• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:42
CET 06:42
KST 14:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey! Rongyi Cup S3 - RO16 Preview
Tourneys
Arc Raiders Cat Bed Map Guide OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1394 users

Balance Update #15 - February 22, 2013 - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 24 Next All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
Tppz!
Profile Joined October 2010
Germany1449 Posts
February 23 2013 08:59 GMT
#181
On February 23 2013 17:30 Big J wrote:
Show nested quote +
On February 23 2013 14:38 avilo wrote:
If you guys want the three biggest balance issues with the game right now across all 3 races, here they are:

1) Tempest too supply efficient/too much HP. Needs to be back to original 6 supply for TvP/ZvP lategame.
2) Hellbat needs to not be able to be healed and be turned back into a mech unit. Affects TvZ in Zergs favor, affects mech TvP in Terrans favor (ever so slightly on both of those).
3) TvP early game is utterly advantage for Protoss currently. The oracle able to burst down workers so quickly, along with force 300 minerals in missile turrets means not only can oracles sometimes get a freewin, but it is completely safe due to 300 minerals in missile turrets = 1 nexus = planetary nexus from mothership core. There are also a myriad of other all-ins, DT, blink stalker, etc. that are made better with the mothership core. Terran only has 1/1/1 (planetary nexus freewins vs this) and 1 rax FE (you can die to any all-in or be put behind for free due to oracles).

That's about it. The rest can be solved by players imo.


hä? In which way is it good for zerg that the hellbat is biological?
Because you can NP it and then heal it with Queens?
Because if a Protoss player lifts the Terran Hellbat with a Phoenix over a Zerg spore crawler, the spore crawler does extra damage?


you missread there (and avilos post was a bit confusing):

he wants to say that they loose being bio and are mech only again. this way they cant be healed. -> hellbatdrops are a lot weaker
also this means that archons dont do additional damage against them.

imo a good way to do it.
MilesTeg
Profile Joined September 2010
France1271 Posts
February 23 2013 09:01 GMT
#182
On February 23 2013 17:19 avilo wrote:
So, I played a bunch of games on this most recent patch. This upgrade is way too expensive. 150/150 and tech lab time.

This is pitiful. So as a Terran i'm not allowed to attack Zerg pre 8 minutes, but they are allowed to kill me with roach all-ins because i don't have hellbat mode.

Yeah...i expect we'll see the pattern of wings of liberty patching. Nerf Terran repeatedly because Z/Ps "can't deal with the new things" but leave everything that is potent against Terran alone because Terran will "learn to play against it."

It's disgusting.

BTW guys, i love the double standard patching due to whining. It's imbalanced for Terran to do anything early game, but Zerg is allowed to research burrow on tier1 and do random attacks with burrowed roaches and save all their drones with burrow.

Come on...i'm sure some of you find this hilarious in the sad way.


What a clown. Please stop posting until you're capable of making a good point.

User was warned for this post
Big J
Profile Joined March 2011
Austria16289 Posts
February 23 2013 09:11 GMT
#183
On February 23 2013 17:59 Tppz! wrote:
Show nested quote +
On February 23 2013 17:30 Big J wrote:
On February 23 2013 14:38 avilo wrote:
If you guys want the three biggest balance issues with the game right now across all 3 races, here they are:

1) Tempest too supply efficient/too much HP. Needs to be back to original 6 supply for TvP/ZvP lategame.
2) Hellbat needs to not be able to be healed and be turned back into a mech unit. Affects TvZ in Zergs favor, affects mech TvP in Terrans favor (ever so slightly on both of those).
3) TvP early game is utterly advantage for Protoss currently. The oracle able to burst down workers so quickly, along with force 300 minerals in missile turrets means not only can oracles sometimes get a freewin, but it is completely safe due to 300 minerals in missile turrets = 1 nexus = planetary nexus from mothership core. There are also a myriad of other all-ins, DT, blink stalker, etc. that are made better with the mothership core. Terran only has 1/1/1 (planetary nexus freewins vs this) and 1 rax FE (you can die to any all-in or be put behind for free due to oracles).

That's about it. The rest can be solved by players imo.


hä? In which way is it good for zerg that the hellbat is biological?
Because you can NP it and then heal it with Queens?
Because if a Protoss player lifts the Terran Hellbat with a Phoenix over a Zerg spore crawler, the spore crawler does extra damage?


you missread there (and avilos post was a bit confusing):

he wants to say that they loose being bio and are mech only again. this way they cant be healed. -> hellbatdrops are a lot weaker
also this means that archons dont do additional damage against them.

imo a good way to do it.


