• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:08
CEST 08:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more... Classic wins Code S Season 2 (2025)
Tourneys
SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Where is effort ? Pro gamer house photos Soma Explains: JaeDong's Defense vs Bisu
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 703 users

Balance Update #15 - February 22, 2013 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 24 Next All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
February 23 2013 11:09 GMT
#201
On February 23 2013 18:39 CCAA wrote:

The problem with this patch is, you have to skip hellions or never transform them. Because the upgrade is so expensive. Only if you go 2 fax hellions it is worthy to upgrade.
Sure there was a nerf necessary. They should at least combine the bf Upgrade and the new transform upgrade. The idea is, you have to decide if you want to go for some runbys -> you choose bf Hellions. Or if you want to go for drop or take a big fight -> you choose Hellbat. Hellbat would have always Blueflame but the damage is the same as atm. You can transform your Blueflame Hellions if Armory is ready.
So the players have to take more strategic decisions and nevertheless it's a nerf (bf ugrade required 150/150)

-> remove transform upgrade
-> Hellbat now requires bf upgrade 150/150
-> Hellbat requires armory but you can transform your blueflame hellion without any additional upgrades
-> Hellbat has always blueflame (same damage as redflame atm)



Well, I assume somebody who goes mech will get the upgrade eventually. But I really like your idea. It would be a first step into making the Hellbat more logical. Also, will removing the beeing healed ability cause balance problems? Removing the ability to be healed would aso really help to make the unit more logical.
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
February 23 2013 11:11 GMT
#202
I just hope that blizzard doesn't keep hating on Terran anymore. Struggling to stay 50/50 in masters when I used to go nearly 2/3 b4 queen buff/infestor is wrong
Ramiz1989
Profile Joined July 2012
12124 Posts
February 23 2013 11:16 GMT
#203
I just don't understand why they don't nerf the Hellbat damage and you get the old damage back when you research the Infernal pre-igniter. This doesn't make any sense to me, Infernal Pre-igniter upgrade is useless since nobody is even using Hellions for anything except for speed, there is really no reason to upgrade it when you have Hellbat that is 2 times stronger than Hellion vs. everything.

I would remove the Hellbat upgrade right now, and give the Armory requirement for Infernal Pre-igniter, so you can get Hellbats early, but not nearly as strong.

What do you guys think?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
February 23 2013 11:17 GMT
#204
On February 23 2013 18:31 avilo wrote:

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


Aren't you getting really tired to fight avilo? I fought years, and I finally gave up, and believe me, its feels great. I play LoL now, because I realized that things will never change.

For example: broodlord infestor in wol: it's so strong, I never saw a terran who was EVEN with the zerg win against it, never. And it's still in the game. Blizzard never touched it.

Another example is the greedyness: zergs can play greedy, and allins are really not viable against them (still talking about wol). Meanwhile zergs can allin terrans without a problem. Zergs tell us then that "we shouldn't play so greedy", but meanwhile we can't punish their greedyness. Blizzard refuses to change this.

And then there is hots, our new hope. And as you can see, no change in policy.
Inex
Profile Joined October 2010
Bulgaria443 Posts
February 23 2013 11:24 GMT
#205
The amount of whining in this thread is amusing, really. The hellbat is the same unit, it just requires an upgrade from the building you needed to get anyway.

Suddenly, Terran has nothing against Zergs, cannot go mech anymore and most probably will never win a game on ladder. For it's price the Hellbat is still WAY too good, it doesn't matter when you get this unit. It beats marines, zealots, lings, it's good for harass and some of you are raging when you can no longer get this unit in the first 5 minutes of the game. Funny.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 23 2013 11:29 GMT
#206
Am I the only one thinking people here think they can't build Hellbat when armory is done without this upgrade?

It's still possible to build Hellbats from Factory after Armory is done. You only need this upgrad if you want to transoform Hellions into Hellbats and vica versa.
Decendos
Profile Joined August 2011
Germany1338 Posts
February 23 2013 11:35 GMT
#207
On February 23 2013 20:17 Snowbear wrote:
Show nested quote +
On February 23 2013 18:31 avilo wrote:

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


Aren't you getting really tired to fight avilo? I fought years, and I finally gave up, and believe me, its feels great. I play LoL now, because I realized that things will never change.

