• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:03
CET 09:03
KST 17:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool21Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
https://www.facebook.com/AlphalineTRTMaleEnhanceme KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL Gypsy to Korea ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3550 users

MajOr and HerO forced to play WCS Matches on NA? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 56 Next
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
May 01 2013 02:33 GMT
#121
I'm fine with this. They chose to play NA from Korea, you gotta live with the downsides to that, it's part of the choice.
Yamoth
Profile Joined February 2009
United States315 Posts
May 01 2013 02:33 GMT
#122
On May 01 2013 11:24 Chairman Ray wrote:
I notice a lot of people here agreeing with the decision because WCS NA is geographically correlated with the NA server. However that's a fairly poor reason to support the decision. The geographic location of the server should have absolutely no bearing on the game. As far as I'm concerned, the only correlation between the NA server and WCS NA is that they have the characters "NA" in their name. MLG should allow players to choose whatever server they want, and default it to NA if there is a conflict.

This. I understand people siding with MLG if one player wants to play on NA server and another on Korean server. Why would MLG want to go against this decision what it is beneficial to both player and doesn't require any extra resources or effort from MLG side. I think MLG just went full retard on this one.
Synche
Profile Joined May 2010
United States1345 Posts
May 01 2013 02:34 GMT
#123
On May 01 2013 11:31 Waxangel wrote:
Show nested quote +
On May 01 2013 11:27 SimDawg wrote:
On May 01 2013 11:16 turdburgler wrote:
On May 01 2013 11:11 SimDawg wrote:
On May 01 2013 11:08 heyoka wrote:
Everyone understands that once this series is over the player who wins will be playing on NA next round in what will be a cross server match right? This has literally no effect other than ensuring the best player wins, and the fans get the best game possible for this particular match. It's completely in a vacuum, it would be a rather silly decision to knowingly lower the potential of your games for no reason other than because your rule book didn't consider it beforehand.

No one has presented a reason for this to be on NA that makes the least bit of sense.


Are you kidding? The reason is it's a NA tournament.

You are giving way too much credit to the best game possible. We can find better games in ZOTAC VODs. WCS NA is interesting for an entirely different reason.


what does NA tournement mean exactly? as the basis of your argument. 75% of the players dont live on the north american continent. the qualifiers that add additional players into the league for future seasons are open entry. the fact there is no true offline option for the play means that its a borderless league either way. so what exactly is the foundation for its an NA tourney beyond the fact its called wcs NA? theres no deep seeted system or history that makes it NA. so what exactly do you mean by that?

we can invite people half a world away, we can play over the internet, we can have open qualifiers, but making a sensible adjustment to increase the quality of the tourney, at no detriment to anyone is a step too far in your book? this, of all the problems with WCS is the straw the breaks it for you?

really?


Its WCS NA. It's not like its some NASL tournament where its just another thing but the company is headquartered in America. This is supposed to be THE place for American players.


Everyone saying something like this is only making assumptions


Well even if we are, I would respectfully say screw all other opinions in the matter, because if my assumption isn't correct then what the hell is the WCS? Might as well say fuck it.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 01 2013 02:34 GMT
#124
On May 01 2013 11:32 shmget wrote:
Show nested quote +
On May 01 2013 10:49 Waxangel wrote:
While that's probably technically correct if you're following the rules of the tournament to the letter, it's a remarkably inflexible decision.


MLG is casting the event live. why should the casters, the admins/referee should have account on KR to cast a NA tournament ?
why should they take the risk of the admin crew causing lag... or worse the source of the feed... how would that look if the feed has to disconnect to let them play ?

Beside the idea seems to try to find and/or bring into each region enough talents to offer a world-class tournament.
The more they can do to encourage the players to physically move to the region they want to compete into the better.
That would achieve one of the thing the proponent of nationalist quota are arguing: vitalize and raise the level of the local server.
Furthermore Blizzard already hinted that their goal is to turn as much of the tournament as possible into a offline event... so that particular scenario is bound to disappear by the virtue of all players eventually being in the same studio in the US.




