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Call to Action: May 2 Balance Testing - Page 27

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 25 26 27 28 29 33 Next All
EvanC
Profile Joined January 2012
Canada130 Posts
May 04 2013 05:19 GMT
#521
making static defence so strong has to be bad game design. i mean come on... 'sporing up' is not the starcraft I wanna be playing just like the spine forests of WoL were stupid...
oGsTrueSmug
Profile Joined September 2012
England141 Posts
May 04 2013 06:06 GMT
#522
On May 04 2013 13:38 SirPinky wrote:
Can the new Oracle speed move out of window mine range with the timing delay? If so I think this change is ridiculous. There is very little Terrans can do to avoid early harass; it already takes 5 marines to kill one Oracle.

6 marines.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 04 2013 06:15 GMT
#523
On May 04 2013 15:06 oGsTrueSmug wrote:
Show nested quote +
On May 04 2013 13:38 SirPinky wrote:
Can the new Oracle speed move out of window mine range with the timing delay? If so I think this change is ridiculous. There is very little Terrans can do to avoid early harass; it already takes 5 marines to kill one Oracle.

6 marines.

But now you can just avoid them.
S1 3500+ Master T. S2 1600+ Master T.
FirstGear
Profile Joined June 2011
Australia185 Posts
May 04 2013 07:09 GMT
#524
On May 04 2013 15:15 DooMDash wrote:
Show nested quote +
On May 04 2013 15:06 oGsTrueSmug wrote:
On May 04 2013 13:38 SirPinky wrote:
Can the new Oracle speed move out of window mine range with the timing delay? If so I think this change is ridiculous. There is very little Terrans can do to avoid early harass; it already takes 5 marines to kill one Oracle.

6 marines.

But now you can just avoid them.

They were already 50% faster than marines, and equal speed once they were stimmed. Playing with oracles I don't mind the acceleration change, but I think the speed change is totally unnecessary.
SolarJto
Profile Blog Joined April 2011
United States260 Posts
May 04 2013 07:24 GMT
#525
So much hate on oracles lol. But I agree its a strange change
-University of New Mexico CSL Coordinator-
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
May 04 2013 07:26 GMT
#526
Plz shoot me if they go through with the oracle changes
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
masaker
Profile Joined September 2012
23 Posts
Last Edited: 2013-05-04 07:46:49
May 04 2013 07:45 GMT
#527
Oracle changes should look like - add 10 hp and 10 shields (maybe more), or add speed and decrease its HP and Shields.

Burrow change. Llittle buff agree with it. Nothing too scary. They just want to add early game tactic which Zerg needs.

Spore Crawler looks ok but we will see.
convention
Profile Joined October 2011
United States622 Posts
May 04 2013 08:09 GMT
#528
On May 04 2013 16:45 masaker wrote:
Oracle changes should look like - add 10 hp and 10 shields (maybe more), or add speed and decrease its HP and Shields.

Burrow change. Llittle buff agree with it. Nothing too scary. They just want to add early game tactic which Zerg needs.

Spore Crawler looks ok but we will see.

I don't think we should add hp and shields to the oracle. The idea behind the unit is something that has high potential but is very hard to use (kind of like phoenixes). And so I think it should be kept with low hp to punish people when they are a little too cavalier with the unit, but it should have high enough speed that people who have the ultimate minimap awareness (Rain, Parting, Creator come to mind) are able to never lose a single oracle. Currently it won't matter, it just isn't fast enough to escape a lot of situations. The minor speed buff will allow it get away from all units (I think?) if you react very quickly, but it will still die really fast if you react too slowly.
MonkeyKing_slk
Profile Joined October 2012
United States16 Posts
May 04 2013 08:42 GMT
#529
Making fungal able to stop life regen for a while, including general zerg regen, burrowed roach regen, muta regen, medivac healing, SCV repair, protoss shield regen, will be more interesting!
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
May 04 2013 08:44 GMT
#530
On May 04 2013 07:19 Bagi wrote:
Show nested quote +
On May 04 2013 07:07 Sapphire.lux wrote:
On May 04 2013 05:32 Flonomenalz wrote:
On May 04 2013 05:06 gamerdude12345 wrote:
so was BW a fluke or did they just know how to make a good strategy game back in 1998?

A fluke. Quite similar to how Halo CE/2 were flukes, and turned out to be the best Halo games competitively though community found glitches. Then Bungie pulled a Blizzard and went full retard with Halo 3/Reach, and 343 went pretty full retard with Halo 4 as well.


It wasn't a fluke and neither was Halo. There are many examples like this (BW, Halo, Diablo2, Morrowind.....) Back then companies tried to do the best games they could in the specific genre. Nowdays, everyone tries to appeal to a broad market, and so compromises arise left and right. Generally games tend to improve tech wise, and loose in depth.

LOL yeah, they definitely foresaw things like muta stacking and balanced the game around it.

BW balance was part luck, part KR scene balancing it through maps and part an impossibly high skill ceiling.

Really, you don't even need a truly balanced game as long as you make playing it perfectly impossibly difficult.


Forget that. Just think, it took til 2005 for people to discover the whole concept of Macro. At the same tiem, they were building off of the dune model.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
CrueltY
Profile Joined March 2011
Guernsey37 Posts
May 04 2013 09:18 GMT
#531
I am not a fan of the proposed changes to spores. It is an ugly way to attempt to balance the muta that doesn't address zerg's weak anti air, something that is a potential problem in zvp.

