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Call to Action: May 2 Balance Testing - Page 25

Forum Index > SC2 General
640 CommentsPost a Reply
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synd
Profile Joined July 2011
Bulgaria586 Posts
May 03 2013 19:29 GMT
#481
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

Yep. Balancing a game by the level of excitement an unit brings.
Unheard of... just unheard of .
Empirimancer
Profile Joined July 2011
Canada1024 Posts
May 03 2013 19:31 GMT
#482
Seems fine to me, I'll test this tonight.

Butterednuts
Profile Blog Joined September 2010
United States859 Posts
May 03 2013 19:42 GMT
#483
On May 04 2013 04:21 ImperialFist wrote:
Buff oracle speed?

What is next? Marines get +4 attack since we feel that their dps is too low atm?



How is the comparison of increased marine damage compare to higher oracle speed? LOL
Chameleons Cast No Shadows
Applesmack
Profile Joined June 2011
Canada680 Posts
Last Edited: 2013-05-03 19:44:40
May 03 2013 19:43 GMT
#484
oracle speed buff is so not needed. Protoss needs nerfs, not buffs. Why is Blizzard not looking into the nexus cannon? That thing is way too good as it is right now. It effectively makes protoss invincible before the 10 minute mark. It should not last for 60 seconds, 30 seconds at most and its energy cost should be 150. There is no way protoss should be able to throw down 2 nexus cannons.
skylarr
Profile Joined May 2013
Canada209 Posts
May 03 2013 19:48 GMT
#485
On May 04 2013 03:55 c0sm0naut wrote:
Show nested quote +
On May 04 2013 03:53 skylarr wrote:
Blizzard clearly doesnt know why ZvZ is the way it is now.... even now when theres a spore crawler people just back away until the have a shit ton of mutas. Increasing the damage won't change anything



it gives you the option to spore the fuck out of a base and yolo attack with everything. before, it was nearly impossible to win base trade vs Mutalisk, noww it is at least a reaslitic idea

Nothing wins against Muta ling baneling with that infestor change
_Search_
Profile Joined February 2011
Canada180 Posts
May 03 2013 19:50 GMT
#486
On May 03 2013 14:02 D4V3Z02 wrote:
Come on Blizzard, just make burrow like siege.


No kidding.

If burrow didn't require an upgrade they would have never needed to buff queens.
ObeseHydra
Profile Joined March 2013
Brazil196 Posts
May 03 2013 19:57 GMT
#487
Spore change is ok, but I think they should buff hydra air damage against bio instead. Oracles don't need speed, just aceleration.
And burrow change is cool, but seems to drastic. Maybe 75/75 or 100/50... But I have to play some games before saying something on that.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 03 2013 20:02 GMT
#488
oracles need speed else they shut down too easily
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
gamerdude12345
Profile Joined August 2011
Korea (South)378 Posts
Last Edited: 2013-05-03 20:07:47
May 03 2013 20:06 GMT
#489
so was BW a fluke or did they just know how to make a good strategy game back in 1998?

On May 04 2013 04:50 _Search_ wrote:
Show nested quote +
On May 03 2013 14:02 D4V3Z02 wrote:
Come on Blizzard, just make burrow like siege.


No kidding.

If burrow didn't require an upgrade they would have never needed to buff queens.


It would be quite funny to have burrow automatically without an upgrade. Send 1 drone to opponent's base at start of the game, burrow where they would wall off at, flood with lings.

or just put 1 at their expo every game
'One does not simply walk into Mordor"
Empedocles
Profile Joined April 2013
United States47 Posts
Last Edited: 2013-05-03 20:15:51
May 03 2013 20:13 GMT
#490
I truely cannot believe they just added more +bio to spores <AGAIN>. What a half assed, lazy ass way to deal with a much bigger issue... They already buffed spores and it had no effect on the zvz matchup so they figure maybe they didnt do it enough so lets just do it more this time... So frail. They are deeper issues involved in zvz than simply buffing bio spore damage is gonna fix, how bout maybe taking a look at the games most useless and broken unit that you even admitted was messed up and said you were gonna fix before but have mysteriously forgotten about now --> that being the corruptor. So annoying...

As far as the burrow change, i like it, it gives zerg more early options and more incentive to get a cool racial ability that really everyone should always get, but often forgets. I like this change.

The oracle speed change is blah... kinda boring, we'll have to see how it pans out. My question is though, how about a VR change... that unit is rediculous atm. And no terran changes... interesting DK, interesting...

EDIT: heres a suggestion... No burrow buff, but units dont have burrow until Lair, then it is automatically there. I think that would be cool.
"The tide hastens for no man."
Missing-No
Profile Joined September 2011
Canada50 Posts
May 03 2013 20:15 GMT
#491
these guys have no idea of what they're doing.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 03 2013 20:15 GMT
#492
the +bio on spores is their attempt at a fix WITHOUT ALTERING OTHER MATCHUPS... doesn't mean they won't address the issue in other ways if this doesn't work
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
_Search_
Profile Joined February 2011
Canada180 Posts
May 03 2013 20:27 GMT
#493
On May 04 2013 05:06 gamerdude12345 wrote:
so was BW a fluke or did they just know how to make a good strategy game back in 1998?

