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Growth of Starcraft 2 [INFOGRAHPIC] - Page 3

Forum Index > SC2 General
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llIH
Profile Joined June 2011
Norway2147 Posts
February 21 2013 15:45 GMT
#41
Good to see SC2 going the right way, UP! :D
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 21 2013 16:04 GMT
#42
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
February 21 2013 16:11 GMT
#43
I love how terran players/fans keep saying that 2011 was the best year of starcraft.
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
February 21 2013 16:13 GMT
#44
On February 22 2013 01:11 KingAlphard wrote:
I love how terran players/fans keep saying that 2011 was the best year of starcraft.

In terms of playstyle it was
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2013-02-21 16:16:03
February 21 2013 16:14 GMT
#45
but but.... sc2 is dying ??

if you're bringing up the viewership argument; there are just too many things going on nowadays that viewership is well distributed
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-02-21 16:26:48
February 21 2013 16:25 GMT
#46
On February 22 2013 01:14 gaymon wrote:
but but.... sc2 is dying ??

if you're bringing up the viewership argument; there are just too many things going on nowadays that viewership is well distributed


By distributed do you mean, like, across other games? Such as LoL or Dota 2...If that's your argument then I agree, esports as a whole is looking very healthy. I think it has a bright future.

Not to mention Sony announced last night the ps4 will have built in streaming capabilities. I think that could provide some massive exposure to progaming.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
February 21 2013 17:44 GMT
#47
On February 22 2013 01:13 Supert0fu wrote:
Show nested quote +
On February 22 2013 01:11 KingAlphard wrote:
I love how terran players/fans keep saying that 2011 was the best year of starcraft.

In terms of playstyle it was

Yup 2011 was much more exciting and I'm not a terran player. The zerg surge was pretty horrific in 2012 not that their weren't some good games.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 21 2013 19:24 GMT
#48
On February 22 2013 02:44 BisuDagger wrote:
Show nested quote +
On February 22 2013 01:13 Supert0fu wrote:
On February 22 2013 01:11 KingAlphard wrote:
I love how terran players/fans keep saying that 2011 was the best year of starcraft.

In terms of playstyle it was

Yup 2011 was much more exciting and I'm not a terran player. The zerg surge was pretty horrific in 2012 not that their weren't some good games.

I would perhaps tend to agree, but 2012 had a lot of exciting stuff as well. HoTS looks promising though!

Regardless of how it actually was, it's hard to put excitement into a graph, I'm sorry.
forumtext
Profile Joined September 2011
575 Posts
February 21 2013 21:49 GMT
#49
IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012.

In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
February 21 2013 21:51 GMT
#50
On February 22 2013 06:49 forumtext wrote:
IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012.

In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%.


I think thread length decreases for LR threads on TL have more to do with that fact that back then there was no twitch.tv chat for big tournaments and Reddit was much smaller.
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 22 2013 09:19 GMT
#51
On February 22 2013 06:49 forumtext wrote:
IIRC there are only 4 months of SC2 in 2010? Therefore real growth = (2010 figure * 3 ) + 2011 + 2012. That means price money is around 2.05 mil for 2010, 2.31mil for 2011, 2.81 for 2012.

In the mean time, as a TL regular I've notice thread length has decreased by an average of 150%.


It's an interesting thought, 5 months, but there's also the beta to consider. It's also impossible to estimate how much more prize money 2010 actually would've contained, I don't think it would be safe to assume that it would have been completely linear.

There'll be future expansions on this infographic, and we'll take all the feedback in this thread into consideration then and hopefully tournaments will have released more viewership data by then.

Where you're getting the thread length statistics from I wouldn't know :D
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
February 22 2013 09:25 GMT
#52
Very cool... Nice to see some strong positivity backed by facts/stats, instead of all these whispers of SC2 doom.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Chloroplaste
Profile Joined February 2011
France281 Posts
February 22 2013 09:52 GMT
#53
Very nice graphic, good job !
But, for the Peak Concurrent Viewers I'm pretty sure there is some mistakes propably due to other language stream having good number and not being known. For example on Ironsquid II there was 60k at the maximum i think, if you add the french twitch, english twitch, french dailymotion (a lot of french lagg on twitch), and rus stream. For one the dreamhack there was like 8k on MilleniumTV french dailymotion to add.
Nice job anyway, Esport is doing really fine.

