• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:43
CEST 09:43
KST 16:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!23Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! 25 Years Since Brood War Patch 1.08 BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group F Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group E Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3954 users

Call to Action: May 2 Balance Testing - Page 24

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 22 23 24 25 26 33 Next All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 03 2013 17:50 GMT
#461
Like the oracle change although as someone said earlier, acceleration is what I'm looking at specifically. I could do without the speed buff but accel. would be a great change.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 03 2013 17:52 GMT
#462
On May 04 2013 01:51 wUndertUnge wrote:
Show nested quote +
On May 04 2013 01:44 -VapidSlug- wrote:
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.


Agreed. Theyr'e just trying to give more options at various points in the game. The oracle change isn't even for early aggression. It's to give more mid to late game maneuverability (and to reward micro, according to blizzard)


If you want oracles to be used as late game damage dealers then you need to make them out-range marines and hydras. And if you do that then they need to move extremely slow while there weapon is active.

In fact that is what I would of done. Give them range 7 but when they activate the weapon reduce the movement speed to 1.85, until it is deactivated.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2013-05-03 18:00:33
May 03 2013 17:59 GMT
#463
On May 04 2013 02:52 hzflank wrote:
Show nested quote +
On May 04 2013 01:51 wUndertUnge wrote:
On May 04 2013 01:44 -VapidSlug- wrote:
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.


Agreed. Theyr'e just trying to give more options at various points in the game. The oracle change isn't even for early aggression. It's to give more mid to late game maneuverability (and to reward micro, according to blizzard)


If you want oracles to be used as late game damage dealers then you need to make them out-range marines and hydras. And if you do that then they need to move extremely slow while there weapon is active.

In fact that is what I would of done. Give them range 7 but when they activate the weapon reduce the movement speed to 1.85, until it is deactivated.


low range/HP with high speed/damage is fun and what protoss lacks,

there is already a big number of units that have high range/HP but low speed/damage in the protoss army.
badog
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 03 2013 18:02 GMT
#464
On May 04 2013 02:59 rpgalon wrote:
Show nested quote +
On May 04 2013 02:52 hzflank wrote:
On May 04 2013 01:51 wUndertUnge wrote:
On May 04 2013 01:44 -VapidSlug- wrote:
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.


Agreed. Theyr'e just trying to give more options at various points in the game. The oracle change isn't even for early aggression. It's to give more mid to late game maneuverability (and to reward micro, according to blizzard)


If you want oracles to be used as late game damage dealers then you need to make them out-range marines and hydras. And if you do that then they need to move extremely slow while there weapon is active.

In fact that is what I would of done. Give them range 7 but when they activate the weapon reduce the movement speed to 1.85, until it is deactivated.


low range with more speed and high damage with low health is fun and what protoss lacks,

there is already a big number of units that have high range but are slow with no damage but huge HP in the protoss army.


Very true, but it means the oracle can never be used in a battle in the late game (kind of like reapers I suppose). Therefore, the oracle is a harass unit in the early game and must be relegated to a non combat scouting role in the late game.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
May 03 2013 18:09 GMT
#465
The fact that the hellbat and widow mines are both unchanged makes me so angry. Like you never see them in TvP and I haven't seen huge use for them in TvT at pro level other than taking down drops. Then they dominate TvZ and it takes so much less APM to use them but it takes huge APM to counter them. Then add in hellbat drops being the most gimmicky of strategies and you get what TvZ has turned into. Just a gimmickfest where the Zerg makes 1 mistake and then instantly loses. It was kind of all ways a bit unforgiving of a game but its gotten to ridiculous proportions and its not raising the skill cap across the board its just making it incredibly frustrating to play 1 side of a match up.

Buffing spores is the least im worried about balance wise for SC2 currently. It helps but the fact hydra suck so hard is more of what im worried about. Being able to burrow for cheaper just means I can hide the fact my units are worse for a few seconds.
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2013-05-03 18:29:30
May 03 2013 18:25 GMT
#466
On May 04 2013 01:07 Avril_Lavigne wrote:
"Oracles will be near impossible to counter with ground units if the Protoss player micros perfectly.
This actually sounds pretty cool and helps differentiate the Oracle from other harass units in the game."

lol blizzard......



