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Heart of the Swarm: An Empire, or a Menace? - Page 8

Forum Index > SC2 General
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`phobiA
Profile Joined September 2012
51 Posts
March 20 2013 19:23 GMT
#141
I stand by what I have said in the past: Metzen is the only old name I see on all of these titles that isn't in an executive/head position. If you go and look at the developers/story writers on BW and WC3 (even vanilla WoW), they have all moved on to higher, less interactive positions with the actual games. My only hope is that they moved to Titan, but I highly doubt I'll be right.
Zerg Looking for Mid-High Masters Practice Partner!
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 20 2013 19:25 GMT
#142
On March 21 2013 03:58 [F_]aths wrote:
Show nested quote +
On March 21 2013 03:41 Rabiator wrote:
On March 21 2013 02:16 [F_]aths wrote:
On March 21 2013 02:10 Gonzo103 wrote:
On March 21 2013 02:07 [F_]aths wrote:
The OP is good, yet missing an important point:

SC2 is made to sell to a large audience, not just to SC1 fans.


you missed the point of the post. It´s not about satisfing hardcore sc1 fans and ther expectations, it´s about writting a good story, following your own primise, let charachters do plausible things and don´t tell us kerrigan and jim are a couple when they never where.....

All these expectation of the SC2 story are build upon personal experience with SC1. For example, you would probably not demand a believable story from C&C Red Alert. I am however discontent with many SC1 story decision as well. (The rebel leader turns out to be the new tyrant, the sacrificed Sarah survives the betrayal and is reborn as villain ... BW introduced the UED as new faction which I found extremely lame to introduce earthlings in the Koprulu sector. The mystery around Duran was a cheap way to create material for discussion.)

Instead of saying Jimmy and Sarah never were close, I rather assume untold parts of the story. Still, seeing Kerrigan fly away like a princess with magic powers broke my suspension of disbelief.

The thing is that games like Red Alert and even SC1 had SIMPLE STORIES which FIT AN RTS GAME. They have "acquire this resource" or "defend this position" kind of missions in there.

But what does SC2 have? Those missions are bathed in this love story which totally blunts any urgency of a mission, because you dont ever have any "defend these civilians" kind of missions which really have an impact or could punish you if you fail / decide not to do them or so. It all gets sacrificed for a cheesy story which has no real place in an RTS game. Mistrust and hate and betrayal are all fine, but love doesnt fit!

If HotS had stuck to the "Kerrigan goes after Mengsk" path they could have made a nice and interesting campaign where these two kinda play chess against each other with each of them taking a move, but everything is overshadowed by that love story and this is bad. Sure enough Raynor didnt play a big part during most of the campaign, but the end really is Hollywood style.

There probably was a one-sided love relationship in SC1 with Raynor thinking Kerrigan quite hot and then going on a rampage to save her. She probably didnt really love him that much (she is a career girl with a job after all) but fell for him when he rescued her in WoL.

Complex character developing love stories work for an RPG but not an RTS ... but then they want to sell books too and there they want to be cheesy as cheese can be for maximum sales.
Just because you don't like to have love in this universe doesn't automatically not fitting.

While the OP is very well written (which I admit even though I don't agree to some points) many postings in this thread are not. I see a lot of bitter nerds here, not able to stand a love cliche in the SC2 story line.

An RTS is a game about CONFLICT and STRATEGY; love is about "happy times", getting together and having fun and those are kinda the opposite to each other. So they dont fit and its not just "my preference" ... unless you can come up with an explanation of why people who love each other (but never actually were together) would rip apart a lot of planets in the process.

The key is in the telling and that whole "Oh Jim" part of Kettigan is too much. They could have done the same campaign with an "I'll rescue that Raynor guy because he was nice to me" reasoning behind it and everything would be fine, but nooo they had to have their stupid and cheap dialogues / monologues instead. With the focus on the love story Mengsk had to take a full backseat and that was really terrible, because he became the two-dimensional cardboard villain instead of the scheming and manipulating badass we knew from SC1 ...
If you cant say what you're meaning, you can never mean what you're saying.
baba1
Profile Joined April 2005
Canada355 Posts
March 20 2013 19:37 GMT
#143
To be honest, I played the hots campaign once and I stopped after 10 or so missions. Maybe someday I'll think about finishing it but I'd have to redo all of it since after a few missions I skipped all dialogues and just wanted to go in the gameplay.

