• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:12
CEST 13:12
KST 20:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Bot on ladder Recent recommended BW games an AI researcher's take on the ladder bot BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14629 users

MajOr and HerO forced to play WCS Matches on NA? - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 56 Next
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 01 2013 13:16 GMT
#561
On May 01 2013 22:13 Too_MuchZerg wrote:
Show nested quote +
On May 01 2013 22:03 DarkLordOlli wrote:
On May 01 2013 22:00 unkkz wrote:
Play KR WCS then, oh wait too hard? Be quiet and play the NA qualifier on the NA server.


What a horrible post. This isn't a qualifier. This is the Premier Division. And they're both living in Korea. It literally changes nothing except that the game gets worse. Unless you just make that terrible argument for the sake of bashing Korean players who switched to NA in which case, ermmmm... don't?


What if we allow them to play KR vs KR. Then next season we would have 4 koreans same group @ RO32 and now they want time to changed around the same time as GSL is running (aka bad air time for US people). Do we allow change then too?


Different story. What matters is that the game quality is naturally worse for no reason at all UNLESS see Plansix' post.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 01 2013 13:16 GMT
#562
On May 01 2013 22:12 Plansix wrote:
Show nested quote +
On May 01 2013 22:09 turdburgler wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?


this line of logic falls to pieces when you realize they actively invited koreans. they didnt (just) hold an open qualifier and koreans crept in unnoticed.

they went out of their way to invite korean players to play, to up the quality of the games. now they force NA server just to spite the people that they invited?


Didn't players in the KR region have to play against each other on the NA server during the qualifier? If so, I don't think it is appropriate to change the rule now.



the qualifier was an unmitigated shitfest though. if we are going to keep following the systems laid out in the qualifier (and i have no idea what the kr vs kr situation was there either way) we should let cheaters play for an extra 5 hours so that they can eliminate the maximum number of people, because you know... consistency.

using consistency to defend terrible practices just leads to things never changing, because things can only become more enshrined in the rule set. now, the during first run through is the only time we could possibly make a change to anything based on your logic, because otherwise we wouldnt want to break with history.
Fabozi
Profile Joined March 2011
Slovakia336 Posts
May 01 2013 13:16 GMT
#563
On May 01 2013 22:12 Cracked wrote:
The other thing is if they allow this and set a precedent, what happens as more and more koreans dominate WCS NA in the coming seasons?

Say you have a group that's 4 koreans. All of a sudden, they're saying "All of us agree we should play on KR server on Korean times, we'll send you the replays so you can cast it."

The fact that the players agree does not make a strong mandate to do whatever they want. Tournaments have rules, and this is excellent foresight by WCS NA.

(lol, I read the first 2 pages and the skipped to end, but obviously others have made this point already!)

No the schedule is set. They should be able to chose the server that suits them better.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 01 2013 13:17 GMT
#564
On May 01 2013 22:06 Elairec wrote:
Show nested quote +
On May 01 2013 22:04 Fabozi wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?

The games should be played on NA unless players agree otherwise. The not so region locking lock is a completely different issue. Forcing games to be played on NA wont stop Koreans dominating WCS NA.


The point isn't to stop Koreans from dominating, but for the competition to be continue to be NA based.


But that's completely irrelevant! That's an inherent flaw of the tournament itself, in terms of format, rule system and the way in which they handled announcing all this information to the players and community.

The fact that players from the same region should be given the courtesy of playing on their region's server has nothing to do with promoting one region or supporting one scene or whatever.

Those two players, both residing in Korea, both wanting to play on the Korean server, ARE STILL THERE, regardless of where the games are played. If your problem is that they're there, fix the fucking qualification/invite method.
"my shaft scares me too" - strenx 2014
29 fps
Profile Blog Joined March 2008
United States5725 Posts
May 01 2013 13:17 GMT
#565
unless there is a terrible difference in ping or major lag because of the distance, i highly doubt this will affect the game overall.
4v4 is a battle of who has the better computer.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 01 2013 13:17 GMT
#566
Yeah I don't think the qualifiers should be part of this argument at all. They were nothing but one fuckup after another.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
May 01 2013 13:18 GMT
#567
On May 01 2013 22:12 Cracked wrote:
The other thing is if they allow this and set a precedent, what happens as more and more koreans dominate WCS NA in the coming seasons?