Yeah...David Kim has just gone full retard. I like the Oracle in concept as a unit that rewards Protoss for multi-tasking, but no unit should offer so much lethality combined with effective immunity to ground anti air. Blizzard really should've looked into the cost of the Oracle first, then its viability as a support unit that can also be used as harassment into the mid to late game.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 03 2013 18:34 GMT
#467
he's always been full retard
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Armada Vega
Profile Joined January 2011
Canada120 Posts
May 03 2013 18:44 GMT
#468
On May 04 2013 03:09 FlukyS wrote:
The fact that the hellbat and widow mines are both unchanged makes me so angry. Like you never see them in TvP and I haven't seen huge use for them in TvT at pro level other than taking down drops. Then they dominate TvZ and it takes so much less APM to use them but it takes huge APM to counter them. Then add in hellbat drops being the most gimmicky of strategies and you get what TvZ has turned into. Just a gimmickfest where the Zerg makes 1 mistake and then instantly loses. It was kind of all ways a bit unforgiving of a game but its gotten to ridiculous proportions and its not raising the skill cap across the board its just making it incredibly frustrating to play 1 side of a match up.

Buffing spores is the least im worried about balance wise for SC2 currently. It helps but the fact hydra suck so hard is more of what im worried about. Being able to burrow for cheaper just means I can hide the fact my units are worse for a few seconds.


I would disagree with the statement on TvT. Hellbats are used a lot in drops just like in TvZ, and terrans want them nerfed just as bad. Mines are somewhat different. Mines can be abused in where the terran makes stupid amounts everywhere and just a-moves you when you make a mistake. You are forced to save scans and make a raven or 2, where as the other terran doesn't have to. The biggest problem with mines is they make TvT immune to drops, whether it be bio, marine tank or mech drops. pluss 11/11 proxy reapers still win you the game lol.

oh how tvt has gone to shit.

Anyway, I have played the patch map as my offrace, protoss, and my proxy oracles don't die. I was able to build up to 5 without loosing health on any of them, killed 20+ workers on average. You are uncontested going oracles, as I feared. If you see early starport you just mass zealots since terrans ground army will be smaller. and 4 oracles focusing down a turret can kill it before terran goes to repair it.

If you are losing oracles from the speed boost, I have to argue that it is most likely your reaction time is either slow or not realizing when the new acceleration reaches full speed. Also using terran's own buildings against him when running away is essential, with or without oracle buffs.

The Oracle buffs may not seem all that amazing if you make the stargate in your base, the delay per new oracle that reaches the terran base adds up until terran finally has some turrets and a viking. Its the proxy stargate and the growing oracle count that quickly goes out of control. The first oracle is guaranteed to do damage, the 2nd one not as much, but 3 with energy, then a 4th, then a 5th, and its just a gg waiting to happen.
twitter: @ArmadaVega
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-05-03 18:50:17
May 03 2013 18:49 GMT
#469
On May 04 2013 03:25 Ksi wrote:
Show nested quote +
On May 04 2013 01:07 Avril_Lavigne wrote:
"Oracles will be near impossible to counter with ground units if the Protoss player micros perfectly.
This actually sounds pretty cool and helps differentiate the Oracle from other harass units in the game."

lol blizzard......



Yeah...David Kim has just gone full retard. I like the Oracle in concept as a unit that rewards Protoss for multi-tasking, but no unit should offer so much lethality combined with effective immunity to ground anti air. Blizzard really should've looked into the cost of the Oracle first, then its viability as a support unit that can also be used as harassment into the mid to late game.


i find it hilarious that they didn't think of mutalisks, when they make this comparison LOL

edit: also, blizzard reducing the cost of an excellent upgrade (burrow) to 50/50 is ridiculous. they need to do other things, burrow should not be this cheap for how useful it is
skylarr
Profile Joined May 2013
Canada209 Posts
May 03 2013 18:53 GMT
#470
Blizzard clearly doesnt know why ZvZ is the way it is now.... even now when theres a spore crawler people just back away until the have a shit ton of mutas. Increasing the damage won't change anything
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 03 2013 18:53 GMT
#471
These changes really have me scratching my head.
~ ~ <°)))><~ ~ ~
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 03 2013 18:55 GMT
#472
On May 04 2013 03:53 skylarr wrote:
Blizzard clearly doesnt know why ZvZ is the way it is now.... even now when theres a spore crawler people just back away until the have a shit ton of mutas. Increasing the damage won't change anything



