• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:30
CET 09:30
KST 17:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3218 users

MajOr and HerO forced to play WCS Matches on NA? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 56 Next
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 01 2013 03:22 GMT
#201
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?
ModeratorRetired LR Bonjwa
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 01 2013 03:24 GMT
#202
On May 01 2013 12:20 Rostam wrote:
Show nested quote +
On May 01 2013 12:18 HeavenResign wrote:
On May 01 2013 12:15 Rostam wrote:
On May 01 2013 12:07 aksfjh wrote:
On May 01 2013 12:02 Rostam wrote:
On May 01 2013 12:00 aksfjh wrote:
On May 01 2013 11:56 Rostam wrote:
On May 01 2013 11:51 aksfjh wrote:
On May 01 2013 11:45 raf3776 wrote:
dont complain about NA if you signed up for NA tourney

This. No real excuse or legitimate complaint. You can cry that they're "hurting esports" all you want, but these damn proxy entrants into WCS have to have "penalties" to encourage players to reside across the world. I don't want WCS Korea 1, 2, and 3, and I'd bet I'm not alone.


Yeah, the penalty is that they have to deal with a latency disadvantage when they face players who actually live in NA. Now tell me what's gained by forcing two players who live in KR to play against each other on NA.

The integrity of the tournament and distinction that it's WCS NA and not WCS Korea Code B.


The integrity of the tournament is positively affected by having the players play a weaker series and having a 9+ page thread on TL complaining about the decision? Are you sure?

I can't control the insatiable entitled idiots on TL that find every moment to complain about anything that Blizzard has a hand in, nor can anybody else. I can only argue that rules are rules, and for SC2 and WCS to remain credible, rules have to be followed.


I think it's a pretty extreme stretch to suggest that the tournament's credibility would be hurt by letting two players who live in Korea play a bo3 on the Korean server. I'd say the current situation is decidedly worse for them.


I don't see why, reading this thread the number of people mad about this decision are in the minority.


Would a thread exist if they had been allowed to play the games out on KR?

If other player have already played matches under the same conditions, would it be ok to make an exception because it now has the communities attention?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HeavenResign
Profile Joined April 2011
United States702 Posts
May 01 2013 03:24 GMT
#203
On May 01 2013 12:20 Rostam wrote:
Show nested quote +
On May 01 2013 12:18 HeavenResign wrote:
On May 01 2013 12:15 Rostam wrote:
On May 01 2013 12:07 aksfjh wrote:
On May 01 2013 12:02 Rostam wrote:
On May 01 2013 12:00 aksfjh wrote:
On May 01 2013 11:56 Rostam wrote:
On May 01 2013 11:51 aksfjh wrote:
On May 01 2013 11:45 raf3776 wrote:
dont complain about NA if you signed up for NA tourney

This. No real excuse or legitimate complaint. You can cry that they're "hurting esports" all you want, but these damn proxy entrants into WCS have to have "penalties" to encourage players to reside across the world. I don't want WCS Korea 1, 2, and 3, and I'd bet I'm not alone.


Yeah, the penalty is that they have to deal with a latency disadvantage when they face players who actually live in NA. Now tell me what's gained by forcing two players who live in KR to play against each other on NA.

The integrity of the tournament and distinction that it's WCS NA and not WCS Korea Code B.


The integrity of the tournament is positively affected by having the players play a weaker series and having a 9+ page thread on TL complaining about the decision? Are you sure?

I can't control the insatiable entitled idiots on TL that find every moment to complain about anything that Blizzard has a hand in, nor can anybody else. I can only argue that rules are rules, and for SC2 and WCS to remain credible, rules have to be followed.


I think it's a pretty extreme stretch to suggest that the tournament's credibility would be hurt by letting two players who live in Korea play a bo3 on the Korean server. I'd say the current situation is decidedly worse for them.


I don't see why, reading this thread the number of people mad about this decision are in the minority.


Would a thread exist if they had been allowed to play the games out on KR?