Because Blizzard gave them all one for free.

Pretty good reason imo.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
FSKi
Profile Blog Joined November 2011
United States901 Posts
May 01 2013 02:34 GMT
#125
--- Nuked ---
BakedButters
Profile Joined November 2011
United States748 Posts
May 01 2013 02:34 GMT
#126
Explain to me what consequences if they were to play on KR server instead of NA when they both reside in KR?

Some people are saying playing solely on NA server would deter Koreans from joining NA next season. How?
There is no advantage/disadvantage to either Hero or Major, except they will have to show lower skilled games for fans.

It wouldn't deter Koreans from joining because they know they have to play with a disadvantage lag on NA server against NA pros anyways until Ro16 onwards, but with two people living in KR to play with lag vs. no lag that gives no advantages to either player? no reason.
Snute <3 Bomber <3 Parting <3 Life <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 01 2013 02:34 GMT
#127
On May 01 2013 11:12 Waxangel wrote:
well I've enjoyed how a topic about how MLG has an obligation to offer the most competitive environment and highest level of games possible to the viewers had turned into a thread where people complain about Korean players being allowed to play in NA and wanting them to be punished in whatever way shape or form.

Dramatic? Some people get the idea that a rule can be written that says "all matches must be played on the NA server"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 01 2013 02:35 GMT
#128
Deterrant? How the hell is it a deterrant? They BOTH reside in Korea. It is *pointless* to make them play on NA. There is no benefit derived from doing so. Vs other NA players yes it makes sense. But there is no logical reason when two KR players are playing.
TiberiusAk
Profile Joined August 2011
United States122 Posts
Last Edited: 2013-05-01 03:30:36
May 01 2013 02:36 GMT
#129
The best reason I can think of for MLG to make this rule is that MLG's two observing PC's are in New York. Observers lagging seems to have an effect on the players too (in an WCS EU match today with Thorzain, both players were complaining about lag from observers).

So, if the quality is going to be ruined by lag whenever there is cross-continent play (even if both players are on the remote continent, but the casters are not), you might as well have the rule that players always play on AM.

If someone has experience with observer lag vs player lag please share your knowledge to help confirm/deny this.

Edit: "only reason" -> "best reason" There's plenty of bad reasons I can think of, and people have discussed those to death.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
Alryk
Profile Blog Joined November 2011
United States2718 Posts
May 01 2013 02:36 GMT
#130
I would totally respect this if HerO or Major were playing anybody who lived in NA. As is, it makes no sense. Why impose a needless restriction on both players that is simply going to reduce the level of play? They're already going to play on NA server if they're playing against anybody else who lives in NA. The result of this match will have no effect on other players as far as what server the two play on, because HerO and Major have the same restrictions. So it doesn't make sense to make them play on the NA server to make it arbitrarily harder for both of them.

It's not for whoever is better at the NA server... the server should have zero relevance if the two people reside in the same city. WCS should be about getting the highest quality of play. I totally support making NA server the mandatory one when you have KR/NA players, but if it's KR/KR, I don't see the point in forcing HerO and Major to play worse. What would playing on KR server for one match do to harm the players residing in NA?
Team Liquid, IM, ViOlet!
Maasked
Profile Joined December 2011
United States567 Posts
May 01 2013 02:36 GMT
#131
I agree that WCS NA should be played entirely on NA Server.
Its only fair that the North American tournament is played on the North American server.
TwitchTV as Maaasked I stream hots (rarely)
Hrrrrm
Profile Joined March 2010
United States2081 Posts
May 01 2013 02:38 GMT
#132
The only legitimate reason I can think of for MLG to deny this request is if they have connection issues to the KR server where the cast would be negatively affected. Outside of that, there is no excuse. Koreans will have to come to NA eventually to play their games once it's made offline only anyways. Right now we should work with the system we got and make it as painless as possible.

