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Growth of Starcraft 2 [INFOGRAHPIC]

Forum Index > SC2 General
Post a Reply
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SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 20 2013 18:45 GMT
#1
Here's an interesting infographic on the growth of Starcraft as an E-sport.

Some interesting facts:

Average prize pool in premier tournaments has increased by 203% in 2012 compared to 2010
The single organization that has given out the most prize money is GOMTV ($2,692,100)
The continent with the most prize money is Asia
Spacemanuh
Profile Joined July 2010
Sweden8 Posts
February 20 2013 22:01 GMT
#2
Very interesting!
Acronysis
Profile Joined November 2011
872 Posts
February 20 2013 22:06 GMT
#3
Some cool facts =) Thanks for sharing.

Pretty insane how much prize money GOM has given out. Never realized how much they actually gave!
The multiplying villanies of man do swarm upon him.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
February 20 2013 22:08 GMT
#4
well, that gives some interesting facts.
I guess i have been worrying a bit too much..
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
February 20 2013 22:15 GMT
#5
Amazing.
RyF
Profile Joined October 2011
Austria508 Posts
February 20 2013 22:23 GMT
#6
That's the way how i wanna look at statistics.

If you want to bring sponsors into SC2 - this is what u wanna use. Could not think of a better way to present it.

Job well done.
mierin
Profile Joined August 2010
United States4943 Posts
February 20 2013 22:24 GMT
#7
On February 21 2013 07:15 BoB_KiLLeR wrote:
Amazing.


Love the infographic, but what cast is in your sig? That's hilarious.
JD, Stork, Calm, Hyuk Fighting!
thezanursic
Profile Blog Joined July 2011
5484 Posts
February 20 2013 22:26 GMT
#8
2011 was still the best year for SC2 both gameplay and popularity wise.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Mambo
Profile Joined February 2012
Denmark1338 Posts
February 20 2013 22:45 GMT
#9
So its going alright after all.
Boxer | MVP | Taeja | TLO | Grubby | Bunny (danish)
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2013-02-20 23:03:56
February 20 2013 23:02 GMT
#10
Nice!

Just one thing. Do you really expect me to be able to differentiate these vaguely different shades of blue from the legend? I appreciate your choice of palette but this is just throwing usability out the window.

+ Show Spoiler +
[image loading]
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Saraf
Profile Joined April 2011
United States160 Posts
Last Edited: 2013-02-20 23:13:44
February 20 2013 23:12 GMT
#11
That's very interesting; it's great to see how SC2 is still growing despite how doom-and-gloom people have been. Awesome work! (Go NA and EU, get those numbers even higher!)

On February 21 2013 08:02 TheBB wrote:
Nice!

Just one thing. Do you really expect me to be able to differentiate these vaguely different shades of blue from the legend? I appreciate your choice of palette but this is just throwing usability out the window.

+ Show Spoiler +
[image loading]


You can mouse over them to see what they are, but I agree, it'd be easier to read if the colors on the graph were different.
"Alas, poor MKP. I knew him, Zenio."
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
February 20 2013 23:27 GMT
#12
Thats pretty cool! I knew SC2 was doing fine :D
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
NightElf
Profile Joined July 2012
Bangladesh117 Posts
February 20 2013 23:29 GMT
#13
Actually the worrying thing is the decrease of viewership...
None excites me more than jaedong...
Holytornados
Profile Joined November 2011
United States1022 Posts
February 20 2013 23:31 GMT
#14
Good work. Interesting to read about!
CLG/Liquid ~~ youtube.com/reddedgaming
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2013-02-20 23:40:31
February 20 2013 23:38 GMT
#15
Slick charts. I wish he had more viewership data to work with, though. The Dreamhack numbers are encouraging at least.

He didn't specify, but I suspect that the chart showing peak concurrent viewers for a bunch of different tournaments lists the tournaments in chronological order. If so, then viewer count is actually rising over time, not dropping.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 20 2013 23:41 GMT
#16
thats pretty cool.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 20 2013 23:52 GMT
#17
On February 21 2013 07:26 thezanursic wrote:
2011 was still the best year for SC2 both gameplay and popularity wise.


How do you define "popularity"? If it's by viewership numbers, 2012 was better. If it's by prize money, 2012 was still better. I thought that was what the infographic was all about showing? -.-
AdministratorBreak the chains
therockmanxx
Profile Joined July 2010
Peru1174 Posts
February 20 2013 23:57 GMT
#18
Ok thats cool, but I dont see how this stats help me understand how SC2 growth as an Esports
Tekken ProGamer
mki
Profile Blog Joined November 2010
Poland882 Posts
February 21 2013 00:02 GMT
#19
I hate to be a prick and I hope I don't come off as one, but one thing really glared at me. The first word on your website is already gramatically incorrect. It's a cool infographic don't get me wrong but it's a shame something you spent time on should seem unprofessional.