Honestly I think there would be, just from different people complaining. It would be far from the silliest thing someone made a thread about on TL. Honestly I'm fine if they played the games KR vs KR on Korea for this season, I'd like the whole tournament to be based in NA next season but that's a different point.
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
May 01 2013 03:25 GMT
#204
On May 01 2013 11:10 opterown wrote:
Show nested quote +
On May 01 2013 11:07 Sub40APM wrote:
On May 01 2013 11:02 Waxangel wrote:
So you people WANT to watch sub-par games?

by definition when a Code S Korean plays a foreigner not named Naniwa or Stephano the games will be sub par.

hero's not even code s anyway haha



he is actually very capable though. Hero is not someone who shines in teamleagues, the way he plays games (mind games, diverse strats/builds ) fits him more in individual leagues. I'd rather see Hero excel in individual leagues than watch him do well in teamleagues. The fact that bad players like crazy and Shine made it Code S supports my arguement.
어헣 ↗ 어헣 ↗
Fischbacher
Profile Joined November 2011
Canada666 Posts
May 01 2013 03:25 GMT
#205
Their fault. If they want to play on Korean server they can play WCS Korea.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
May 01 2013 03:28 GMT
#206
On May 01 2013 12:20 aksfjh wrote:
Show nested quote +
On May 01 2013 12:15 Rostam wrote:
On May 01 2013 12:07 aksfjh wrote:
On May 01 2013 12:02 Rostam wrote:
On May 01 2013 12:00 aksfjh wrote:
On May 01 2013 11:56 Rostam wrote:
On May 01 2013 11:51 aksfjh wrote:
On May 01 2013 11:45 raf3776 wrote:
dont complain about NA if you signed up for NA tourney

This. No real excuse or legitimate complaint. You can cry that they're "hurting esports" all you want, but these damn proxy entrants into WCS have to have "penalties" to encourage players to reside across the world. I don't want WCS Korea 1, 2, and 3, and I'd bet I'm not alone.


Yeah, the penalty is that they have to deal with a latency disadvantage when they face players who actually live in NA. Now tell me what's gained by forcing two players who live in KR to play against each other on NA.

The integrity of the tournament and distinction that it's WCS NA and not WCS Korea Code B.


The integrity of the tournament is positively affected by having the players play a weaker series and having a 9+ page thread on TL complaining about the decision? Are you sure?

I can't control the insatiable entitled idiots on TL that find every moment to complain about anything that Blizzard has a hand in, nor can anybody else. I can only argue that rules are rules, and for SC2 and WCS to remain credible, rules have to be followed.


I think it's a pretty extreme stretch to suggest that the tournament's credibility would be hurt by letting two players who live in Korea play a bo3 on the Korean server. I'd say the current situation is decidedly worse for them.

It's a matter of precedence. When we move to a more Korean populated tournament, whether it's next round or 3 WCS regionals from now, there needs to be some distinction that each region is actually based in that region.


yeah I agree I mean WCS was announced way back in like November 2012 so players from all across the globe had time to make informed decisions and make travel/arrangement plans so as to live in the actual WCS region.

not like players had like 2 weeks to get together their shit and want to just play with a little less lag in ro32 before the entirely offline ro16s held at MLG in new york
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
TiberiusAk
Profile Joined August 2011
United States122 Posts
May 01 2013 03:29 GMT
#207
Note: It's not just MajOr and HerO, it's MajOr, HerO, Axslav and Axletoss (at a minimum). So maybe MLG did it this way because the lag from New York City to KR server is worse than the lag from Korea to NA server.
The best reason I can think of for MLG to make this rule is that MLG's two observing PC's are in New York. Observers lagging seems to have an effect on the players too (in an WCS EU match today with Thorzain, both players were complaining about lag from observers).

So, if the quality is going to be ruined by lag whenever there is cross-continent play (even if both players are on the remote continent, but the casters are not), you might as well have the rule that players always play on AM.

If someone has experience with observer lag vs player lag please share your knowledge to help confirm/deny this.

Also thank you to the one person that came close to directly addressing this so far:
On May 01 2013 12:05 Noobity wrote:
Aren't the NA servers hosted mostly on the west coast? Seems logical to me that the lag from KR and NY be equally iffy than player lag be perfect and observer lag suck.