For example: broodlord infestor in wol: it's so strong, I never saw a terran who was EVEN with the zerg win against it, never. And it's still in the game. Blizzard never touched it.

Another example is the greedyness: zergs can play greedy, and allins are really not viable against them (still talking about wol). Meanwhile zergs can allin terrans without a problem. Zergs tell us then that "we shouldn't play so greedy", but meanwhile we can't punish their greedyness. Blizzard refuses to change this.

And then there is hots, our new hope. And as you can see, no change in policy.


i LOVE how terrans say stuff like "zerg can play so greedy" while T got WM and free siege mode and are the ones that can play supergreedy in HOTS AND have a nice lategame army with the new superraven now. and on the hellbat topic. they are 100% the same good unit except it comes later. the reasoning behind this patch was maybe the best explained patch notes ever: you cant have supermapcontrol units and make them into combat units for 150/100 (and that 150/100 you will need later anyway). that would be like making 50 zerglings and for 100 gas you could morph ALL of them into banelings. maybe now you realize how powerful and stupidly cheap hellbats still are.

but overall i think blizzard should go the other way and dont nerf stuff (which is much easier) but instead buff stuff to counter the "OP" things. thats a lot harder obv since that effects everything else and its too late now but i would like to see more OP stuff but also more OP stuff that counter that ^^

oh and the amount of nerfs/buffs to a race is retarded to count. if one race is superOP and they get 10 nerfs that is as fine as 3 nerfs. its about content of the nerfs and a balanced and fun game.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2013-02-23 11:37:43
February 23 2013 11:36 GMT
#208
On February 23 2013 20:29 Everlong wrote:
Am I the only one thinking people here think they can't build Hellbat when armory is done without this upgrade?

It's still possible to build Hellbats from Factory after Armory is done. You only need this upgrad if you want to transoform Hellions into Hellbats and vica versa.


Wait...seriously? I haven't actually looked, but I assume you tested it?

That's even MORE confusing
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2013-02-23 11:41:54
February 23 2013 11:37 GMT
#209
On February 23 2013 20:24 Inex wrote:
The amount of whining in this thread is amusing, really. The hellbat is the same unit, it just requires an upgrade from the building you needed to get anyway.

Suddenly, Terran has nothing against Zergs, cannot go mech anymore and most probably will never win a game on ladder. For it's price the Hellbat is still WAY too good, it doesn't matter when you get this unit. It beats marines, zealots, lings, it's good for harass and some of you are raging when you can no longer get this unit in the first 5 minutes of the game. Funny.


This being or not a significant change is not the even the main reason for the whine, nor the main point in the end. It probably has more to do with terran's frustration from bashing our heads against a wall for a year, since the patch speeds and the nerfs/buffs themselves seem to be unidirectional.

On February 23 2013 20:35 Decendos wrote:
Show nested quote +
On February 23 2013 20:17 Snowbear wrote:
On February 23 2013 18:31 avilo wrote:

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


Aren't you getting really tired to fight avilo? I fought years, and I finally gave up, and believe me, its feels great. I play LoL now, because I realized that things will never change.

For example: broodlord infestor in wol: it's so strong, I never saw a terran who was EVEN with the zerg win against it, never. And it's still in the game. Blizzard never touched it.

Another example is the greedyness: zergs can play greedy, and allins are really not viable against them (still talking about wol). Meanwhile zergs can allin terrans without a problem. Zergs tell us then that "we shouldn't play so greedy", but meanwhile we can't punish their greedyness. Blizzard refuses to change this.