Say you have a group that's 4 koreans. All of a sudden, they're saying "All of us agree we should play on KR server on Korean times, we'll send you the replays so you can cast it."

The fact that the players agree does not make a strong mandate to do whatever they want. Tournaments have rules, and this is excellent foresight by WCS NA.


Yeah, and then the next day they suddenly take our wifes and kids and only MLG and their server enforcement stands up to them...

If you don't have any arguments just invent something. This thread is fun.
Magnets
Profile Joined May 2010
United States24 Posts
May 01 2013 13:19 GMT
#568
On May 01 2013 18:49 CoR wrote:
Show nested quote +
On May 01 2013 18:46 Magnets wrote:
I ca't really agree with this at all. The two players in question both reside in korea, why not play those games in Korea? Even if this is for WCS NA, it's not conducive to the level of play to have more latency introduced into the game that can be avoided. Hell the games can still be played same day and those replays provided as 'fresh' and when I say fresh similar to how NASL had game replays provided to them where the replays were played during broadcast and provided to them as soon as they were finished.

Sad to say, but this is another reason why NASL would have been the superior choice for the North American scene. They understand how to meet the expectations of the audience while working with the players to provide the best games possible. Games played on Korea server if both players are in Korea, games played on one server then the other for those that are split, with the exception of Kor - EU where I think both games were played on NA as it was less lag than the korean to EU lag. Also in some circumstances games were still casted from replays (players not wanting it played live or

As it stands here, this is a deterrent whether they believe it or not. Players haven't had the chance to relocate and based on these kinds of decisions either rush that relocation, show bad games or potentially drop out due to inability to produce quality games. Inflexibility on the part of the rule makers shows a lack of ability to make judgement calls that can actually benefit all parties involved.


to make the koreans not love it so much ... its WCS na ... deal with it ! the casters are NA why should they go to KR to watch the games that called NA

i love this decision (i would as i said prever not allow players from korea participate)

so you should have to LIFE in the country or BE from the country (like major is ok, hero not) to play in it then it would not be rassistic it would just be perfect


The key flaw here is that none of the players knew what the 'region representation' they were being asked about was for. They locked themselves into these regions with no knowledge as to what it would entail. No rules were in place prior to them declaring their regions, no one even knew what was going on until after the dust settled. And even worse, I suspect a number of people still don't know.

That being said you are missing the point, why make players uncomfortable with their play situation, especially when both are in the same geographic area? That's right, there is no reason to force this situation with the exception of terrible enforcement of rules.

Your insistence that you be from the country or live there has no basis within this specific factor as the issue is already in place (one korean player and a NA player living in Korea). What if both players happened to be North American natives and living abroad, why not allow the matches to be played in a manner which produces the least amount of discomfort for both players and promotes good play? Oh that's right, a bad ruling that disregards producing the best matches possible.

You want to produce a true world championship series you do so by preventing or limiting situations that can produce bad matches. Not by enforcing rules which undermine that idea entirely. Again, other organizations accomplished this and they are sitting there trying to reinvent the wheel.
"Negative Ghost Rider, the pattern is full."
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-01 13:21:11
May 01 2013 13:19 GMT
#569
--- Nuked ---
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 01 2013 13:20 GMT
#570
On May 01 2013 22:12 Cracked wrote:
The other thing is if they allow this and set a precedent, what happens as more and more koreans dominate WCS NA in the coming seasons?


koreans have a 100% success rate in both qualifying and getting out of their groups, and any sensible prediction says that this will continue. i dont know how much worse it can get, so i dont know what exactly you are getting at.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 01 2013 13:20 GMT
#571
On May 01 2013 22:15 Sated wrote:
Show nested quote +
On May 01 2013 22:02 MasterOfPuppets wrote:
On May 01 2013 22:00 Pokebunny wrote:
On May 01 2013 21:54 Fenrax wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?


so... what has that to do with anything? what would be the advantage of having "WCS America ending up as 90% Korean with all the games played on NA?

I think we're all going under the assumption that the current system is shit, and will be changed if that happens. If Blizzard wating to create a tournament that was solely the purpose of the highest level of play, they would have just made it global from the start. But clearly they had some intention with making regions feed into a global finals... completely disregarding that for the "sake of high level competition" is basically saying that there isn't a place for a concept such as WCS.


