having the Zerg finish her is the safest and most effecient way to do it
the Overmind left Kerrigan on Char because he knew Zeratul and co were the only DTs nearby so if Kerrigan could keep them isolated then nothing on Aiur could hurt his swarm
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Forikorder
Canada8840 Posts
having the Zerg finish her is the safest and most effecient way to do it the Overmind left Kerrigan on Char because he knew Zeratul and co were the only DTs nearby so if Kerrigan could keep them isolated then nothing on Aiur could hurt his swarm | ||
Ghostcom
Denmark4781 Posts
On March 20 2013 10:30 Forikorder wrote: Show nested quote + On March 20 2013 09:19 Ghostcom wrote: On March 20 2013 08:49 FinestHour wrote: On March 20 2013 08:35 SwizzY wrote: On March 19 2013 20:30 baba44713 wrote: On March 19 2013 20:25 SwizzY wrote:And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in. I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least. Perhaps you missed the essence of it, because the essence of the story is not just about continuing the essence of the first game, but also includes the essence of the novels whose essence really contributes to understanding the essence of this game's storyline. Don't forget the biomass. It's all about the biomass zzzz follow the essence Speaking of: How come Dakha changes from "Terrans do not have any worthwhile biomass with all their machinery" to "I have collect lots of biomass" when you have done nothing but killing terrans ever since he began following you? Even the guy doing nothing but talking about essence is inconsistent. because even if its shit its still essence and he can still hunt other animals on the planets they travel too I am pretty sure that is not how essence works, but I could be mistaken? I took it as the quantity being of less relevance compared to the quality - i.e. just like when doing the evolution missions: It was the properties of the being killed you could take on (but you might need more than a single sample to properly use it), hence qualities of the killed would matter the most. Killing 1905759841623498 Terrans would thus not give Dahaka any advantage seeing how Terrans use machines to solve tasks instead of evolution. Having the evolutions being simply quantity-driven would make it hard to explain why Kerrigan is the first in thousands of years that Zurvan tries to consume. | ||
Torpedo.Vegas
United States1890 Posts
On March 20 2013 11:53 Ghostcom wrote: Show nested quote + On March 20 2013 10:30 Forikorder wrote: On March 20 2013 09:19 Ghostcom wrote: On March 20 2013 08:49 FinestHour wrote: On March 20 2013 08:35 SwizzY wrote: On March 19 2013 20:30 baba44713 wrote: On March 19 2013 20:25 SwizzY wrote:And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in. I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least. Perhaps you missed the essence of it, because the essence of the story is not just about continuing the essence of the first game, but also includes the essence of the novels whose essence really contributes to understanding the essence of this game's storyline. Don't forget the biomass. It's all about the biomass zzzz follow the essence Speaking of: How come Dakha changes from "Terrans do not have any worthwhile biomass with all their machinery" to "I have collect lots of biomass" when you have done nothing but killing terrans ever since he began following you? Even the guy doing nothing but talking about essence is inconsistent. because even if its shit its still essence and he can still hunt other animals on the planets they travel too I am pretty sure that is not how essence works, but I could be mistaken? I took it as the quantity being of less relevance compared to the quality - i.e. just like when doing the evolution missions: It was the properties of the being killed you could take on (but you might need more than a single sample to properly use it), hence qualities of the killed would matter the most. Killing 1905759841623498 Terrans would thus not give Dahaka any advantage seeing how Terrans use machines to solve tasks instead of evolution. Having the evolutions being simply quantity-driven would make it hard to explain why Kerrigan is the first in thousands of years that Zurvan tries to consume. To add my 2 cents, Zerg seem to be hyper-reactive in their evolution. An individual can "evolve" given someone with an understanding of genetic engineering and the zerg virus provide the proper environment/infection. So I suspect essence is some way of quantifying genetic diversity. Being able to discern the necessary codes for a specific trait and then apply it to another creature (or oneself). If they do not need to express a certain essence, they could probably also suppress it or otherwise inactivate the code until environmental conditions favor it (as interpreted by the modifier person). That is why you search for traits in other creatures, and why you can switch between certain traits in the evolution pit. More fundamental changes are likely much harder and thus not cost efficient to constantly jump between, so they are "permanent" (as in the evo missions). | ||
