Some interesting facts:
Average prize pool in premier tournaments has increased by 203% in 2012 compared to 2010
The single organization that has given out the most prize money is GOMTV ($2,692,100)
The continent with the most prize money is Asia
Forum Index > SC2 General |
SunTzuEU
Sweden221 Posts
Some interesting facts: Average prize pool in premier tournaments has increased by 203% in 2012 compared to 2010 The single organization that has given out the most prize money is GOMTV ($2,692,100) The continent with the most prize money is Asia | ||
Spacemanuh
Sweden8 Posts
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Acronysis
872 Posts
Pretty insane how much prize money GOM has given out. Never realized how much they actually gave! | ||
Yorbon
Netherlands4272 Posts
I guess i have been worrying a bit too much.. | ||
BoB_KiLLeR
Spain620 Posts
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RyF
Austria508 Posts
If you want to bring sponsors into SC2 - this is what u wanna use. Could not think of a better way to present it. Job well done. | ||
mierin
United States4938 Posts
On February 21 2013 07:15 BoB_KiLLeR wrote: Amazing. Love the infographic, but what cast is in your sig? That's hilarious. | ||
thezanursic
5478 Posts
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Mambo
Denmark1338 Posts
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TheBB
Switzerland5133 Posts
Just one thing. Do you really expect me to be able to differentiate these vaguely different shades of blue from the legend? I appreciate your choice of palette but this is just throwing usability out the window. + Show Spoiler + | ||
Saraf
United States160 Posts
On February 21 2013 08:02 TheBB wrote: Nice! Just one thing. Do you really expect me to be able to differentiate these vaguely different shades of blue from the legend? I appreciate your choice of palette but this is just throwing usability out the window. + Show Spoiler + You can mouse over them to see what they are, but I agree, it'd be easier to read if the colors on the graph were different. | ||
Master of DalK
Canada1789 Posts
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NightElf
Bangladesh117 Posts
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Holytornados
United States1022 Posts
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Demonhunter04
1530 Posts
He didn't specify, but I suspect that the chart showing peak concurrent viewers for a bunch of different tournaments lists the tournaments in chronological order. If so, then viewer count is actually rising over time, not dropping. | ||
dAPhREAk
Nauru12397 Posts
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Zealously
East Gorteau22261 Posts
On February 21 2013 07:26 thezanursic wrote: 2011 was still the best year for SC2 both gameplay and popularity wise. How do you define "popularity"? If it's by viewership numbers, 2012 was better. If it's by prize money, 2012 was still better. I thought that was what the infographic was all about showing? -.- | ||
therockmanxx
Peru1174 Posts
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mki
Poland882 Posts
There's two major things should be There are two major things | ||
SunTzuEU
Sweden221 Posts
On February 21 2013 08:02 TheBB wrote: Nice! Just one thing. Do you really expect me to be able to differentiate these vaguely different shades of blue from the legend? I appreciate your choice of palette but this is just throwing usability out the window. + Show Spoiler + I agree that it could've been clearer. As previously mentioned, you can hover over the lines to get more information and get them highlighted. | ||
alvadr
135 Posts
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WolfintheSheep
Canada14127 Posts
On February 21 2013 08:29 NightElf wrote: Actually the worrying thing is the decrease of viewership... Actually all the charts relevant to viewership don't show a decrease. Dreamhack went up after every event, IEM goes up and down, IronSquid got more traffic the second time... Or do you just want to pretend that the sky is falling? | ||
Norada
China482 Posts
http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. | ||
WolfintheSheep
Canada14127 Posts
On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. | ||
Norada
