• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Stellar Fest 1 Replay Pack Recent patches and the Future StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7710 users

A Brief Q&A Regarding WCS 2013 - Page 4

Forum Index > SC2 General
164 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 08 2013 11:25 GMT
#61
Well most of the money will go the Koreans anyway. Each season they will get both 100.000$ and most of the 150.000$ from the global season finals. Then at Blizcon they will get most of the 250.000$ as well.
mikkmagro
Profile Joined April 2011
Malta1513 Posts
April 08 2013 11:30 GMT
#62
On April 08 2013 20:18 Fizzy wrote:
Show nested quote +
On April 08 2013 18:32 arkedos wrote:
Which could also motivate EU and US players to finally practice properly


Giving foreigners an option to earn money without beating koreans wont make them practise harder, i think its the other way around, it will keep them in their sepparate region thinking they are doing just fine then BAM global finals and koreans vs foreigners will be an even bigger stomp without a korean losing a single map to a foreigner

You heard it here first.

Show nested quote +
On April 08 2013 19:18 Shawngood wrote:
Keep in mind that while each GSL/Korean season might have less prize money there is still the season global final on top. So it is actually way more prize money now.


In 2012 there were 5 GSL tournaments each holding a total prizepool of $153 970 USD, 5*153970 = 769850.

In 2013 there will be 1 GSL of 153970$, and 3x regional qualifiers, 1 global season final and 1 uberfinal, 153970+3*100000+150000+250000 = 853970.

[/i]

You are wrong, in 2013, there will be 1 GSL of $160,000, 3 Regional Qualifiers of $100,000, 3 Global Season Finals of $150,000 and the Grand Final at BlizzCon of $250,000.

In 2012 there was also the Korean WCS of $26,000 and the Asian finals of $60,000. These, together with the other continental finals, have been replaced by the Global Seasonal Finals.
mousesports, Team Acer, Fnatic!
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 08 2013 11:37 GMT
#63
So many fallacies... Don't people take a second or two to actually read and try to understand the information before responding?
Banelings are too cute to blow up
Fizzy
Profile Joined March 2012
Sweden388 Posts
April 08 2013 11:41 GMT
#64
On April 08 2013 20:15 Benjamin99 wrote:
Yes lets blame the fans haha. You don't go out much do you? Plz watch some football and you will understand how real sport works. Yes people are actually cheering for Australia when they are playing against Argentina or Spain. even though they absolutely sucks. "Isn't that Insane? How dare the stupid fans cheer against the best team and players"

People like you is a cancer for growing the sc2 scene tbh


First of all, resorting to personal insult, what are you... 13? 14?

Secondly, you cant compare a national team to a mixed league... ofcourse 90% of all australians will cheer for Australia, just as 90% of all swedes will cheer for Sweden, however i doubt that the majority of swedish people would cheer for BK Häcken going up against Manchester United.

Third, you are more than welcome to cheer for any player/team you want, hell i cheer for the underdog in most of the cases - however once athletes (yes, if we want to call it eSPORTS the players are atheletes) are prioritized for the amount of following they have, then we will probably end up in a very wierd league where there are some players who are there because they are great and have fans because of that - who are playing against people who are terrible in comparison but have great personalities and/or loyal countrymen - and the outcome wont be pretty.

Im afraid that if we keep going in the direction of where SC2 is heading now then we will have WCS 2015 finals of Day[9] Vs. Flash and a game is not decided by who eliminates the opponent but rather by who has the higher viewer number.

When a player earns alot of money from advertising, salery, exposure etc. that is completly fine with me... but when they start getting spots in tournaments only because they have a huge following.. and thus not letting a great player have their shot at making some prizemoney - that is where i draw the line.
Mvp - Grubby - NaNiwa - Alliance DOTA2 <3
Fizzy
Profile Joined March 2012
Sweden388 Posts
Last Edited: 2013-04-08 11:46:20
April 08 2013 11:45 GMT
#65
On April 08 2013 20:30 mikkmagro wrote:
You are wrong, in 2013, there will be 1 GSL of $160,000, 3 Regional Qualifiers of $100,000, 3 Global Season Finals of $150,000 and the Grand Final at BlizzCon of $250,000.