YyapSsap
New Zealand1511 Posts
On March 20 2013 11:19 Dfgj wrote: Show nested quote + On March 20 2013 11:16 YyapSsap wrote: On March 20 2013 06:51 Andr3 wrote: On March 20 2013 03:44 Tommyth wrote: On March 19 2013 13:14 starimk wrote: You also have to admit that SC1/BW has its share of plot holes as well. If the Overmind had settled on Aiur and the Zerg have apparently taken over most of the planet and should have control over the skies, how do Tassadar, the Conclave et. al get around at all? How does Tassadar return to Aiur without getting shot down by a pack of Scourge first? If even feral Zerg without the control of the Overmind are sufficient to completely drive the Protoss off planet, how do Tassadar et. al ever get close enough to stage a frontal assault on the Overmind, even if they have killed off a couple Cerebrates? Why does Zeratul fall for Kerrigan's manipulations twice? Why isn't Kerrigan more curious about Duran - he's apparently an infested terran who was never mentioned in SC1 as one of the Overmind's minions. How does shutting down the defense network on Telematros allow Kerrigan to steal Raszagal from Shakuras? Shouldn't the constant operation of the Xelnaga temple, powered by the two crystals, be enough to zap any Zerg trying to land on the planet? As much as I agree that some holes could be found in BW, you mostly pointed out things that aren't really one.. 1. During the time Fenix died (for 1st time), Conclave led a seemingly successful campaign against the Zerg - in mission 3, under your command, the fleet of the executor drives back two broods; And in original sc, there are always actions happening simultaneously, so probably other battles have happened, which forced Overmind to regroup his forces. Don't underestimate the Protoss. Feral zerg forcing Protoss off Aiur can be very easily explained: 1. The invasion began in episode II; Many battles have been fought since. Every single is slowly weakening the first born. 2. Although they managed to drive zerg back for a little bit, they lost Antioch outpost with their Praetor, Fenix. 3. Then the civil war began; Many protoss also lost their lives. 4. Finally, they engaged the very (true one) heart of the swarm, and they managed to do so only because Overmind was stunned; Imagine the potential of the zerg guarding him, and it was unleashed on Protoss the moment Overmind died. Moreover, their the mighty Tassadar with the all-powerful Ganthrithor; The casualties were too severe to continue fighting the zerg. 2. How does Zeratul fail to Kerrigan's manipulation twice? He never found out Matriarch was infested, and he only had very little clues about that possibility. He even suspected this(I remember there was a Zeratul's line that he's worried about the Matriarch), but his loyalty to Raszagal prevailed. 3. Well, I could be wrong, but from what I understood, the temple wasn't zapping constantly - it made a one huge zap, killed every zerg and that's it. Activating it required 30 in-game minutes, so it wasn't just "push the button", especially if Kerrigan's action was quick and efficient (and with Duran leading, it's safe to assume it was). However, as I said earlier in the post, I do believe there are some weak points in original SC story: 1. Tassadar's action during his return on Aiur was absolutely stupid and pointless... He surrendered to avoid Protoss killing Protoss, but his allies rescued him and in result even more of his brethren died. 2. Why did Duran took any action against UED? Was he an agent of Kerrigan already? And, why did he help her? From sc2 point of view it made no sense, as she was the only one possibly stopping the hybrid. I think that's the most obvious reason that WoL and Hots storyline was not something the original writers had in mind when doing BW. She was obviously important to the evil plan, not the only weak point it had. Sadly, Metzen just kills Duran, without even bothering to explain his motives in some way. 3. Finally, how did Kerrigan chased down the whole UED? DuGalle didn't take part in the combat personally; And his cruiser for sure had some kind of warp drive, that could easily take him back to Earth. Even if not, at least a few cruisers out of whole fleet should have made it. Why did Mengsk leave Kerrigan behind? How come UED is so similar to the terrans in the Koprulu sector? The