And then there is hots, our new hope. And as you can see, no change in policy.


i LOVE how terrans say stuff like "zerg can play so greedy" while T got WM and siege mode


WM is one of those interesting game concepts, in which depending on the fluctuation of my MMR, the unit is either fantastic and completely wrecks early pushes, or ends up killing one zergling / trigger. I personally love things designed this way, that greatly take skill into consideration, but the unit is not insane, and even getting two siege tanks is still a considerable investment. We have to cut something between tech, production, upgrades and a quick third. Apparently, it's a complete blasphemy if you have to cut anything, even though you have much better scouting.
CCAA
Profile Joined November 2010
Germany78 Posts
February 23 2013 11:39 GMT
#210
On February 23 2013 20:09 Sandermatt wrote:
Show nested quote +
On February 23 2013 18:39 CCAA wrote:

The problem with this patch is, you have to skip hellions or never transform them. Because the upgrade is so expensive. Only if you go 2 fax hellions it is worthy to upgrade.
Sure there was a nerf necessary. They should at least combine the bf Upgrade and the new transform upgrade. The idea is, you have to decide if you want to go for some runbys -> you choose bf Hellions. Or if you want to go for drop or take a big fight -> you choose Hellbat. Hellbat would have always Blueflame but the damage is the same as atm. You can transform your Blueflame Hellions if Armory is ready.
So the players have to take more strategic decisions and nevertheless it's a nerf (bf ugrade required 150/150)

-> remove transform upgrade
-> Hellbat now requires bf upgrade 150/150
-> Hellbat requires armory but you can transform your blueflame hellion without any additional upgrades
-> Hellbat has always blueflame (same damage as redflame atm)



Well, I assume somebody who goes mech will get the upgrade eventually. But I really like your idea. It would be a first step into making the Hellbat more logical. Also, will removing the beeing healed ability cause balance problems? Removing the ability to be healed would aso really help to make the unit more logical.

well you can remove biological, so it isn't possible to heal them. AND it would be a slightly buff for mech vs Protoss (cause of Archon bonus dmg). So healing/biological is also a thing blizzard can look at.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 23 2013 11:41 GMT
#211
On February 23 2013 20:36 SolidMoose wrote:
Show nested quote +
On February 23 2013 20:29 Everlong wrote:
Am I the only one thinking people here think they can't build Hellbat when armory is done without this upgrade?

It's still possible to build Hellbats from Factory after Armory is done. You only need this upgrad if you want to transoform Hellions into Hellbats and vica versa.


Wait...seriously? I haven't actually looked, but I assume you tested it?

That's even MORE confusing


Sure I tested it. You can build Hellbat when Armory is done just like berfore.. It's just that if you want to TRANSFORM them, you need this upgrade.
Saumure
Profile Joined February 2012
France404 Posts
February 23 2013 11:45 GMT
#212

For example: broodlord infestor in wol: it's so strong, I never saw a terran who was EVEN with the zerg win against it, never. And it's still in the game. Blizzard never touched it.

Another example is the greedyness: zergs can play greedy, and allins are really not viable against them (still talking about wol). Meanwhile zergs can allin terrans without a problem. Zergs tell us then that "we shouldn't play so greedy", but meanwhile we can't punish their greedyness. Blizzard refuses to change this.
.

Holy shit! I am so happy that they removed fungal to its original form, the missile was so bad. They also removed the damage change vs armored
You might want to use HSM vs broodlords, since in does not require an upgrade anymore. Also, siege upgrade was removed, that will help you defend bases and not die to roach baneling all ins, so I guess it's fine that you have to upgrade hellbats now.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
February 23 2013 11:49 GMT
#213
31% Terrans with no sense for balance whatsoever. . Oh wait. . A third of the player base is Terran. . Hmmmm
http://twitch.tv/mahtasooma
Decendos
Profile Joined August 2011
Germany1338 Posts
February 23 2013 11:49 GMT
#214
On February 23 2013 20:37 n0ise wrote:
Show nested quote +
On February 23 2013 20:35 Decendos wrote:
On February 23 2013 20:17 Snowbear wrote:
On February 23 2013 18:31 avilo wrote:

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


Aren't you getting really tired to fight avilo? I fought years, and I finally gave up, and believe me, its feels great. I play LoL now, because I realized that things will never change.

For example: broodlord infestor in wol: it's so strong, I never saw a terran who was EVEN with the zerg win against it, never. And it's still in the game. Blizzard never touched it.

Another example is the greedyness: zergs can play greedy, and allins are really not viable against them (still talking about wol). Meanwhile zergs can allin terrans without a problem. Zergs tell us then that "we shouldn't play so greedy", but meanwhile we can't punish their greedyness. Blizzard refuses to change this.