In 2012 there was also the Korean WCS of $26,000 and the Asian finals of $60,000. These, together with the other continental finals, have been replaced by the Global Seasonal Finals.


Sorry i should have made myself clear and said that i only counted events hosted by GOM :p My point being however vage as it might have been is that the "Money per korean" will be lower, and thus the "Money per skill" will also be lower.
Mvp - Grubby - NaNiwa - Alliance DOTA2 <3
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 08 2013 11:46 GMT
#66
If they had just tilted the favors slightly towards korea it would have been great.
For example finals 8 KR, 4 EU 4 NA and money 50% KR 25% EU 25% NA. It wouldn't be such a blatantly obvious move for koreans not qualified for GSL to go and try in NA. Afterall, what's the point of trying in a much harder region when you also have the disadvantage of not being in the big point gaining tournament while you can have much easier competition at the price of some lag somewhere else. I guess it depends how many offline tournaments NA and EU consist off, if it's only a few the regions will be filled with 'code B' koreans.
Not even mentioning code A, code B and code S are diluted now because they are based on WoL, for all we know some of the best HotS (Kespa players perhaps) are still in code B, who just get shafted completely.. Hardest region, not in code S and probably unable to move anyway because of korean sponsors and pro league to attend too...
The idea behind this WCS is nice but it's going to dilute the quality of the current cream of the crop, GSL and OSL, which is a shame.
mikkmagro
Profile Joined April 2011
Malta1513 Posts
April 08 2013 12:04 GMT
#67
My question is as regards the money invested by GOM. Since they will only be hosting two GSLs with $100,000 each this year, the money invested is a lot less than they did last year. I know they more than doubled the prize money for GSTL, but does the original GSL prizemoney add up to the $100,000 of WCS, or is it just $100,000?
mousesports, Team Acer, Fnatic!
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-04-08 12:17:16
April 08 2013 12:15 GMT
#68
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
Last Edited: 2013-04-08 12:17:45
April 08 2013 12:17 GMT
#69
According to Liquipedia, the WCS KR1(Code S) pool is: "Approximately $123,624 USD".

Meaning that the 100k was added on to the original prize pool.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 08 2013 12:17 GMT
#70
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.
If you are not supporting K-Pop you are hurting E-Sports.
Jknighty
Profile Joined July 2011
159 Posts
April 08 2013 12:21 GMT
#71
On April 08 2013 19:36 Abominous wrote:
Show nested quote +
On April 08 2013 19:29 Jknighty wrote:
GSL has beeen totally gutted. Thanks Blizzard, ruin the hardest and most prestigious SC2 tournament... good job.

Since Blizzard has been behind it for more than two years straight, I don't see your point...


You can ruin what you created.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 08 2013 12:27 GMT
#72
On April 08 2013 21:17 Master of DalK wrote:
According to Liquipedia, the WCS KR1(Code S) pool is: "Approximately $123,624 USD".

Meaning that the 100k was added on to the original prize pool.

i don't think liquipedia has received any serious knowledge about it?
ModeratorRetired LR Bonjwa
TL+ Member
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2013-04-08 12:34:49
April 08 2013 12:28 GMT
#73
So many BS lines, when they simply could have said "we took a short sighted approach because we want Koreans for increased viewers, and we couldn't reach an agreement with everyone else unless we promised them some Koreans."

You know the best way to encourage master players to work harder to get top 32 in their division!? Well, believe it or not, but... you take the best players in the world and you invite them to take turns bending over master players in their division. Nothing is more motivating than going from 36th to 100th. You can just start to taste the money.

What does it really mean to give yourself an equal shot at competing with the Koreans (if you were as talented as them, which 99.99% are not)? Many Koreans, in team houses, are practicing 14 hours a day. Are we encouraging people to drop out of school? Are we encouraging people to quit jobs? Have they found a way to cut the need for sleep out of one's life? I would just be curious as to what the superficial comments actually entailed, if it wasn't blatant bs.