China482 Posts
On February 21 2013 18:27 WolfintheSheep wrote: Show nested quote + On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? | ||
WolfintheSheep
Canada14127 Posts
On February 21 2013 18:28 Norada wrote: Show nested quote + On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I'm sorry, was that supposed to discredit anything I pointed out? WC3 and SC1 need one copy for every machine in the shop, and zero extra payments from the users. That's how PCBangs work. | ||
recklessfire
United States373 Posts
On February 21 2013 18:38 WolfintheSheep wrote: Show nested quote + On February 21 2013 18:28 Norada wrote: On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I'm sorry, was that supposed to discredit anything I pointed out? WC3 and SC1 need one copy for every machine in the shop, and zero extra payments from the users. That's how PCBangs work. true, the pc bangs buy the copy of the game, and ANY person can use it. for sc2, you need to buy an account just to play it, so its outside of the pc bangs control. Huge difference that we all need to be aware of when we look at these types of statistics. Maybe one day, blizzard will release ftp sc2 after LotV........ | ||
Ksi
357 Posts
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neptunusfisk
2286 Posts
On February 21 2013 18:16 WolfintheSheep wrote: Show nested quote + On February 21 2013 08:29 NightElf wrote: Actually the worrying thing is the decrease of viewership... Actually all the charts relevant to viewership don't show a decrease. Dreamhack went up after every event, IEM goes up and down, IronSquid got more traffic the second time... Or do you just want to pretend that the sky is falling? You're missing the point! This data is a bad coverup and SC2 is dying!!!!!!1 + Show Spoiler + :ppppp | ||
SoFrOsTy
United States525 Posts
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mongmong
Korea (South)1389 Posts
On February 21 2013 18:28 Norada wrote: Show nested quote + On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? ????????????????????????????????????????????/ I own a PC. I own a laptop, my sister owns a laptop, my bro - in law owns a pc. all of my friends own PCs or laptops. Where the hell did you come up with that?????? please dont spread wrong information thanks | ||
naastyOne
491 Posts
On February 21 2013 18:28 Norada wrote: Show nested quote + On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? What? Dude, get a clue. SK has the highest computer ownership rate in the world, 88% households own a computer, and 80% have internet acces. | ||
iNbluE
Switzerland674 Posts
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Patate
Canada441 Posts
Overall, I did not see much concerning the number of viewers, so I'd say it is dodging quite a few stats to make it sound optimistic. | ||
YuiHirasawa
Japan220 Posts
On February 21 2013 19:43 iNbluE wrote: This is biased. StarCraft 2 was released in July of 2010. Of course the prize money for 2010 is gonna be lower. If SC2 was that bad, there wouldn't be any prizepool anymore.. | ||
Patate
Canada441 Posts
On February 21 2013 18:16 WolfintheSheep wrote: Show nested quote + On February 21 2013 08:29 NightElf wrote: Actually the worrying thing is the decrease of viewership... Actually all the charts relevant to viewership don't show a decrease. Dreamhack went up after every event, IEM goes up and down, IronSquid got more traffic the second time... Or do you just want to pretend that the sky is falling? I would really like to see the thread that gives out the number of stream viewers, by streamers (along with their increase or decrease, by amount of viewers AND compared to other streamers). The longer Blizzard takes to realize they need to revamp some very important aspect of the game to be popular among viewers, the more Starcraft will keep declining. And trust me, once the sponsors start leaving the scene (or sign less generous contracts), you will see things fall apart pretty quickly. I'd say the first ones to be affected will be Kespa. The HUGE decline, both in Proleague and Starleague (go see the difference in attendancies between the last BW OSL and the first SC2 OSL), will critically affect Kespa to the point that I wonder if they will even survive. | ||
nvs.