There's two major things should be There are two major things
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 21 2013 08:47 GMT
#20
On February 21 2013 08:02 TheBB wrote:
Nice!

Just one thing. Do you really expect me to be able to differentiate these vaguely different shades of blue from the legend? I appreciate your choice of palette but this is just throwing usability out the window.

+ Show Spoiler +
[image loading]


I agree that it could've been clearer. As previously mentioned, you can hover over the lines to get more information and get them highlighted.
alvadr
Profile Joined May 2012
135 Posts
February 21 2013 09:13 GMT
#21
WCS Europe got 90-100k concurrents at the finals, doesn't appear on the graph with DW Winter 2012 concurrent viewers.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 21 2013 09:16 GMT
#22
On February 21 2013 08:29 NightElf wrote:
Actually the worrying thing is the decrease of viewership...

Actually all the charts relevant to viewership don't show a decrease. Dreamhack went up after every event, IEM goes up and down, IronSquid got more traffic the second time...

Or do you just want to pretend that the sky is falling?
Average means I'm better than half of you.
Norada
Profile Joined August 2010
China482 Posts
February 21 2013 09:19 GMT
#23
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 21 2013 09:27 GMT
#24
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.
Average means I'm better than half of you.
Norada
Profile Joined August 2010
China482 Posts
February 21 2013 09:28 GMT
#25
On February 21 2013 18:27 WolfintheSheep wrote:
Show nested quote +
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 21 2013 09:38 GMT
#26
On February 21 2013 18:28 Norada wrote:
Show nested quote +
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

I'm sorry, was that supposed to discredit anything I pointed out?

WC3 and SC1 need one copy for every machine in the shop, and zero extra payments from the users. That's how PCBangs work.
Average means I'm better than half of you.
recklessfire
Profile Joined September 2010
United States373 Posts
February 21 2013 09:45 GMT
#27
On February 21 2013 18:38 WolfintheSheep wrote:
Show nested quote +
On February 21 2013 18:28 Norada wrote:
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

I'm sorry, was that supposed to discredit anything I pointed out?

WC3 and SC1 need one copy for every machine in the shop, and zero extra payments from the users. That's how PCBangs work.


true, the pc bangs buy the copy of the game, and ANY person can use it. for sc2, you need to buy an account just to play it, so its outside of the pc bangs control. Huge difference that we all need to be aware of when we look at these types of statistics. Maybe one day, blizzard will release ftp sc2 after LotV........
Ksi
Profile Joined May 2010
357 Posts
February 21 2013 09:51 GMT
#28
The comparisons in total prize money between 2012 and 2010 are so disingenuous. Starcraft 2 was only released in July of 2010, and GSL only started operating around August or so.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
February 21 2013 10:13 GMT
#29
On February 21 2013 18:16 WolfintheSheep wrote:
Show nested quote +
On February 21 2013 08:29 NightElf wrote:
Actually the worrying thing is the decrease of viewership...

Actually all the charts relevant to viewership don't show a decrease. Dreamhack went up after every event, IEM goes up and down, IronSquid got more traffic the second time...

Or do you just want to pretend that the sky is falling?


You're missing the point! This data is a bad coverup and SC2 is dying!!!!!!1


+ Show Spoiler +
:ppppp
maru G5L pls
SoFrOsTy
Profile Joined December 2011
United States525 Posts
Last Edited: 2013-02-21 10:20:47
February 21 2013 10:20 GMT
#30
that is a lot of money...
Julyzerg ftw
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
February 21 2013 10:34 GMT
#31
On February 21 2013 18:28 Norada wrote:
Show nested quote +
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?



????????????????????????????????????????????/
I own a PC. I own a laptop, my sister owns a laptop, my bro - in law owns a pc.
all of my friends own PCs or laptops. Where the hell did you come up with that??????
please dont spread wrong information thanks
어헣 ↗ 어헣 ↗
naastyOne
Profile Joined April 2012
491 Posts
February 21 2013 10:39 GMT
#32
On February 21 2013 18:28 Norada wrote:
Show nested quote +
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

What? Dude, get a clue. SK has the highest computer ownership rate in the world, 88% households own a computer, and 80% have internet acces.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
February 21 2013 10:43 GMT
#33
This is biased. StarCraft 2 was released in July of 2010. Of course the prize money for 2010 is gonna be lower.
ლ(╹◡╹ლ)
Patate
Profile Joined January 2011
Canada441 Posts
February 21 2013 10:46 GMT
#34
Dreamhack's unique viewership also includes the LoL (and other games) tournaments.

