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MajOr and HerO forced to play WCS Matches on NA? - Page 6

Forum Index > SC2 General
Post a Reply
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NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 01 2013 02:23 GMT
#101
I take back what I said before. It's pretty silly to not allow them to play on the kr server when their both playing from korea, all this does is reduce quality of games.
Moderatorlickypiddy
FSKi
Profile Blog Joined November 2011
United States901 Posts
May 01 2013 02:23 GMT
#102
--- Nuked ---
Rostam
Profile Blog Joined December 2008
United States2552 Posts
May 01 2013 02:24 GMT
#103
On May 01 2013 11:21 Hall0wed wrote:
Sounds 100% reasonable, if you want to play WCS NA you should play on NA servers. I hope MLG does not change this decision.


And the benefit of making them play against each other on the NA server is.. what?
BW forever || Thall
Thrax
Profile Joined October 2010
Canada1755 Posts
May 01 2013 02:24 GMT
#104
On May 01 2013 11:22 Mordiford wrote:
Show nested quote +
On May 01 2013 11:18 Thrax wrote:
On May 01 2013 11:16 Mordiford wrote:
On May 01 2013 11:12 Waxangel wrote:
well I've enjoyed how a topic about how MLG has an obligation to offer the most competitive environment and highest level of games possible to the viewers had turned into a thread where people complain about Korean players being allowed to play in NA and wanting them to be punished in whatever way shape or form.


The topic includes all these considerations, the setup of WCS seemed to have specific goals in addition the immediate goal of providing high quality competitive games for viewers. I'm fine with Koreans succeeding and stomping foreigners until the end of time but that was not what I saw the original pitch of WCS to be.

I'm glad they're sticking to their region specific model and I'm fine with it being inconvenient for players outside the region to play in WCS NA.

It's perfectly fine that it be inconvenient for players outside NA - Play games at NA times and on NA server.
However, we have two Koreans here, nobody in NA is being unfairly treated by having them play against each other on KR. All the other matchups would be played on NA.


Nope... I'm fine with it being inconvenient all around for anyone outside of the region playing in WCS for a specific region, even when both players are in the same location.

I think Wombat_NI offered the best counterargument to me personally in the sense that it's already so royally fucked up with all the invites outside of a specific region that were given out that this move seems trivial and almost petty. Even so, I'm fine with any step maintaining what little is left or region specificity to be taken.

It's equally inconvenient to both players though, so nobody is gaining or losing an advantage. The disadvantage only applies when they will get matched against NA players. The real losers will likely be the viewers who won't be seeing the best games possible.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 01 2013 02:24 GMT
#105
I notice a lot of people here agreeing with the decision because WCS NA is geographically correlated with the NA server. However that's a fairly poor reason to support the decision. The geographic location of the server should have absolutely no bearing on the game. As far as I'm concerned, the only correlation between the NA server and WCS NA is that they have the characters "NA" in their name. MLG should allow players to choose whatever server they want, and default it to NA if there is a conflict.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 01 2013 02:24 GMT
#106
Was gonna post about this in his fanclub after I saw the tweet...kinda silly but I can see logistically why it is so. Doesn't mean it shouldn't be changed though, everyone involved with the production should be looking to bring the best games to the table, can't do that if there is needless cross-server lag.

If you didn't want Koreans in their tournament, Blizzard should have region locked it. They didn't, and instead even outsourced production to MLG, and they can do what they want. Just don't think it's the right decision.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Highcounsel
Profile Joined March 2011
United States132 Posts
May 01 2013 02:25 GMT
#107
At first I was surprised by the amount of people siding MLG but then I remembered how much people's jimmies have been rustled over non-Na living player playing in the WCS...so shouldn't of been surprised there.

Anyway, I obviously agree with Wax, as this just make absolutely no sense. We are just going to get less quality games.

I guess didn't have anything much to offer, I was just shocked at first by how much people were supporting MLG
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-05-01 02:27:18
May 01 2013 02:26 GMT
#108
MLG, master of really stupid and pointless decisions that make them look really bad.

