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I am not siding with the organizers because of xenophobia. I am siding with them for other reasons.
Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall).
4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner.
It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did.
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On May 03 2013 15:14 RenSC2 wrote:I am not siding with the organizers because of xenophobia. I am siding with them for other reasons. Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall). 4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner. It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did.
Except your 4th point is said by no one. I don't think a single person out there is going to train and plan to play the entire tournament with lag in mind especially since the RO16 and up is an offline event that will have zero lag. So yea, the what if the someone train with lag enough or it help people who play outside of NA get used to the lag are both pretty fucken retarded. I mean seriously, who in their right mind with train to play with lag in mind if a huge portion of the tournament is going to be offline?
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On May 03 2013 15:18 Yamoth wrote:Show nested quote +On May 03 2013 15:14 RenSC2 wrote:I am not siding with the organizers because of xenophobia. I am siding with them for other reasons. Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall). 4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner. It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did. Except your 4th point is said by no one. I don't think a single person out there is going to train and plan to play the entire tournament with lag in mind especially since the RO16 and up is an offline event that will have zero lag. So yea, the what if the someone train with lag enough or it help people who play outside of NA get used to the lag are both pretty fucken retarded. I mean seriously, who in their right mind with train to play with lag in mind if a huge portion of the tournament is going to be offline? I would hope anyone in Korea who is taking this tournament seriously would put a large portion of their training in the week leading up to their Ro32 match on the AM server. That person would have an advantage by doing so.
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On May 03 2013 15:23 RenSC2 wrote:Show nested quote +On May 03 2013 15:18 Yamoth wrote:On May 03 2013 15:14 RenSC2 wrote:I am not siding with the organizers because of xenophobia. I am siding with them for other reasons. Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall). 4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner. It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did. Except your 4th point is said by no one. I don't think a single person out there is going to train and plan to play the entire tournament with lag in mind especially since the RO16 and up is an offline event that will have zero lag. So yea, the what if the someone train with lag enough or it help people who play outside of NA get used to the lag are both pretty fucken retarded. I mean seriously, who in their right mind with train to play with lag in mind if a huge portion of the tournament is going to be offline? I would hope anyone in Korea who is taking this tournament seriously would put a large portion of their training in the week leading up to their Ro32 match on the AM server. That person would have an advantage by doing so.
What twisted logic is this?
Training harder is not an unfair advantage that needs to be balanced by "adult" organizers. LMFAO. That's just plain cheating.
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On May 03 2013 20:04 plogamer wrote:Show nested quote +On May 03 2013 15:23 RenSC2 wrote:On May 03 2013 15:18 Yamoth wrote:On May 03 2013 15:14 RenSC2 wrote:I am not siding with the organizers because of xenophobia. I am siding with them for other reasons. Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall). 4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner. It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did. Except your 4th point is said by no one. I don't think a single person out there is going to train and plan to play the entire tournament with lag in mind especially since the RO16 and up is an offline event that will have zero lag. So yea, the what if the someone train with lag enough or it help people who play outside of NA get used to the lag are both pretty fucken retarded. I mean seriously, who in their right mind with train to play with lag in mind if a huge portion of the tournament is going to be offline? I would hope anyone in Korea who is taking this tournament seriously would put a large portion of their training in the week leading up to their Ro32 match on the AM server. That person would have an advantage by doing so. What twisted logic is this? Training harder is not an unfair advantage that needs to be balanced by "adult" organizers. LMFAO. That's just plain cheating.
It's not twisted logic... You don't train in better circumstances then you'll get in the actual game... Why would anyone train on non-lat games when they're forced to play in a lat game it makes no sense to do so as it would put you at a severe disadvantage trying to fine tune with delay.
Also calm yourself down with the passive aggressiveness.
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On May 04 2013 00:33 Hitch-22 wrote:Show nested quote +On May 03 2013 20:04 plogamer wrote:On May 03 2013 15:23 RenSC2 wrote:On May 03 2013 15:18 Yamoth wrote:On May 03 2013 15:14 RenSC2 wrote:I am not siding with the organizers because of xenophobia. I am siding with them for other reasons. Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall). 4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner. It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did. Except your 4th point is said by no one. I don't think a single person out there is going to train and plan to play the entire tournament with lag in mind especially since the RO16 and up is an offline event that will have zero lag. So yea, the what if the someone train with lag enough or it help people who play outside of NA get used to the lag are both pretty fucken retarded. I mean seriously, who in their right mind with train to play with lag in mind if a huge portion of the tournament is going to be offline? I would hope anyone in Korea who is taking this tournament seriously would put a large portion of their training in the week leading up to their Ro32 match on the AM server. That person would have an advantage by doing so. What twisted logic is this? Training harder is not an unfair advantage that needs to be balanced by "adult" organizers. LMFAO. That's just plain cheating. It's not twisted logic... You don't train in better circumstances then you'll get in the actual game... Why would anyone train on non-lat games when they're forced to play in a lat game it makes no sense to do so as it would put you at a severe disadvantage trying to fine tune with delay. Also calm yourself down with the passive aggressiveness.
its a way of prepping for the inevitability. the point, or my point, is that high latency game is indeed inevitable but it should be avoided when possible, such as major vs hero. the thought of taking latency as a valid, legitimate variable like its part of the game is facepalm worthy.
latency is an annoyance, hindrance and should never be part of the game. and just for that reason i advocate region locking. i'm aware they opened it because of geographic layout and would make offline event very unsuccessful but i wouldnt mind requiring the players to live in americas to play in wcs am. but the way the things the way it is at the moment, organizers should look in to improving player experience instead of blindly following region rules.