latter are supposed to be exiled prisoners and one would assume they'd have totally different technology compared to the former, yet it's pretty much the same. Why does the overmind leave Kerrigan behind when it attacks Aiur? Wouldn't it make sense to bring one of your strongest "agents" with you to ensure victory? Answer these questions without SC2/books. I'm pretty sure there's more I don't remember SC1 much since I played quite some time ago. SC1 had a lot of plotholes that were "patched" with books, but you can say the same for SC2. Some people said a good VG shouldn't need books to do this, I kinda agree but it is what it is. SC1 has as many weak points as SC2 does but people forget it for some reason. The overmind simply did not need Kerrigan. To me, she was more of an experiment by the overmind and the fact that she was still inexperienced in the ways of zerg etc Just wasn't ready for prime time hence why Tassadar is able to outsmart her a few times. Only when Kerrigan learned, adapted etc did she really become a force to be reckoned with, hence her self-titlement as the QoB. Furthermore, her personal power means nothing in a large-scale war, despite what SC2 tries to play up. Kerrigan was an amateur in terms of actual command, hence why she gets babysat by a Cerebrate (you!) for the bulk of her life and major battles. This is also true. Which also brings me to the question of why they made the psi-disruptor from being a weapon that affected zerg swarms across planets to... an AOE slowing device that affected a small area. The Psi-Disruptor was a huge threat as it'd disrupt the control over the swarm and here in SC2, its turned into some device that affects movement speed and later in HOTS campaign a field that kills zerg things.. how boring is that. | ||
Forikorder
Canada8840 Posts
On March 20 2013 11:53 Ghostcom wrote: Show nested quote + On March 20 2013 10:30 Forikorder wrote: On March 20 2013 09:19 Ghostcom wrote: On March 20 2013 08:49 FinestHour wrote: On March 20 2013 08:35 SwizzY wrote: On March 19 2013 20:30 baba44713 wrote: On March 19 2013 20:25 SwizzY wrote:And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in. I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least. Perhaps you missed the essence of it, because the essence of the story is not just about continuing the essence of the first game, but also includes the essence of the novels whose essence really contributes to understanding the essence of this game's storyline. Don't forget the biomass. It's all about the biomass zzzz follow the essence Speaking of: How come Dakha changes from "Terrans do not have any worthwhile biomass with all their machinery" to "I have collect lots of biomass" when you have done nothing but killing terrans ever since he began following you? Even the guy doing nothing but talking about essence is inconsistent. because even if its shit its still essence and he can still hunt other animals on the planets they travel too I am pretty sure that is not how essence works, but I could be mistaken? I took it as the quantity being of less relevance compared to the quality - i.e. just like when doing the evolution missions: It was the properties of the being killed you could take on (but you might need more than a single sample to properly use it), hence qualities of the killed would matter the most. Killing 1905759841623498 Terrans would thus not give Dahaka any advantage seeing how Terrans use machines to solve tasks instead of evolution. Having the evolutions being simply quantity-driven would make it hard to explain why Kerrigan is the first in thousands of years that Zurvan tries to consume. for the Swarm? damn straight but the primals are much less picky Zurvan had reached the point where there was nothing to eat but Zurvan has been alive for millenia hes probably eaten everything that has ever lived on that planet at least once so until something from outside the planet apears (Kerrigan) theres nothing for him to chew since Dahaka isnt that strong he still gets upgrades from eating Terrans and other indiginous creatures for Dehaka there could be more benefits in eating Terrans, Zerus is pretty primitive so the benefits could be largely cognitive then physical, plus he could be getting essence from Ghosts This is also true. Which also brings me to the question of why they made the psi-disruptor from being a weapon that affected zerg swarms across planets to... an AOE slowing device that affected a small area. The Psi-Disruptor was a huge threat as it'd disrupt the control over the swarm and here in SC2, its turned into some device that affects movement speed and later in HOTS campaign a field that kills zerg things.. how boring is that. 2 different structures the confederate structure disabled Zerg from communicating the one Egon created worked by spreading a special radiation that slowed down Zerg, Egon probably didnt even know that the Confederates ever made a psi disrupter | ||