Honestly, are any of you stupid enough to think that playing on a server which ideally should be latency free (LAN) in the first place, matters? There shouldn't be ANY lag. The location of the server has NOTHING to do with what the tournament is about. If this is the type of shit people "care about" then I seriously do not even give a shit about the SC2 community. We're clearly too far gone (plagued with retardation).

No, this isn't a big issue optertown, but when it's stacked onto the NUMEROUS other things that are "not a big issue" you have a really fucking shitastic tournament that sucks cock. I don't think anyone wants to have a really fucking shitastic tournament that sucks cock.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
May 01 2013 02:26 GMT
#109
Besides the fact that it's WCS NA (i'm not gonna bother with this point because it's irrelevant) it's probably because one would assume these matches have a referee spectating in-game (aswell as an obs) and both of these people would be located in NA and have accounts for NA (Yes, I know about Global/Region play).

Basically I think that so long as both players can agree to play their matches on one server and the other parties (referee, observer) have access to that server then they should be allowed to play on it. Obviously when it's NA player vs KR player it should be defaulted to the NA server, though
Synche
Profile Joined May 2010
United States1345 Posts
May 01 2013 02:27 GMT
#110
On May 01 2013 11:16 turdburgler wrote:
Show nested quote +
On May 01 2013 11:11 SimDawg wrote:
On May 01 2013 11:08 heyoka wrote:
Everyone understands that once this series is over the player who wins will be playing on NA next round in what will be a cross server match right? This has literally no effect other than ensuring the best player wins, and the fans get the best game possible for this particular match. It's completely in a vacuum, it would be a rather silly decision to knowingly lower the potential of your games for no reason other than because your rule book didn't consider it beforehand.

No one has presented a reason for this to be on NA that makes the least bit of sense.


Are you kidding? The reason is it's a NA tournament.

You are giving way too much credit to the best game possible. We can find better games in ZOTAC VODs. WCS NA is interesting for an entirely different reason.


what does NA tournement mean exactly? as the basis of your argument. 75% of the players dont live on the north american continent. the qualifiers that add additional players into the league for future seasons are open entry. the fact there is no true offline option for the play means that its a borderless league either way. so what exactly is the foundation for its an NA tourney beyond the fact its called wcs NA? theres no deep seeted system or history that makes it NA. so what exactly do you mean by that?

we can invite people half a world away, we can play over the internet, we can have open qualifiers, but making a sensible adjustment to increase the quality of the tourney, at no detriment to anyone is a step too far in your book? this, of all the problems with WCS is the straw the breaks it for you?

really?


Its WCS NA. It's not like its some NASL tournament where its just another thing but the company is headquartered in America. This is supposed to be THE place for American players.

And if you think that oh it's called WCS NA but who gives a shit we have the interwebs, then fine, but I definitely think you're position is infinitely more ridiculous than you could ever imagine.
BAAEEMM
Profile Joined April 2012
Germany412 Posts
May 01 2013 02:27 GMT
#111
What a ridiculous discussion.

The literally only reason to have two players play on NA when both of them are in KR is to be dicks about a situation that we currently can't change anyway.
The games are going to be played either way and the players are already locked for the year. NOTHING is going to change that.
What's the point in forcing them to play under conditions that will deteriorate the quality of the games?
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
May 01 2013 02:28 GMT
#112
HOTS region switching is built in, they play each other on NA? It literally takes 20 seconds for the casters to switch servers, host the maps and play on that server but knowing MLG they probably don't have their maps uploaded on all servers. If they did, it shouldn't be a problem to let two koreans in korea play without lag and swap to NA for any matchups including players residing in NA.
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
yrt123
Profile Joined October 2012
Singapore1246 Posts
May 01 2013 02:28 GMT
#113
One step forward, two steps back
FSKi
Profile Blog Joined November 2011
United States901 Posts
May 01 2013 02:29 GMT
#114
--- Nuked ---
Rainling
Profile Joined June 2011
United States456 Posts
May 01 2013 02:30 GMT
#115
The default server should be NA for WCS NA, but if two people are playing each other on the same server they should play on that server. Having them play on the same server doesn't do anything but provide a better playing and watching experience for the viewers. It's completely illogical to want players to play with lag just because they aren't living in America.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 01 2013 02:30 GMT
#116
Oh come on, not another one .__.