Overall, I did not see much concerning the number of viewers, so I'd say it is dodging quite a few stats to make it sound optimistic.
Dead game.
YuiHirasawa
Profile Joined August 2012
Japan220 Posts
February 21 2013 10:48 GMT
#35
On February 21 2013 19:43 iNbluE wrote:
This is biased. StarCraft 2 was released in July of 2010. Of course the prize money for 2010 is gonna be lower.


If SC2 was that bad, there wouldn't be any prizepool anymore..
Fun things are fun
Patate
Profile Joined January 2011
Canada441 Posts
February 21 2013 10:53 GMT
#36
On February 21 2013 18:16 WolfintheSheep wrote:
Show nested quote +
On February 21 2013 08:29 NightElf wrote:
Actually the worrying thing is the decrease of viewership...

Actually all the charts relevant to viewership don't show a decrease. Dreamhack went up after every event, IEM goes up and down, IronSquid got more traffic the second time...

Or do you just want to pretend that the sky is falling?


I would really like to see the thread that gives out the number of stream viewers, by streamers (along with their increase or decrease, by amount of viewers AND compared to other streamers).

The longer Blizzard takes to realize they need to revamp some very important aspect of the game to be popular among viewers, the more Starcraft will keep declining. And trust me, once the sponsors start leaving the scene (or sign less generous contracts), you will see things fall apart pretty quickly. I'd say the first ones to be affected will be Kespa. The HUGE decline, both in Proleague and Starleague (go see the difference in attendancies between the last BW OSL and the first SC2 OSL), will critically affect Kespa to the point that I wonder if they will even survive.
Dead game.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
February 21 2013 11:06 GMT
#37
Overall, I did not see much concerning the number of viewers, so I'd say it is dodging quite a few stats to make it sound optimistic.


Basically this. Stats can be added to or ignored to support a preconceived hypothesis. Not that SC2 is dying or anything that extreme, but one has to be extremely careful when dealing with statistics and graphs.
Assirra
Profile Joined August 2010
Belgium4169 Posts
February 21 2013 11:20 GMT
#38
On February 21 2013 18:28 Norada wrote:
Show nested quote +
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

I think you live in the past...
BisuDagger
Profile Blog Joined October 2009
Bisutopia19240 Posts
February 21 2013 11:51 GMT
#39
On February 21 2013 20:20 Assirra wrote:
Show nested quote +
On February 21 2013 18:28 Norada wrote:
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

I think you live in the past...

I'm pretty sure pcbangs are still very popular.

Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
algorithm0r
Profile Joined May 2010
Canada486 Posts
February 21 2013 15:39 GMT
#40
Cool. But I don't really feel I learned anything from the graphic. Mostly just some numbers in a long picture. Could be better with more interesting data and presented to capture our attention and interest.
llIH
Profile Joined June 2011
Norway2143 Posts
February 21 2013 15:45 GMT
#41
Good to see SC2 going the right way, UP! :D
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 21 2013 16:04 GMT
#42
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
February 21 2013 16:11 GMT
#43
I love how terran players/fans keep saying that 2011 was the best year of starcraft.
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
February 21 2013 16:13 GMT
#44
On February 22 2013 01:11 KingAlphard wrote:
I love how terran players/fans keep saying that 2011 was the best year of starcraft.

In terms of playstyle it was
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-02-21 16:16:03
February 21 2013 16:14 GMT
#45
but but.... sc2 is dying ??

if you're bringing up the viewership argument; there are just too many things going on nowadays that viewership is well distributed
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-02-21 16:26:48
February 21 2013 16:25 GMT
#46
On February 22 2013 01:14 gaymon wrote:
but but.... sc2 is dying ??

if you're bringing up the viewership argument; there are just too many things going on nowadays that viewership is well distributed


By distributed do you mean, like, across other games? Such as LoL or Dota 2...If that's your argument then I agree, esports as a whole is looking very healthy. I think it has a bright future.