GinDo
3327 Posts
On March 20 2013 10:57 Gamegene wrote: Show nested quote + On March 20 2013 01:11 levelping wrote: On March 19 2013 14:46 Gamegene wrote: As much as I liked the cutscenes for HOTS... can't help but feel cheated rewatching this. I guess I'll have to wait for SC3 :/ That and Infested Stukov being a completely random character unrelated to his SC1 predecessor. While not perfect (stukov hams up the Russian a bit too much) it is a good cinematic. Sets out the ued as slightly reluctant bad guys, shows the friendship between stukov and dugall, the horrors of the war, a proto marauder. And it does this without excessive exposition and let's the viewer do a bit of inference. And styling the ued as European as compared to the red neck terrans is a nice touch. And the opera is great. My favorite part of it is just that marine rocking back and forth not even caring. Leaves a pit in your stomach when you realize he knew that help was never going to come. I will be honest SC was a scary game. The cinematics were scary, and I remember avoiding the Zerg Campaign cuz it was to damn freaky. Then again I was in elementary when it came out. Everythings better when your little. | ||
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TanGeng
Sanya12364 Posts
On March 18 2013 15:25 Gatesleeper wrote: Can someone sort this one out for me? Show nested quote + Zoomacroom wrote: How freaking cowardly is it to retcon the Tal'Darim to be servants of the Dark Voice once everyone points out that Jim Raynor was basically an imperialist supervillain in WoL? Like, "Oh by the way, you shouldn't feel bad about invading their world and violently robbing them of the objects of their faith because surprise, they were possessed by Satan! the whole time!" And for that matter, how does it make any sense at all that the Tal'Darim were working for Narud if Narud repeatedly commissioned Raynor to steal Xel'Naga artifacts *from* the Tal'Darim in WoL? Plus, even if they are and always were servants of Amon and not merely worshippers of the Xel'Naga, that doesn't explain why "Narud repeatedly commissioned Raynor to steal Xel'Naga artifacts *from* the Tal'Darim in WoL". Oh yes! Someone has pointed this out before! I was hoping that I didn't need to bring up this silliness. You're my hero Zoomacroom!! BTW, Gatesleeper, less sarcasm please, lest you troll less perceptive philosophical allies. (But it is hilarious.) Also, help me understand one part of this story. In WoL, it appears to be Kerrigan taunting Zeratul about the hopelessness of the Protoss plight. Then in HotS, it's Zeratul guiding Kerrigan for what she should be doing to fight against Amon. What the hell did Kerrigan know, and is that knowledge disappeared because of magical Artifact? | ||
Forikorder
Canada8840 Posts
On March 20 2013 12:25 TanGeng wrote: Show nested quote + On March 18 2013 15:25 Gatesleeper wrote: Can someone sort this one out for me? Zoomacroom wrote: How freaking cowardly is it to retcon the Tal'Darim to be servants of the Dark Voice once everyone points out that Jim Raynor was basically an imperialist supervillain in WoL? Like, "Oh by the way, you shouldn't feel bad about invading their world and violently robbing them of the objects of their faith because surprise, they were possessed by Satan! the whole time!" And for that matter, how does it make any sense at all that the Tal'Darim were working for Narud if Narud repeatedly commissioned Raynor to steal Xel'Naga artifacts *from* the Tal'Darim in WoL? Plus, even if they are and always were servants of Amon and not merely worshippers of the Xel'Naga, that doesn't explain why "Narud repeatedly commissioned Raynor to steal Xel'Naga artifacts *from* the Tal'Darim in WoL". Oh yes! Someone has pointed this out before! I was hoping that I didn't need to bring up this silliness. You're my hero Zoomacroom!! BTW, Gatesleeper, less sarcasm please, lest you troll less perceptive philosophical allies. (But it is hilarious.) Also, help me understand one part of this story. In WoL, it appears to be Kerrigan taunting Zeratul about the hopelessness of the Protoss plight. Then in HotS, it's Zeratul guiding Kerrigan for what she should be doing to fight against Amon. What the hell did Kerrigan know, and is that knowledge disappeared because of magical Artifact? Kerrigan got amnesia from the Artifact when you fight Narud he saids how Amon whispered to the Queen of Blades so thats what she was refrencing as for why NArud had raynor steal the Artifacts, most likely the Tal'Darim were too