A Brief Q&A Regarding WCS 2013 - Page 2
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Heyoka
Katowice25012 Posts
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AyaaLa
Spain629 Posts
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SolidMoose
United States1240 Posts
On April 08 2013 17:50 AyaaLa wrote: jesus christ.. this seem so rushed, and they decrease the prize pool.. dont know what i think about that.. hmm 100,000 x 9 = 900,000 150,000 x 3 = 450,000 + 250,000 = 1.6 Million Seems right to me. | ||
Nekovivie
United Kingdom2599 Posts
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nmetasch
United States600 Posts
On April 08 2013 17:56 SolidMoose wrote: 100,000 x 9 = 900,000 150,000 x 3 = 450,000 + 250,000 = 1.6 Million Seems right to me. Yeah, they didn't decrease it at all, they just spread out to more of the sc2 community, which is good. It will allow more players to commit to this as a full time job in other regions, because of much higher probability of placing in money. The topheaviness of tournament structure before this only allowed the top 20 pros to make a living, as well as popular streamers. | ||
TheBloodyDwarf
Finland7524 Posts
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Dingodile
4132 Posts
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Fjodorov
5007 Posts
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NarutO
Germany18839 Posts
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arkedos
Germany1426 Posts
On April 08 2013 18:24 Type|NarutO wrote: The price money distribution does spell terror for EU/NA would be my guess. If Korea would get more money, it would at least be motivation to stick around. This way it seems to me, that we will see even high caliber players leave towards EU and US Which could also motivate EU and US players to finally practice properly ![]() | ||
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opterown
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Australia54783 Posts
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Bowzar
Sweden741 Posts
On April 08 2013 18:32 arkedos wrote: Which could also motivate EU and US players to finally practice properly ![]() Or they will just roll over and die and cry "its too hard!!11 ![]() | ||
Dingodile
4132 Posts
On April 08 2013 18:38 opterown wrote: not tooo enlightening ;; except the pricepool announce for each global seasons and global finals there are zero new informations. Still 0 Clarity for Sortof, Huk etc. | ||
rename
Estonia329 Posts
On April 08 2013 18:22 Dingodile wrote: why are so many thinking that prizepool is so important? Looks like in every thread, the game itself sc2 is the most less important stuff in a tournament. The issue is the best starcraft (GSL/OSL) is getting major shaft with the prize pool. GSL/OSL premier league will have best production, best players, best games, highest skill level but only a tiny part of the prize pool - hence taking away some of the prestige and magic. | ||
lord_nibbler
Germany591 Posts
I do not like their attitude towards the residency requirement question. They saying they want to 'avoid it if at all possible' feels like a cop-out to me. Why not ask the Korean teams / players directly what they would do? And then communicate clearly, that they either foresee a big time migration of Korean players or that they are not. And whether they are ok with that or not. I really do not know what their vision for this league is. And whether they just dream of it or if they actively work against certain unwanted situations. For example, like someone in the other thread already said, why does Blizzard feel locking players into a region for a year is a good idea in the first place? If you have a Code A / Code S layered league system, with only 3 seasons per year, than switching regions will already mean a player has to wait for 6 month until he can earn points from his new region. Why punish migrating players any more? Not all contracts last for a whole year or run out exactly at the end of the year for example. | ||
Aelonius
Netherlands432 Posts
On April 08 2013 18:54 rename wrote: The issue is the best starcraft (GSL/OSL) is getting major shaft with the prize pool. GSL/OSL premier league will have best production, best players, best games, highest skill level but only a tiny part of the prize pool - hence taking away some of the prestige and magic. Honestly, I am pretty sure things will be just fine. Stop trying to be so negative about change. Yes, it may seem awkward at first but if this allows us a stable competition worldwide with an actual world championship based on those accomplishments, that's going to grow us as a sport. Just wait and see, and if you have ideas on how to do things better then write them in a constructive manner. | ||
Aelonius
Netherlands432 Posts
On April 08 2013 18:56 lord_nibbler wrote: The important questions are still not answered IMHO. I do not like their attitude towards the residency requirement question. They saying they want to 'avoid it if at all possible' feels like a cop-out to me. Why not ask the Korean teams / players directly what they would do? And then communicate clearly, that they either foresee a big time migration of Korean players or that they are not. And whether they are ok with that or not. I really do not know what their vision for this league is. And whether they just dream of it or if they actively work against certain unwanted situations. For example, like someone in the other thread already said, why does Blizzard feel locking players into a region for a year is a good idea in the first place? If you have a Code A / Code S layered league system, with only 3 seasons per year, than switching regions will already mean a player has to wait for 6 month until he can earn points from his new region. Why punish migrating players any more? Not all contracts last for a whole year or run out exactly at the end of the year. My interpretation is that the WCS qualifiers will take up part of the schedule, but that does not stop players from actually playing other tournaments if they are launched in Korea (or anywhere). As example: Someone in NA who signed up for one year competing in WCS, also still can go to Dreamhacks, NASL etc. On April 08 2013 18:32 arkedos wrote: Which could also motivate EU and US players to finally practice properly ![]() ^ This. Most foreigners seem not to be able to deal with strict practice regimes and just freeball it out of there. Exception is Stephano who is really good even without the regime but such players are very rare. I think that in order to be on top, one should practice seriously and we should focus on building the same kind of system in EU/NA as the Koreans did. | ||
Derez
Netherlands6068 Posts
Winning a GSL will still be harder than winning any WCS tournament, and yet we are supposed to happy with less GSL replaced with a 16 man seasonal tournaments with (around) 7 competitive players present at a time. Then we get the world finals were the most succesful point farmers manage to get seeded in (hello TL koreans, top foreigners) by virtue of attending as much as possible yet never winning, plus a few actually good players who will take it in the end. I'd have rather seen some kind of EU/NA tournaments that fed into GSL, or a WCS similar to last year. | ||
Shawngood
Germany473 Posts
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rename
Estonia329 Posts
On April 08 2013 19:18 Shawngood wrote: Keep in mind that while each GSL/Korean season might have less prize money there is still the season global final on top. So it is actually way more prize money now. Thats one of the beefs, the global final tournaments are kind of inferior due to the weekend format, and possible weaker seeds from other regions - but have 50% more prize money. edit: I honestly think they should take half of that weekend tourney prize money and put it back to the leagues | ||
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