I live about an hour outside of NYC, I can't do shit on the KR server, lag constantly, and I have an alright connection. If I'm correct in assuming the west coast is where NA servers are located, then it's pretty much in between them, and this is not only a forgivable offense, but in fact the preferred decision for all involved.
<snip>
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
May 01 2013 03:30 GMT
#208
Thats how it should be, as far as i know you must play where you registered. Totally right decision.
Hell
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-05-01 03:34:42
May 01 2013 03:32 GMT
#209
On May 01 2013 12:22 opterown wrote:
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?

Unlikely anyone would have noticed. However, why do players need to freak out in public about every rule that they disagree with? Do we need to have a weekly drama session over every little rule that doesn't make perfect sense on all levels for each of the WCS leagues? When the rules said, "All matches will be played on NA", was there anything else to understand and does it warrant getting the community all riled up about it? Couldn't this have been escalated internally through MLG, rather than being let out to the public through twitter?

I also thank TiberiusAk for the post above that the NY to KR would be an issue if the games are casted live. There maybe other reasons we are not aware of as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 01 2013 03:32 GMT
#210
While there is logic behind it, if they are both in Korea it will just lower the match for no good reason. If one of them was in America it would be completely valid but here it seems a pointless rule with only a bad side.
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
May 01 2013 03:33 GMT
#211
Regardless of what MLG stated in its rules, I think each group should have an Admin with knowledge of the game and tournament experience to oversee situations like this. The Admin would have the ability to make a compromise as long as it is a fair decision (eg letting both players play on KR when they both want to)
YO
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 01 2013 03:34 GMT
#212
On May 01 2013 12:32 Plansix wrote:
Show nested quote +
On May 01 2013 12:22 opterown wrote:
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?

Unlikely anyone would have noticed. However, why do players need to freak out in public about every rule that they disagree with? Do we need to have a weekly drama session over every little rule that doesn't make perfect sense on all levels for each of the WCS leagues? When the rules said, "All matches will be played on NA", was there anything else to understand and does it warrant getting the community all riled up about it? Couldn't this have been escalated internally through MLG, rather than being let out to the public through twitter?

When you yell in public you will get noticed more/faster.
RogerChillingworth
Profile Joined March 2010
Chad3131 Posts
May 01 2013 03:34 GMT
#213
On May 01 2013 12:22 opterown wrote:
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?


might not notice until you have something to compare it to.

I don't mind so much about the rule, but it seems a bit inflexible as Waxangel said. Like really, if this has to happen it means the whole thing needs an organization overhaul on blizzard's end.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 01 2013 03:34 GMT
#214
On May 01 2013 12:34 Assirra wrote:
Show nested quote +
On May 01 2013 12:32 Plansix wrote:
On May 01 2013 12:22 opterown wrote:
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?

Unlikely anyone would have noticed. However, why do players need to freak out in public about every rule that they disagree with? Do we need to have a weekly drama session over every little rule that doesn't make perfect sense on all levels for each of the WCS leagues? When the rules said, "All matches will be played on NA", was there anything else to understand and does it warrant getting the community all riled up about it? Couldn't this have been escalated internally through MLG, rather than being let out to the public through twitter?

When you yell in public you will get noticed more/faster.

but it's also pretty bad manners e.g. if your boss tells you something you don't agree with, best to take it up with him personally before parading around haha
ModeratorRetired LR Bonjwa
TL+ Member
Acrofales
Profile Joined August 2010
Spain18246 Posts
May 01 2013 03:36 GMT
#215
On May 01 2013 10:58 Ravensong170 wrote:

Show nested quote +
It's WCS NA. It's for whoever is better at playing on the NA server. Maybe instead of complaining about playing WCS NA on the NA server, they could play WCS KR on the KR server. It's a deterrent, because it adds uncertainty to the game. I fully support even stronger deterrents against cross region play.


THis. A hundred times this. Hero, in my opinion shouldn't be competeing in WCS NA, nor should many of the koreans. Just stifling the NA scene. (inb4 but NA SUX LOLROFLOMGHAXORS). Making it even MORE difficult for NA players to continue to pursue a professional gaming career, doesn't help the international growth of SC2 at all.