Canada3609 Posts
Overall, I did not see much concerning the number of viewers, so I'd say it is dodging quite a few stats to make it sound optimistic. Basically this. Stats can be added to or ignored to support a preconceived hypothesis. Not that SC2 is dying or anything that extreme, but one has to be extremely careful when dealing with statistics and graphs. | ||
Assirra
Belgium4169 Posts
On February 21 2013 18:28 Norada wrote: Show nested quote + On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I think you live in the past... | ||
BisuDagger
Bisutopia19047 Posts
On February 21 2013 20:20 Assirra wrote: Show nested quote + On February 21 2013 18:28 Norada wrote: On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I think you live in the past... I'm pretty sure pcbangs are still very popular. Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all. | ||
algorithm0r
Canada486 Posts
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llIH
Norway2126 Posts
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AnomalySC2
United States2073 Posts
The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. | ||
KingAlphard
Italy1705 Posts
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Supert0fu
United States499 Posts
On February 22 2013 01:11 KingAlphard wrote: I love how terran players/fans keep saying that 2011 was the best year of starcraft. In terms of playstyle it was | ||
gaymon
Germany1023 Posts
if you're bringing up the viewership argument; there are just too many things going on nowadays that viewership is well distributed | ||
AnomalySC2
United States2073 Posts
On February 22 2013 01:14 gaymon wrote: but but.... sc2 is dying ?? if you're bringing up the viewership argument; there are just too many things going on nowadays that viewership is well distributed By distributed do you mean, like, across other games? Such as LoL or Dota 2...If that's your argument then I agree, esports as a whole is looking very healthy. I think it has a bright future. Not to mention Sony announced last night the ps4 will have built in streaming capabilities. I think that could provide some massive exposure to progaming. | ||
BisuDagger
Bisutopia19047 Posts
On February 22 2013 01:13 Supert0fu wrote: Show nested quote + On February 22 2013 01:11 KingAlphard wrote: I love how terran players/fans keep saying that 2011 was the best year of starcraft. In terms of playstyle it was Yup 2011 was much more exciting and I'm not a terran player. The zerg surge was pretty horrific in 2012 not that their weren't some good games. | ||
SunTzuEU
Sweden221 Posts
On February 22 2013 02:44 BisuDagger wrote: Show nested quote + On February 22 2013 01:13 Supert0fu wrote: On February 22 2013 01:11 KingAlphard wrote: I love how terran players/fans keep saying that 2011 was the best year of starcraft. In terms of playstyle it was Yup 2011 was much more exciting and I'm not a terran player. The zerg surge was pretty horrific in 2012 not that their weren't some good games. I would perhaps tend to agree, but 2012 had a lot of exciting stuff as well. HoTS looks promising though! Regardless of how it actually was, it's hard to put excitement into a graph, I'm sorry. | ||
forumtext
575 Posts
In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%. | ||
Dodgin
Canada39254 Posts
On February 22 2013 06:49 forumtext wrote: IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012. In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%. I think thread length decreases for LR threads on TL have more to do with that fact that back then there was no twitch.tv chat for big tournaments and Reddit was much smaller. | ||
SunTzuEU
Sweden221 Posts
On February 22 2013 06:49 forumtext wrote: IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012. In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%. It's an interesting thought, 5 months, but there's also the beta to consider. It's also impossible to estimate how much more prize money 2010 actually would've contained, I don't think it would be safe to assume that it would have been completely linear. There'll be future expansions on this infographic, and we'll take all the feedback in this thread into consideration then and hopefully tournaments will have released more viewership data by then. Where you're getting the thread length statistics from I wouldn't know :D | ||
Mikilatov
United States3897 Posts
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Chloroplaste
France281 Posts
But, for the Peak Concurrent Viewers I'm pretty sure there is some mistakes propably due to other language stream having good number and not being known. For example on Ironsquid II there was 60k at the maximum i think, if you add the french twitch, english twitch, french dailymotion (a lot of french lagg on twitch), and rus stream. For one the dreamhack there was like 8k on MilleniumTV french dailymotion to add. Nice job anyway, Esport is doing really fine. And for those who say LoL is bigger than SC2 in cashprize by sponsor, maybe in 2013, but for now if you remove the cashprize put by Riot or Blizzard, there iS more cashprize in SC2. ¨¨ | ||
WolfintheSheep
Canada14127 Posts
On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. | ||