And then there is hots, our new hope. And as you can see, no change in policy.


i LOVE how terrans say stuff like "zerg can play so greedy" while T got WM and siege mode


WM is one of those interesting game concepts, in which depending on the fluctuation of my MMR, the unit is either fantastic and completely wrecks early pushes, or ends up killing one zergling / trigger. I personally love things designed this way, that greatly take skill into consideration, but the unit is not insane, and even getting two siege tanks is still a considerable investment. We have to cut something between tech, production, upgrades and a quick third. Apparently, it's a complete blasphemy if you have to cut anything, even though you have much better scouting.


i also like the mine taking skill from both sides. you can trigger it with 1 ling but also T can kill the 1 ling with 2 rines before the mine is triggered etc. never said WM is imba.

as for your argument. if Z wants to be aggressive with roach ling (bling) it got way easier to defend that in HOTS than it was in WoL, so yes T can play more greedy. on the other hand Z has to play less greedy because of hellbats and mines while having to play more greedy because aggressive play got way worse. see the dilemma of zerg early game? believe me all zerg players would like to have good pressure builds early on but they got even worse in HOTS. people think zerg like to mass drone, build mass infestor and build slowmoving BL/infestor army in WoL. WE DONT!!! but most other units/strats sucked in WoL so we had to. in HOTS there is the same problem only with other units. now BL/infestor sucks but ultras are a lot better. still zerg has to mass drone and either build mutas or fast hive since SHs, hydras suck and nydus, drop etc. is still too bad. blizz promised to fix T2 zerg...well they fucked it up even more. you need hive more than ever to have a chance.

so yeah we will have to wait for LotV rofl....
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2013-02-23 11:58:24
February 23 2013 11:52 GMT
#215
I'm a terran player. This change was needed. The whole "mass contain into autowin" that a pure hellion or hellion marine opening provided was completely overpowered.

You can happily build hellbats from the factory with this upgrade, IIRC my games correctly. Just can't transform them in the field straight away. Will have to double check this but still.

It beats marines, zealots, lings,


What?

Split stimmed marines with medivac support and the most basic of micro slaughter hellbats. Hell. People don't seem to have figured it out yet, but so do pure hellions, roaches, hydras and stalkers. They just aren't the casual autowin make immortal bullshit that mech has suffered. They require micro to deal with.

That is fine. That's what they are there to do. They are an anti-a-move unit. They stop a player from just building 90 units and clicking somewhere behind a terran army. They are MEANT TO BE POWERFUL.

People seem shocked that zealots and lings lose to a unit designed to counter them directly. In which case, allow me to gifrt you with a clue. Don't build those units against hellbats.
Tsubbi
Profile Joined September 2010
Germany7979 Posts
February 23 2013 11:58 GMT
#216
stop embarassing yourself whining over this change, there are more to come as tvz in hots is way in terrans favor
Evangelist
Profile Blog Joined June 2011
1246 Posts
February 23 2013 12:00 GMT
#217
On February 23 2013 20:49 Decendos wrote:
Show nested quote +
On February 23 2013 20:37 n0ise wrote:
On February 23 2013 20:35 Decendos wrote:
On February 23 2013 20:17 Snowbear wrote:
On February 23 2013 18:31 avilo wrote:

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.


Aren't you getting really tired to fight avilo? I fought years, and I finally gave up, and believe me, its feels great. I play LoL now, because I realized that things will never change.

For example: broodlord infestor in wol: it's so strong, I never saw a terran who was EVEN with the zerg win against it, never. And it's still in the game. Blizzard never touched it.

Another example is the greedyness: zergs can play greedy, and allins are really not viable against them (still talking about wol). Meanwhile zergs can allin terrans without a problem. Zergs tell us then that "we shouldn't play so greedy", but meanwhile we can't punish their greedyness. Blizzard refuses to change this.