Also think about long term guys. There are going to be a ton of KR vs KR matches in the weeks to come in WCS America... do we really want them all to be lagtastic when they don't have to be?
alot = a lot (TWO WORDS)
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 01 2013 02:38 GMT
#133
If KR players can play in WCS NA, why can't WCS NA matches be held in KR?
starleague forever
naux
Profile Joined May 2011
Canada738 Posts
May 01 2013 02:39 GMT
#134
On May 01 2013 10:58 Archas wrote:
It's WCS NA, not "WCS NA, as played on KR". I see no problem with this.


Me either, playing in NA WCS so play on NA server.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
May 01 2013 02:39 GMT
#135
Alot of people just sound butthurt that koreans are taking part in WCS NA, there is literally no reason for them to play on NA which will just result in worse play from both of them.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
May 01 2013 02:39 GMT
#136
I see no problem with this at all. If they want a lag free experience they should have signed up for WCS Korea.

Lower skilled games? Oh please...saving this one isn`t going to make much of a difference to my viewing experience, when I know there is going to be a ton of koreans playing non-koreans the entire year on the NA server. Not to mention the huge skill gap....which is even worse to see.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 01 2013 02:39 GMT
#137
Sounds pretty strict, but at the same time they did agree on playing NA which meant they are to play on USA servers online for qualifying anyway.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-05-01 02:46:54
May 01 2013 02:40 GMT
#138
On May 01 2013 11:31 SimDawg wrote:
People act like this is some horrible insult to viewers. Its not.

What MLG has done, is make it inconvenient for players playing from Korea. That means that if we eventually have 32 players and they all live in Korea and they're all playing from Korea? It's still going to suck for them, and they will be discouraged from sticking to Korea and playing online across the world.

At the pace it is currently going you could easily have most of the players living in Korea and playing from Korea, beating everyone else into the ground. But if their prize money is screwed up slightly more due to latency, etc? Great, it gives them more to think about.

That is an incredibly stupid thing to say. Latency should never even be a factor in the game, but due to how "servers" works and how there isn't LAN and how no one wants to fly over to another country, it's played online. Using latency as a way to "punish" Koreans (or anyone who is not close to NA server) is absolutely absurd. I'm pretty sure Korean's punishment for playing WCS NA is that they already have inconvenient play times (I believe?).

This would be an understandable situation if one of the players was actually IN NA right now (Funny thing is, Major is -FROM- North America and he wants KR server!) then their decision on the matter would be fair, but that is not the case. They are both in Korea right now, and must suffer due to it.

The quality of the games should always be the highest priority. Like what happened with Lucifron in DH (with Yugioh and Strelok I believe..), he actually was knocked out of the tournament by a random "draw" since they tied 3 times. It's pointless and does not properly reflect the skill of the player (or who the better player is).
IcedBacon
Profile Joined May 2011
Canada906 Posts
May 01 2013 02:41 GMT
#139
First of all, if anything props to Hero and Major for making it into the tournament and being confident enough to beat their opponents with cross-server delay. They'd obviously be capable of going to live in the US for any offline portions of the tournament. And yeah, forcing them both to play on the NA server for this match is only harming the fans by producing lower quality games. Rules exist for a reason, but sometimes exceptions are worth being made when everyone can only gain from them.
"I went Zerg because Artosis is a douchebag." -IdrA
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
May 01 2013 02:42 GMT
#140
i don't see what's wrong with both players playing on korea server.... this is why global play was introduced. mlg is too stubborn, it's not like it's going to affect the production
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Prev 1 5 6 7 8 9 56 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 423
Dewaltoss 138
Leta 86
ToSsGirL 53
Bale 24
soO 12
GoRush 9
NotJumperer 5
Counter-Strike
Stewie2K1354
allub190
Super Smash Bros
C9.Mang0329
Mew2King89
Other Games
singsing1763
Sick178
NeuroSwarm55
Trikslyr27
Organizations
Other Games
gamesdonequick631
Dota 2
PGL Dota 2 - Main Stream192
StarCraft: Brood War
UltimateBattle 31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH152
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
1h 57m
Protoss vs Terran
WardiTV Team League
3h 57m
Big Brain Bouts
8h 57m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
18h 57m
RSL Revival
1d 1h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 6h
BSL
1d 11h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.