Not to mention Sony announced last night the ps4 will have built in streaming capabilities. I think that could provide some massive exposure to progaming.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19240 Posts
February 21 2013 17:44 GMT
#47
On February 22 2013 01:13 Supert0fu wrote:
Show nested quote +
On February 22 2013 01:11 KingAlphard wrote:
I love how terran players/fans keep saying that 2011 was the best year of starcraft.

In terms of playstyle it was

Yup 2011 was much more exciting and I'm not a terran player. The zerg surge was pretty horrific in 2012 not that their weren't some good games.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 21 2013 19:24 GMT
#48
On February 22 2013 02:44 BisuDagger wrote:
Show nested quote +
On February 22 2013 01:13 Supert0fu wrote:
On February 22 2013 01:11 KingAlphard wrote:
I love how terran players/fans keep saying that 2011 was the best year of starcraft.

In terms of playstyle it was

Yup 2011 was much more exciting and I'm not a terran player. The zerg surge was pretty horrific in 2012 not that their weren't some good games.

I would perhaps tend to agree, but 2012 had a lot of exciting stuff as well. HoTS looks promising though!

Regardless of how it actually was, it's hard to put excitement into a graph, I'm sorry.
forumtext
Profile Joined September 2011
575 Posts
February 21 2013 21:49 GMT
#49
IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012.

In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
February 21 2013 21:51 GMT
#50
On February 22 2013 06:49 forumtext wrote:
IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012.

In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%.


I think thread length decreases for LR threads on TL have more to do with that fact that back then there was no twitch.tv chat for big tournaments and Reddit was much smaller.
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 22 2013 09:19 GMT
#51
On February 22 2013 06:49 forumtext wrote:
IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012.

In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%.


It's an interesting thought, 5 months, but there's also the beta to consider. It's also impossible to estimate how much more prize money 2010 actually would've contained, I don't think it would be safe to assume that it would have been completely linear.

There'll be future expansions on this infographic, and we'll take all the feedback in this thread into consideration then and hopefully tournaments will have released more viewership data by then.

Where you're getting the thread length statistics from I wouldn't know :D
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
February 22 2013 09:25 GMT
#52
Very cool... Nice to see some strong positivity backed by facts/stats, instead of all these whispers of SC2 doom.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Chloroplaste
Profile Joined February 2011
France281 Posts
February 22 2013 09:52 GMT
#53
Very nice graphic, good job !
But, for the Peak Concurrent Viewers I'm pretty sure there is some mistakes propably due to other language stream having good number and not being known. For example on Ironsquid II there was 60k at the maximum i think, if you add the french twitch, english twitch, french dailymotion (a lot of french lagg on twitch), and rus stream. For one the dreamhack there was like 8k on MilleniumTV french dailymotion to add.
Nice job anyway, Esport is doing really fine.

And for those who say LoL is bigger than SC2 in cashprize by sponsor, maybe in 2013, but for now if you remove the cashprize put by Riot or Blizzard, there iS more cashprize in SC2. ¨¨
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 22 2013 22:45 GMT
#54
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.
Average means I'm better than half of you.
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 23 2013 00:22 GMT
#55
On February 23 2013 07:45 WolfintheSheep wrote:
Show nested quote +
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 23 2013 00:40 GMT
#56
On February 23 2013 09:22 SunTzuEU wrote:
Show nested quote +
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 23 2013 01:31 GMT
#57
On February 23 2013 09:40 kollin wrote:
Show nested quote +
On February 23 2013 09:22 SunTzuEU wrote:
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.


Not too sure about that. Riot has said they have sponsors lining up, and even American Express wanted a piece of the pie. It looks like League is only getting more popular, with just regular player streams getting up to 40k viewers. But who knows.

Looks decent for SC2. I'm sure it will live on alongside League and .a2 for a long while. So all is well.
Twitch.tv/Ragequitbm for all the fans
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 23 2013 01:33 GMT
#58
On February 23 2013 10:31 RagequitBM wrote:
Show nested quote +
On February 23 2013 09:40 kollin wrote:
On February 23 2013 09:22 SunTzuEU wrote:
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.


Not too sure about that. Riot has said they have sponsors lining up, and even American Express wanted a piece of the pie. It looks like League is only getting more popular, with just regular player streams getting up to 40k viewers. But who knows.

Looks decent for SC2. I'm sure it will live on alongside League and .a2 for a long while. So all is well.

Sorry, I'm quite tired I don't think I conveyed my point very well. What I am saying is that I think it is better for these companies to let the games grow organically in terms of tournament prize pools, as otherwise potential tournament organisers may be driven away because they can't possibly match the money Riot is putting up, so they might not get the views.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 23 2013 03:08 GMT
#59
On February 23 2013 09:22 SunTzuEU wrote:
Show nested quote +
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

When Riot has several million dollar tournaments that are not money-makers on their own, they are making "clever investments".

