• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:22
CEST 01:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)58Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!13Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
NaDa’s Body Followup BW General Discussion ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
How to buy a book - shipping from Korea to Europe US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21422 users

MajOr and HerO forced to play WCS Matches on NA? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 56 Next
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
May 01 2013 02:33 GMT
#121
I'm fine with this. They chose to play NA from Korea, you gotta live with the downsides to that, it's part of the choice.
Yamoth
Profile Joined February 2009
United States315 Posts
May 01 2013 02:33 GMT
#122
On May 01 2013 11:24 Chairman Ray wrote:
I notice a lot of people here agreeing with the decision because WCS NA is geographically correlated with the NA server. However that's a fairly poor reason to support the decision. The geographic location of the server should have absolutely no bearing on the game. As far as I'm concerned, the only correlation between the NA server and WCS NA is that they have the characters "NA" in their name. MLG should allow players to choose whatever server they want, and default it to NA if there is a conflict.

This. I understand people siding with MLG if one player wants to play on NA server and another on Korean server. Why would MLG want to go against this decision what it is beneficial to both player and doesn't require any extra resources or effort from MLG side. I think MLG just went full retard on this one.
Synche
Profile Joined May 2010
United States1345 Posts
May 01 2013 02:34 GMT
#123
On May 01 2013 11:31 Waxangel wrote:
Show nested quote +
On May 01 2013 11:27 SimDawg wrote:
On May 01 2013 11:16 turdburgler wrote:
On May 01 2013 11:11 SimDawg wrote:
On May 01 2013 11:08 heyoka wrote:
Everyone understands that once this series is over the player who wins will be playing on NA next round in what will be a cross server match right? This has literally no effect other than ensuring the best player wins, and the fans get the best game possible for this particular match. It's completely in a vacuum, it would be a rather silly decision to knowingly lower the potential of your games for no reason other than because your rule book didn't consider it beforehand.

No one has presented a reason for this to be on NA that makes the least bit of sense.


Are you kidding? The reason is it's a NA tournament.

You are giving way too much credit to the best game possible. We can find better games in ZOTAC VODs. WCS NA is interesting for an entirely different reason.


what does NA tournement mean exactly? as the basis of your argument. 75% of the players dont live on the north american continent. the qualifiers that add additional players into the league for future seasons are open entry. the fact there is no true offline option for the play means that its a borderless league either way. so what exactly is the foundation for its an NA tourney beyond the fact its called wcs NA? theres no deep seeted system or history that makes it NA. so what exactly do you mean by that?

we can invite people half a world away, we can play over the internet, we can have open qualifiers, but making a sensible adjustment to increase the quality of the tourney, at no detriment to anyone is a step too far in your book? this, of all the problems with WCS is the straw the breaks it for you?

really?


Its WCS NA. It's not like its some NASL tournament where its just another thing but the company is headquartered in America. This is supposed to be THE place for American players.


Everyone saying something like this is only making assumptions


Well even if we are, I would respectfully say screw all other opinions in the matter, because if my assumption isn't correct then what the hell is the WCS? Might as well say fuck it.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 01 2013 02:34 GMT
#124
On May 01 2013 11:32 shmget wrote:
Show nested quote +
On May 01 2013 10:49 Waxangel wrote:
While that's probably technically correct if you're following the rules of the tournament to the letter, it's a remarkably inflexible decision.


MLG is casting the event live. why should the casters, the admins/referee should have account on KR to cast a NA tournament ?
why should they take the risk of the admin crew causing lag... or worse the source of the feed... how would that look if the feed has to disconnect to let them play ?

Beside the idea seems to try to find and/or bring into each region enough talents to offer a world-class tournament.
The more they can do to encourage the players to physically move to the region they want to compete into the better.
That would achieve one of the thing the proponent of nationalist quota are arguing: vitalize and raise the level of the local server.
Furthermore Blizzard already hinted that their goal is to turn as much of the tournament as possible into a offline event... so that particular scenario is bound to disappear by the virtue of all players eventually being in the same studio in the US.




Because Blizzard gave them all one for free.