insane to be willing to surrender them and NArud was worried if he tried to take them the Tal'Darim would rebel against him thats the problem with controlling Fanatics, they'll follow Narud as long as he does what they think Amon wants him to do but if he goes against that theyd turn on him instantly also Kerrigan said she saw through Naruds Charades so if she realised he was working with the Tal'Darim it may have caused her to be more aggressive or catch onto Naruds real plan but instead she was distracted racing Raynor to the artifacts also Valerian could have found the Artifacts himself wiuthout Narud realising and he didnt want to jsut magically get the artifact from the Tal'Darim and make Valerain suspicious | ||
Ghostcom
Denmark4781 Posts
On March 20 2013 12:16 Forikorder wrote: Show nested quote + On March 20 2013 11:53 Ghostcom wrote: On March 20 2013 10:30 Forikorder wrote: On March 20 2013 09:19 Ghostcom wrote: On March 20 2013 08:49 FinestHour wrote: On March 20 2013 08:35 SwizzY wrote: On March 19 2013 20:30 baba44713 wrote: On March 19 2013 20:25 SwizzY wrote:And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in. I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least. Perhaps you missed the essence of it, because the essence of the story is not just about continuing the essence of the first game, but also includes the essence of the novels whose essence really contributes to understanding the essence of this game's storyline. Don't forget the biomass. It's all about the biomass zzzz follow the essence Speaking of: How come Dakha changes from "Terrans do not have any worthwhile biomass with all their machinery" to "I have collect lots of biomass" when you have done nothing but killing terrans ever since he began following you? Even the guy doing nothing but talking about essence is inconsistent. because even if its shit its still essence and he can still hunt other animals on the planets they travel too I am pretty sure that is not how essence works, but I could be mistaken? I took it as the quantity being of less relevance compared to the quality - i.e. just like when doing the evolution missions: It was the properties of the being killed you could take on (but you might need more than a single sample to properly use it), hence qualities of the killed would matter the most. Killing 1905759841623498 Terrans would thus not give Dahaka any advantage seeing how Terrans use machines to solve tasks instead of evolution. Having the evolutions being simply quantity-driven would make it hard to explain why Kerrigan is the first in thousands of years that Zurvan tries to consume. for the Swarm? damn straight but the primals are much less picky Zurvan had reached the point where there was nothing to eat but Zurvan has been alive for millenia hes probably eaten everything that has ever lived on that planet at least once so until something from outside the planet apears (Kerrigan) theres nothing for him to chew since Dahaka isnt that strong he still gets upgrades from eating Terrans and other indiginous creatures for Dehaka there could be more benefits in eating Terrans, Zerus is pretty primitive so the benefits could be largely cognitive then physical, plus he could be getting essence from Ghosts The way I understood the argument is that 1) The evolution someone wants to attain is already within them but they need essence to drive the evolution 2) The essence IS the very trait desired to be attained from the evolution and you collect it and splice it into your own genes the same way we manipulate bacteria to produce enzymes. The way I understand what you (and the other person) are writing is that you (and the other person) agree with me that the latter is the case - the essence collected is the trait desired. Why would he then express dissatisfaction with the Terrans and the quality of their essence and then do a 180 and all of a sudden claim to be very satisfied with the essence collected? | ||
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TanGeng
Sanya12364 Posts
New lore "essence" is like power up genetic data, which is shockingly like "purity of form." Fucking lore. | ||
Forikorder
Canada8840 Posts