SunTzuEU
Sweden221 Posts
On February 23 2013 07:45 WolfintheSheep wrote: Show nested quote + On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? | ||
kollin
United Kingdom8380 Posts
On February 23 2013 09:22 SunTzuEU wrote: Show nested quote + On February 23 2013 07:45 WolfintheSheep wrote: On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles. | ||
RagequitBM
Canada2270 Posts
On February 23 2013 09:40 kollin wrote: Show nested quote + On February 23 2013 09:22 SunTzuEU wrote: On February 23 2013 07:45 WolfintheSheep wrote: On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles. Not too sure about that. Riot has said they have sponsors lining up, and even American Express wanted a piece of the pie. It looks like League is only getting more popular, with just regular player streams getting up to 40k viewers. But who knows. Looks decent for SC2. I'm sure it will live on alongside League and .a2 for a long while. So all is well. | ||
kollin
United Kingdom8380 Posts
On February 23 2013 10:31 RagequitBM wrote: Show nested quote + On February 23 2013 09:40 kollin wrote: On February 23 2013 09:22 SunTzuEU wrote: On February 23 2013 07:45 WolfintheSheep wrote: On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles. Not too sure about that. Riot has said they have sponsors lining up, and even American Express wanted a piece of the pie. It looks like League is only getting more popular, with just regular player streams getting up to 40k viewers. But who knows. Looks decent for SC2. I'm sure it will live on alongside League and .a2 for a long while. So all is well. Sorry, I'm quite tired I don't think I conveyed my point very well. What I am saying is that I think it is better for these companies to let the games grow organically in terms of tournament prize pools, as otherwise potential tournament organisers may be driven away because they can't possibly match the money Riot is putting up, so they might not get the views. | ||
WolfintheSheep
Canada14127 Posts
On February 23 2013 09:22 SunTzuEU wrote: Show nested quote + On February 23 2013 07:45 WolfintheSheep wrote: On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? When Riot has several million dollar tournaments that are not money-makers on their own, they are making "clever investments". When SC2 tournaments use money from VC or when Blizzard does it, they are "injecting artificial interest". | ||
EyesOnMe
57 Posts
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SunTzuEU
Sweden221 Posts
On February 23 2013 09:40 kollin wrote: Show nested quote + On February 23 2013 09:22 SunTzuEU wrote: On February 23 2013 07:45 WolfintheSheep wrote: On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick? Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles. I can admit that I prefer how Blizzard did it with WCS, as it was more aimed at grass root development which is a great idea. However, I still don't think that Valve or Riot is necessarily doing anything wrong with what they are doing as they get a lot of publicity for their games due to it. Let's just agree to disagree I guess. | ||
MikeMM
Russian Federation221 Posts
Dreamhack Winter had 62000 viewers Dreamhack Summer had 45000 viewers. Homestory Cup 5 had 55000 viewers Homestory Cup 6 had 35000 viewers. We can see 25-35% decrease of viewers. As far as big prize money in 2012 are concerned, this was because sponsors saw streams with 100 000 viewers in 2011 and hoped that in 2012 SC2 would grow even more. | ||
Yoduh
United States216 Posts
On February 26 2013 15:12 MikeMM wrote: These graphics are made in a way to deceive us. Tournaments are shown not in chronological order. Dreamhack Winter had 62000 viewers Dreamhack Summer had 45000 viewers. Homestory Cup 5 had 55000 viewers Homestory Cup 6 had 35000 viewers. We can see 25-35% decrease of viewers. Dreamhack Winter came after Dreamhack Summer... November 2012 and June 2012 respectively. As far as big prize money in 2012 are concerned, this was because sponsors saw streams with 100 000 viewers in 2011 and hoped that in 2012 SC2 would grow even more. Inventing stories to fit your worldview doesn't make your fantasy a reality. | ||
nobot87
United States23 Posts
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kollin
United Kingdom8380 Posts
On February 27 2013 01:15 nobot87 wrote: Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies. Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^ | ||
Miss_Foxy
Singapore109 Posts
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MaxViktory
Sweden136 Posts
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Tachion
Canada8573 Posts
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TOCHMY
Sweden1692 Posts
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Rorra
Australia1066 Posts
Depressing to see how small the sea scene really is. Though you seem to be missing a fair few tournaments in the calculation of your overall prize money | ||
buntuka
Germany40 Posts
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Targe
United Kingdom14103 Posts