Poor major, too >_>
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Waxangel
Profile Blog Joined September 2002
United States33526 Posts
May 01 2013 02:31 GMT
#117
On May 01 2013 11:27 SimDawg wrote:
Show nested quote +
On May 01 2013 11:16 turdburgler wrote:
On May 01 2013 11:11 SimDawg wrote:
On May 01 2013 11:08 heyoka wrote:
Everyone understands that once this series is over the player who wins will be playing on NA next round in what will be a cross server match right? This has literally no effect other than ensuring the best player wins, and the fans get the best game possible for this particular match. It's completely in a vacuum, it would be a rather silly decision to knowingly lower the potential of your games for no reason other than because your rule book didn't consider it beforehand.

No one has presented a reason for this to be on NA that makes the least bit of sense.


Are you kidding? The reason is it's a NA tournament.

You are giving way too much credit to the best game possible. We can find better games in ZOTAC VODs. WCS NA is interesting for an entirely different reason.


what does NA tournement mean exactly? as the basis of your argument. 75% of the players dont live on the north american continent. the qualifiers that add additional players into the league for future seasons are open entry. the fact there is no true offline option for the play means that its a borderless league either way. so what exactly is the foundation for its an NA tourney beyond the fact its called wcs NA? theres no deep seeted system or history that makes it NA. so what exactly do you mean by that?

we can invite people half a world away, we can play over the internet, we can have open qualifiers, but making a sensible adjustment to increase the quality of the tourney, at no detriment to anyone is a step too far in your book? this, of all the problems with WCS is the straw the breaks it for you?

really?


Its WCS NA. It's not like its some NASL tournament where its just another thing but the company is headquartered in America. This is supposed to be THE place for American players.


Everyone saying something like this is only making assumptions
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Synche
Profile Joined May 2010
United States1345 Posts
May 01 2013 02:31 GMT
#118
People act like this is some horrible insult to viewers. Its not.

What MLG has done, is make it inconvenient for players playing from Korea. That means that if we eventually have 32 players and they all live in Korea and they're all playing from Korea? It's still going to suck for them, and they will be discouraged from sticking to Korea and playing online across the world.

At the pace it is currently going you could easily have most of the players living in Korea and playing from Korea, beating everyone else into the ground. But if their prize money is screwed up slightly more due to latency, etc? Great, it gives them more to think about.
masakenji
Profile Joined November 2011
Australia415 Posts
May 01 2013 02:31 GMT
#119
i feel like MLG is taking a not needed stubbornness . the community understands the issue, however save it for next season. the players are already set, if KR/KR can play, let them.
shmget
Profile Joined April 2013
118 Posts
May 01 2013 02:32 GMT
#120
On May 01 2013 10:49 Waxangel wrote:
While that's probably technically correct if you're following the rules of the tournament to the letter, it's a remarkably inflexible decision.


MLG is casting the event live. why should the casters, the admins/referee should have account on KR to cast a NA tournament ?
why should they take the risk of the admin crew causing lag... or worse the source of the feed... how would that look if the feed has to disconnect to let them play ?

Beside the idea seems to try to find and/or bring into each region enough talents to offer a world-class tournament.
The more they can do to encourage the players to physically move to the region they want to compete into the better.
That would achieve one of the thing the proponent of nationalist quota are arguing: vitalize and raise the level of the local server.
Furthermore Blizzard already hinted that their goal is to turn as much of the tournament as possible into a offline event... so that particular scenario is bound to disappear by the virtue of all players eventually being in the same studio in the US.


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