I didn't buy hots for its story/campaign because I agree that Blizzard makes their story super cheesy and predictable.
On the other hand, I'm having a blast online !

Ok we don't need a Shakespear story for hots but if you are gonna make a story might as well make it as good as possible, not jsut good enough.
Good read
noq uote
Penev
Profile Joined October 2012
28483 Posts
March 20 2013 19:45 GMT
#144
Wow, that was quite the read and I agree with most of it. It's so strange to witness time and time again this "aiming for younger audiences and the masses" by game developers and movie makers alike. It's a completely wrong approach too because the older original works were much better and they were the ones that made the franchises in the first place. Why not just make these stories enjoyable for everyone. The people who don't see the difference don't care anyway and you don't lose the interest of the rest. So strange.. Did they just forget how to write and present a good story?

I Protoss winner, could it be?
alhazrel
Profile Joined November 2011
98 Posts
March 20 2013 19:47 GMT
#145
I couldn't really read it because the writing was abysmal.

Could you edit it so there are fewer instances of unnecessary repetition, misuse of words, inconsistent tenses and incoherent commas please?

User was warned for this post
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 20 2013 19:51 GMT
#146
On March 21 2013 04:47 alhazrel wrote:
misuse of words

On March 21 2013 04:47 alhazrel wrote:
incoherent commas
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2013-03-20 19:59:56
March 20 2013 19:52 GMT
#147
On March 21 2013 04:45 Penev wrote:
Wow, that was quite the read and I agree with most of it. It's so strange to witness time and time again this "aiming for younger audiences and the masses" by game developers and movie makers alike. It's a completely wrong approach too because the older original works were much better and they were the ones that made the franchises in the first place. Why not just make these stories enjoyable for everyone. The people who don't see the difference don't care anyway and you don't lose the interest of the rest. So strange.. Did they just forget how to write and present a good story?



No, I highly doubt that they forgot how to tell a good story. Its been like 13-14 years since the first two games and times change. The audience changes. I believe that even if Blizzard kept their style with WoL and HOTS as they did with the first two games that the audience from back then wouldn't be good enough for good business. They aren't stupid and are pretty damn smart. Its just that that need more people to buy their game to make it seem justifiable in my opinion.

I loved WoL and HOTS and had huge fun in both games. The story isn't great but it isn't bad either like all of these other people are making it out to be. Can it be better? Obviously, and Blizzard can do it too, but they rather not because they don't want to take the risk. Is it possible they will take the risk on Legacy of the Void? I doubt it but anything can happen.

I enjoyed WoL and HOTS story for what they were and that was a decent continuation from the first two games.

And yes, I've played SC1 and Brood War.
alhazrel
Profile Joined November 2011
98 Posts
March 20 2013 19:57 GMT
#148
On March 21 2013 04:51 Random() wrote:
Show nested quote +
On March 21 2013 04:47 alhazrel wrote:
misuse of words

Show nested quote +
On March 21 2013 04:47 alhazrel wrote:
incoherent commas


I think you're wrong but feel free to explain.
justinpal
Profile Joined September 2010
United States3810 Posts
March 20 2013 20:02 GMT
#149
On March 21 2013 04:52 Disengaged wrote:
Show nested quote +
On March 21 2013 04:45 Penev wrote:
Wow, that was quite the read and I agree with most of it. It's so strange to witness time and time again this "aiming for younger audiences and the masses" by game developers and movie makers alike. It's a completely wrong approach too because the older original works were much better and they were the ones that made the franchises in the first place. Why not just make these stories enjoyable for everyone. The people who don't see the difference don't care anyway and you don't lose the interest of the rest. So strange.. Did they just forget how to write and present a good story?



No, I highly doubt that forgot how to tell a good story. Its been like 13-14 years since the first two games and times change. The audience changes. I believe that even if Blizzard kept their style with WoL and HOTS as they did with the first two games that the audience from back then wouldn't be good enough for good business. They aren't stupid and are pretty damn smart. Its just that that need more people to buy their game to make it seem justifiable in my opinion.