You're right, but you're also completely beside the point.

The deed is done, the Ro16 will already mostly consist of Koreans. So why not let them play on the KR server? What is the advantage of forcing Koreans to play on NA server when the only other option is allowing them to play on the KR server; when either way you'll still have 12-14 Koreans in the Ro16?

The advantage is simplicity for the tournament organisers, casters and admins. What are the disadvatanges? You're probably going to say lag and latency, but casters will have to cast cross-server if the players are on KR and so THERE WILL STILL BE LAG.

Seriously, drop this "game quality" argument because it's incorrect. There will be cross-server lag from either the casters or the players regardless of how you do it. I like how you've simply ignored the many times I've pointed this out to you, since you have no response but to continue repeating it in ignorance.



The fact that there's delay between the observers and the server doesn't matter unless they're actively lagging (like in that only, single example you can provide of Naniwa vs Thorzain, which by the way, if I'm not mistaken since they were all in NY, everyone was on NA server ) which should be fixed by giving the observers a good, stable connection.
"my shaft scares me too" - strenx 2014
dadde
Profile Joined August 2010
Italy314 Posts
May 01 2013 13:20 GMT
#572
enjoy korea
Do Well,Fear No One
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 01 2013 13:21 GMT
#573
On May 01 2013 22:19 Sated wrote:
Show nested quote +
On May 01 2013 22:17 MasterOfPuppets wrote:
On May 01 2013 22:06 Elairec wrote:
On May 01 2013 22:04 Fabozi wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?

The games should be played on NA unless players agree otherwise. The not so region locking lock is a completely different issue. Forcing games to be played on NA wont stop Koreans dominating WCS NA.


The point isn't to stop Koreans from dominating, but for the competition to be continue to be NA based.


But that's completely irrelevant! That's an inherent flaw of the tournament itself, in terms of format, rule system and the way in which they handled announcing all this information to the players and community.

The fact that players from the same region should be given the courtesy of playing on their region's server has nothing to do with promoting one region or supporting one scene or whatever.

Those two players, both residing in Korea, both wanting to play on the Korean server, ARE STILL THERE, regardless of where the games are played. If your problem is that they're there, fix the fucking qualification/invite method.

"The advantage is simplicity for the tournament organisers, casters and admins. What are the disadvatanges? You're probably going to say lag and latency, but casters will have to cast cross-server if the players are on KR and so THERE WILL STILL BE LAG.

Seriously, drop this "game quality" argument because it's incorrect. There will be cross-server lag from either the casters or the players regardless of how you do it. I like how you've simply ignored the many times I've pointed this out to you, since you have no response but to continue repeating it in ignorance."

Still ignoring the truth. So cute Master


I didn't see your post, but you can continue to be an obsessive, defensive MLG fanboy.
"my shaft scares me too" - strenx 2014
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-05-01 13:22:39
May 01 2013 13:21 GMT
#574
The only question for me is if there's any difference in lag/delay between KR and NA if it's cast live from NY. If one server has less lag/delay for the players, fucking play on that server. There is no reason WHATSOEVER not to.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
wraggy1234
Profile Blog Joined May 2011
United Kingdom135 Posts
May 01 2013 13:22 GMT
#575
i understand people saying rules are rules, should be on NA etc. Yes in the two players in NA using the NA servers, as well as just one player who is in NA for it to be played on NA, that is where NA players get the host advantage, fair enough.

but if both players are outside of NA, then why would we want a lesser quality match, where both players are at 200 ping, poor micro to be seen from everyone, it just doesn't make any sense, yes play it on the Korean server so we get the best games. The next games to played against someone from NA will be on the NA server and you are at a disadvantage, that's what you signed up for.

come on people!
www.clngaming.com
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 01 2013 13:22 GMT
#576
On May 01 2013 22:19 Sated wrote:
Show nested quote +
On May 01 2013 22:17 MasterOfPuppets wrote:
On May 01 2013 22:06 Elairec wrote:
On May 01 2013 22:04 Fabozi wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?

The games should be played on NA unless players agree otherwise. The not so region locking lock is a completely different issue. Forcing games to be played on NA wont stop Koreans dominating WCS NA.


