does nothing. The problem with the oracle is that it doesn't have a solid mid-game transition to justify spending money on a stargate unless you're continuing down that tech path or using it with your all-in.

But speed won't help make the all-ins stronger. It will help in the lategame when you have spare gas to get a few oracles. It's actually very similar to lategame DTs. You build a few of them, and catch the other player off guard. With the added speed, you can also use them to track enemy movements as well as harass. So unlike DTs, the oracles will be able to return to a different role once the zerg/terran/protoss gets up anti-air defense.
Sent.
Profile Joined June 2012
Poland9288 Posts
May 02 2013 23:47 GMT
#46
I understand mass muta is a problem in zvz but +30 vs biological seems just ridiculous. I think they should look for a solution somewhere else, like in corruptors or hydras.
Oracle buff is weird. Protoss needs a lot of work but I wouldn't start from Oracles. I just don't understand why Blizzard wants Protoss to rely on gimmicks so much.
You're now breathing manually
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 02 2013 23:47 GMT
#47
so spore crawlers with 3 shot mutas, meaning that basically no matter how many you have the spore will kill at least 1 muta. this seems to basically kill mutas zvz, since you will need no more than 4 spores to defend all of the things when mutas first pop, and since you just took no damage without spending gas, you can easily have hydras or infestors on the way.
BaaL`
Profile Joined May 2010
297 Posts
May 02 2013 23:48 GMT
#48
On May 03 2013 08:44 Xequecal wrote:
Show nested quote +
On May 03 2013 08:36 hereticfurby wrote:
Fuck that, Oracle is a bullshit unit, requires infinite scouting time to see if proxied or not, and now it's not even necessary to proxy due to how fast they get from point A-B. Oracles hit before medivacs/Vikings are out and forces a Terran to sacrifice way too much tech options in order to have a chance at defending, and even then it's never enough because you get 3-4gate Stargated and you're absolutely fucked. It's ridiculously hard to be able to scout all that at any time and properly defend at 8 minutes. Not to mention that a Terran can't really do anything until at least 10 minutes because of the Photon overcharge, almost entirely nullifying every early Terran all-in. Zerg has no AA answer unless they forcibly use Spore Crawlers, which sacrifices their economy and tech ridiculously. All-in-all, the Oracle ALREADY causes your opponent to sacrifice WAY too much infrastructure just for POSSIBLE defense, and it is not even guaranteed defense.

Plus if you take really ANY damage from an oracle, since your tech was already heavily delayed, you're playing catch up with a Protoss the entire game, which is bad considering how the 12-14 minute mark is the biggest turning point in a TvP. So you'd be screwed once that time hit and it would be so one sided.


Open on a Reaper and you get free scouting of anything the Protoss is doing. It does require you to infer some things based on unit/probe/building count to detect proxies, but you get to see their whole base whenever your want for the first 6 minutes of the game at least.


If you open reaper you can't have 6 marines in time for proxy oracle, especially with added speed (unless maybe if you don't get a CC, which is pretty much auto-loss).

I guess the new standard TvP will be barracks, e-bay, then CC, then more barracks and/or factory. At least when you scout double gas, which honestly is such a sick opening for P I don't know why you would ever go 1 gas vs Terran.
Thrillz
Profile Joined May 2012
4313 Posts
May 02 2013 23:48 GMT
#49
Hopefully they don't go through with these. All of them look pretty mediocre., sometimes I wonder what Blizzard is thinking and whether they actually follow the game at all.
Madera
Profile Joined July 2011
Sweden2672 Posts
May 02 2013 23:50 GMT
#50
On May 03 2013 08:46 convention wrote:
Show nested quote +
On May 03 2013 08:42 Madera wrote:
On May 03 2013 08:24 convention wrote:
Why does the oracle change receive so much negative feedback? I don't recall seeing any oracles in the GSL yet, I rarely see them in other tournaments. The speed buff does not help with all-ins (who cares if you saved your two oracles when you have no army and are down 15 workers). It is an incredibly micro-intensive unit. Don't we want those units to be viable?

Because speed isn't the problem with the oracle. When used in PvT it's pretty much an all or nothing unit. Generally it either catches you off-guard and does game ending damage or you scout it and prepare and it does nothing. The problem with the oracle is that it doesn't have a solid mid-game transition to justify spending money on a stargate unless you're continuing down that tech path or using it with your all-in.

But speed won't help make the all-ins stronger. It will help in the lategame when you have spare gas to get a few oracles. It's actually very similar to lategame DTs. You build a few of them, and catch the other player off guard. With the added speed, you can also use them to track enemy movements as well as harass. So unlike DTs, the oracles will be able to return to a different role once the zerg/terran/protoss gets up anti-air defense.

Making all-ins stronger is not what I meant. I'm saying the speed buff won't do anything for the oracle except reinforcing its role as an all or nothing unit. You could already get a couple of oracles in the late-game before the suggested change.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
May 02 2013 23:51 GMT
#51
Does the oracle change make it faster than the mutalisk?