I loved WoL and HOTS and had huge fun in both games. The story isn't great but it isn't bad either like all of these other people are making it out to be. Can it be better? Obviously, and Blizzard can do it too, but they rather not because they don't want to take the risk. Is it possible they will take the risk on Legacy of the Void? I doubt it but anything can happen.

I enjoyed WoL and HOTS story for what they were and that was a decent continuation from the first two games.

And yes, I've played SC1 and Brood War.


I disagree. If Blizzard made a game called SC2 and it was just a repackaged Space Invaders with a picture book story many people would have bought it anyway. The original made their sales for them. I know I only bought it because SC:BW captured my imagination and drew me into an RTS.

Now, the market is being pioneered by the personalities that emerged from the advent of livestreaming. A lot of what makes SC2 successful has nothing at all to do with the gameplay: single player or multi-player.
Never make a hydralisk.
Penev
Profile Joined October 2012
28483 Posts
March 20 2013 20:10 GMT
#150
On March 21 2013 04:52 Disengaged wrote:
Show nested quote +
On March 21 2013 04:45 Penev wrote:
Wow, that was quite the read and I agree with most of it. It's so strange to witness time and time again this "aiming for younger audiences and the masses" by game developers and movie makers alike. It's a completely wrong approach too because the older original works were much better and they were the ones that made the franchises in the first place. Why not just make these stories enjoyable for everyone. The people who don't see the difference don't care anyway and you don't lose the interest of the rest. So strange.. Did they just forget how to write and present a good story?



No, I highly doubt that forgot how to tell a good story. Its been like 13-14 years since the first two games and times change. The audience changes. I believe that even if Blizzard kept their style with WoL and HOTS as they did with the first two games that the audience from back then wouldn't be good enough for good business. They aren't stupid and are pretty damn smart. Its just that that need more people to buy their game to make it seem justifiable in my opinion.

I loved WoL and HOTS and had huge fun in both games. The story isn't great but it isn't bad either like all of these other people are making it out to be. Can it be better? Obviously, and Blizzard can do it too, but they rather not because they don't want to take the risk. Is it possible they will take the risk on Legacy of the Void? I doubt it but anything can happen.

I enjoyed WoL and HOTS story for what they were and that was a decent continuation from the first two games.

And yes, I've played SC1 and Brood War.

If both the SC2 stories would have been written/ presented better the sales would've been the same is what I was trying to say in my post. Maybe even better but at least the same. Audiences didn't change, the producers did. They are wrong but it doesn't matter as long as sales are good (enough) sadly.
I Protoss winner, could it be?
Nirel
Profile Joined September 2011
Israel1526 Posts
March 20 2013 20:10 GMT
#151
Seriously, I could care less about the story. If I wanted a good story I would just re-watch The Shawshank Redemption.
What I care about is that at least for now(I haven't finished the campaign) it seems fun and dynamic.
Much better then Dune2 if anyone remembers lol
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 20 2013 20:15 GMT
#152
I want to make one point. Caveat: I read only up through the critique of how far I've played in the story so far.

Starcraft, like most action sci-fi stories, is such a load of horseshit at every turn that it's ridiculous to criticize it on its own level. If you focus on problems with the portrayal of gender, other stereotypes, blah blah, fine that's a social messaging problem worth discussing. But at no point can the story be taken seriously, so why bother? When we were kids, sure it was fun and even captivating. That's because the motivations are bite-sized since they are meant to explain game missions; perfect for young or thoughtless players. The arc is meant to lead to epic cut scenes, not shattering revelations on the human condition. If there happens to be a resemblance, kudos to the writers for pulling one off.