On February 21 2013 20:51 BisuDagger wrote: Show nested quote + On February 21 2013 20:20 Assirra wrote: On February 21 2013 18:28 Norada wrote: On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I think you live in the past... I'm pretty sure pcbangs are still very popular. Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all. Agreed, it felt a little empty, when I reached the end I was thinking 'is that it?' They did a good job with what they did though. | ||
GolemMadness
Canada11044 Posts
On February 23 2013 07:45 WolfintheSheep wrote: Show nested quote + On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick. ...How is that a gimmick? Do you know what the word means? | ||
SunTzuEU
Sweden221 Posts
On March 26 2013 18:43 Targe wrote: Show nested quote + On February 21 2013 20:51 BisuDagger wrote: On February 21 2013 20:20 Assirra wrote: On February 21 2013 18:28 Norada wrote: On February 21 2013 18:27 WolfintheSheep wrote: On February 21 2013 18:19 Norada wrote: here's another infograph about Korea. http://www.gametrics.com/rank/Rank02.aspx it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends. Another interesting thing to note: Everything except the RPGs are free to play. Says a lot more about the people at PCBangs than it does about popularity. you understand most koreans dont own their own computer and just go to pcbangs right? I think you live in the past... I'm pretty sure pcbangs are still very popular. Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all. Agreed, it felt a little empty, when I reached the end I was thinking 'is that it?' They did a good job with what they did though. Unfortunately this is one of the few things that tournaments are really open with. I definitely think we could have and can do better though, and we'll take in the feedback we've received for future iterations. | ||
DenTenker
United States606 Posts
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EliteSK
Korea (South)251 Posts
That prize money graph really needs some variation in color. I get the color palette of blue-greens and grays but highlighting NASL makes it lighter colored. Highlighting GOM makes it the same color as Blizzard. While I CAN understand it by hovering over each line, It's the first graphic I see when I scroll down and already, it makes me have to stop and try to understand to decipher it a bit. While that can be a good thing, it can steer someone who is not as interested away imo. That's my 2 cents, but everything else is easy to understand. Great job! | ||
Liman
Serbia681 Posts
Anyone knows whats the highest amount of money won for single tournament?And who won it? | ||
StarStruck
25339 Posts
On February 27 2013 01:18 kollin wrote: Show nested quote + On February 27 2013 01:15 nobot87 wrote: Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies. Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^ That's because Iron Squid is boss. Anyone else see the LCS EU in Lille France? The French like a good show. | ||
nanaoei
3358 Posts
On March 27 2013 06:41 StarStruck wrote: Show nested quote + On February 27 2013 01:18 kollin wrote: On February 27 2013 01:15 nobot87 wrote: Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies. Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^ That's because Iron Squid is boss. Anyone else see the LCS EU in Lille France? The French like a good show. I didn't watch most of MLG during peak hours but I'm probably going to chalk up the empty seats to the time of day. Even if scheduling and the length of MLG days weren't part of the reason, it was heartwarming to see you guys cheering and applauding during the 1-AM games. I've actually been fearing LoL's decline in some fashion since a little while ago (probably because of my own lack of interest in playing/time to do so) but the numbers i see from twitch don't seem to show that in the slightest. In fact, all games i see under the banner of e-sports are growing as far as i can tell---nevermind just e-sports this includes general gaming (and speedrunning) as well. Having games are part of the mainstream is quite the reality these days, but my excitement in playing them (moreso playing than watching) really dwindles as i play less of one game, or have less time to do it. I guess that's part of growing up! | ||
tili
United States1332 Posts
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MagnuMizer
Denmark384 Posts
Great to know that SC2 has always been growing and in fact still is... Nice to have some statistics on that, i'm just gonna assume that the data is acurate or even true for that matter Nice work! | ||
althaz
Australia1001 Posts
On March 27 2013 06:37 Liman wrote: Very interesting. Anyone knows whats the highest amount of money won for single tournament?And who won it? Yes, everybody knows this . You'll smack your forehead in a second when I tell you. Of course, if I'm wrong then it'll be me that smacks my forehead (in embarrassment), lol. WCS World Champs was $100k USD prize, Parting won the final over Creator (who only received a measly $40k). I'm not sure but I believe the second biggest was the first GSL, which was about $86k IIRC (I think it was a million Won). I'm not going to bother pointing out who won that one . | ||
kochanfe
Micronesia1338 Posts
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sM.Zik
Canada2542 Posts
I almost shits my pants reading this. /sarcasm. | ||