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Fenrax
United States5018 Posts
On May 04 2013 00:33 Hitch-22 wrote:Show nested quote +On May 03 2013 20:04 plogamer wrote:On May 03 2013 15:23 RenSC2 wrote:On May 03 2013 15:18 Yamoth wrote:On May 03 2013 15:14 RenSC2 wrote:I am not siding with the organizers because of xenophobia. I am siding with them for other reasons. Reasons 1-3 buried in the spoiler. + Show Spoiler +On May 02 2013 08:00 RenSC2 wrote:Show nested quote +On May 02 2013 07:40 jinorazi wrote:On May 02 2013 07:22 serum321 wrote: 50 pages, has it even been mentioned that it is most likely not even mlg, but blizzard's decision as it is their goal to have koreans staying and training in the united states? i dont think that will work... i dunno, maybe they thought the korean pros will move to americas to play in wcs am, then ladder the crap out of am server and increase overall quality. i dont think that'll happen. i think they'll just play online until offline event, finish up event then go back to korea and do their thing. unless blizzard wants to provide all of them housing under one roof and help train each other. maybe we'll have america continent residents only wcs am after korean domination. While I agree that not too many Koreans are actually going to stay in the USA, I think the decision to force the WCS on the AM server does have another advantage (I listed two earlier). + Show Spoiler +On May 02 2013 03:49 RenSC2 wrote: MLG made the right decision. Even ignoring the fact that this is supposed to be an AM (Americas) tournament with a rule that states that all matches should be playing on the AM server, there are still other reasons to enforce the server.
1. MLG should not be required to have a lag free connection to the KR server when they are running an AM event. It is their responsibility to have a lag free connection to the AM server only. Connecting to KR from New York could cause lag from the observers and affect the quality of the game and that would look very bad for MLG. Instead, they enforced a rule that would give them a controlled environment (that all the player signed up for) and MLG should be able to handle it much more safely.
2. We're trying to find the best competitors on the AM server. If Hero or Major play styles that require supreme control and can only achieve that on the KR server, then allowing them to play out their match on the KR server creates a false winner who cannot succeed in a slightly lagged environment. Instead, they will need to adapt strategies for a slightly lagged environment that they signed up for and the one who can do that better will be the winner.
3. What might happen is that Koreans and overseas foreigners will want to practice in tournament conditions. Therefore, they will have to play on the AM server to do so. So if Hero wants to practice a build for this tournament and get used to the latency, then he's going to have to practice on the AM server... which often means ladder. Then the top AM players have an opportunity to play against Hero on the ladder rather than someone who has never had the slightest tournament success. Playing against tough competition on a more regular basis would help those top AM players. However, if Hero knows his toughest opponent in the group is also from Korea and he can play on the KR server for that match, then he doesn't have any incentive to practice on the AM ladder. He can just go back to the Korean ladder and practice there because he'll be getting the toughest practice environment and he'll also be preparing himself for the latency he'd expect in the WCS tournament against his toughest opponents. Forcing all WCS AM tournament play onto the AM server adds an incentive for playing on the AM ladder (which would improve the AM scene overall). 4. Peer pressure. Let's say you are a Korean pro who is taking WCS AM very seriously. You are practicing hard on the AM ladder or with training partners on the AM server so that you can get familiar with the lag. You craft a series of strategies you know you can execute with the latency issues. You get by your first round opponent with your well practiced strategies and meet another Korean in the winner's round. He says, "We're both in Korea, let's play on KR server." If you say "okay", your specific training is all thrown out the window. If you say "no", then you're the dick who wanted to play a lesser quality game and then you have the other player's fans harassing you. And you may end up losing that player as a training partner. It puts you in an awkward spot even though you did nothing wrong. Instead, MLG takes it out of the players' hands and acts as the adult in the situation, which they correctly did. Except your 4th point is said by no one. I don't think a single person out there is going to train and plan to play the entire tournament with lag in mind especially since the RO16 and up is an offline event that will have zero lag. So yea, the what if the someone train with lag enough or it help people who play outside of NA get used to the lag are both pretty fucken retarded. I mean seriously, who in their right mind with train to play with lag in mind if a huge portion of the tournament is going to be offline? I would hope anyone in Korea who is taking this tournament seriously would put a large portion of their training in the week leading up to their Ro32 match on the AM server. That person would have an advantage by doing so. What twisted logic is this? Training harder is not an unfair advantage that needs to be balanced by "adult" organizers. LMFAO. That's just plain cheating. It's not twisted logic... You don't train in better circumstances then you'll get in the actual game... Why would anyone train on non-lat games when they're forced to play in a lat game it makes no sense to do so as it would put you at a severe disadvantage trying to fine tune with delay. Also calm yourself down with the passive aggressiveness.
Point 1 has been debunked multiple times already.
Points 2-4 can be debunked by the fact that if one player under any circumstances, for any reason or no reason, decides that he wants to play on NA - they will play on NA. No matter what. No excuses. It doesn't matter if both are in Korea, Australia or Zimbabwe. This is purely optional. If you have practiced with lag and think that it gives you an advantage, you can do it.
This is a freeroll, it would only come up if both players agree.
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