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On February 23 2013 09:40 kollin wrote:Show nested quote +On February 23 2013 09:22 SunTzuEU wrote:On February 23 2013 07:45 WolfintheSheep wrote:On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see.
The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.
The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.
I can admit that I prefer how Blizzard did it with WCS, as it was more aimed at grass root development which is a great idea. However, I still don't think that Valve or Riot is necessarily doing anything wrong with what they are doing as they get a lot of publicity for their games due to it. Let's just agree to disagree I guess.
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Russian Federation221 Posts
These graphics are made in a way to deceive us. Tournaments are shown not in chronological order. Dreamhack Winter had 62000 viewers Dreamhack Summer had 45000 viewers. Homestory Cup 5 had 55000 viewers Homestory Cup 6 had 35000 viewers. We can see 25-35% decrease of viewers.
As far as big prize money in 2012 are concerned, this was because sponsors saw streams with 100 000 viewers in 2011 and hoped that in 2012 SC2 would grow even more.
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On February 26 2013 15:12 MikeMM wrote: These graphics are made in a way to deceive us. Tournaments are shown not in chronological order. Dreamhack Winter had 62000 viewers Dreamhack Summer had 45000 viewers. Homestory Cup 5 had 55000 viewers Homestory Cup 6 had 35000 viewers. We can see 25-35% decrease of viewers.
Dreamhack Winter came after Dreamhack Summer... November 2012 and June 2012 respectively.
As far as big prize money in 2012 are concerned, this was because sponsors saw streams with 100 000 viewers in 2011 and hoped that in 2012 SC2 would grow even more.
Inventing stories to fit your worldview doesn't make your fantasy a reality.
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Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies.
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On February 27 2013 01:15 nobot87 wrote: Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies. Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^
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Glad to see Starcraft 2 growing, and I do agree HotS does look more promising (if it can convince my cousin, who hates SC2, to buy HotS, which he did, heck it must have been good). With Hearthstone out as well, it is nice to see Blizzard improving a lot recently.
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This warms my heart and gives me a tingly feeling in the stomach. Starcraft... mmmm.....
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GOMTV has given out more than half of all the prize money in SC2? holy hell.
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And people said sc2 was dying. lol!
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really interesting, thx for sharing. Cool to see growth across the board.
Depressing to see how small the sea scene really is. Though you seem to be missing a fair few tournaments in the calculation of your overall prize money
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A Graph made out of three data points is absolutely useless and misleading if you wanna read some kind of trend out of it. It would be cool if you could split the years into quartals at least.
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United Kingdom14103 Posts
On February 21 2013 20:51 BisuDagger wrote:Show nested quote +On February 21 2013 20:20 Assirra wrote:On February 21 2013 18:28 Norada wrote:On February 21 2013 18:27 WolfintheSheep wrote:On February 21 2013 18:19 Norada wrote:here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspxit seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I think you live in the past... I'm pretty sure pcbangs are still very popular. Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all. Agreed, it felt a little empty, when I reached the end I was thinking 'is that it?'
They did a good job with what they did though.
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On February 23 2013 07:45 WolfintheSheep wrote:Show nested quote +On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see.
The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.
The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.
...How is that a gimmick? Do you know what the word means?
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On March 26 2013 18:43 Targe wrote:Show nested quote +On February 21 2013 20:51 BisuDagger wrote:On February 21 2013 20:20 Assirra wrote:On February 21 2013 18:28 Norada wrote:On February 21 2013 18:27 WolfintheSheep wrote:On February 21 2013 18:19 Norada wrote:here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspxit seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I think you live in the past... I'm pretty sure pcbangs are still very popular. Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all. Agreed, it felt a little empty, when I reached the end I was thinking 'is that it?' They did a good job with what they did though.
Unfortunately this is one of the few things that tournaments are really open with. I definitely think we could have and can do better though, and we'll take in the feedback we've received for future iterations.
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It's cool to see how much StarCraft has grown over just 3 years. Imagine what the next 3 years will be! Fantastic graphs. Thanks!
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Cool stats and well organized. Concise If someone had to make a short presentation about the growth of esports, this would definitely be a good approach. General but hits important facts and stats.
That prize money graph really needs some variation in color. I get the color palette of blue-greens and grays but highlighting NASL makes it lighter colored. Highlighting GOM makes it the same color as Blizzard. While I CAN understand it by hovering over each line, It's the first graphic I see when I scroll down and already, it makes me have to stop and try to understand to decipher it a bit.
While that can be a good thing, it can steer someone who is not as interested away imo. That's my 2 cents, but everything else is easy to understand. Great job!
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Very interesting. Anyone knows whats the highest amount of money won for single tournament?And who won it?
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On February 27 2013 01:18 kollin wrote:Show nested quote +On February 27 2013 01:15 nobot87 wrote: Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies. Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^ That's because Iron Squid is boss. Anyone else see the LCS EU in Lille France? The French like a good show.
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On March 27 2013 06:41 StarStruck wrote:Show nested quote +On February 27 2013 01:18 kollin wrote:On February 27 2013 01:15 nobot87 wrote: Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies. Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^ That's because Iron Squid is boss. Anyone else see the LCS EU in Lille France? The French like a good show.
I didn't watch most of MLG during peak hours but I'm probably going to chalk up the empty seats to the time of day. Even if scheduling and the length of MLG days weren't part of the reason, it was heartwarming to see you guys cheering and applauding during the 1-AM games.
I've actually been fearing LoL's decline in some fashion since a little while ago (probably because of my own lack of interest in playing/time to do so) but the numbers i see from twitch don't seem to show that in the slightest. In fact, all games i see under the banner of e-sports are growing as far as i can tell---nevermind just e-sports this includes general gaming (and speedrunning) as well. Having games are part of the mainstream is quite the reality these days, but my excitement in playing them (moreso playing than watching) really dwindles as i play less of one game, or have less time to do it. I guess that's part of growing up!
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That was very informative and well done! (especially for a starcraft infographic :D)
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