The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me.
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Bagi
Germany6799 Posts
The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me. | ||
Prime Directive
United States186 Posts
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mewo
United States221 Posts
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AwM
United States80 Posts
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Avril_Lavigne
United States446 Posts
This actually sounds pretty cool and helps differentiate the Oracle from other harass units in the game." lol blizzard...... | ||
AnomalySC2
United States2073 Posts
On May 04 2013 00:36 Bagi wrote: I'm surprised they would buff oracles over swarm hosts. Out of the new units I certainly see more oracle play. The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me. Neither swarm hosts nor oracles need buffs, both are incredibly strong as is. People just need to implement swarm hosts more intelligently. I like, rarely ever see people even attempt to use them, let alone fit them into the metagame efficiently. | ||
megid
Brazil142 Posts
On May 03 2013 17:27 Holo82 wrote: What i have been seeing was more like: yeah . proxy stargate scouted.probe is killed, pylon is getting chipped away by reaper, while stargate is under construction. toss says screw this, i dont even cancel it, throw down 3 more gates. not a single oracle beeing produced, as pylon dies. But Protoss is cool to trick terran by sending stalker + 2nd probe to stargate, warp another pylon Terran says : omg need turrets + wm. toss wins with frontal delayed 4 gate because marines + mines are at the back waiting for oracle that was never been built. The major problem of oracle is that it gives the toss detection, so he doesnt need a robo. the toss opponent has generally no idea which of all the possible allins he will face. The versatility of toss openers is way to big, and they are shady / not easy to scout/ and this is why toss are so strong in all matchups. Pretty much this. I think the ammount of options Protoss have right now is beyong the ridiculous. You need to scout every corner of the map and have a gooood knowlodge about the game and the P builds to properly scout one of sooo many all ins P can throw at you. And while...they can sit on their base and chill, oh i got a nexus cannon, it's ok. Sorry, but this game is really wrong. Don't know, my 2 cents. | ||
Crow!
United States150 Posts
My vote is that hydras are just too weak. It used to be that Zerg could get around this because their so-called "caster" unit was just an instant, unavoidable AoE nuker, but this is (thankfully) no longer the case in HoTS. But without any form of reliable mobile anti-air, Zerg is forced to respond to air armies with air units of their own, which in ZvZ essentially means that both players must go air. | ||
wUndertUnge
United States1125 Posts
I support all 3 changes. | ||
Inimic
Canada153 Posts
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Douillos
France3195 Posts
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-VapidSlug-
United States108 Posts
On May 04 2013 01:37 Inimic wrote: Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues. What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again. | ||
TheDougler
Canada8302 Posts
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wUndertUnge
United States1125 Posts
On May 04 2013 01:44 -VapidSlug- wrote: What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again. Agreed. Theyr'e just trying to give more options at various points in the game. The oracle change isn't even for early aggression. It's to give more mid to late game maneuverability (and to reward micro, according to blizzard) | ||
Audemed
United States893 Posts
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IM_Junior
Mexico29 Posts
On May 03 2013 08:13 semmeL wrote: Why doesnt they want muta vs muta, was fun to watch in sc1 also. Sure it's hard for the players but, where is the problem with rewarding the better micro/macroing player that has better multitasking. Oracle speedbuff seems too strong and will buff the allin also, cause u can micro it better. Hope the changes wont go live like that after testing. Sincerely, Muta vs Muta doesnt requiere micro man.. i hate mutas in ZvZ i like this changes .... | ||
Bagi
Germany6799 Posts
On May 04 2013 01:37 wUndertUnge wrote: Not understanding all the people asking for a swarmhost buff. They are uber-powerful as is. What more could you want than a unit that spawns 2 free hydras that can travel 1/3 of a mid-to-large-ish map? I support all 3 changes. I don't think they need raw damage, but they could be a bit less clunky. The burrow time or the time between burrowing and popping the first locusts could be reduced for example. | ||
Tenks
United States3104 Posts
On May 04 2013 01:57 Audemed wrote: Buff oracle accel, good, it's really sluggish. Buff speed....no thanks. This is kind of how I feel. Give it a bit more escapability from my non-stim marine pack with agility not because it just zips around the base at will. | ||
diverzee
Sweden992 Posts
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HearthCraft
United States117 Posts
already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game.. | ||
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