Show nested quote +
On May 04 2013 04:50 _Search_ wrote:
On May 03 2013 14:02 D4V3Z02 wrote:
Come on Blizzard, just make burrow like siege.


No kidding.

If burrow didn't require an upgrade they would have never needed to buff queens.


It would be quite funny to have burrow automatically without an upgrade. Send 1 drone to opponent's base at start of the game, burrow where they would wall off at, flood with lings.

or just put 1 at their expo every game


True enough, but I still would like burrow to be more of an inherent ability than a novelty upgrade.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 03 2013 20:30 GMT
#494
On May 04 2013 04:18 Malpractice.248 wrote:
Show nested quote +
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

Not really. Hes slowly made the game more balanced than it ever was.
Honestly, you just have issues with losing and often time blame balance rather than your play or choices.

Z has been fine. Need slight buffs here and there, maybe, but theres no "glaring weakness" with any race atm. Anyone can win, if you play right.

Id also say; rather than but a stupid, pointless comment out there, give evidence or shit to back it up to open discussion. Otherwise, dont say anything.


Anyway, I think the oracle buff is nice. Youre really spending a lot to go stargate/oracle, and limiting the speed of your +2 upgrades. It should be rewarding. To say it cant be countered by ground units really isnt true. positioning and static defenses become key.
I like the burrow change, would like to see a OL drop cost decrease, as well.
Would also like to see a slight Widow nerf, and maybe 25 energy to afterburner... And maybe drop contaminate to 100 energy, or make Overseers a tad cheaper.

AND MAKE OVERSEERS MAINTAIN SWEET SKIN OF OVERLORD TY

IdrA has voiced his concerns plenty in the past. The OL speed buff and queen range buff back in WoL were fixes to TvZ that he had been arguing for monthsss before they were instilled (his debate with Day9 on SotG). Although his method of speech can be quite blunt (and occasionally inappropriate), it's pretty obvious that a lot of what he says turns out to be correct and has been implemented in one way or another.

Moving on from that, I have no idea how you can agree with Blizzard's reasoning that the Oracle buff is nice. The reason it needs to be somewhat counterable by ground units is because of the difficulty of scouting in TvP. Unscouted oracles are already tough enough to deal with, they do not need to be any stronger.
I love crazymoving
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 03 2013 20:32 GMT
#495
On May 04 2013 05:06 gamerdude12345 wrote:
so was BW a fluke or did they just know how to make a good strategy game back in 1998?

A fluke. Quite similar to how Halo CE/2 were flukes, and turned out to be the best Halo games competitively though community found glitches. Then Bungie pulled a Blizzard and went full retard with Halo 3/Reach, and 343 went pretty full retard with Halo 4 as well.

I love crazymoving
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 03 2013 20:32 GMT
#496
i find it funny that zergs have to upgrade speed for all their units for like 150/150 or 100/100 yet shit like burrow which has a way larger impact ont he game is being toyed with at 50/50. doesn't make sense. also, terran building armor is 150/150, and i still get it every game. Zergs, you need to be getting burrow every game regardless of the price. I would love building armor at 100/100, would get it before ebay upgrades, lol.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 03 2013 20:34 GMT
#497
On May 04 2013 05:32 Flonomenalz wrote:
Show nested quote +
On May 04 2013 05:06 gamerdude12345 wrote:
so was BW a fluke or did they just know how to make a good strategy game back in 1998?

A fluke. Quite similar to how Halo CE/2 were flukes, and turned out to be the best Halo games competitively though community found glitches. Then Bungie pulled a Blizzard and went full retard with Halo 3/Reach, and 343 went pretty full retard with Halo 4 as well.



i couldn't agree more with your thoughts on halo ce. i am a former halo ce player, i miss those days so much. i miss HeH, i miss derelict 2v2's, i miss wizard 1v1s soooooooooooooo much !
testthewest
Profile Joined October 2011
Germany274 Posts
May 03 2013 20:37 GMT
#498
On May 04 2013 05:30 Flonomenalz wrote:
Show nested quote +
On May 04 2013 04:18 Malpractice.248 wrote:
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

Not really. Hes slowly made the game more balanced than it ever was.
Honestly, you just have issues with losing and often time blame balance rather than your play or choices.

Z has been fine. Need slight buffs here and there, maybe, but theres no "glaring weakness" with any race atm. Anyone can win, if you play right.

Id also say; rather than but a stupid, pointless comment out there, give evidence or shit to back it up to open discussion. Otherwise, dont say anything.