Pretty good reason imo.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
FSKi
Profile Blog Joined November 2011
United States901 Posts
May 01 2013 02:34 GMT
#125
--- Nuked ---
BakedButters
Profile Joined November 2011
United States748 Posts
May 01 2013 02:34 GMT
#126
Explain to me what consequences if they were to play on KR server instead of NA when they both reside in KR?

Some people are saying playing solely on NA server would deter Koreans from joining NA next season. How?
There is no advantage/disadvantage to either Hero or Major, except they will have to show lower skilled games for fans.

It wouldn't deter Koreans from joining because they know they have to play with a disadvantage lag on NA server against NA pros anyways until Ro16 onwards, but with two people living in KR to play with lag vs. no lag that gives no advantages to either player? no reason.
Snute <3 Bomber <3 Parting <3 Life <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 01 2013 02:34 GMT
#127
On May 01 2013 11:12 Waxangel wrote:
well I've enjoyed how a topic about how MLG has an obligation to offer the most competitive environment and highest level of games possible to the viewers had turned into a thread where people complain about Korean players being allowed to play in NA and wanting them to be punished in whatever way shape or form.

Dramatic? Some people get the idea that a rule can be written that says "all matches must be played on the NA server"
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 01 2013 02:35 GMT
#128
Deterrant? How the hell is it a deterrant? They BOTH reside in Korea. It is *pointless* to make them play on NA. There is no benefit derived from doing so. Vs other NA players yes it makes sense. But there is no logical reason when two KR players are playing.
TiberiusAk
Profile Joined August 2011
United States122 Posts
Last Edited: 2013-05-01 03:30:36
May 01 2013 02:36 GMT
#129
The best reason I can think of for MLG to make this rule is that MLG's two observing PC's are in New York. Observers lagging seems to have an effect on the players too (in an WCS EU match today with Thorzain, both players were complaining about lag from observers).

So, if the quality is going to be ruined by lag whenever there is cross-continent play (even if both players are on the remote continent, but the casters are not), you might as well have the rule that players always play on AM.

If someone has experience with observer lag vs player lag please share your knowledge to help confirm/deny this.

Edit: "only reason" -> "best reason" There's plenty of bad reasons I can think of, and people have discussed those to death.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
Alryk
Profile Blog Joined November 2011
United States2718 Posts
May 01 2013 02:36 GMT
#130
I would totally respect this if HerO or Major were playing anybody who lived in NA. As is, it makes no sense. Why impose a needless restriction on both players that is simply going to reduce the level of play? They're already going to play on NA server if they're playing against anybody else who lives in NA. The result of this match will have no effect on other players as far as what server the two play on, because HerO and Major have the same restrictions. So it doesn't make sense to make them play on the NA server to make it arbitrarily harder for both of them.

It's not for whoever is better at the NA server... the server should have zero relevance if the two people reside in the same city. WCS should be about getting the highest quality of play. I totally support making NA server the mandatory one when you have KR/NA players, but if it's KR/KR, I don't see the point in forcing HerO and Major to play worse. What would playing on KR server for one match do to harm the players residing in NA?
Team Liquid, IM, ViOlet!
Maasked
Profile Joined December 2011
United States567 Posts
May 01 2013 02:36 GMT
#131
I agree that WCS NA should be played entirely on NA Server.
Its only fair that the North American tournament is played on the North American server.
TwitchTV as Maaasked I stream hots (rarely)
Hrrrrm
Profile Joined March 2010
United States2081 Posts
May 01 2013 02:38 GMT
#132
The only legitimate reason I can think of for MLG to deny this request is if they have connection issues to the KR server where the cast would be negatively affected. Outside of that, there is no excuse. Koreans will have to come to NA eventually to play their games once it's made offline only anyways. Right now we should work with the system we got and make it as painless as possible.