Blockbuster games are not a medium for deep or subtle expression. They're a great medium for storytelling. "Art games" strive for and sometimes achieve what we expect of "art". But even then it cannot compare to a good novel for shear mass, and I'm not sure if it ever will.
Comprehensive strategic intention: DNE
ObeseHydra
Profile Joined March 2013
Brazil196 Posts
March 20 2013 20:16 GMT
#153
Excelent post.
I agree with (almost) everything you say about the plot and personality changes, but I really don't mind because wasn't expecting anything better, to be honest. Blizzard was never a good storyteller, even when the lore behind these stories are great.
And... I play the game much more because of it's gameplay and fun, where SC delivers a lot.
antelope591
Profile Joined October 2007
Canada820 Posts
March 20 2013 20:27 GMT
#154
Good post and good effort OP....I must admit I had similar thoughts while playing the campaign throughout all aspects. However at the end of the day I still enjoyed it. Blizz has never been master storytellers. Starcraft is by far the best universe/story they created. Look at diablo and story's basically non-existent there, warcraft is pretty cool lore wise but besides warcraft 3 hasn't been displayed decently in game. Knowing all this, could blizz have done a better job following up the original SC story wise? Maybe....but I still had fun playing through both SC2 campaigns so far and look forward to see how they conclude it in the next one.
Brett
Profile Blog Joined October 2002
Australia3820 Posts
March 20 2013 20:31 GMT
#155
The WoW effect.. A very apt description... and quite sad the more I think about it.

Interesting post.
Quixotic_tv
Profile Blog Joined August 2012
Germany130 Posts
Last Edited: 2013-03-20 20:41:03
March 20 2013 20:35 GMT
#156
Thank you for your very long insight. Although I'd rather see it as an outsight.

So, could you please define "mature" in this context? What is a mature story? Romeo and Juliet, where two teenagers from rivaling clans fall in love with each other? What about Faust, where the Devil is betting with God on a guy who thinks is really clever? Or Don Quijote, a crazy nobleman who is travelling through a post-mediaeval spanish region, thinking he is a knight? All these, and I can bring up dozens of more stories if you wish, have extreme simple plots at first. Even more, I claim those stories are only successful because their protagonists behave romantic, which in essence is childish.

To summarize, I do not know a "mature story", because there are only successful stories that are not mature. Well-written, or well-narrated stories with extreme childish plots.

To span the arc to SC:
The SC story was never ever in range of the examples above. Also in my opinion the BW story was the worst part of the SC universe that was made. Feel free to hate me now for killing your sacred cow, but if you look at all parts of SC, the development from SC to BW is confusing, narrow, far-fetched, and, sorry, childish. Look at those things you yourself point out, all those dialogue examples lead to this point. But I really enjoyed it, with one exception: The UED, the reasons for this have been pointed out a lot of times before.

Now to SC2:
Raynor and Kerrigan both act sometimes like children, you are right. But it makes sense. If you think about it and throw away your nostalgia, they do not act like grown-ups, as you say, no, they don't. Why is this bad? Literature is full of similar behaviour. Stories start to become interesting when people behave like this.

Also you say there are some things in the SC2 story that are not made clear in BW or new or transformed characters that do not make sense. OK? Could you point out the problem with this?

Is Frodo a far-fetched character, because Tolkien did not mention him in The Hobbit? Let us stay with Middle Earth: Is The One Ring a strange, idiotic, or even scary transformation from the simple magic item in The Hobbit? Not to me, because it is a sequel!

In my opinion you are missing some crucial points, and forget to compare the story to other stories.

I also played Blizzard RTS games from the beginning, from WC: Orcs and Human to HotS. So I feel free to say: Stop poking meee! In other words: No matter how elabourated your post is, a lot of other people on this forum who share your opinion like to make us, who like the story, feel bad.

Also, I do not like Game Of Thrones, although I like Lena Headey and Sibel Kekili.

No matter how I disagree with you, I thank you for your long and interesting post.
Life always finds a way.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 20 2013 21:04 GMT
#157
--- Nuked ---
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
March 20 2013 21:09 GMT
#158
Reading that just makes me even more sad at how fucking bad blizzard has become.

There is not one game developer I have faith in any more. Bioware went to shit, Blizzard's quality gone downhill...

WHATEVER HAPPENED TO MA NIGGAS BULLFROG

BULLFROG 4 LYFE

(another murder victim by EA)
OjKa OjKa OjKa!
Otolia
Profile Blog Joined July 2011
France5805 Posts
March 20 2013 21:19 GMT
#159
This definitely belongs in blog. I won't make any comment on it since it would be insulting fro you to read a two line critics of such a complete article.