If all NA has to offer is getting their asses completely handed to them by second-rate koreans like stc or dinosaurs like Nestea, then I have no pity for them at all. The games so far are extremely subpar compared to either of the other regions. It is either a complete stomp, or sloppy play that is miserable to watch for all the mistakes being made.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-05-01 03:37:27
May 01 2013 03:36 GMT
#216
they should just play on kr anyways, fuck it if they get disqualified, they need to stand up for this bullshit.
fuck protocol and procedures; they're pros playing at a highly competitive level and the best environment is required and latency is huge on this. tear the organizers apart if they say anything about latency < procedure, it would just mean they have no idea what they're talking about.
age: 84 | location: california | sex: 잘함
IcedBacon
Profile Joined May 2011
Canada906 Posts
May 01 2013 03:36 GMT
#217
On May 01 2013 12:29 TiberiusAk wrote:
Note: It's not just MajOr and HerO, it's MajOr, HerO, Axslav and Axletoss (at a minimum). So maybe MLG did it this way because the lag from New York City to KR server is worse than the lag from Korea to NA server.
Show nested quote +
The best reason I can think of for MLG to make this rule is that MLG's two observing PC's are in New York. Observers lagging seems to have an effect on the players too (in an WCS EU match today with Thorzain, both players were complaining about lag from observers).

So, if the quality is going to be ruined by lag whenever there is cross-continent play (even if both players are on the remote continent, but the casters are not), you might as well have the rule that players always play on AM.

If someone has experience with observer lag vs player lag please share your knowledge to help confirm/deny this.

Also thank you to the one person that came close to directly addressing this so far:
Show nested quote +
On May 01 2013 12:05 Noobity wrote:
Aren't the NA servers hosted mostly on the west coast? Seems logical to me that the lag from KR and NY be equally iffy than player lag be perfect and observer lag suck.

I live about an hour outside of NYC, I can't do shit on the KR server, lag constantly, and I have an alright connection. If I'm correct in assuming the west coast is where NA servers are located, then it's pretty much in between them, and this is not only a forgivable offense, but in fact the preferred decision for all involved.
<snip>


As if delay affects casters. The game always runs smoothly there's just a delay with commands being issued when you're the player.
"I went Zerg because Artosis is a douchebag." -IdrA
Hrrrrm
Profile Joined March 2010
United States2081 Posts
May 01 2013 03:37 GMT
#218
On May 01 2013 12:34 opterown wrote:
Show nested quote +
On May 01 2013 12:34 Assirra wrote:
On May 01 2013 12:32 Plansix wrote:
On May 01 2013 12:22 opterown wrote:
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?

Unlikely anyone would have noticed. However, why do players need to freak out in public about every rule that they disagree with? Do we need to have a weekly drama session over every little rule that doesn't make perfect sense on all levels for each of the WCS leagues? When the rules said, "All matches will be played on NA", was there anything else to understand and does it warrant getting the community all riled up about it? Couldn't this have been escalated internally through MLG, rather than being let out to the public through twitter?

When you yell in public you will get noticed more/faster.

but it's also pretty bad manners e.g. if your boss tells you something you don't agree with, best to take it up with him personally before parading around haha


What's the problem if the rules were public anyways right? They are just making sure the public knows that it's affecting matches.
alot = a lot (TWO WORDS)
aksfjh
Profile Joined November 2010
United States4853 Posts
May 01 2013 03:37 GMT
#219
On May 01 2013 12:19 NonY wrote:
Show nested quote +
On May 01 2013 12:10 aksfjh wrote:
On May 01 2013 12:02 NonY wrote:
Having KR vs KR played on NA isn't an acceptable practice. There are other ways to encourage participants to reside in NA. It seems like a lot of people here are in favor of anything that discourages non-NA residents from playing WCS NA. But the thing is, the enforcement of this particular rule in this particular case is SO bad that it is immune to that argument. This isn't the proper way to do that. Let's get the best games we can out of these players.

Not just anything, just sensible rules. By all means, people from Antarctica to Mongolia can enter whatever tournament they want, but if you're not even going to host the games on NA, what's the point of calling it WCS NA? Especially in 2-3 seasons when half of EU and NA become Korean.

