Call to Action: May 2 Balance Testing - Page 27
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EvanC
Canada130 Posts
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oGsTrueSmug
England141 Posts
On May 04 2013 13:38 SirPinky wrote: Can the new Oracle speed move out of window mine range with the timing delay? If so I think this change is ridiculous. There is very little Terrans can do to avoid early harass; it already takes 5 marines to kill one Oracle. 6 marines. | ||
DooMDash
United States1015 Posts
But now you can just avoid them. | ||
FirstGear
Australia185 Posts
They were already 50% faster than marines, and equal speed once they were stimmed. Playing with oracles I don't mind the acceleration change, but I think the speed change is totally unnecessary. | ||
SolarJto
United States260 Posts
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SoniC_eu
Denmark1008 Posts
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masaker
23 Posts
Burrow change. Llittle buff agree with it. Nothing too scary. They just want to add early game tactic which Zerg needs. Spore Crawler looks ok but we will see. | ||
convention
United States622 Posts
On May 04 2013 16:45 masaker wrote: Oracle changes should look like - add 10 hp and 10 shields (maybe more), or add speed and decrease its HP and Shields. Burrow change. Llittle buff agree with it. Nothing too scary. They just want to add early game tactic which Zerg needs. Spore Crawler looks ok but we will see. I don't think we should add hp and shields to the oracle. The idea behind the unit is something that has high potential but is very hard to use (kind of like phoenixes). And so I think it should be kept with low hp to punish people when they are a little too cavalier with the unit, but it should have high enough speed that people who have the ultimate minimap awareness (Rain, Parting, Creator come to mind) are able to never lose a single oracle. Currently it won't matter, it just isn't fast enough to escape a lot of situations. The minor speed buff will allow it get away from all units (I think?) if you react very quickly, but it will still die really fast if you react too slowly. | ||
MonkeyKing_slk
United States16 Posts
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Sabu113
United States11035 Posts
On May 04 2013 07:19 Bagi wrote: LOL yeah, they definitely foresaw things like muta stacking and balanced the game around it. BW balance was part luck, part KR scene balancing it through maps and part an impossibly high skill ceiling. Really, you don't even need a truly balanced game as long as you make playing it perfectly impossibly difficult. Forget that. Just think, it took til 2005 for people to discover the whole concept of Macro. At the same tiem, they were building off of the dune model. | ||
CrueltY
Guernsey37 Posts
It also promotes very turtly play, as it becomes more difficult for a muta player to actually go into the no fly zone of the opposing base. I personally quite like muta v muta zvz as it was at least more interesting then zvz roach wars and late wol zvz. I'm hoping that if this change goes through that the matchup doesn't revert to that boring stuff. | ||
FirstGear
Australia185 Posts
On May 04 2013 17:09 convention wrote: I don't think we should add hp and shields to the oracle. The idea behind the unit is something that has high potential but is very hard to use (kind of like phoenixes). And so I think it should be kept with low hp to punish people when they are a little too cavalier with the unit, but it should have high enough speed that people who have the ultimate minimap awareness (Rain, Parting, Creator come to mind) are able to never lose a single oracle. Currently it won't matter, it just isn't fast enough to escape a lot of situations. The minor speed buff will allow it get away from all units (I think?) if you react very quickly, but it will still die really fast if you react too slowly. Its already as fast or faster than every terran unit except a boosted medivac. | ||
Tsubbi
Germany7967 Posts
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Mongoose
United Kingdom190 Posts
![]() As for the spor buff - that sounds good | ||
herMan
Japan2053 Posts
Blizzard should just give it some time is what I'm saying here. | ||
c0se
Germany148 Posts
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FeyFey
Germany10114 Posts
On May 04 2013 16:09 FirstGear wrote: They were already 50% faster than marines, and equal speed once they were stimmed. Playing with oracles I don't mind the acceleration change, but I think the speed change is totally unnecessary. The acceleration is what makes the oracle so damn better now though as it was really slow to start to attack something. Basically the workers were already out of range before it had stopped to kill them, so you had to fly over the workers. Now it is way easier to chase down units. Also I think I am getting one more Marine then usual now due to this, but this might be bad control of my test victim. | ||
testthewest
Germany274 Posts
On May 04 2013 19:31 c0se wrote: Terran players should all stop researching stimpack, by blizzards logic it needs to be buffed then. Same goes for warpgate tech. The problem is: One terran breraks your rule and goes on to win tournaments and sweet money until the rest follow suit. That is also the main flaw of your arguement: Oracles do not see much play, because there is a conspiration to not buiold them, but because they are a dead end, an all-in play. And they are a bad all in at that. Vs. Zerg you build oracles, he is more than happy because he is going Mutas anyway, killing your puny harass unit and you some minutes after. Vs. Terran you invest a minimum of 300 gas, hoping you can kill a SCV. If you fail to do massive damage, you are stuck with a stargate, while the terran gets ready to move out with his MMM to crush your supportless gateway residual army. That is the big difference between Mutas and MMM on the one side, and oracles on the other: The first 2 are useful for fights, oracle is not. | ||
Qwerty85
Croatia5536 Posts
On May 03 2013 18:12 FrozenProbe wrote: Terrans that are whining on the oracle are pathetic, they play one matchup (yes, the mirror matchup) where they just drop battle hellions for the entire game and kill 50 scvs a game (at least), even with turrets or tanks on defense and now they whine about an oracle? 1. learn to scout 2. put a turrett in your mineral line 3. stop this protoss whine, whining on the worst race ever in sc2 is pretty disgusting Hehe, I wonder how you would feel if banshees would show up in your base at 5 min instead of 7. It is not just about the unit, but also how fast it gets to your base and what can you possibly have to defend by that time | ||
Qwerty85
Croatia5536 Posts
On May 04 2013 04:18 Malpractice.248 wrote: Not really. Hes slowly made the game more balanced than it ever was. Honestly, you just have issues with losing and often time blame balance rather than your play or choices. Not really. He slowly made the game into "no-rush-20 min" into deathball vs. deathball fight in the end. He also ruined TvZ after finnaly achieving balance (TvZ after ghost nerf - balanced as it could ever be, TvZ after queen buff - broken again) | ||
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