On March 20 2013 12:42 Ghostcom wrote: Show nested quote + On March 20 2013 12:16 Forikorder wrote: On March 20 2013 11:53 Ghostcom wrote: On March 20 2013 10:30 Forikorder wrote: On March 20 2013 09:19 Ghostcom wrote: On March 20 2013 08:49 FinestHour wrote: On March 20 2013 08:35 SwizzY wrote: On March 19 2013 20:30 baba44713 wrote: On March 19 2013 20:25 SwizzY wrote:And the story was just bad. The romance between the two was so trite and cliche and NOT starcraft that I immediately tuned out of most of the monologue/interpersonal Kerrigan/Raynor dialogue about 2 missions in. I thought that some of the unit evolutions were pretty sweet though. Overall, meh. Pretty underwhelming to say the least. Perhaps you missed the essence of it, because the essence of the story is not just about continuing the essence of the first game, but also includes the essence of the novels whose essence really contributes to understanding the essence of this game's storyline. Don't forget the biomass. It's all about the biomass zzzz follow the essence Speaking of: How come Dakha changes from "Terrans do not have any worthwhile biomass with all their machinery" to "I have collect lots of biomass" when you have done nothing but killing terrans ever since he began following you? Even the guy doing nothing but talking about essence is inconsistent. because even if its shit its still essence and he can still hunt other animals on the planets they travel too I am pretty sure that is not how essence works, but I could be mistaken? I took it as the quantity being of less relevance compared to the quality - i.e. just like when doing the evolution missions: It was the properties of the being killed you could take on (but you might need more than a single sample to properly use it), hence qualities of the killed would matter the most. Killing 1905759841623498 Terrans would thus not give Dahaka any advantage seeing how Terrans use machines to solve tasks instead of evolution. Having the evolutions being simply quantity-driven would make it hard to explain why Kerrigan is the first in thousands of years that Zurvan tries to consume. for the Swarm? damn straight but the primals are much less picky Zurvan had reached the point where there was nothing to eat but Zurvan has been alive for millenia hes probably eaten everything that has ever lived on that planet at least once so until something from outside the planet apears (Kerrigan) theres nothing for him to chew since Dahaka isnt that strong he still gets upgrades from eating Terrans and other indiginous creatures for Dehaka there could be more benefits in eating Terrans, Zerus is pretty primitive so the benefits could be largely cognitive then physical, plus he could be getting essence from Ghosts The way I understood the argument is that 1) The evolution someone wants to attain is already within them but they need essence to drive the evolution 2) The essence IS the very trait desired to be attained from the evolution and you collect it and splice it into your own genes the same way we manipulate bacteria to produce enzymes. The way I understand what you (and the other person) are writing is that you (and the other person) agree with me that the latter is the case - the essence collected is the trait desired. Why would he then express dissatisfaction with the Terrans and the quality of their essence and then do a 180 and all of a sudden claim to be very satisfied with the essence collected? hes sattisfied with the amount and again he could be taking the essence of ghosts and indigenous animals that have much more valuable essence Old lore "essence" and Zerg's purity of essence is the concept of a hive mind with species radically specializing in ways that help the Hive society survive, excel, and ultimately conquer its surroundings. The "purity of essence" was the sharp contrast to the Protoss "purity of form", New lore "essence" is like power up genetic data, which is shockingly like "purity of form." Fucking lore. what purity of essence and form meant was never actually explained at all in the campaign the Zerg say essence when they mean DNA also even following your definention Essence is what makes the species radically specialized | ||
Ghostcom
Denmark4781 Posts
On March 20 2013 12:48 TanGeng wrote: Old lore "essence" and Zerg's purity of essence is the concept of a hive mind with species radically specializing in ways that help the Hive society survive, excel, and ultimately conquer its surroundings. The "purity of essence" was the sharp contrast to the Protoss "purity of form", New lore "essence" is like power up genetic data, which is shockingly like "purity of form." Fucking lore. I actually did not want to bring up that conflict just now, but yes, you are completely correct. I was in the above talking about the new concept of essence (which to the best of my belief is inconsistent - or at least Dahaka is). EDIT: To the above: He really can't be talking about ghosts as they are included in the first statement about Terrans - or well I guess he could but it seems like a stretch. The same goes for hunting indigenous creatures on Korhol; I find it doubtful at the very best for there to be anything noteworthy there - and his lack of evolution going from dissatisfied to satisfied makes it hard to believe that he has actually found any noteworthy new trait. Which I guess could be chalked up to lazy artwork, but as that also used to be one of Blizzards trademarks it is hardly an argument in favor of Blizzard. Then we are back to quantity which I thought we had established would be downright silly due to Zurvan and the concept of essence we are otherwise given. | ||