I like the burrow change. Early game zerg will change a lot, I feel. It's a minimal investment for a game-long ability. Burrow timings will hit a little earlier, making it that much more deadly.
If your all in didn't work, you didn't pull the workers.
iyasq8
Profile Joined December 2012
113 Posts
May 02 2013 23:51 GMT
#52
in zvz the only way to solve muta vs muta is to change the physics of the mutas( how 1 muta difference is huge) thats the only reason why muta vs is not fun right now because in many cases a player gets lucky with having the first shot or having a mis rally and that is game ending.
Piece
Extenz
Profile Joined October 2011
Italy822 Posts
May 02 2013 23:52 GMT
#53
As a protoss dealing with oracles with the horrible dps of stalkers is already hard enough the acceleration buff is annoying rly -.- and proxy stargates do give a huge advantage or win the game if they receive no response.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 02 2013 23:52 GMT
#54
Hmm, disappointing. I was expecting more Terran tears about the Oracle, ah well, there's still time I guess. Now that Burrow is the same cost as warpgate tech/con-shell upgrades it's practically too cheap not to get at tier one. Could potentially make the 1 gate expand ill-advisable in PvZ.

I think there's a good chance the zerg buffs will make the next patch. I somewhat doubt the Oracle will retain its speed and acceleration increase but as a Protoss player I hope at least one of them makes the cut.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
May 02 2013 23:54 GMT
#55
oracles are already stupid
)))____◎◎◎◎█████
iyasq8
Profile Joined December 2012
113 Posts
May 02 2013 23:54 GMT
#56
i hate how blizzard is concentrating so much on how the spectator enjoys the match rather the ones playing it
Piece
zhurai
Profile Blog Joined September 2010
United States5660 Posts
May 02 2013 23:55 GMT
#57
On May 03 2013 08:27 nGBeast wrote:
Show nested quote +
On May 03 2013 08:15 blade55555 wrote:
On May 03 2013 08:14 nGBeast wrote:
On May 03 2013 08:12 GTPGlitch wrote:
Fuck they went through with the oracle change


It's called a beta test for a reason.


To be honest 99% of the time they do these beta test changes they go through



And 99% of the time the game is better off because we don't let random sc2 players tell us what is good and bad

*points to WoL*
Twitter: @zhurai | Site: http://zhurai.com
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2013-05-02 23:57:41
May 02 2013 23:56 GMT
#58
On May 03 2013 08:44 Cloak wrote:
The Corruptor should be the one with +bio. Theoretically Corruptors should just be a better unit, but that'd destroy balance.

How? Nothing else in the air is a bio unit but Zerg air.

If you had Corruptors in ZvZ in addition to Mutas, the fight would theoretically swing in favour with the person who has Corruptors right?
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 02 2013 23:57 GMT
#59
On May 03 2013 08:44 Cloak wrote:
The Corruptor should be the one with +bio. Theoretically Corruptors should just be a better unit, but that'd destroy balance.

I think the whole point about the spore buff is to give a chance to players who go for ground armies. If you buff corrupter's you still have to build a spire, and then it'll just go from muta ball V muta ball to muta-corrupter ball V muta-corrupter ball. It doesn't solve anything.
Madera
Profile Joined July 2011
Sweden2672 Posts
Last Edited: 2013-08-03 08:13:45
May 02 2013 23:58 GMT
#60
On May 03 2013 08:48 BaaL` wrote:
Show nested quote +
On May 03 2013 08:44 Xequecal wrote:
On May 03 2013 08:36 hereticfurby wrote:
Fuck that, Oracle is a bullshit unit, requires infinite scouting time to see if proxied or not, and now it's not even necessary to proxy due to how fast they get from point A-B. Oracles hit before medivacs/Vikings are out and forces a Terran to sacrifice way too much tech options in order to have a chance at defending, and even then it's never enough because you get 3-4gate Stargated and you're absolutely fucked. It's ridiculously hard to be able to scout all that at any time and properly defend at 8 minutes. Not to mention that a Terran can't really do anything until at least 10 minutes because of the Photon overcharge, almost entirely nullifying every early Terran all-in. Zerg has no AA answer unless they forcibly use Spore Crawlers, which sacrifices their economy and tech ridiculously. All-in-all, the Oracle ALREADY causes your opponent to sacrifice WAY too much infrastructure just for POSSIBLE defense, and it is not even guaranteed defense.

Plus if you take really ANY damage from an oracle, since your tech was already heavily delayed, you're playing catch up with a Protoss the entire game, which is bad considering how the 12-14 minute mark is the biggest turning point in a TvP. So you'd be screwed once that time hit and it would be so one sided.


Open on a Reaper and you get free scouting of anything the Protoss is doing. It does require you to infer some things based on unit/probe/building count to detect proxies, but you get to see their whole base whenever your want for the first 6 minutes of the game at least.


If you open reaper you can't have 6 marines in time for proxy oracle, especially with added speed (unless maybe if you don't get a CC, which is pretty much auto-loss).

I guess the new standard TvP will be barracks, e-bay, then CC, then more barracks and/or factory. At least when you scout double gas, which honestly is such a sick opening for P I don't know why you would ever go 1 gas vs Terran.

This is true. There is no such thing as a guaranteed full base scout when opening reaper. If the Protoss is good with zoning your reaper out with his stalker and MSC it can be hard to get a proper scout off. You could scout 2 gas with 2 probes in each and assume he's going to expo but you can't know if he puts a third in after your reaper gets chased away. He might throw up the stargate after his nexus or he proxied it somewhere on the map. Counting pylons isn't always reliable but is generally the best way to know if it's proxied or not and the fastest versions of it is extremely tight to hold if you open reaper.
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