And yea Derelict was an awesome maps for 2v2's. Pistol IMBA.
Call to Action: May 2 Balance Testing - Page 26
Forum Index > SC2 General |
TheFish7
United States2824 Posts
And yea Derelict was an awesome maps for 2v2's. Pistol IMBA. | ||
Jermstuddog
United States2231 Posts
On May 04 2013 05:40 Sissors wrote: Tbh believe me I like to build other things than MMM vs toss, however they are simply so easy to counter for toss. And yeah increased queen range was one of the more horrible balance ideas. I have always thought increased queen range was one of the best balance changes Blizzard ever did in WoL. It fixed so many problems with the ZvT opening stages. So simple, so effective, that makes it elegant. Unfortunately, it also revealed the shitty state of the game in general... so there's that. I didn't buy HotS until about 2 weeks ago because of the way Blizzard attempts to balance the game, the thing that convinced me was watching streams and seeing that somehow, Blizzard seems to have lucked out, and their pile of shit they added on top of the pile of shit that was WoL somehow worked out to be well balanced, so I figured I'd finally get on the bus. I'm sad to see they continue down the road of stupid, hair-brained balance schemes. There are so many deep issues that, if resolved, would give SC2 that epic feel. But Blizzard doesn't want to rework the game from the ground up, so they put these stupidly broke mechanics in this untouchable pedestal and balance around them ARGH!!!! Oh well, here's to hoping the game stays relatively balanced because I don't think they'll ever address the core issues... | ||
mishimaBeef
Canada2259 Posts
On May 04 2013 05:50 Jermstuddog wrote: I have always thought increased queen range was one of the best balance changes Blizzard ever did in WoL. It fixed so many problems with the ZvT opening stages. So simple, so effective, that makes it elegant. Unfortunately, it also revealed the shitty state of the game in general... so there's that. I didn't buy HotS until about 2 weeks ago because of the way Blizzard attempts to balance the game, the thing that convinced me was watching streams and seeing that somehow, Blizzard seems to have lucked out, and their pile of shit they added on top of the pile of shit that was WoL somehow worked out to be well balanced, so I figured I'd finally get on the bus. I'm sad to see they continue down the road of stupid, hair-brained balance schemes. There are so many deep issues that, if resolved, would give SC2 that epic feel. But Blizzard doesn't want to rework the game from the ground up, so they put these stupidly broke mechanics in this untouchable pedestal and balance around them ARGH!!!! Oh well, here's to hoping the game stays relatively balanced because I don't think they'll ever address the core issues... Rework the game from the ground up? lol | ||
Sapphire.lux
Romania2620 Posts
On May 04 2013 05:32 Flonomenalz wrote: A fluke. Quite similar to how Halo CE/2 were flukes, and turned out to be the best Halo games competitively though community found glitches. Then Bungie pulled a Blizzard and went full retard with Halo 3/Reach, and 343 went pretty full retard with Halo 4 as well. It wasn't a fluke and neither was Halo. There are many examples like this (BW, Halo, Diablo2, Morrowind.....) Back then companies tried to do the best games they could in the specific genre. Nowdays, everyone tries to appeal to a broad market, and so compromises arise left and right. Generally games tend to improve tech wise, and loose in depth. | ||
convention
United States622 Posts
The oracle feels the same as far as control (so the acceleration buff matches the speed buff). I do notice the speed increase, but it definitely isn't that much. When the Overlord speed was buffed, that was very noticeable right away. This more feels like these units are a little bit faster, but that's because I use them quite a bit. I wouldn't be surprised if most people don't even notice the speed change. Hopefully we can redirect the discussion from "protoss will be broken with this buff" to "I've seen the upgrade in action, and..." | ||
Bagi
Germany6799 Posts
On May 04 2013 07:07 Sapphire.lux wrote: It wasn't a fluke and neither was Halo. There are many examples like this (BW, Halo, Diablo2, Morrowind.....) Back then companies tried to do the best games they could in the specific genre. Nowdays, everyone tries to appeal to a broad market, and so compromises arise left and right. Generally games tend to improve tech wise, and loose in depth. LOL yeah, they definitely foresaw things like muta stacking and balanced the game around it. BW balance was part luck, part KR scene balancing it through maps and part an impossibly high skill ceiling. Really, you don't even need a truly balanced game as long as you make playing it perfectly impossibly difficult. | ||
llIH
Norway2142 Posts
| ||
Sapphire.lux
Romania2620 Posts
On May 04 2013 07:19 Bagi wrote: Really, you don't even need a truly balanced game as long as you make playing it perfectly impossibly difficult. This is what "real" sports are all about, so maybe BW was on to something. | ||
Sambobly
Australia241 Posts
IdrA has voiced his concerns plenty in the past. The OL speed buff and queen range buff back in WoL were fixes to TvZ that he had been arguing for monthsss before they were instilled (his debate with Day9 on SotG). Although his method of speech can be quite blunt (and occasionally inappropriate), it's pretty obvious that a lot of what he says turns out to be correct and has been implemented in one way or another. Moving on from that, I have no idea how you can agree with Blizzard's reasoning that the Oracle buff is nice. The reason it needs to be somewhat counterable by ground units is because of the difficulty of scouting in TvP. Unscouted oracles are already tough enough to deal with, they do not need to be any stronger. The overlord buff and queen buff destroyed WOL competitiveness and fun for the rest of its lifespan. If those are your go to examples than there is a good reason not to listen to Idra ever again. | ||
govie
9334 Posts
Oracle speed : Fine! Burrow cost : Fine! But when does terran and zerg get something against tempest/templar combo? (BC need buffz, else there not worth the cost) | ||
althaz
Australia1001 Posts