Also think about long term guys. There are going to be a ton of KR vs KR matches in the weeks to come in WCS America... do we really want them all to be lagtastic when they don't have to be?
alot = a lot (TWO WORDS)
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 01 2013 02:38 GMT
#133
If KR players can play in WCS NA, why can't WCS NA matches be held in KR?
starleague forever
naux
Profile Joined May 2011
Canada738 Posts
May 01 2013 02:39 GMT
#134
On May 01 2013 10:58 Archas wrote:
It's WCS NA, not "WCS NA, as played on KR". I see no problem with this.


Me either, playing in NA WCS so play on NA server.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
May 01 2013 02:39 GMT
#135
Alot of people just sound butthurt that koreans are taking part in WCS NA, there is literally no reason for them to play on NA which will just result in worse play from both of them.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
May 01 2013 02:39 GMT
#136
I see no problem with this at all. If they want a lag free experience they should have signed up for WCS Korea.

Lower skilled games? Oh please...saving this one isn`t going to make much of a difference to my viewing experience, when I know there is going to be a ton of koreans playing non-koreans the entire year on the NA server. Not to mention the huge skill gap....which is even worse to see.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 01 2013 02:39 GMT
#137
Sounds pretty strict, but at the same time they did agree on playing NA which meant they are to play on USA servers online for qualifying anyway.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-05-01 02:46:54
May 01 2013 02:40 GMT
#138
On May 01 2013 11:31 SimDawg wrote:
People act like this is some horrible insult to viewers. Its not.

What MLG has done, is make it inconvenient for players playing from Korea. That means that if we eventually have 32 players and they all live in Korea and they're all playing from Korea? It's still going to suck for them, and they will be discouraged from sticking to Korea and playing online across the world.

At the pace it is currently going you could easily have most of the players living in Korea and playing from Korea, beating everyone else into the ground. But if their prize money is screwed up slightly more due to latency, etc? Great, it gives them more to think about.

That is an incredibly stupid thing to say. Latency should never even be a factor in the game, but due to how "servers" works and how there isn't LAN and how no one wants to fly over to another country, it's played online. Using latency as a way to "punish" Koreans (or anyone who is not close to NA server) is absolutely absurd. I'm pretty sure Korean's punishment for playing WCS NA is that they already have inconvenient play times (I believe?).

This would be an understandable situation if one of the players was actually IN NA right now (Funny thing is, Major is -FROM- North America and he wants KR server!) then their decision on the matter would be fair, but that is not the case. They are both in Korea right now, and must suffer due to it.

The quality of the games should always be the highest priority. Like what happened with Lucifron in DH (with Yugioh and Strelok I believe..), he actually was knocked out of the tournament by a random "draw" since they tied 3 times. It's pointless and does not properly reflect the skill of the player (or who the better player is).
IcedBacon
Profile Joined May 2011
Canada906 Posts
May 01 2013 02:41 GMT
#139
First of all, if anything props to Hero and Major for making it into the tournament and being confident enough to beat their opponents with cross-server delay. They'd obviously be capable of going to live in the US for any offline portions of the tournament. And yeah, forcing them both to play on the NA server for this match is only harming the fans by producing lower quality games. Rules exist for a reason, but sometimes exceptions are worth being made when everyone can only gain from them.
"I went Zerg because Artosis is a douchebag." -IdrA
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
May 01 2013 02:42 GMT
#140
i don't see what's wrong with both players playing on korea server.... this is why global play was introduced. mlg is too stubborn, it's not like it's going to affect the production
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Prev 1 5 6 7 8 9 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 99
StarCraft: Brood War
Artosis 632
Purpose 10
Dota 2
NeuroSwarm159
League of Legends
rGuardiaN24
Super Smash Bros
Mew2King1143
hungrybox1095
C9.Mang0858
Heroes of the Storm
Khaldor217
Other Games
Grubby2925
Liquid`RaSZi1318
ToD324
XaKoH 105
Organizations
Other Games
gamesdonequick2201
BasetradeTV292
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 138
• davetesta40
• RyuSc2 35
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2944
Other Games
• imaqtpie1384
• Shiphtur569
Upcoming Events
WardiTV Weekly
11h 38m
Monday Night Weeklies
16h 38m
OSC
1d
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Korean StarCraft League
5 days
[ Show More ]
RSL Revival
5 days
Online Event
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.