It also promotes very turtly play, as it becomes more difficult for a muta player to actually go into the no fly zone of the opposing base.

I personally quite like muta v muta zvz as it was at least more interesting then zvz roach wars and late wol zvz. I'm hoping that if this change goes through that the matchup doesn't revert to that boring stuff.
All warfare is based on deception - Sun Tzu
FirstGear
Profile Joined June 2011
Australia185 Posts
Last Edited: 2013-05-04 09:26:54
May 04 2013 09:26 GMT
#532
On May 04 2013 17:09 convention wrote:
I don't think we should add hp and shields to the oracle. The idea behind the unit is something that has high potential but is very hard to use (kind of like phoenixes). And so I think it should be kept with low hp to punish people when they are a little too cavalier with the unit, but it should have high enough speed that people who have the ultimate minimap awareness (Rain, Parting, Creator come to mind) are able to never lose a single oracle. Currently it won't matter, it just isn't fast enough to escape a lot of situations. The minor speed buff will allow it get away from all units (I think?) if you react very quickly, but it will still die really fast if you react too slowly.


Its already as fast or faster than every terran unit except a boosted medivac.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 04 2013 09:28 GMT
#533
the spore change is such a shameful bandaid way of fixing a game, come up with something better please
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
May 04 2013 09:30 GMT
#534
Oracle speed buff is the stupidest change I've ever seen - make sure it doesn't get implemented!

As for the spor buff - that sounds good
Master league EU Terran
herMan
Profile Joined November 2010
Japan2056 Posts
May 04 2013 09:52 GMT
#535
I feel the burrow change is quite dumb since the game is young and people haven't experimented enough. A 100/100 upgrade is still very cheap to implement into early game shenanigans.

Blizzard should just give it some time is what I'm saying here.
c0se
Profile Joined March 2011
Germany148 Posts
May 04 2013 10:31 GMT
#536
Terran players should all stop researching stimpack, by blizzards logic it needs to be buffed then. Same goes for warpgate tech.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 04 2013 10:37 GMT
#537
On May 04 2013 16:09 FirstGear wrote:
Show nested quote +
On May 04 2013 15:15 DooMDash wrote:
On May 04 2013 15:06 oGsTrueSmug wrote:
On May 04 2013 13:38 SirPinky wrote:
Can the new Oracle speed move out of window mine range with the timing delay? If so I think this change is ridiculous. There is very little Terrans can do to avoid early harass; it already takes 5 marines to kill one Oracle.

6 marines.

But now you can just avoid them.

They were already 50% faster than marines, and equal speed once they were stimmed. Playing with oracles I don't mind the acceleration change, but I think the speed change is totally unnecessary.


The acceleration is what makes the oracle so damn better now though as it was really slow to start to attack something. Basically the workers were already out of range before it had stopped to kill them, so you had to fly over the workers. Now it is way easier to chase down units. Also I think I am getting one more Marine then usual now due to this, but this might be bad control of my test victim.
testthewest
Profile Joined October 2011
Germany274 Posts
May 04 2013 10:52 GMT
#538
On May 04 2013 19:31 c0se wrote:
Terran players should all stop researching stimpack, by blizzards logic it needs to be buffed then. Same goes for warpgate tech.


The problem is: One terran breraks your rule and goes on to win tournaments and sweet money until the rest follow suit.
That is also the main flaw of your arguement: Oracles do not see much play, because there is a conspiration to not buiold them, but because they are a dead end, an all-in play. And they are a bad all in at that.
Vs. Zerg you build oracles, he is more than happy because he is going Mutas anyway, killing your puny harass unit and you some minutes after.
Vs. Terran you invest a minimum of 300 gas, hoping you can kill a SCV. If you fail to do massive damage, you are stuck with a stargate, while the terran gets ready to move out with his MMM to crush your supportless gateway residual army.

That is the big difference between Mutas and MMM on the one side, and oracles on the other:
The first 2 are useful for fights, oracle is not.
War is not about who is right, but who is left.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
May 04 2013 11:11 GMT
#539
On May 03 2013 18:12 FrozenProbe wrote:
Terrans that are whining on the oracle are pathetic, they play one matchup (yes, the mirror matchup) where they just drop battle hellions for the entire game and kill 50 scvs a game (at least), even with turrets or tanks on defense and now they whine about an oracle?

1. learn to scout
2. put a turrett in your mineral line
3. stop this protoss whine, whining on the worst race ever in sc2 is pretty disgusting


Hehe, I wonder how you would feel if banshees would show up in your base at 5 min instead of 7.
It is not just about the unit, but also how fast it gets to your base and what can you possibly have to defend by that time
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2013-05-04 11:19:15
May 04 2013 11:17 GMT
#540
On May 04 2013 04:18 Malpractice.248 wrote:
Show nested quote +
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

Not really. Hes slowly made the game more balanced than it ever was.
Honestly, you just have issues with losing and often time blame balance rather than your play or choices.


Not really. He slowly made the game into "no-rush-20 min" into deathball vs. deathball fight in the end.
He also ruined TvZ after finnaly achieving balance (TvZ after ghost nerf - balanced as it could ever be, TvZ after queen buff - broken again)
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