The point isn't to stop Koreans from dominating, but for the competition to be continue to be NA based.


But that's completely irrelevant! That's an inherent flaw of the tournament itself, in terms of format, rule system and the way in which they handled announcing all this information to the players and community.

The fact that players from the same region should be given the courtesy of playing on their region's server has nothing to do with promoting one region or supporting one scene or whatever.

Those two players, both residing in Korea, both wanting to play on the Korean server, ARE STILL THERE, regardless of where the games are played. If your problem is that they're there, fix the fucking qualification/invite method.

"The advantage is simplicity for the tournament organisers, casters and admins. What are the disadvatanges? You're probably going to say lag and latency, but casters will have to cast cross-server if the players are on KR and so THERE WILL STILL BE LAG.

Seriously, drop this "game quality" argument because it's incorrect. There will be cross-server lag from either the casters or the players regardless of how you do it. I like how you've simply ignored the many times I've pointed this out to you, since you have no response but to continue repeating it in ignorance."

Still ignoring the truth. So cute Master


i dont understand what cross server lag for a caster looks like. how exactly is that an equivalent to players losing units because they cant micro correctly? i dont think battlenet works how you think it works. having an observer from NA doesnt slow down the connection for the 2 players on KR if the server is KR.

you seem to be under the impression that the ping for the players will triple as soon as the observers join, but thats simple not the case. in a p2p connection system, to keep the games synced this might be the case, but using the battlenet hosting service it is irrelevant where the observer is.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
Last Edited: 2013-05-01 13:24:38
May 01 2013 13:23 GMT
#577
On May 01 2013 22:05 Pokebunny wrote:
Show nested quote +
On May 01 2013 22:02 MasterOfPuppets wrote:
On May 01 2013 22:00 Pokebunny wrote:
On May 01 2013 21:54 Fenrax wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?


so... what has that to do with anything? what would be the advantage of having "WCS America ending up as 90% Korean with all the games played on NA?

I think we're all going under the assumption that the current system is shit, and will be changed if that happens. If Blizzard wating to create a tournament that was solely the purpose of the highest level of play, they would have just made it global from the start. But clearly they had some intention with making regions feed into a global finals... completely disregarding that for the "sake of high level competition" is basically saying that there isn't a place for a concept such as WCS.


You're right, but you're also completely beside the point.

The deed is done, the Ro16 will already mostly consist of Koreans. So why not let them play on the KR server? What is the advantage of forcing Koreans to play on NA server when the only other option is allowing them to play on the KR server; when either way you'll still have 12-14 Koreans in the Ro16?

Because it sets a precedent on the future of WCS. Suppose other Koreans see that they're basically just getting an easier tournament on the KR server, why would they not split equally between WCS AM and KR? We need to create some sort of barrier to complete Korean takeover, and then change the system entirely ASAP.


Koreans do not get an "easier tournament" because they'd be allowed to play on KR if both players agree but still have to play on NA if either player wants them to. Try again.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 01 2013 13:23 GMT
#578
On May 01 2013 22:16 turdburgler wrote:
Show nested quote +
On May 01 2013 22:12 Plansix wrote:
On May 01 2013 22:09 turdburgler wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?


this line of logic falls to pieces when you realize they actively invited koreans. they didnt (just) hold an open qualifier and koreans crept in unnoticed.

they went out of their way to invite korean players to play, to up the quality of the games. now they force NA server just to spite the people that they invited?


Didn't players in the KR region have to play against each other on the NA server during the qualifier? If so, I don't think it is appropriate to change the rule now.



the qualifier was an unmitigated shitfest though. if we are going to keep following the systems laid out in the qualifier (and i have no idea what the kr vs kr situation was there either way) we should let cheaters play for an extra 5 hours so that they can eliminate the maximum number of people, because you know... consistency.

using consistency to defend terrible practices just leads to things never changing, because things can only become more enshrined in the rule set. now, the during first run through is the only time we could possibly make a change to anything based on your logic, because otherwise we wouldnt want to break with history.