And for those who say LoL is bigger than SC2 in cashprize by sponsor, maybe in 2013, but for now if you remove the cashprize put by Riot or Blizzard, there iS more cashprize in SC2. ¨¨
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 22 2013 22:45 GMT
#54
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.
Average means I'm better than half of you.
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 23 2013 00:22 GMT
#55
On February 23 2013 07:45 WolfintheSheep wrote:
Show nested quote +
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 23 2013 00:40 GMT
#56
On February 23 2013 09:22 SunTzuEU wrote:
Show nested quote +
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 23 2013 01:31 GMT
#57
On February 23 2013 09:40 kollin wrote:
Show nested quote +
On February 23 2013 09:22 SunTzuEU wrote:
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.


Not too sure about that. Riot has said they have sponsors lining up, and even American Express wanted a piece of the pie. It looks like League is only getting more popular, with just regular player streams getting up to 40k viewers. But who knows.

Looks decent for SC2. I'm sure it will live on alongside League and .a2 for a long while. So all is well.
Twitch.tv/Ragequitbm for all the fans
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 23 2013 01:33 GMT
#58
On February 23 2013 10:31 RagequitBM wrote:
Show nested quote +
On February 23 2013 09:40 kollin wrote:
On February 23 2013 09:22 SunTzuEU wrote:
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

Because it stagnates the growth of the game as an esport. The same is happening in Dota 2, you have The International every year, with a first place prize of 1 million dollars. When potential sponsors or tournament organisers look at this, they realise they can't possibly compete so are driven away from investing. That's why I think Blizzard actually did a fantastic job with WCS is terms of how they spread their prize pool, making sure everyone who qualified got money, which help sustains the players who aren't constantly winning titles.


Not too sure about that. Riot has said they have sponsors lining up, and even American Express wanted a piece of the pie. It looks like League is only getting more popular, with just regular player streams getting up to 40k viewers. But who knows.

Looks decent for SC2. I'm sure it will live on alongside League and .a2 for a long while. So all is well.

Sorry, I'm quite tired I don't think I conveyed my point very well. What I am saying is that I think it is better for these companies to let the games grow organically in terms of tournament prize pools, as otherwise potential tournament organisers may be driven away because they can't possibly match the money Riot is putting up, so they might not get the views.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 23 2013 03:08 GMT
#59
On February 23 2013 09:22 SunTzuEU wrote:
Show nested quote +
On February 23 2013 07:45 WolfintheSheep wrote:
On February 22 2013 01:04 AnomalySC2 wrote:
So this must explain why so players are retiring and teams are closing left and right, I see I see.

The problem is the dwindling viewerbase is not enough to sustain the pro scene. The amount of money being pumped into the scene doesn't mean it's growing. Tournament organisers are doing their best to inject artificial interest into the game by throwing more money at it (especially Blizz/Gom), but they need to fix the actual game if they want players and viewers to come back.

The real reason LoL is so popular as an esport is because the game itself is fun enough to actually play. I know there are people out there that follow SC2 even though they don't play it anymore, but that has to be the minority. With LoL people are happy playing the game, which boosts their interest for following the pro scene.

Hilarious that you bring up artificial inflation and then provide LoL as a counter example. Riot is the company that uses million dollar tournaments as a marketing gimmick.


I fail to see how clever investments are a marketing gimmick. It's working for them, how is it a gimmick?

When Riot has several million dollar tournaments that are not money-makers on their own, they are making "clever investments".

When SC2 tournaments use money from VC or when Blizzard does it, they are "injecting artificial interest".
Average means I'm better than half of you.
EyesOnMe
Profile Joined February 2013
57 Posts
February 23 2013 03:19 GMT
#60
Nice information there
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