That being said, I need to remind you that if one wants an original story, one can read the bible, the ramayana or any mythology compendium. All Mankind is written there.
1handsomE
Profile Blog Joined July 2011
United States199 Posts
March 20 2013 21:23 GMT
#160
Thanks for this post OP. It is quality and really shows the amount of time/effort you put into it.

I am going to agree with you on Starcraft II writing, but for many different reasons. I can tell that you based this review somewhat on the Plinkett reviews of the original Star Wars trilogy (Nice!). You even mention it in the OP (again, Nice!).

Although this post is filled with a lot of the same diction Plinkett uses, you actually take an entirely different approach than he does.Your approach is somewhat complex, his approach is quite simple. At one point he has non-star wars nerds describe the characters in the prequel trilogy without mentioning their look/wardrobe, and he does the same for the original trilogy. The effect is hilarious, because many people are unable to describe the prequel characters.

Starcraft II does not have this problem. Many of the protagonists are easily described (Raynor: Rebel/Virtuous/Hick (Han Solo role), Kerrigan: Smart/Mad/Bad-A/Witty/Sexy (Leia Role etc.))etc. etc. The problem with Starcraft II is the quality of the antagonists (which I don't think you mention). I don't care about Mengsk, he's freaking boring. He is completely devoid of character. I can't describe him. I also don't care about Amon or Duran or whoever. I don't know a thing about them. And I am not afraid of them (which is the biggest deal). Plinkett would probably compare this to Darth Maul, who is powerful, but void of personality. So I wasn't face palming at Kerrigan's love for Raynor (which may be unwarranted, but is a hell-of-a-lot more interesting), I was face palming at her desire for revenge. She's mad cause she was betrayed and became zerg right? So why does she willingly make herself Zerg? (I'm sure you agree there, but I didn't see you mention it).

You also mention a lot of the reasons why this is incompatible with Starcraft and Brood War. I don't think Plinkett is as concerned with this. He mentions the new Star Trek movie as a good example of writing, which is cringe inducing to many Trekkies because of retcon and other things (like how fast the elevator moves and how it is much more like sci fantasy then sci fiction). Even though you are right (and so are the Trekkies), it is still possible for Starcraft II to completely ignore Starcraft I and be a good story on its own (in the same way Star Trek was a good story on its own). Because of that, I disagree with the points you made about its inconsistencies with Brood War.

I think the main reason Starcraft II is badly written is because the main tragedy doesn't make sense. I don't care about Mengsk, and I certainly don't want Kerrigan to become a Zerg again, yet she becomes one anyways and for no reason (or apparent gain). The only part I was emotionally involved in was when she was searching for Raynor (because I care about him), and the reveal was a let down (as you said). The ending also is a let down, as Mengsk dieing is not the emotional high note (because who cares about Mengsk). As someone who cares about Kerrigan and Raynor, I am not satisfied unless their story is resolved (and I am not even talking about Love, it's whether or not they are friends/allies or enemies sworn on killing each other). In the end she says thank you and he says my pleasure and they go their separate ways. I'm like what are they business partners now?

Also, I am gonna say something that might offend a lot of people (including you, forgive me!): the writing in Starcraft and Starcraft: Brood War is also not good. I say this for many different reasons, but I think the penultimate one is that it's boring. It just has a lot of exposition and very little happening, really the exact reason why the prequels weren't good.

Because Brood War also has issues, I don't think this game (StarCraft II) necessitates a Plinkett review. If anything, StarCraft II has improved upon the story telling of Brood War (as it is atleast an attempt at making the story interesting).

Though honestly, if we're going to be super literary about good story telling, than we should be comparing the works to something like The Great Gatsby, which is start to finish a masterpiece and near perfection. I think many works of likable fiction fall short compared to Gatsby, but I think it's really easy to find problems in stories when comparing.

Again, I liked your post, but I am going to respectfully kinda disagree. Warm Regards!
MarineKing / Jaedong / DeMusliM / SeleCT / Maru hwaiting!
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