Anyway, I think the oracle buff is nice. Youre really spending a lot to go stargate/oracle, and limiting the speed of your +2 upgrades. It should be rewarding. To say it cant be countered by ground units really isnt true. positioning and static defenses become key.
I like the burrow change, would like to see a OL drop cost decrease, as well.
Would also like to see a slight Widow nerf, and maybe 25 energy to afterburner... And maybe drop contaminate to 100 energy, or make Overseers a tad cheaper.

AND MAKE OVERSEERS MAINTAIN SWEET SKIN OF OVERLORD TY

IdrA has voiced his concerns plenty in the past. The OL speed buff and queen range buff back in WoL were fixes to TvZ that he had been arguing for monthsss before they were instilled (his debate with Day9 on SotG). Although his method of speech can be quite blunt (and occasionally inappropriate), it's pretty obvious that a lot of what he says turns out to be correct and has been implemented in one way or another.

Moving on from that, I have no idea how you can agree with Blizzard's reasoning that the Oracle buff is nice. The reason it needs to be somewhat counterable by ground units is because of the difficulty of scouting in TvP. Unscouted oracles are already tough enough to deal with, they do not need to be any stronger.


How can you say the queen buff was good for WoL? It was the end of any harass and we only saw that lame endgame composition with mass infestors, since you couldn't touch a good zerg anymore inearly game.
About the oracle: Speed is needed, because if they can't flee from Mutalisks, oracles are kinda useless in PvZ.
Furthermore: It's always good if terran is forced to build something else then just MMM, even if it is only a turret and a viking (that's basically all it needs - and the starport is needed anyway, while the stargate is a dead end vs terran).

Why not be open and let the good players test it.


War is not about who is right, but who is left.
sparklyresidue
Profile Joined August 2011
United States5524 Posts
May 03 2013 20:39 GMT
#499
On May 04 2013 05:32 c0sm0naut wrote:
i find it funny that zergs have to upgrade speed for all their units for like 150/150 or 100/100 yet shit like burrow which has a way larger impact ont he game is being toyed with at 50/50. doesn't make sense. also, terran building armor is 150/150, and i still get it every game. Zergs, you need to be getting burrow every game regardless of the price. I would love building armor at 100/100, would get it before ebay upgrades, lol.

Hydra speed and Roach speed are pretty necessary if you plan on using the units for anything more than defense or a nydus all-in. The burrow changes are weird though, I'll grant that.
Like Tinkerbelle, I leave behind a sparkly residue.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-05-03 20:40:32
May 03 2013 20:40 GMT
#500
On May 04 2013 05:37 testthewest wrote:
Show nested quote +
On May 04 2013 05:30 Flonomenalz wrote:
On May 04 2013 04:18 Malpractice.248 wrote:
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

Not really. Hes slowly made the game more balanced than it ever was.
Honestly, you just have issues with losing and often time blame balance rather than your play or choices.

Z has been fine. Need slight buffs here and there, maybe, but theres no "glaring weakness" with any race atm. Anyone can win, if you play right.

Id also say; rather than but a stupid, pointless comment out there, give evidence or shit to back it up to open discussion. Otherwise, dont say anything.


Anyway, I think the oracle buff is nice. Youre really spending a lot to go stargate/oracle, and limiting the speed of your +2 upgrades. It should be rewarding. To say it cant be countered by ground units really isnt true. positioning and static defenses become key.
I like the burrow change, would like to see a OL drop cost decrease, as well.
Would also like to see a slight Widow nerf, and maybe 25 energy to afterburner... And maybe drop contaminate to 100 energy, or make Overseers a tad cheaper.

AND MAKE OVERSEERS MAINTAIN SWEET SKIN OF OVERLORD TY

IdrA has voiced his concerns plenty in the past. The OL speed buff and queen range buff back in WoL were fixes to TvZ that he had been arguing for monthsss before they were instilled (his debate with Day9 on SotG). Although his method of speech can be quite blunt (and occasionally inappropriate), it's pretty obvious that a lot of what he says turns out to be correct and has been implemented in one way or another.

Moving on from that, I have no idea how you can agree with Blizzard's reasoning that the Oracle buff is nice. The reason it needs to be somewhat counterable by ground units is because of the difficulty of scouting in TvP. Unscouted oracles are already tough enough to deal with, they do not need to be any stronger.


How can you say the queen buff was good for WoL? It was the end of any harass and we only saw that lame endgame composition with mass infestors, since you couldn't touch a good zerg anymore inearly game.
About the oracle: Speed is needed, because if they can't flee from Mutalisks, oracles are kinda useless in PvZ.
Furthermore: It's always good if terran is forced to build something else then just MMM, even if it is only a turret and a viking (that's basically all it needs - and the starport is needed anyway, while the stargate is a dead end vs terran).

Why not be open and let the good players test it.



Tbh believe me I like to build other things than MMM vs toss, however they are simply so easy to counter for toss.

And yeah increased queen range was one of the more horrible balance ideas.
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