When SC2 tournaments use money from VC or when Blizzard does it, they are "injecting artificial interest".
Average means I'm better than half of you.
EyesOnMe
Profile Joined February 2013
57 Posts
February 23 2013 03:19 GMT
#60
Nice information there
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 25 2013 09:10 GMT
#61
On February 23 2013 09:40 kollin wrote:
Show nested quote +
On February 23 2013 09:22 SunTzuEU wrote:
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.


I can admit that I prefer how Blizzard did it with WCS, as it was more aimed at grass root development which is a great idea. However, I still don't think that Valve or Riot is necessarily doing anything wrong with what they are doing as they get a lot of publicity for their games due to it. Let's just agree to disagree I guess.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2013-02-26 06:29:38
February 26 2013 06:12 GMT
#62
These graphics are made in a way to deceive us. Tournaments are shown not in chronological order.
Dreamhack Winter had 62000 viewers Dreamhack Summer had 45000 viewers.
Homestory Cup 5 had 55000 viewers Homestory Cup 6 had 35000 viewers.
We can see 25-35% decrease of viewers.

As far as big prize money in 2012 are concerned, this was because sponsors saw streams with 100 000 viewers in 2011 and hoped that in 2012 SC2 would grow even more.
Yoduh
Profile Joined August 2010
United States216 Posts
February 26 2013 14:29 GMT
#63
On February 26 2013 15:12 MikeMM wrote:
These graphics are made in a way to deceive us. Tournaments are shown not in chronological order.
Dreamhack Winter had 62000 viewers Dreamhack Summer had 45000 viewers.
Homestory Cup 5 had 55000 viewers Homestory Cup 6 had 35000 viewers.
We can see 25-35% decrease of viewers.


Dreamhack Winter came after Dreamhack Summer... November 2012 and June 2012 respectively.


As far as big prize money in 2012 are concerned, this was because sponsors saw streams with 100 000 viewers in 2011 and hoped that in 2012 SC2 would grow even more.


Inventing stories to fit your worldview doesn't make your fantasy a reality.
nobot87
Profile Joined December 2011
United States23 Posts
February 26 2013 16:15 GMT
#64
Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 26 2013 16:18 GMT
#65
On February 27 2013 01:15 nobot87 wrote:
Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies.

Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^
Miss_Foxy
Profile Joined March 2012
Singapore109 Posts
Last Edited: 2013-03-26 08:33:06
March 26 2013 08:31 GMT
#66
Glad to see Starcraft 2 growing, and I do agree HotS does look more promising (if it can convince my cousin, who hates SC2, to buy HotS, which he did, heck it must have been good). With Hearthstone out as well, it is nice to see Blizzard improving a lot recently.
I love Blizzard's stuff and Korea ~ <3
MaxViktory
Profile Joined June 2012
Sweden136 Posts
March 26 2013 08:49 GMT
#67
This warms my heart and gives me a tingly feeling in the stomach. Starcraft... mmmm.....
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 26 2013 08:53 GMT
#68
GOMTV has given out more than half of all the prize money in SC2? holy hell.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
March 26 2013 08:55 GMT
#69
And people said sc2 was dying. lol!
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Rorra
Profile Joined September 2010
Australia1066 Posts
March 26 2013 08:57 GMT
#70
really interesting, thx for sharing. Cool to see growth across the board.

Depressing to see how small the sea scene really is.
Though you seem to be missing a fair few tournaments in the calculation of your overall prize money
buntuka
Profile Joined September 2012
Germany40 Posts
March 26 2013 09:25 GMT
#71
A Graph made out of three data points is absolutely useless and misleading if you wanna read some kind of trend out of it. It would be cool if you could split the years into quartals at least.
viva la vida
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 26 2013 09:43 GMT
#72
On February 21 2013 20:51 BisuDagger wrote:
Show nested quote +
On February 21 2013 20:20 Assirra wrote:
On February 21 2013 18:28 Norada wrote:
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

I think you live in the past...

I'm pretty sure pcbangs are still very popular.

Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all.

Agreed, it felt a little empty, when I reached the end I was thinking 'is that it?'

