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Forum Index > SC2 General
640 CommentsPost a Reply
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Bagi
Profile Joined August 2010
Germany6799 Posts
May 03 2013 15:36 GMT
#441
I'm surprised they would buff oracles over swarm hosts. Out of the new units I certainly see more oracle play.

The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me.
Prime Directive
Profile Joined December 2011
United States186 Posts
May 03 2013 15:53 GMT
#442
Love the burrow and oracle changes. I am hoping the burrow change helps encourage flanking and of course more baneling bombs in the early game. I like the idea of the oracle jetting around and casting revelation in the late game. The early timings will be figured out. I did hope they would make a Swarm Host change though. (Terran here)
mewo
Profile Joined July 2011
United States221 Posts
May 03 2013 15:56 GMT
#443
I love the oracle change.
AwM
Profile Joined November 2012
United States80 Posts
May 03 2013 16:01 GMT
#444
I wish they would of buffed Swarm Hosts over anything in this. I try and make them but unless it is against a Terran that found out that his spirit animal is a Turtle and is taking on their characteristics, they just fall short. They are great for breaking down walls but with how mobile armies are now and how available detect is they just get squashed real quick. Trying to Hit-and-Run with them is difficult too.
Every time you read this a SCV dies.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
May 03 2013 16:07 GMT
#445
"Oracles will be near impossible to counter with ground units if the Protoss player micros perfectly.
This actually sounds pretty cool and helps differentiate the Oracle from other harass units in the game."

lol blizzard......
AnomalySC2
Profile Joined August 2012
United States2073 Posts
May 03 2013 16:29 GMT
#446
On May 04 2013 00:36 Bagi wrote:
I'm surprised they would buff oracles over swarm hosts. Out of the new units I certainly see more oracle play.

The most immobile siege units (tanks, SHs) are really hurting in HOTS since armies have become even more mobile than they were in WOL. I would much prefer stronger positional units over stronger proxy cheeses, but maybe that's just me.


Neither swarm hosts nor oracles need buffs, both are incredibly strong as is. People just need to implement swarm hosts more intelligently. I like, rarely ever see people even attempt to use them, let alone fit them into the metagame efficiently.
megid
Profile Joined November 2011
Brazil142 Posts
May 03 2013 16:31 GMT
#447
On May 03 2013 17:27 Holo82 wrote:
Show nested quote +
(hint: every time that build is scouted in time in the GSL, it's been stopped).


What i have been seeing was more like:

yeah . proxy stargate scouted.probe is killed, pylon is getting chipped away by reaper, while stargate is under construction.

toss says screw this, i dont even cancel it, throw down 3 more gates.
not a single oracle beeing produced, as pylon dies.
But Protoss is cool to trick terran by sending stalker + 2nd probe to stargate, warp another pylon
Terran says : omg need turrets + wm.
toss wins with frontal delayed 4 gate because marines + mines are at the back waiting for oracle that was never been built.

The major problem of oracle is that it gives the toss detection, so he doesnt need a robo. the toss opponent has generally no idea which of all the possible allins he will face. The versatility of toss openers is way to big, and they are shady / not easy to scout/ and this is why toss are so strong in all matchups.



Pretty much this. I think the ammount of options Protoss have right now is beyong the ridiculous. You need to scout every corner of the map and have a gooood knowlodge about the game and the P builds to properly scout one of sooo many all ins P can throw at you. And while...they can sit on their base and chill, oh i got a nexus cannon, it's ok.
Sorry, but this game is really wrong. Don't know, my 2 cents.
Crow!
Profile Joined September 2011
United States150 Posts
May 03 2013 16:36 GMT
#448
Spore crawlers have to be three times as effective in one matchup? If this sort of a change makes any sort of sense, I think that's a sign that there's a bigger underlying problem.

My vote is that hydras are just too weak. It used to be that Zerg could get around this because their so-called "caster" unit was just an instant, unavoidable AoE nuker, but this is (thankfully) no longer the case in HoTS. But without any form of reliable mobile anti-air, Zerg is forced to respond to air armies with air units of their own, which in ZvZ essentially means that both players must go air.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 03 2013 16:37 GMT
#449
Not understanding all the people asking for a swarmhost buff. They are uber-powerful as is. What more could you want than a unit that spawns 2 free hydras that can travel 1/3 of a mid-to-large-ish map?

