• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:01
CEST 04:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview0[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Crank Gathers Season 4: BW vs SC2 Team League2Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1291 users

Call to Action: May 2 Balance Testing - Page 23

Forum Index > SC2 General
640 CommentsPost a Reply
Prev 1 21 22 23 24 25 33 Next All
Bagi
Profile Joined August 2010
Germany6799 Posts
May 03 2013 15:36 GMT
#441
I'm surprised they would buff oracles over swarm hosts. Out of the new units I certainly see more oracle play.

The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me.
Prime Directive
Profile Joined December 2011
United States186 Posts
May 03 2013 15:53 GMT
#442
Love the burrow and oracle changes. I am hoping the burrow change helps encourage flanking and of course more baneling bombs in the early game. I like the idea of the oracle jetting around and casting revelation in the late game. The early timings will be figured out. I did hope they would make a Swarm Host change though. (Terran here)
mewo
Profile Joined July 2011
United States221 Posts
May 03 2013 15:56 GMT
#443
I love the oracle change.
AwM
Profile Joined November 2012
United States80 Posts
May 03 2013 16:01 GMT
#444
I wish they would of buffed Swarm Hosts over anything in this. I try and make them but unless it is against a Terran that found out that his spirit animal is a Turtle and is taking on their characteristics, they just fall short. They are great for breaking down walls but with how mobile armies are now and how available detect is they just get squashed real quick. Trying to Hit-and-Run with them is difficult too.
Every time you read this a SCV dies.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
May 03 2013 16:07 GMT
#445
"Oracles will be near impossible to counter with ground units if the Protoss player micros perfectly.
This actually sounds pretty cool and helps differentiate the Oracle from other harass units in the game."

lol blizzard......
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 03 2013 16:29 GMT
#446
On May 04 2013 00:36 Bagi wrote:
I'm surprised they would buff oracles over swarm hosts. Out of the new units I certainly see more oracle play.

The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me.


Neither swarm hosts nor oracles need buffs, both are incredibly strong as is. People just need to implement swarm hosts more intelligently. I like, rarely ever see people even attempt to use them, let alone fit them into the metagame efficiently.
megid
Profile Joined November 2011
Brazil142 Posts
May 03 2013 16:31 GMT
#447
On May 03 2013 17:27 Holo82 wrote:
Show nested quote +
(hint: every time that build is scouted in time in the GSL, it's been stopped).


What i have been seeing was more like:

yeah . proxy stargate scouted.probe is killed, pylon is getting chipped away by reaper, while stargate is under construction.

toss says screw this, i dont even cancel it, throw down 3 more gates.
not a single oracle beeing produced, as pylon dies.
But Protoss is cool to trick terran by sending stalker + 2nd probe to stargate, warp another pylon
Terran says : omg need turrets + wm.
toss wins with frontal delayed 4 gate because marines + mines are at the back waiting for oracle that was never been built.

The major problem of oracle is that it gives the toss detection, so he doesnt need a robo. the toss opponent has generally no idea which of all the possible allins he will face. The versatility of toss openers is way to big, and they are shady / not easy to scout/ and this is why toss are so strong in all matchups.



Pretty much this. I think the ammount of options Protoss have right now is beyong the ridiculous. You need to scout every corner of the map and have a gooood knowlodge about the game and the P builds to properly scout one of sooo many all ins P can throw at you. And while...they can sit on their base and chill, oh i got a nexus cannon, it's ok.
Sorry, but this game is really wrong. Don't know, my 2 cents.
Crow!
Profile Joined September 2011
United States150 Posts
May 03 2013 16:36 GMT
#448
Spore crawlers have to be three times as effective in one matchup? If this sort of a change makes any sort of sense, I think that's a sign that there's a bigger underlying problem.

My vote is that hydras are just too weak. It used to be that Zerg could get around this because their so-called "caster" unit was just an instant, unavoidable AoE nuker, but this is (thankfully) no longer the case in HoTS. But without any form of reliable mobile anti-air, Zerg is forced to respond to air armies with air units of their own, which in ZvZ essentially means that both players must go air.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 03 2013 16:37 GMT
#449
Not understanding all the people asking for a swarmhost buff. They are uber-powerful as is. What more could you want than a unit that spawns 2 free hydras that can travel 1/3 of a mid-to-large-ish map?