It's a technicality. I don't give a shit that the geographical location of the game server doesn't match up with the name of the tournament. It's extremely straightforward and obvious that the server that does its job the best should be the one used. I don't know how you can think symbolism is so much more important than a significant difference in latency. You anti-competition types that somehow got interested in professional SC2 are really stretching it with this kind of shit.

I want competition more than anything, which means incentives for top players to get out of Korea and into EU and NA on a semi-permanent basis. If pros living outside their region have to suffer every single game instead of only half or 3/4, it gives them and their team incentives to move. If viewers don't want to see "sub-par" games, they will pressure the organizers, teams, and players to make bigger commitments in their regions.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2013-05-01 03:39:00
May 01 2013 03:38 GMT
#220
On May 01 2013 12:36 IcedBacon wrote:
Show nested quote +
On May 01 2013 12:29 TiberiusAk wrote:
Note: It's not just MajOr and HerO, it's MajOr, HerO, Axslav and Axletoss (at a minimum). So maybe MLG did it this way because the lag from New York City to KR server is worse than the lag from Korea to NA server.
The best reason I can think of for MLG to make this rule is that MLG's two observing PC's are in New York. Observers lagging seems to have an effect on the players too (in an WCS EU match today with Thorzain, both players were complaining about lag from observers).

So, if the quality is going to be ruined by lag whenever there is cross-continent play (even if both players are on the remote continent, but the casters are not), you might as well have the rule that players always play on AM.

If someone has experience with observer lag vs player lag please share your knowledge to help confirm/deny this.

Also thank you to the one person that came close to directly addressing this so far:
On May 01 2013 12:05 Noobity wrote:
Aren't the NA servers hosted mostly on the west coast? Seems logical to me that the lag from KR and NY be equally iffy than player lag be perfect and observer lag suck.

I live about an hour outside of NYC, I can't do shit on the KR server, lag constantly, and I have an alright connection. If I'm correct in assuming the west coast is where NA servers are located, then it's pretty much in between them, and this is not only a forgivable offense, but in fact the preferred decision for all involved.


As if delay affects casters. The game always runs smoothly there's just a delay with commands being issued when you're the player.

the delay can affect the game too

On May 01 2013 12:37 Hrrrrm wrote:
Show nested quote +
On May 01 2013 12:34 opterown wrote:
On May 01 2013 12:34 Assirra wrote:
On May 01 2013 12:32 Plansix wrote:
On May 01 2013 12:22 opterown wrote:
question - if major and hero really had played on NA server instead of KR, how many people really would have noticed, without being told either way?

Unlikely anyone would have noticed. However, why do players need to freak out in public about every rule that they disagree with? Do we need to have a weekly drama session over every little rule that doesn't make perfect sense on all levels for each of the WCS leagues? When the rules said, "All matches will be played on NA", was there anything else to understand and does it warrant getting the community all riled up about it? Couldn't this have been escalated internally through MLG, rather than being let out to the public through twitter?

When you yell in public you will get noticed more/faster.

but it's also pretty bad manners e.g. if your boss tells you something you don't agree with, best to take it up with him personally before parading around haha


What's the problem if the rules were public anyways right? They are just making sure the public knows that it's affecting matches.



he could have worded it better
ModeratorRetired LR Bonjwa
TL+ Member
Prev 1 9 10 11 12 13 56 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 164
ProTech124
SortOf 69
StarCraft: Brood War
Zeus 5012
Sea 1540
Bisu 636
hero 152
Shinee 127
ToSsGirL 41
Bale 35
sorry 34
sSak 26
NotJumperer 25
[ Show more ]
Sharp 21
GoRush 14
NaDa 14
Nal_rA 14
ZergMaN 8
SilentControl 8
League of Legends
JimRising 454
Counter-Strike
shoxiejesuss249
Other Games
ceh9504
Liquid`RaSZi380
Mew2King127
Livibee94
Organizations
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH319
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
31m
The PondCast
1h 31m
WardiTV Team League
3h 31m
BASILISK vs Team Liquid
OSC
3h 31m
OSC
9h 31m
Replay Cast
15h 31m
WardiTV Team League
1d 3h
Big Brain Bouts
1d 8h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.