it gives you the option to spore the fuck out of a base and yolo attack with everything. before, it was nearly impossible to win base trade vs Mutalisk, noww it is at least a reaslitic idea
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 03 2013 19:00 GMT
#473
They shouldn't touch the game at its current state. What the hell is Blizzard thinking?
EvanC
Profile Joined January 2012
Canada130 Posts
May 03 2013 19:07 GMT
#474
I don't like the spore change at all. I don't like favouring players who turtle hard. My god. I guess Roach/Hydra/Spore will become a composition now...
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 03 2013 19:10 GMT
#475
On May 04 2013 04:00 ZenDeX wrote:
They shouldn't touch the game at its current state. What the hell is Blizzard thinking?


that zergs are struggling at a high level, the mirror is a joke becuase they overbuffed the unit for this matchup, but now are unwilling to change it back and so are buffing spores or add a speed/regen upgrade like many zergs have suggested, and oracles are getting shut down pretty easily in the pro leagues
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2013 19:11 GMT
#476
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

lol'd

Really though. I said it in the other thread, I will say it here.
If you buff oracle speed, nerf its damage.
-VapidSlug-
Profile Joined June 2012
United States108 Posts
May 03 2013 19:17 GMT
#477
On May 03 2013 08:08 aike wrote:
Time for Sporecrawler/phoenix pushes in 2v2s against terran/zerg combos?! haha.


Spore crawlers will be straight-up IMBA vs. lifted zerglings.
Rotting organs ripping grinding, Biological discordance, Birthday equals self abhorrence, Years keep passing aging always, Mutate into vapid slugs
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
May 03 2013 19:18 GMT
#478
On May 04 2013 03:34 IdrA wrote:
he's always been full retard

Not really. Hes slowly made the game more balanced than it ever was.
Honestly, you just have issues with losing and often time blame balance rather than your play or choices.

Z has been fine. Need slight buffs here and there, maybe, but theres no "glaring weakness" with any race atm. Anyone can win, if you play right.

Id also say; rather than but a stupid, pointless comment out there, give evidence or shit to back it up to open discussion. Otherwise, dont say anything.


Anyway, I think the oracle buff is nice. Youre really spending a lot to go stargate/oracle, and limiting the speed of your +2 upgrades. It should be rewarding. To say it cant be countered by ground units really isnt true. positioning and static defenses become key.
I like the burrow change, would like to see a OL drop cost decrease, as well.
Would also like to see a slight Widow nerf, and maybe 25 energy to afterburner... And maybe drop contaminate to 100 energy, or make Overseers a tad cheaper.

AND MAKE OVERSEERS MAINTAIN SWEET SKIN OF OVERLORD TY
ImperialFist
Profile Joined April 2013
790 Posts
May 03 2013 19:21 GMT
#479
Buff oracle speed?

What is next? Marines get +4 attack since we feel that their dps is too low atm?
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
PanzerElite
Profile Joined May 2012
540 Posts
May 03 2013 19:25 GMT
#480
On May 04 2013 03:44 Armada Vega wrote: and its just a gg waiting to happen.

more like quitting without words and going to the next match, 'super imba gg' or rage into quitting
Prev 1 22 23 24 25 26 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 40
StarCraft: Brood War
Soma 216
Dewaltoss 129
Mind 82
ZergMaN 7
Dota 2
Pyrionflax54
League of Legends
JimRising 601
Counter-Strike
shoxiejesuss442
Other Games
ceh9522
WinterStarcraft391
Mew2King206
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV214
• lizZardDota2144
League of Legends
• Jankos126
Upcoming Events
Afreeca Starleague
2h 17m
Mini vs Calm
Queen vs EffOrt
WardiTV Invitational
3h 17m
ByuN vs TBD
SHIN vs TBD
Classic vs TBD
Patches Events
8h 17m
Replay Cast
16h 17m
The PondCast
1d 2h
Replay Cast
1d 16h
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.