I LOVE the oracle buff. Right now the oracle is virtually worthless, beyond surprise early harass. The speed change should make it possible to use it for multi-pronged attacks/harass (right now it's too easy to catch and kill). It should also extend the utility of the Oracle to later in the game (right now the oracle is basically worthless past 8 minutes). I'm not too sure about the burrow change, but let's see how it goes! | ||
Dvriel
607 Posts
| ||
BronzeKnee
United States5212 Posts
On May 04 2013 07:19 Bagi wrote: BW balance was part luck, part KR scene balancing it through maps and part an impossibly high skill ceiling. Really, you don't even need a truly balanced game as long as you make playing it perfectly impossibly difficult. And this is why I think Blizzard blew it with the Nexus Cannon. Did Protoss need some help early game? Sure... but why did it have to be in the form a skilless ability? At least Forcefields take some some skill. | ||
Leporello
United States2845 Posts
I don't mind that personally, it's never been my style, but I'm not sure how it's making things balanced. If a Zerg is behind in mutas, they can already build spores and queens and put up good defense. This change just seems an unnecessary way to force players into NOT using a certain unit in a certain match-up. And while Zerg is struggling against mass-muta, what makes them think the other match-ups' air-units are any less overwhelming or demanding against Zerg? Airtoss, with just a couple of Colossi added, is probably the most impossible deathball for Zerg to deal with, of any race, because Corrupters suck against VoidRays, and the Colossi melt the Hydras, leaving Zerg with very little options at all, if any. In fact, we see all the time Zerg building mutas against an Airtoss with phoenix even though they shouldn't, because the other options are so underwhelming and so easily hard-countered that the Zerg feels mass-muta is the only real anti-Airtoss. Mid-game phoenix harass is every bit as annoying as mid-game muta harass, only phoenix has the added benefit of forcing Zerg into making units that the Protoss can then hard-counter. Right there, maybe, exists a real balance problem, and I know I'm not alone in feeling that. This spore-muta thing isn't a balance problem. I'm not even sure it's something that's going to last in the pro-meta anyways. But rather than let players deal with this strategy in creative ways, Blizz is just giving Zerg a big anti-muta buff to try to force their hand. | ||
convention
United States622 Posts
On May 04 2013 08:58 Leporello wrote: I'm not at all sure how anti-air in ZvZ is a "problem", but it's supposedly fine in other match-ups. The spore buff will make muta harass non-existant. And without harass, well, I guess we're just not supposed to build mutas anymore in ZvZ. I don't mind that personally, it's never been my style, but I'm not sure how it's making things balanced. If a Zerg is behind in mutas, they can already build spores and queens and put up good defense. This change just seems an unnecessary way to force players into NOT using a certain unit in a certain match-up. And while Zerg is struggling against mass-muta, what makes them think the other match-ups' air-units are any less overwhelming or demanding against Zerg? Airtoss, with just a couple of Colossi added, is probably the most impossible deathball for Zerg to deal with, of any race, because Corrupters suck against VoidRays, and the Colossi melt the Hydras, leaving Zerg with very little options at all, if any. In fact, we see all the time Zerg building mutas against an Airtoss with phoenix even though they shouldn't, because the other options are so underwhelming and so easily hard-countered that the Zerg feels mass-muta is the only real anti-Airtoss. Mid-game phoenix harass is every bit as annoying as mid-game muta harass, only phoenix has the added benefit of forcing Zerg into making units that the Protoss can then hard-counter. Right there, maybe, exists a real balance problem, and I know I'm not alone in feeling that. This spore-muta thing isn't a balance problem. I'm not even sure it's something that's going to last in the pro-meta anyways. But rather than let players deal with this strategy in creative ways, Blizz is just giving Zerg a big anti-muta buff to try to force their hand. Airtoss with collosi actually gets destroyed by hydra/viper. The scary protoss army is high templar/skytoss/archon, which is unbelievably gas intensive. So far in competitive play, I haven't seen many dominating skytoss compositions, it's just so hard to get there. Life, for example, has ripped everyone apart that has gone for such a build with ling runbys and early hydra/viper attacks. Maybe in the future protoss will figure out an easy way to make such a composition work, but for now it isn't an issue. | ||
Mortal
2943 Posts
| ||
TheSwamp
United States1497 Posts
On May 03 2013 08:24 convention wrote: Why does the oracle change receive so much negative feedback? I don't recall seeing any oracles in the GSL yet, I rarely see them in other tournaments. The speed buff does not help with all-ins (who cares if you saved your two oracles when you have no army and are down 15 workers). It is an incredibly micro-intensive unit. Don't we want those units to be viable? Why blame yourself for a loss when you can blame a unit? I don't think the spore buff will really change much. It is possible to transition out of Muta/Ling. I hope they just give players time to figure out how to get out of this unit composition earlier, or come up with a decent strategy that can hold its own against Mutas. The burrow change doesn't really make any sense to me, but hopefully it really will encourage new and exciting play. I like the oracle change. As stated in their justification, one turret/spore,cannon completely nullifies an oracle. Overall, I think they are all decent changes. However, I wish they would do something with widow mines. They just feel too easy to use at this point. | ||
Wingblade
United States1806 Posts
| ||
SirPinky
United States525 Posts
| ||
eviltomahawk
United States11133 Posts
On May 04 2013 08:14 Sambobly wrote: The overlord buff and queen buff destroyed WOL competitiveness and fun for the rest of its lifespan. If those are your go to examples than there is a good reason not to listen to Idra ever again. I'd say the Queen buff had a much bigger impact than the Overlord buff. The Overlord buff seemed much tamer and more reasonable in comparison. | ||
| ||