I support all 3 changes.
Clan: QQGC - wundertunge#1850
TL+ Member
Inimic
Profile Joined March 2013
Canada153 Posts
May 03 2013 16:37 GMT
#450
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.
Douillos
Profile Joined May 2010
France3195 Posts
May 03 2013 16:38 GMT
#451
Apart from adressing zvz which is horrible imo, i hope blizz leave the game alone for now.... dont fuck with something thats working...
Look a giraffe! Look a fist!!
-VapidSlug-
Profile Joined June 2012
United States108 Posts
May 03 2013 16:44 GMT
#452
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.
Rotting organs ripping grinding, Biological discordance, Birthday equals self abhorrence, Years keep passing aging always, Mutate into vapid slugs
TheDougler
Profile Joined April 2010
Canada8309 Posts
May 03 2013 16:48 GMT
#453
The spore crawler buff seems as dumb as it was in beta
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 03 2013 16:51 GMT
#454
On May 04 2013 01:44 -VapidSlug- wrote:
Show nested quote +
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.


Agreed. Theyr'e just trying to give more options at various points in the game. The oracle change isn't even for early aggression. It's to give more mid to late game maneuverability (and to reward micro, according to blizzard)
Clan: QQGC - wundertunge#1850
TL+ Member
Audemed
Profile Joined November 2010
United States893 Posts
May 03 2013 16:57 GMT
#455
Buff oracle accel, good, it's really sluggish. Buff speed....no thanks.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
IM_Junior
Profile Joined April 2012
Mexico29 Posts
May 03 2013 17:02 GMT
#456
On May 03 2013 08:13 semmeL wrote:
Why doesnt they want muta vs muta, was fun to watch in sc1 also. Sure it's hard for the players but, where is the problem with rewarding the better micro/macroing player that has better multitasking.
Oracle speedbuff seems too strong and will buff the allin also, cause u can micro it better.

Hope the changes wont go live like that after testing.



Sincerely, Muta vs Muta doesnt requiere micro man.. i hate mutas in ZvZ i like this changes ....
Zerg for life !!! --- DRG / Stephano / Leenock / Life and Nesteaaaaaa
Bagi
Profile Joined August 2010
Germany6799 Posts
May 03 2013 17:03 GMT
#457
On May 04 2013 01:37 wUndertUnge wrote:
Not understanding all the people asking for a swarmhost buff. They are uber-powerful as is. What more could you want than a unit that spawns 2 free hydras that can travel 1/3 of a mid-to-large-ish map?

I support all 3 changes.

I don't think they need raw damage, but they could be a bit less clunky. The burrow time or the time between burrowing and popping the first locusts could be reduced for example.
Tenks
Profile Joined April 2010
United States3104 Posts
May 03 2013 17:44 GMT
#458
On May 04 2013 01:57 Audemed wrote:
Buff oracle accel, good, it's really sluggish. Buff speed....no thanks.



This is kind of how I feel. Give it a bit more escapability from my non-stim marine pack with agility not because it just zips around the base at will.
Wat
diverzee
Profile Joined September 2010
Sweden992 Posts
May 03 2013 17:48 GMT
#459
I love spore buff, zvz really has become the worst mirror. Not too sure about the cheaper burrow however.
Parting
HearthCraft
Profile Blog Joined December 2011
United States117 Posts
May 03 2013 17:49 GMT
#460
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..
"It is the mark of an educated man to entertain a thought without accepting it."
Prev 1 21 22 23 24 25 33 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
KungFu Cup 2026 Week 8
CranKy Ducklings119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft390
JimRising 383
ProTech74
StarCraft: Brood War
GuemChi 5750
Movie 86
NaDa 26
Dota 2
NeuroSwarm134
Counter-Strike
Doublelift3082
taco 698
Fnx 403
minikerr16
Super Smash Bros
hungrybox384
Other Games
uThermal858
Day[9].tv694
shahzam674
C9.Mang0580
monkeys_forever316
Maynarde161
Trikslyr56
Organizations
Counter-Strike
PGL336
Other Games
BasetradeTV64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta61
• Hupsaiya 60
• CranKy Ducklings SOOP19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1478
• Day9tv694
Upcoming Events
Kung Fu Cup
8h 59m
GSL
1d 7h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 12h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.