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TanGeng
Sanya12364 Posts
On March 20 2013 12:54 Forikorder wrote: what purity of essence and form meant was never actually explained at all in the campaign the Zerg say essence when they mean DNA also even following your definention Essence is what makes the species radically specialized It **was** really easy to define purity of essence. "Purity of form" and "purity of essence" were sharply juxtaposed against each other. Xelnaga found the Protoss extremely powerful and well adapted individually but suffered from personal pride and in-fighting. With the Zerg, they took it to the other end of spectrum where the entire concept of individuality was banished. This other extreme is the purity of essence. There is no ambiguity there. | ||
Forikorder
Canada8840 Posts
On March 20 2013 13:06 TanGeng wrote: Show nested quote + On March 20 2013 12:54 Forikorder wrote: what purity of essence and form meant was never actually explained at all in the campaign the Zerg say essence when they mean DNA also even following your definention Essence is what makes the species radically specialized It **was** really easy to define purity of essence. "Purity of form" and "purity of essence" were sharply juxtaposed against each other. Xelnaga found the Protoss extremely powerful and well adapted individually but suffered from personal pride and in-fighting. With the Zerg, they took it to the other end of spectrum where the entire concept of individuality was banished. This other extreme is the purity of essence. There is no ambiguity there. none of which has anything to do with assimilating other species which the Zerg have done since the were first called Zerg... To the above: He really can't be talking about ghosts as they are included in the first statement about Terrans - or well I guess he could but it seems like a stretch. The same goes for hunting indigenous creatures on Korhol; I find it doubtful at the very best for there to be anything noteworthy there - and his lack of evolution going from dissatisfied to satisfied makes it hard to believe that he has actually found any noteworthy new trait. Which I guess could be chalked up to lazy artwork, but as that also used to be one of Blizzards trademarks it is hardly an argument in favor of Blizzard. Then we are back to quantity which I thought we had established would be downright silly due to Zurvan and the concept of essence we are otherwise given. i wouldnt say he was dissatisfied just impatient im sure that every planet they came across had at least one species that had some sort of evolutionary trait slightly better then what Dehaka already had, better eyesight, better hearing, more effecient metabolism e.t.c and again the Terrans brains would be more involved then Dehakas since the primals seemed to have limited intelligence | ||
Stratos_speAr
United States6959 Posts
hes sattisfied with the amount and again he could be taking the essence of ghosts and indigenous animals that have much more valuable essence Possible but incredibly convoluted. If the plot point requires a separate explanation just to seem consistent, the writing and/or presentation has failed. what purity of essence and form meant was never actually explained at all in the campaign the Zerg say essence when they mean DNA also even following your definention Essence is what makes the species radically specialized Actually it was incredibly clear. Purity of form is power/ability, as seen in the Protoss. Purity of Essence is an essence devoid of pride and ego, easily inferred from the disappointment that the Xel'Naga felt with the Protoss. | ||
Forikorder
Canada8840 Posts
Possible but incredibly convoluted. If the plot point requires a separate explanation just to seem consistent, the writing and/or presentation has failed. its not a plot point its a few throwaway lines from a side character | ||
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TanGeng
Sanya12364 Posts