It's always fun and amusing to encourage people to do things you know are futile. Blizzard was able to integrate all of the leagues and come up with a unified system, but low and behold it's too complicated of a matter to go beyond "we have 4 regions that everyone in the universe is allowed to pick which one they want to play in." Notice they didn't really say it was too hard or anything, just that they didn't want the added complication because, again, they want Korean viewers. It's semantics and bs.



rename
Profile Joined February 2012
Estonia329 Posts
Last Edited: 2013-04-08 12:34:50
April 08 2013 12:28 GMT
#74
On April 08 2013 21:17 Nekovivie wrote:
Show nested quote +
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.


Just losing all your earned points + the need to go through CodeA + CodeA qualifiers every time should be enough to avoid such region hopping on a large scale.
This currently just denies the whole thing for people who move mid-season due to switching teams, going to university or whatever...

On April 08 2013 21:28 playa wrote:
Are we encouraging people to drop out of school? Are we encouraging people to quit jobs? Have they found a way to cut the need for sleep out of one's life? I would just be curious as to what the superficial comments actually entailed, if it wasn't blatant bs.


There are things like After-Hour Gaming Leagues and that university league thing for people who dont want to be fulltime progamers or dont have enough talent to win stuff while in school ( like Life )
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2013-04-08 12:40:00
April 08 2013 12:38 GMT
#75
On April 08 2013 21:28 rename wrote:
Show nested quote +
On April 08 2013 21:17 Nekovivie wrote:
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.


Just losing all your earned points + the need to go through CodeA + CodeA qualifiers every time should be enough to avoid such region hopping on a large scale.
This currently just denies the whole thing for people who move mid-season due to switching teams, going to university or whatever...

Show nested quote +
On April 08 2013 21:28 playa wrote:
Are we encouraging people to drop out of school? Are we encouraging people to quit jobs? Have they found a way to cut the need for sleep out of one's life? I would just be curious as to what the superficial comments actually entailed, if it wasn't blatant bs.


There are things like After-Hour Gaming Leagues and that university league thing for people who dont want to be fulltime progamers or dont have enough talent to win stuff while in school ( like Life )


The problem isn't people not wanting to be progamers (with better circumstances many would). The problem is more taking your life savings and gambling in a casino game that favors the house. This is just increasing the odds for the house, while acting like you have done the opposite for the player. It's false advertisement.
will216
Profile Joined August 2012
United States185 Posts
April 08 2013 12:56 GMT
#76
On April 08 2013 21:28 rename wrote:
Show nested quote +
On April 08 2013 21:17 Nekovivie wrote:
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.


Just losing all your earned points + the need to go through CodeA + CodeA qualifiers every time should be enough to avoid such region hopping on a large scale.
This currently just denies the whole thing for people who move mid-season due to switching teams, going to university or whatever...

Show nested quote +
On April 08 2013 21:28 playa wrote:
Are we encouraging people to drop out of school? Are we encouraging people to quit jobs? Have they found a way to cut the need for sleep out of one's life? I would just be curious as to what the superficial comments actually entailed, if it wasn't blatant bs.


There are things like After-Hour Gaming Leagues and that university league thing for people who dont want to be fulltime progamers or dont have enough talent to win stuff while in school ( like Life )



I don't understand how it would be hard for someone to go to school and also be a programer. Most of the WCS will take place online and Ro16 will take place on weekends. If they do go full offline with WCS, people should just lock themselves to the region they live in. Problem solved.
I'm not the greatest , but I will be one day ...
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
April 08 2013 12:58 GMT
#77
On April 08 2013 21:17 Nekovivie wrote:
Show nested quote +
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.


thats the problem of EU and NA being overrated in terms of WCS points and prize money. The WCS global finals last year were pretty boring because the skill difference between koreans and the rest was so huge. Its not an enjoyable show then if you dont have exciting close matches. WCS EU was the most exciting wcs event last year because people were mostly on the same skill level.
Either send less EU/NA player or remove region lock. Like this no foreigner wont ever try gsl again if they care about wcs. and thats a shame.
will216
Profile Joined August 2012
United States185 Posts
April 08 2013 13:01 GMT
#78
The Major problem I have with WCS is that GSL and OSL prize pool is locked at 100k. The prize pool should be more because the region will be harder to win in. Also, this stop Koreans from just switching over to NA/EU for the easy money. Why stay in a harder region , when you can make the same amount of money in a easier region?
I'm not the greatest , but I will be one day ...
playa
Profile Blog Joined December 2010
United States1284 Posts
April 08 2013 13:04 GMT
#79
On April 08 2013 21:56 will216 wrote:
Show nested quote +
On April 08 2013 21:28 rename wrote:
On April 08 2013 21:17 Nekovivie wrote:
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.