Ah OK, now I get it. Ty
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-02-23 09:35:52
February 23 2013 09:31 GMT
#184
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.
Sup
Novacute
Profile Joined September 2011
Australia313 Posts
February 23 2013 09:37 GMT
#185
Still think Sky protoss need to be looked at. A lot of players are having trouble with it.
CCAA
Profile Joined November 2010
Germany78 Posts
February 23 2013 09:39 GMT
#186

The problem with this patch is, you have to skip hellions or never transform them. Because the upgrade is so expensive. Only if you go 2 fax hellions it is worthy to upgrade.
Sure there was a nerf necessary. They should at least combine the bf Upgrade and the new transform upgrade. The idea is, you have to decide if you want to go for some runbys -> you choose bf Hellions. Or if you want to go for drop or take a big fight -> you choose Hellbat. Hellbat would have always Blueflame but the damage is the same as atm. You can transform your Blueflame Hellions if Armory is ready.
So the players have to take more strategic decisions and nevertheless it's a nerf (bf ugrade required 150/150)

-> remove transform upgrade
-> Hellbat now requires bf upgrade 150/150
-> Hellbat requires armory but you can transform your blueflame hellion without any additional upgrades
-> Hellbat has always blueflame (same damage as redflame atm)

Suikakuju
Profile Joined July 2010
Germany238 Posts
February 23 2013 10:00 GMT
#187
would love to see some changes for Zerg Air units. I really wonder why Blizzard say they suck and then letting them go unchanged lol

But at least D3 is coming for PS3 ^^
Laugh and the world laughs with you. Weep and you weep alone.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
February 23 2013 10:16 GMT
#188
On February 23 2013 19:00 Suikakuju wrote:
would love to see some changes for Zerg Air units. I really wonder why Blizzard say they suck and then letting them go unchanged lol

But at least D3 is coming for PS3 ^^



Hey dont laugh about PS3\PS4 the best thing that could happen to SC2 is a port to the new consoles coming out. the extra players would be a good thing provided they didn't gimp the game and let people hook up a mouse and keyboard. The hardware is capable of doing it
Solarist
Profile Joined September 2011
291 Posts
February 23 2013 10:18 GMT
#189
Quite hilarious that it now takes more to make a hellbat, than it does a god damn thor
ETisME
Profile Blog Joined April 2011
12673 Posts
Last Edited: 2013-02-23 10:27:26
February 23 2013 10:24 GMT
#190
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.

You are the most consistent, Terran biased, with some of the longest whining posts and you are failing to make blizzard to change the game in your way lol
you talked about terran cannot attack zerg pre 8 mins in previous post. Well watch how thorzain plays then, I don't see him having issue with early reaper into hellions harassment.

I am not saying your points are all wrong, but if people have to ignore all those "wtf blizzard so stupid only nerf terran 1!@#" before reading any of your points, I for one would not take your points as neutral.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
aksfjh
Profile Joined November 2010
United States4853 Posts
February 23 2013 10:27 GMT
#191
On February 23 2013 19:24 ETisME wrote:
Show nested quote +
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.

You are the most consistent, Terran biased, with some of the longest whining posts and you are failing to make blizzard to change the game in your way lol
you talked about terran cannot attack zerg pre 8 mins in previous post. Well watch how thorzain plays then, I don't see him having issue with early reaper into hellions harassment.

I just saw him get rolled. Nice example.
battleboy
Profile Blog Joined January 2011
Germany60 Posts
February 23 2013 10:28 GMT
#192
i dont know if i like that whats next? Nerfing Hellbats Damage? ^^
StarCraft <3
ALPINA
Profile Joined May 2010
3791 Posts
February 23 2013 10:32 GMT
#193
On February 23 2013 19:18 Solarist wrote:
Quite hilarious that it now takes more to make a hellbat, than it does a god damn thor


That's what happens when you make such a powerful unit so cheap.
You should never underestimate the predictability of stupidity
aksfjh
Profile Joined November 2010
United States4853 Posts
February 23 2013 10:34 GMT
#194
On February 23 2013 19:32 ALPINA wrote:
Show nested quote +
On February 23 2013 19:18 Solarist wrote:
Quite hilarious that it now takes more to make a hellbat, than it does a god damn thor


That's what happens when you make such a powerful unit so cheap.