I support all 3 changes.
Clan: QQGC - wundertunge#1850
TL+ Member
Inimic
Profile Joined March 2013
Canada153 Posts
May 03 2013 16:37 GMT
#450
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.
Douillos
Profile Joined May 2010
France3195 Posts
May 03 2013 16:38 GMT
#451
Apart from adressing zvz which is horrible imo, i hope blizz leave the game alone for now.... dont fuck with something thats working...
Look a giraffe! Look a fist!!
-VapidSlug-
Profile Joined June 2012
United States108 Posts
May 03 2013 16:44 GMT
#452
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.
Rotting organs ripping grinding, Biological discordance, Birthday equals self abhorrence, Years keep passing aging always, Mutate into vapid slugs
TheDougler
Profile Joined April 2010
Canada8304 Posts
May 03 2013 16:48 GMT
#453
The spore crawler buff seems as dumb as it was in beta
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 03 2013 16:51 GMT
#454
On May 04 2013 01:44 -VapidSlug- wrote:
Show nested quote +
On May 04 2013 01:37 Inimic wrote:
Hard-building more and more cheese into hots, first reapers, then with oracles, then DTs, and now to make sure oracles can ruin the game for low leagues.


What? Why does everyone call anything other than 5base turtle deathballs cheese? I think by adding in all these earlier units to give openings is a good thing. The turtly "this is the build you do" ending to WoL where you hardly ever had to scout was a tragedy. I stopped laddering out of boredom during that. New openings force scouting and responses, turning SC2 from a laundry list to a strategy game once again.


Agreed. Theyr'e just trying to give more options at various points in the game. The oracle change isn't even for early aggression. It's to give more mid to late game maneuverability (and to reward micro, according to blizzard)
Clan: QQGC - wundertunge#1850
TL+ Member
Audemed
Profile Joined November 2010
United States893 Posts
May 03 2013 16:57 GMT
#455
Buff oracle accel, good, it's really sluggish. Buff speed....no thanks.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
IM_Junior
Profile Joined April 2012
Mexico29 Posts
May 03 2013 17:02 GMT
#456
On May 03 2013 08:13 semmeL wrote:
Why doesnt they want muta vs muta, was fun to watch in sc1 also. Sure it's hard for the players but, where is the problem with rewarding the better micro/macroing player that has better multitasking.
Oracle speedbuff seems too strong and will buff the allin also, cause u can micro it better.

Hope the changes wont go live like that after testing.



Sincerely, Muta vs Muta doesnt requiere micro man.. i hate mutas in ZvZ i like this changes ....
Zerg for life !!! --- DRG / Stephano / Leenock / Life and Nesteaaaaaa
Bagi
Profile Joined August 2010
Germany6799 Posts
May 03 2013 17:03 GMT
#457
On May 04 2013 01:37 wUndertUnge wrote:
Not understanding all the people asking for a swarmhost buff. They are uber-powerful as is. What more could you want than a unit that spawns 2 free hydras that can travel 1/3 of a mid-to-large-ish map?

I support all 3 changes.

I don't think they need raw damage, but they could be a bit less clunky. The burrow time or the time between burrowing and popping the first locusts could be reduced for example.
Tenks
Profile Joined April 2010
United States3104 Posts
May 03 2013 17:44 GMT
#458
On May 04 2013 01:57 Audemed wrote:
Buff oracle accel, good, it's really sluggish. Buff speed....no thanks.



This is kind of how I feel. Give it a bit more escapability from my non-stim marine pack with agility not because it just zips around the base at will.
Wat
diverzee
Profile Joined September 2010
Sweden992 Posts
May 03 2013 17:48 GMT
#459
I love spore buff, zvz really has become the worst mirror. Not too sure about the cheaper burrow however.
Parting
HearthCraft
Profile Blog Joined December 2011
United States117 Posts
May 03 2013 17:49 GMT
#460
blizz you better; think about this carefully all i ever see are terran nerfs and protoss\zerg buffs...

already the fucking protoss planetary fortress is op; and now you wanna gaurentee at least one oracle in us "terran" players mineral lines every game..
"It is the mark of an educated man to entertain a thought without accepting it."
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