SoniC_eu
Denmark1008 Posts
Suggestions: 1) If you get a chance, it would be great to see a followup in terms of HotS (both with prize money and viewership) 2) More data across the board (tournies) 3) Streaming data. I wonder what TL reports with streaming traffic. I always look at that "viewers active" number, and since LoL and Dota started it really seems to be increasing I wonder how those numbers have changed since 2010. But honestly that is quite a time requiring process Thank you for a concise, and informative graphic | ||
docvoc
United States5491 Posts
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rahji
Germany63 Posts
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fire_brand
Canada1123 Posts
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DannyJ
United States5110 Posts
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une_certaine_verve
342 Posts
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Cereb
Denmark3388 Posts
I was very suprised to see that all the prize money in Asia actually tops the other continents by so much! I did not expect that! On February 22 2013 01:04 AnomalySC2 wrote: So this must explain why so players are retiring and teams are closing left and right, I see I see. The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back. The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene. Have you ever played LoL? Cause if you had you might wanna rephrase that - I know what you are trying to say, but "happy" is definitely not the word you are looking for. LoL players are anger and rage in it's purest form. I thought I had seen evil of the internet but then I tried out LoL - omg! The level of hate towards team members are beyond anything I have ever seen on the internet, and that says alot! Learning to deal with anger and hateful teammates is basically the number one skill to have in LoL :p | ||
Crownlol
United States3726 Posts
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Esoterikk
Canada1256 Posts
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Belha
Italy2850 Posts
Prize money have increased, yes, but is a e-sport global fact, not Sc2 only. And Sc2 viewership before Hots release was prolly in the minimum since WoL release. Don't get me wrong, I love Sc2, but let's be real. | ||
NukeD
Croatia1612 Posts
On March 27 2013 14:41 Esoterikk wrote: Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing? It is indeed decreasing and rightfully so. | ||
Teodice
Sweden641 Posts
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Esoterikk
Canada1256 Posts
On March 27 2013 15:12 NukeD wrote: Show nested quote + On March 27 2013 14:41 Esoterikk wrote: Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing? It is indeed decreasing and rightfully so. Why rightfully so? The game seems to have improved a lot with HotS even though I will admit WoL got stale but that was mainly a map/unit issue. | ||
NukeD
Croatia1612 Posts
On March 27 2013 21:41 Esoterikk wrote: Show nested quote + On March 27 2013 15:12 NukeD wrote: On March 27 2013 14:41 Esoterikk wrote: Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing? It is indeed decreasing and rightfully so. Why rightfully so? The game seems to have improved a lot with HotS even though I will admit WoL got stale but that was mainly a map/unit issue. Well it is still stale in my opinion. I dont think HotS delivered. Offcourse its better than WoL but a lot of people expected it to be much more. It could be that it is to early to tell but for now I'm not having fun specating tournaments and pro games/streams and thats the bottom line. | ||
omgimonfire15
United States233 Posts
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ImDrizzt
Norway427 Posts
Don't know a lot about it, but wouldn't it be better if they had more tournaments and opportunities in korea. Spread it out a little? | ||
SunTzuEU
Sweden221 Posts
On March 28 2013 00:36 omgimonfire15 wrote: Honestly, this says very little. Almost all the statistics are about prize money, there is one graph about viewers and one graph about subscribers to the starcraft reddit forum. the writer acknowledges though, many tournaments keep viewers hush hush. What would really be useful (but probably hard to get) would be active players, unique viewers per tournament, and actual attendances. It would be wonderful if it was easier to obtain this information. We did our best in finding information other than prize money, but it is hard to get. We'll keep trying for future versions, hopefully tournaments will be more open with things like viewership numbers in the future. | ||
Miss_Foxy
Singapore109 Posts
Heck even my classmates are playing Starcraft 2 now, and they used to not know what Starcraft even is. (We usually play Warcraft 3, DotA 1 and such) | ||
MrSexington
United States1768 Posts
On February 21 2013 03:45 SunTzuEU wrote: Average prize pool in premier tournaments has increased by 203% in 2012 compared to 2010 Read: MLG increased their prize pool by 1000% from $5,000 to $50,000 in 2012 compared to 2010. | ||
Torpedo.Vegas
United States1890 Posts
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LeeDawg
United States1306 Posts
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