Good point. Next Terran patch will increase the cost for thors.
ZenithM
Profile Joined February 2011
France15952 Posts
February 23 2013 10:38 GMT
#195
On February 23 2013 19:18 Solarist wrote:
Quite hilarious that it now takes more to make a hellbat, than it does a god damn thor

It's just the transformation upgrade. You can make hellbats directly after getting an armory.
Which is why I find it super expensive. Make it 100/100 like siege mode, wtf...
ETisME
Profile Blog Joined April 2011
12673 Posts
February 23 2013 10:39 GMT
#196
On February 23 2013 19:27 aksfjh wrote:
Show nested quote +
On February 23 2013 19:24 ETisME wrote:
On February 23 2013 18:31 avilo wrote:
No Terran player is going to argue btw guys, because this is how it works during beta:

Zerg players die from only building drones and queens, while complaining about anything from Terran on stream.

Blizzard sees this, they also see all the Protoss whining about "widow mine drops."

If any Terran *raises his hand* and is like, "eh...wait what? We're only nerfing Terran stuff that wasn't an issue in the first place?" they get labelled as a "whiner" by the Zerg / Protoss whiners.

All the attention lately is on Terran's only two new units, the hellbat and widow mine, and how they "MUST BE NERFED THEY'RE SO IMBA" after literally 2 weeks of new metagame usage of the hellbat.

Things ignored by the community (possibly blizzard? would hope not) :

-viper blinding cloud radius/duration
-ultra buff vs bio
-oracles vs all races bursting down workers
-tvp early game being a cluster fuck

I cannot wait till people find out about the new Zerg abuse that will be shown soon - mass vipers + mass static defense with traditional broodlords+corruptor+infestor turtle mode.

As well as mass swarmhost + corruptor.

When this strategy comes out soon, it won't be deemed imbalanced (because it's Zerg) - people are instead going to say how fucking innovative it is and golf clap their hands without a second thought because right now whichever part of the community whines the loudest or whichever popular streamers do get the game changed for the worse.

I agreed with a lot of the hellbat nerfs, especially the cargo one. But double and triple nerfing/buffing units is a bit too much. And it historically only happens to Terran. I personally don't care if Terran is nerfed further, nor should any other Terran player. What would be nice though is that they were consistent across all 3 of the races with nerfs/buffs, instead of only nerfing Terran.

If you're going to nerf/buff something of one race, you have to do it across the board and look at all three races and what's possibly too strong or weak. Not to mention you get 10x better PR for it.

And Terrans will continue to not say shit here or anywhere else because of the backlash they get for actually having an opinion.

It would be nice if more Terran players had some balls.

You are the most consistent, Terran biased, with some of the longest whining posts and you are failing to make blizzard to change the game in your way lol
you talked about terran cannot attack zerg pre 8 mins in previous post. Well watch how thorzain plays then, I don't see him having issue with early reaper into hellions harassment.

I just saw him get rolled. Nice example.

his opening didn't have any problem, it was his transition that had the issue. look at the game he is playing now.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 23 2013 10:44 GMT
#197
At least combine blueflame upgrade with hellbat so that terran has some options. Why arent they doing that instead of this mess?
Amove for Aiur
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
February 23 2013 10:48 GMT
#198
Only thing left now is to make it cost gas, like 15 or 25, and then make it so it doesn't get healed from medivacs and increase it's armor slightly.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Tomasy
Profile Joined October 2010
Poland80 Posts
February 23 2013 11:04 GMT
#199
150/150 huh? Okey then it is better to go for 6 hellions to get some map control > throw armory in meantime > pump hellbats and ignore upgrade alltogether .
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 23 2013 11:05 GMT
#200
On February 23 2013 19:44 Snusmumriken wrote:
At least combine blueflame upgrade with hellbat so that terran has some options. Why arent they doing that instead of this mess?


I'm surprised no one has mentioned how awkward blue flame at this point. They should have just nerfed the hellbat damage slightly, and have blue flame make up for the lost damage. Then you have weaker hellbats but can still get them early-ish, and stronger hellbats later on. Right now its no hellbats at all without an upgrade and an upgrade that only helps one half of the unit. And they both cost freakin 150/150.

These kinds of fixes are insanely obvious.
Prev 1 8 9 10 11 12 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 231
SortOf 132
StarCraft: Brood War
Shuttle 57
ZergMaN 51
Shine 47
Hm[arnc] 39
Noble 25
Icarus 10
Dota 2
NeuroSwarm203
monkeys_forever112
League of Legends
JimRising 786
C9.Mang0474
Counter-Strike
taco 419
Super Smash Bros
Mew2King214
Other Games
summit1g7035
KnowMe173
Organizations
Other Games
gamesdonequick1300
StarCraft: Brood War
UltimateBattle 111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 41
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1789
• Stunt378
Upcoming Events
RongYI Cup
5h 18m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
11h 18m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 5h
SHIN vs Creator
Classic vs Percival
OSC
1d 7h
BSL 21
1d 9h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Escore Tournament S1: W5
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.