On March 20 2013 13:07 Forikorder wrote: Show nested quote + On March 20 2013 13:06 TanGeng wrote: On March 20 2013 12:54 Forikorder wrote: what purity of essence and form meant was never actually explained at all in the campaign the Zerg say essence when they mean DNA also even following your definention Essence is what makes the species radically specialized It **was** really easy to define purity of essence. "Purity of form" and "purity of essence" were sharply juxtaposed against each other. Xelnaga found the Protoss extremely powerful and well adapted individually but suffered from personal pride and in-fighting. With the Zerg, they took it to the other end of spectrum where the entire concept of individuality was banished. This other extreme is the purity of essence. There is no ambiguity there. none of which has anything to do with assimilating other species which the Zerg have done since the were first called Zerg... On a tangent, as primal Zerg, there is no reason why Protoss shouldn't be targeted for assimilation as they would provide the best "essence" under the new definition. Most importantly, this is a fundamental rewrite of Zerg origins, especially because the "purity of essence" was not the reason for Zerg selection. Instead, the quick assimilation of foreign genetic data was the distinguishing attribute. The "purity of essence" was instead artificially imposed on the Zerg. It immensely cheapens the concept of Zerg if Xelnaga could create the "purity of essence" where it didn't exist. The impending doom associated with the coming of hybrids just feels stupid under such a scenario. | ||
Forikorder
Canada8840 Posts
On March 20 2013 13:23 TanGeng wrote: Show nested quote + On March 20 2013 13:07 Forikorder wrote: On March 20 2013 13:06 TanGeng wrote: On March 20 2013 12:54 Forikorder wrote: what purity of essence and form meant was never actually explained at all in the campaign the Zerg say essence when they mean DNA also even following your definention Essence is what makes the species radically specialized It **was** really easy to define purity of essence. "Purity of form" and "purity of essence" were sharply juxtaposed against each other. Xelnaga found the Protoss extremely powerful and well adapted individually but suffered from personal pride and in-fighting. With the Zerg, they took it to the other end of spectrum where the entire concept of individuality was banished. This other extreme is the purity of essence. There is no ambiguity there. none of which has anything to do with assimilating other species which the Zerg have done since the were first called Zerg... On a tangent, as primal Zerg, there is no reason why Protoss shouldn't be targeted for assimilation as they would provide the best "essence" under the new definition. Most importantly, this is a fundamental rewrite of Zerg origins, especially because the "purity of essence" was not the reason for Zerg selection. Instead, the quick assimilation of foreign genetic data was the distinguishing attribute. The "purity of essence" was instead artificially imposed on the Zerg. It immensely cheapens the concept of Zerg if Xelnaga could create the "purity of essence" where it didn't exist. The impending doom of associated with the coming of hybrids just feels stupid under such a scenario. Protoss genetics are protected by the Khalaa so even if Dehaka ate every Protoss it wouldnt help it saids in the SC1 manual that the Xel'Naga arrived on Zerus then basically threw a dart to decide what race to steroid next they jsut chose the weakest lifeform they could | ||
Stratos_speAr
United States6959 Posts
On March 20 2013 13:21 Forikorder wrote: Show nested quote + Possible but incredibly convoluted. If the plot point requires a separate explanation just to seem consistent, the writing and/or presentation has failed. its not a plot point its a few throwaway lines from a side character First, even if it's very minor, it's a characteristic of the world, and so having this inconsistency makes it more difficult to be immersed in the world. Second, this is just one example of many problems, and my statement was a very general one that covers this and a whole host of other inconsistencies and plot holes in SC2. | ||
Forikorder
Canada8840 Posts
On March 20 2013 13:34 Stratos_speAr wrote: Show nested quote + On March 20 2013 13:21 Forikorder wrote: Possible but incredibly convoluted. If the plot point requires a separate explanation just to seem consistent, the writing and/or presentation has failed. its not a plot point its a few throwaway lines from a side character First, even if it's very minor, it's a characteristic of the world, and so having this inconsistency makes it more difficult to be immersed in the world. Second, this is just one example of many problems, and my statement was a very general one that covers this and a whole host of other inconsistencies and plot holes in SC2. the story seemed fairly solid to me the only way i can see Dehakas line working against your immersion in the world is if you came into it assuming the stroy would be bad and were looking for flaws | ||
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