They did a good job with what they did though.
11/5/14 CATACLYSM | The South West's worst Falco main
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 26 2013 09:54 GMT
#73
On February 23 2013 07:45 WolfintheSheep wrote:
Show nested quote +
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


...How is that a gimmick? Do you know what the word means?
http://na.op.gg/summoner/userName=FLABREZU
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
March 26 2013 21:14 GMT
#74
On March 26 2013 18:43 Targe wrote:
Show nested quote +
On February 21 2013 20:51 BisuDagger wrote:
On February 21 2013 20:20 Assirra wrote:
On February 21 2013 18:28 Norada wrote:
On February 21 2013 18:27 WolfintheSheep wrote:
On February 21 2013 18:19 Norada wrote:
here's another infograph about Korea.

http://www.gametrics.com/rank/Rank02.aspx

it seems sc2 isnt even on the top 10 of pcbang popularity list, sc1 and wc3 still have more people playing it. It seems all the pro hardcore korean players are playing that game tl seems to hate for some reason.. 30% league of legends.

Another interesting thing to note: Everything except the RPGs are free to play.

Says a lot more about the people at PCBangs than it does about popularity.



you understand most koreans dont own their own computer and just go to pcbangs right?

I think you live in the past...

I'm pretty sure pcbangs are still very popular.

Am I the only one who is unimpressed by the amount of content in this graphic? Other than exact numbers anyone could have put this together in their head if they followed the scene at all.

Agreed, it felt a little empty, when I reached the end I was thinking 'is that it?'

They did a good job with what they did though.


Unfortunately this is one of the few things that tournaments are really open with. I definitely think we could have and can do better though, and we'll take in the feedback we've received for future iterations.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
March 26 2013 21:20 GMT
#75
It's cool to see how much StarCraft has grown over just 3 years. Imagine what the next 3 years will be! Fantastic graphs. Thanks!
If your all in didn't work, you didn't pull the workers.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
March 26 2013 21:29 GMT
#76
Cool stats and well organized. Concise If someone had to make a short presentation about the growth of esports, this would definitely be a good approach. General but hits important facts and stats.

That prize money graph really needs some variation in color. I get the color palette of blue-greens and grays but highlighting NASL makes it lighter colored. Highlighting GOM makes it the same color as Blizzard. While I CAN understand it by hovering over each line, It's the first graphic I see when I scroll down and already, it makes me have to stop and try to understand to decipher it a bit.

While that can be a good thing, it can steer someone who is not as interested away imo. That's my 2 cents, but everything else is easy to understand. Great job!
Liman
Profile Joined July 2012
Serbia681 Posts
March 26 2013 21:37 GMT
#77
Very interesting.
Anyone knows whats the highest amount of money won for single tournament?And who won it?
Freelancer veteran
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-03-26 21:42:28
March 26 2013 21:41 GMT
#78
On February 27 2013 01:18 kollin wrote:
Show nested quote +
On February 27 2013 01:15 nobot87 wrote:
Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies.

Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^

That's because Iron Squid is boss. Anyone else see the LCS EU in Lille France? The French like a good show.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2013-03-26 21:57:12
March 26 2013 21:55 GMT
#79
On March 27 2013 06:41 StarStruck wrote:
Show nested quote +
On February 27 2013 01:18 kollin wrote:
On February 27 2013 01:15 nobot87 wrote:
Nice statistics! But it's been kinda disappointing to see all the empty seats at MLG and other tournies.

Well a month ago we had Iron Squid II which had like 4000 people in attendance ^^

That's because Iron Squid is boss. Anyone else see the LCS EU in Lille France? The French like a good show.


I didn't watch most of MLG during peak hours but I'm probably going to chalk up the empty seats to the time of day.
Even if scheduling and the length of MLG days weren't part of the reason, it was heartwarming to see you guys cheering and applauding during the 1-AM games.

I've actually been fearing LoL's decline in some fashion since a little while ago (probably because of my own lack of interest in playing/time to do so) but the numbers i see from twitch don't seem to show that in the slightest. In fact, all games i see under the banner of e-sports are growing as far as i can tell---nevermind just e-sports this includes general gaming (and speedrunning) as well. Having games are part of the mainstream is quite the reality these days, but my excitement in playing them (moreso playing than watching) really dwindles as i play less of one game, or have less time to do it. I guess that's part of growing up!
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
tili
Profile Joined July 2012
United States1332 Posts
March 26 2013 21:57 GMT
#80
That was very informative and well done! (especially for a starcraft infographic :D)
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
March 26 2013 22:25 GMT
#81
I guess this covers the whole "SC2 is dead" issue ^^

Great to know that SC2 has always been growing and in fact still is... Nice to have some statistics on that, i'm just gonna assume that the data is acurate or even true for that matter

Nice work!
althaz
Profile Joined May 2010
Australia1001 Posts
March 26 2013 22:37 GMT
#82
On March 27 2013 06:37 Liman wrote:
Very interesting.
Anyone knows whats the highest amount of money won for single tournament?And who won it?