If the games are casted live, it won't matter. The observers need to connect to the game as well and that creates latency issues for both the players(see Chill, GET OUT!). With all that being true, playing on NA is sort of a non-issue.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
May 01 2013 13:24 GMT
#579
On May 01 2013 22:22 turdburgler wrote:
Show nested quote +
On May 01 2013 22:19 Sated wrote:
On May 01 2013 22:17 MasterOfPuppets wrote:
On May 01 2013 22:06 Elairec wrote:
On May 01 2013 22:04 Fabozi wrote:
On May 01 2013 21:49 Pokebunny wrote:
I edited this into my last post, but since people have already quoted me:

I guess to rehash my opinion: in some situations, maybe it would make sense to play on another server, for example if both the participants were American and traveled to Europe for a weekend tournament they could play there.. but where do we stop making allowances for Korean players in what was basically supposed to be the first real region-divided league? What kind of precedent does this set for future scenarios? Should we be okay with WCS America ending up as 90% Korean with all the games played on Korea?

The games should be played on NA unless players agree otherwise. The not so region locking lock is a completely different issue. Forcing games to be played on NA wont stop Koreans dominating WCS NA.


The point isn't to stop Koreans from dominating, but for the competition to be continue to be NA based.


But that's completely irrelevant! That's an inherent flaw of the tournament itself, in terms of format, rule system and the way in which they handled announcing all this information to the players and community.

The fact that players from the same region should be given the courtesy of playing on their region's server has nothing to do with promoting one region or supporting one scene or whatever.

Those two players, both residing in Korea, both wanting to play on the Korean server, ARE STILL THERE, regardless of where the games are played. If your problem is that they're there, fix the fucking qualification/invite method.

"The advantage is simplicity for the tournament organisers, casters and admins. What are the disadvatanges? You're probably going to say lag and latency, but casters will have to cast cross-server if the players are on KR and so THERE WILL STILL BE LAG.

Seriously, drop this "game quality" argument because it's incorrect. There will be cross-server lag from either the casters or the players regardless of how you do it. I like how you've simply ignored the many times I've pointed this out to you, since you have no response but to continue repeating it in ignorance."

Still ignoring the truth. So cute Master


i dont understand what cross server lag for a caster looks like. how exactly is that an equivalent to players losing units because they cant micro correctly? i dont think battlenet works how you think it works. having an observer from NA doesnt slow down the connection for the 2 players on KR if the server is KR.

you seem to be under the impression that the ping for the players will triple as soon as the observers join, but thats simple not the case. in a p2p connection system, to keep the games synced this might be the case, but using the battlenet hosting service it is irrelevant where the observer is.


The only issue is if the connection between observer and server is so bad that he's actively being dropped, otherwise it's not noticeable by the players themselves.
"my shaft scares me too" - strenx 2014
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-01 13:26:09
May 01 2013 13:24 GMT
#580
--- Nuked ---
Prev 1 27 28 29 30 31 56 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #105
IntoTheiNu 951
WardiTV135
Rex37
Liquipedia
Afreeca Starleague
10:00
Ro8 Match 1
Shine vs RushLIVE!
Afreeca ASL 13833
StarCastTV_EN344
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko374
ProTech107
Rex 37
ByuN 21
OGKoka 2
StarCraft: Brood War
Bisu 10129
Jaedong 6145
Soulkey 2474
BeSt 1444
Hyuk 740
firebathero 427
ZerO 351
Hyun 336
Barracks 280
Larva 231
[ Show more ]
Stork 230
ggaemo 175
Killer 137
Sexy 70
ToSsGirL 63
JYJ 61
Sharp 61
Shinee 53
HiyA 50
Hm[arnc] 38
Terrorterran 22
sorry 15
SilentControl 13
Noble 13
zelot 10
JulyZerg 8
Dota 2
Gorgc5806
Pyrionflax163
Dendi160
Counter-Strike
olofmeister1544
shoxiejesuss1347
edward488
kRYSTAL_50
Other Games
singsing1876
B2W.Neo348
crisheroes286
Mew2King134
QueenE11
Organizations
Dota 2
PGL Dota 2 - Main Stream8975
PGL Dota 2 - Secondary Stream3506
StarCraft: Brood War
UltimateBattle 254
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• LUISG 40
• mYiSmile18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV126
Upcoming Events
Monday Night Weeklies
4h 49m
Sparkling Tuna Cup
22h 49m
Afreeca Starleague
22h 49m
Light vs EffOrt
OSC
1d
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
GSL
5 days
Yamato Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.