The new in-game APM. - Page 3
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Dirkinity
Germany409 Posts
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Gosi
Sweden9072 Posts
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Donger
United States147 Posts
On February 21 2013 00:24 mau5mat wrote: To avoid making a new thread, as the question is related, I'd like to ask how the APM was measured in BW? Was it the same as how SC2 is measured or is it different (I think BW is slightly slower paced in game-speed, how would this affect the numbers etc?) APM in BW was measured by every action (minus screen locations) in a real-life minute. So every action, even the repetitive ones, were counted toward your APM. The in-game speed had no effect on the calculation. Your EAPM (effective actions per minute) would subtract the actions you tried to perform, but were limited due to resources. For example, spamming "P" to build a probe even though you only have 25 minerals. | ||
Cheerio
Ukraine3178 Posts
On February 21 2013 01:46 Gosi wrote: I'm not sure what it counts, because I get like 110 extra apm in HotS. In BW and WoL I have a pretty steady ~300 apm but in HotS I have 410 which is not true... well if they changed from blizzard time to normal time that explains it. | ||
Cheerio
Ukraine3178 Posts
1) Normal time instead of Blizzard's time which alone would increase APM by 37(?)% 2) Camera movements are now taken into account. 3) APM now counts not all actions in the game but only in the most intensive periods of the game. 4) Proved wrong by ALPINA . Has been around for a long time. Holding down production keys, especially for zerg, now counts as different actions. Can anyone confirm or deny any of these? | ||
Kovaz
Canada233 Posts
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ALPINA
3791 Posts
On February 21 2013 01:59 Cheerio wrote: 4) Holding down production keys, especially for zerg, now count as different actions. Can anyone confirm or deny any of these? This one was always the case in Wol since forever. | ||
Mortal
2943 Posts
On February 21 2013 00:45 n0ise wrote: Also, I really wanna know what values merz is getting At least 10^googol | ||
Cheerio
Ukraine3178 Posts
On February 21 2013 02:12 ALPINA wrote: This one was always the case in Wol since forever. did you test it? | ||
mau5mat
Northern Ireland461 Posts
On February 21 2013 01:56 Donger wrote: APM in BW was measured by every action (minus screen locations) in a real-life minute. So every action, even the repetitive ones, were counted toward your APM. The in-game speed had no effect on the calculation. Your EAPM (effective actions per minute) would subtract the actions you tried to perform, but were limited due to resources. For example, spamming "P" to build a probe even though you only have 25 minerals. Thanks very much, SC2 apm is slightly behind 'real-time' apm isn't it? Would it not just make sense to make everything real-time, as BW's apm counter was? | ||
ALPINA
3791 Posts
I know as zerg when you hold production for many units apm skyrockets into ~500s+ | ||
Cheerio
Ukraine3178 Posts
On February 21 2013 02:21 ALPINA wrote: I know as zerg when you hold production for many units apm skyrockets into ~500s+ Ok, thanks. I'll make a note. | ||
Demonhunter04
1530 Posts
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Jarree
Finland1004 Posts
On February 21 2013 02:21 ALPINA wrote: I know as zerg when you hold production for many units apm skyrockets into ~500s+ And casters go crazy because of amazing micro! (a-move + remax :D) | ||
Nerski
United States1095 Posts
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Skiblet
South Africa206 Posts
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Deleted User 137586
7859 Posts
On February 21 2013 01:26 Najda wrote: It's programmer talk, != means not equal in most languages. Ok, interesting. Yeah, I guess in mathematics it would be |= rather than != anyway. Good to know. | ||
RaZorwire
Sweden718 Posts
Can't imagine that being anything but a bug. | ||
KiWiKaKi
Canada691 Posts
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andiCR
Costa Rica2273 Posts
We might have to investigate how the game records this actions in the replays, but that could have changed as well. | ||
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