Yes, everybody knows this . You'll smack your forehead in a second when I tell you.

Of course, if I'm wrong then it'll be me that smacks my forehead (in embarrassment), lol.

WCS World Champs was $100k USD prize, Parting won the final over Creator (who only received a measly $40k).

I'm not sure but I believe the second biggest was the first GSL, which was about $86k IIRC (I think it was a million Won). I'm not going to bother pointing out who won that one .
The first rule we don't talk about race conditions. of race conditions is
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
March 26 2013 22:41 GMT
#83
Very cool!
"The flame that burns twice as bright burns half as long." - Lao Tzu
sM.Zik
Profile Joined June 2011
Canada2547 Posts
March 26 2013 22:44 GMT
#84
"The continent with the most prize money is Asia"

I almost shits my pants reading this.

/sarcasm.
Jaedong Fighting! | youtube.com/ZikGaming
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
March 26 2013 22:46 GMT
#85
A great infographic Very informative and altough some ppl are whining and very quick to criticise the information, I would like to point out that this chap (who undoubtedly is also quite handsome) has done this out of his own free time & interest.
Suggestions:
1) If you get a chance, it would be great to see a followup in terms of HotS (both with prize money and viewership)
2) More data across the board (tournies)
3) Streaming data. I wonder what TL reports with streaming traffic. I always look at that "viewers active" number, and since LoL and Dota started it really seems to be increasing I wonder how those numbers have changed since 2010.

But honestly that is quite a time requiring process

Thank you for a concise, and informative graphic
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 26 2013 23:08 GMT
#86
This infographic puts into pictures why I'm still optimistic, and why all the raging, SC2 is dead people are wrong :>. Good to know the scene will continue for a long time to come .
User was warned for too many mimes.
rahji
Profile Joined August 2011
Germany63 Posts
March 26 2013 23:10 GMT
#87
just one question about prize money: Are there any taxes you have to pay when you win a big tournament or do you get the whole money the casters are praising?
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
March 26 2013 23:15 GMT
#88
This isn't an infographic, its just a bunch of graphs. It's more really just Info. Infographics are usually better designed and have an attempt to make the information a lot prettier.
Random player, pixel enthusiast, crappy illustrator, offlane/support
DannyJ
Profile Joined March 2010
United States5110 Posts
March 26 2013 23:18 GMT
#89
That color coordinated line chart with similar colors is such a fail...
une_certaine_verve
Profile Joined May 2012
342 Posts
March 26 2013 23:21 GMT
#90
I wonder if/when SC will produce its first millionaire (/million dollars won).
Cereb
Profile Joined November 2011
Denmark3388 Posts
March 26 2013 23:28 GMT
#91
Nice charts! Very cool to see how well it's doing

I was very suprised to see that all the prize money in Asia actually tops the other continents by so much! I did not expect that!


On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.




Have you ever played LoL? Cause if you had you might wanna rephrase that - I know what you are trying to say, but "happy" is definitely not the word you are looking for. LoL players are anger and rage in it's purest form. I thought I had seen evil of the internet but then I tried out LoL - omg! The level of hate towards team members are beyond anything I have ever seen on the internet, and that says alot!

Learning to deal with anger and hateful teammates is basically the number one skill to have in LoL :p
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
March 26 2013 23:35 GMT
#92
I wasn't a BW fan- but once SC2 dropped I've watched every major tourney. Watching that video I almost cried with nostalgia... is this normal?
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
March 27 2013 05:41 GMT
#93
Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing?
Belha
Profile Joined December 2010
Italy2850 Posts
March 27 2013 06:03 GMT
#94
This is pretty missleading.

Prize money have increased, yes, but is a e-sport global fact, not Sc2 only.

And Sc2 viewership before Hots release was prolly in the minimum since WoL release.

Don't get me wrong, I love Sc2, but let's be real.
Chicken gank op
NukeD
Profile Joined October 2010
Croatia1612 Posts
March 27 2013 06:12 GMT
#95
On March 27 2013 14:41 Esoterikk wrote:
Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing?