And then there is hots, our new hope. And as you can see, no change in policy.


i LOVE how terrans say stuff like "zerg can play so greedy" while T got WM and siege mode


WM is one of those interesting game concepts, in which depending on the fluctuation of my MMR, the unit is either fantastic and completely wrecks early pushes, or ends up killing one zergling / trigger. I personally love things designed this way, that greatly take skill into consideration, but the unit is not insane, and even getting two siege tanks is still a considerable investment. We have to cut something between tech, production, upgrades and a quick third. Apparently, it's a complete blasphemy if you have to cut anything, even though you have much better scouting.


i also like the mine taking skill from both sides. you can trigger it with 1 ling but also T can kill the 1 ling with 2 rines before the mine is triggered etc. never said WM is imba.

as for your argument. if Z wants to be aggressive with roach ling (bling) it got way easier to defend that in HOTS than it was in WoL, so yes T can play more greedy. on the other hand Z has to play less greedy because of hellbats and mines while having to play more greedy because aggressive play got way worse. see the dilemma of zerg early game? believe me all zerg players would like to have good pressure builds early on but they got even worse in HOTS. people think zerg like to mass drone, build mass infestor and build slowmoving BL/infestor army in WoL. WE DONT!!! but most other units/strats sucked in WoL so we had to. in HOTS there is the same problem only with other units. now BL/infestor sucks but ultras are a lot better. still zerg has to mass drone and either build mutas or fast hive since SHs, hydras suck and nydus, drop etc. is still too bad. blizz promised to fix T2 zerg...well they fucked it up even more. you need hive more than ever to have a chance.

so yeah we will have to wait for LotV rofl....


Oh come on. Very few zerg ever bothered to explore the extent of nydus play. Swarm hosts are awesome. Hydras are now awesome. There is a vast amount of the zerg arsenal that no zerg bothered to exploit because the easiest way to win games was just to build infestors and let them autowin you the game with whatever T3 unit you chose to build. It wasn't just the best strategy, it was virtually unbeatable. It defined the entire game.
bennedik
Profile Joined March 2011
Germany127 Posts
February 23 2013 12:04 GMT
#218
On February 23 2013 20:29 Everlong wrote:
Am I the only one thinking people here think they can't build Hellbat when armory is done without this upgrade?

It's still possible to build Hellbats from Factory after Armory is done. You only need this upgrad if you want to transoform Hellions into Hellbats and vica versa.


I agree with you that people seem to be misunderstanding this change.
Indeed you can still build Hellbats once you have the armory.
What is no longer possible is building hellions while the armory is still in progress, then transform the already built hellions when the armory is finished, and attack with them.
This change seems to nerf hellbat-rushes (based on reactor-factory and armory) in the early game, but not hellbats in general.
LoveTool
Profile Joined April 2012
Sweden143 Posts
February 23 2013 12:09 GMT
#219
On February 23 2013 12:36 Zelniq wrote:if you are completely surrounded by hydras who are in an arc (standing in a line, shoulder to shoulder), storm isn't actually that effective at dealing with them.


Dude, 2 colossi...
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2013-02-23 12:14:41
February 23 2013 12:14 GMT
#220
On February 23 2013 20:29 Everlong wrote:
Am I the only one thinking people here think they can't build Hellbat when armory is done without this upgrade?

It's still possible to build Hellbats from Factory after Armory is done. You only need this upgrad if you want to transoform Hellions into Hellbats and vica versa.

Did you have to spoil it? This was the greatest IQ check to date to find out what people that actually test things out and if they have basic reading comprehension. Ah well, gonna note down the people in this thread so far that gotten caught and hope that people don't read this O_o.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Prev 1 9 10 11 12 13 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 266
StarCraft: Brood War
Snow 180
Bale 6
Stormgate
WinterStarcraft646
Dota 2
monkeys_forever647
XcaliburYe20
Counter-Strike
summit1g9216
Stewie2K1022
Other Games
Mew2King167
RuFF_SC223
Organizations
Other Games
gamesdonequick830
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH324
• Light_VIP 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4704
• Lourlo1370
Upcoming Events
OSC
6h 52m
OSC
9h 52m
Replay Cast
17h 52m
The PondCast
1d 3h
Replay Cast
1d 17h
HomeStory Cup
2 days
HomeStory Cup
3 days
CSO Cup
3 days
BSL: ProLeague
3 days
SOOP
4 days
SHIN vs ByuN
[ Show More ]
Sparkling Tuna Cup
4 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
Replay Cast
5 days
Replay Cast
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.