Just losing all your earned points + the need to go through CodeA + CodeA qualifiers every time should be enough to avoid such region hopping on a large scale.
This currently just denies the whole thing for people who move mid-season due to switching teams, going to university or whatever...

On April 08 2013 21:28 playa wrote:
Are we encouraging people to drop out of school? Are we encouraging people to quit jobs? Have they found a way to cut the need for sleep out of one's life? I would just be curious as to what the superficial comments actually entailed, if it wasn't blatant bs.


There are things like After-Hour Gaming Leagues and that university league thing for people who dont want to be fulltime progamers or dont have enough talent to win stuff while in school ( like Life )



I don't understand how it would be hard for someone to go to school and also be a programer. Most of the WCS will take place online and Ro16 will take place on weekends. If they do go full offline with WCS, people should just lock themselves to the region they live in. Problem solved.


The point is it actually wouldn't be that hard if they were competing against other players that were going to school/working/etc instead of Koreans who are already more talented than them and are already practicing as much as humanly possible. This system has jack shit to do with players. This is about Blizzard setting something up for the future that puts them in a position to run the scene and make way more than anyone else involved. You can't even run another event while a WCS is going on. This has jack shit to do with the foreign scene's well being, for now.

Looks good on the outside to casuals. Good enough for them.
will216
Profile Joined August 2012
United States185 Posts
April 08 2013 13:04 GMT
#80
On April 08 2013 21:58 SpikeStarcraft wrote:
Show nested quote +
On April 08 2013 21:17 Nekovivie wrote:
On April 08 2013 21:15 SpikeStarcraft wrote:
I dont like region lock at all. I think you should be able to switch every season. Dont force people to commit for one year.

I understand the goal is to establish a EU and NA offline GSL. But locking people in for a year is locking foreigners out of the gsl and koreans consider leaving korea for wcs points.

If you just allow people to switch every season that would solve that dilemma..or as long as you dont reach Code S (or Code A) you are not region locked and can still compete in WCS EU/NA


They want to avoid people going "Oh, this tournament has weaker players this season, I'll hop over to that one."

Committing to a region for a year means you can't cheese like that.


thats the problem of EU and NA being overrated in terms of WCS points and prize money. The WCS global finals last year were pretty boring because the skill difference between koreans and the rest was so huge. Its not an enjoyable show then if you dont have exciting close matches. WCS EU was the most exciting wcs event last year because people were mostly on the same skill level.
Either send less EU/NA player or remove region lock. Like this no foreigner wont ever try gsl again if they care about wcs. and thats a shame.


I don't understand how removing region lock will this problem. It will just make more Koreans join NA/EU regions.
I'm not the greatest , but I will be one day ...
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 180
Nina 114
SpeCial 38
StarCraft: Brood War
White-Ra 185
firebathero 74
910 38
NaDa 34
Counter-Strike
Fnx 802
Super Smash Bros
C9.Mang0178
PPMD21
Heroes of the Storm
Grubby9449
Liquid`Hasu1713
crisheroes1523
Trikslyr91
Other Games
summit1g6538
Liquid`RaSZi5812
Beastyqt717
shahzam552
ToD234
Pyrionflax216
B2W.Neo214
KnowMe134
JimRising 95
ArmadaUGS84
ZombieGrub77
IndyStarCraft 60
Organizations
Dota 2
PGL Dota 2 - Main Stream356
Other Games
BasetradeTV199
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• Eskiya23 19
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV544
League of Legends
• TFBlade1049
Other Games
• imaqtpie1078
• Shiphtur272
Upcoming Events
Sparkling Tuna Cup
12h 28m
Afreeca Starleague
12h 28m
Leta vs Soulkey
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.