It is indeed decreasing and rightfully so.
sorry for dem one liners
Teodice
Profile Blog Joined June 2010
Sweden641 Posts
March 27 2013 06:30 GMT
#96
Havnt this already been posted some time ago? Anyway cool graphs
You will still be here tomorrow, but your dreams may not
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
March 27 2013 12:41 GMT
#97
On March 27 2013 15:12 NukeD wrote:
Show nested quote +
On March 27 2013 14:41 Esoterikk wrote:
Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing?


It is indeed decreasing and rightfully so.


Why rightfully so? The game seems to have improved a lot with HotS even though I will admit WoL got stale but that was mainly a map/unit issue.
NukeD
Profile Joined October 2010
Croatia1612 Posts
March 27 2013 13:01 GMT
#98
On March 27 2013 21:41 Esoterikk wrote:
Show nested quote +
On March 27 2013 15:12 NukeD wrote:
On March 27 2013 14:41 Esoterikk wrote:
Is Sc2 actually growing though? The only thing that matters for growth is viewer interest, it doesn't matter how much money gets pumped into the scene because if viewers decline money declines. I haven't been following the scene close enough since I just started playing again but is viewership increasing?


It is indeed decreasing and rightfully so.


Why rightfully so? The game seems to have improved a lot with HotS even though I will admit WoL got stale but that was mainly a map/unit issue.


Well it is still stale in my opinion. I dont think HotS delivered. Offcourse its better than WoL but a lot of people expected it to be much more.

It could be that it is to early to tell but for now I'm not having fun specating tournaments and pro games/streams and thats the bottom line.
sorry for dem one liners
omgimonfire15
Profile Blog Joined November 2011
United States233 Posts
March 27 2013 15:36 GMT
#99
Honestly, this says very little. Almost all the statistics are about prize money, there is one graph about viewers and one graph about subscribers to the starcraft reddit forum. the writer acknowledges though, many tournaments keep viewers hush hush. What would really be useful (but probably hard to get) would be active players, unique viewers per tournament, and actual attendances.
ImDrizzt
Profile Blog Joined February 2011
Norway427 Posts
March 27 2013 15:50 GMT
#100
Hmm, GOM doing a good job. But maybe all that money isn't spent quite the right way?

Don't know a lot about it, but wouldn't it be better if they had more tournaments and opportunities in korea. Spread it out a little?
Link to my serious blog, where I am serious and spreads truth, knowledge and "serious" stuff: http://www.liquidpoker.net/blog/viewblog.php?id=982066
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
April 03 2013 13:11 GMT
#101
On March 28 2013 00:36 omgimonfire15 wrote:
Honestly, this says very little. Almost all the statistics are about prize money, there is one graph about viewers and one graph about subscribers to the starcraft reddit forum. the writer acknowledges though, many tournaments keep viewers hush hush. What would really be useful (but probably hard to get) would be active players, unique viewers per tournament, and actual attendances.

It would be wonderful if it was easier to obtain this information. We did our best in finding information other than prize money, but it is hard to get. We'll keep trying for future versions, hopefully tournaments will be more open with things like viewership numbers in the future.
Miss_Foxy
Profile Joined March 2012
Singapore109 Posts
April 09 2013 06:44 GMT
#102
Blizzard has been improving a lot lately, with the new WCS and such, I wouldn't be surprised to see Starcraft 2 get more and more popular over the coming years.
Heck even my classmates are playing Starcraft 2 now, and they used to not know what Starcraft even is. (We usually play Warcraft 3, DotA 1 and such)
I love Blizzard's stuff and Korea ~ <3
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2013-04-09 06:58:21
April 09 2013 06:56 GMT
#103
On February 21 2013 03:45 SunTzuEU wrote:

Average prize pool in premier tournaments has increased by 203% in 2012 compared to 2010


Read: MLG increased their prize pool by 1000% from $5,000 to $50,000 in 2012 compared to 2010.

Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 09 2013 08:30 GMT
#104
If people are not interested in the scene or game anymore, why do they insist on spending time arguing why the game must be bad or the scene must die/ be dieing. Pointing possible issues and pitfalls in the scene is fine and all but it seems like people are determined to enforce their "cup is half empty" mentality on everyone. All positivity must be crushed with negativity? Is this just an elaborate trolling thing by people who prefer other games, or it is a serious thing by SC2 fans to SC2 fans. Its just so damn annoying and depressing to see most thread devolve into arguments between the positive and negative camps. It never goes anywhere and is purely destructive in that it contributes nothing of value to the forum as a whole.

LeeDawg
Profile Joined April 2012
United States1306 Posts
April 09 2013 08:37 GMT
#105
nothing too surprising/new here. bunch of common sense information
:-)
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