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The new in-game APM. - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 13 14 15 Next All
Dirkinity
Profile Joined November 2012
Germany409 Posts
February 20 2013 16:46 GMT
#41
In the Beta one time the Game showed 927 Average APM from me. Its just bugged as hell I think.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 20 2013 16:46 GMT
#42
I'm not sure what it counts, because I get like 110 extra apm in HotS. In BW and WoL I have a pretty steady ~300 apm but in HotS I have 410 which is not true...

[13:40] <Qbek> gosi i dreanmt about you
Donger
Profile Joined October 2009
United States147 Posts
February 20 2013 16:56 GMT
#43
On February 21 2013 00:24 mau5mat wrote:
To avoid making a new thread, as the question is related, I'd like to ask how the APM was measured in BW? Was it the same as how SC2 is measured or is it different (I think BW is slightly slower paced in game-speed, how would this affect the numbers etc?)

APM in BW was measured by every action (minus screen locations) in a real-life minute. So every action, even the repetitive ones, were counted toward your APM. The in-game speed had no effect on the calculation. Your EAPM (effective actions per minute) would subtract the actions you tried to perform, but were limited due to resources. For example, spamming "P" to build a probe even though you only have 25 minerals.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 20 2013 16:57 GMT
#44
On February 21 2013 01:46 Gosi wrote:
I'm not sure what it counts, because I get like 110 extra apm in HotS. In BW and WoL I have a pretty steady ~300 apm but in HotS I have 410 which is not true...


well if they changed from blizzard time to normal time that explains it.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2013-02-20 17:27:01
February 20 2013 16:59 GMT
#45
So some ideas as to what has changed:
1) Normal time instead of Blizzard's time which alone would increase APM by 37(?)%
2) Camera movements are now taken into account.
3) APM now counts not all actions in the game but only in the most intensive periods of the game.
4) Proved wrong by ALPINA . Has been around for a long time. Holding down production keys, especially for zerg, now counts as different actions.


Can anyone confirm or deny any of these?
Kovaz
Profile Joined October 2010
Canada233 Posts
February 20 2013 17:09 GMT
#46
Apm went from ~150 to ~270, so yeah it's definitely weird. I read somewhere that they might count screen scrolling as an action now, so that could account for some of it.
ALPINA
Profile Joined May 2010
3791 Posts
February 20 2013 17:12 GMT
#47
On February 21 2013 01:59 Cheerio wrote:
4) Holding down production keys, especially for zerg, now count as different actions.

Can anyone confirm or deny any of these?


This one was always the case in Wol since forever.
You should never underestimate the predictability of stupidity
Mortal
Profile Blog Joined November 2010
2943 Posts
February 20 2013 17:13 GMT
#48
On February 21 2013 00:45 n0ise wrote:
Show nested quote +
On February 21 2013 00:29 FLuE wrote:
Anytime APM is brought up I always think of InControl on State of the Game. I don't want to misquote as I don't remember exactly what he said but it was something along the lines/idea of 50 years in the future we'll be flying around on space ships and teleporting and doing some sort of future shit that is incredible, yet Blizzard will still be fucking up APM somehow(he said it better, but it was funny).

I don't really understand it. Press a button, record an action. Number of times that happens in a minute is actions per minute. Seems simple enough. Don't even get started on the Blizzard minute vs. actual minute either....


Also, I really wanna know what values merz is getting

At least 10^googol
The universe created an audience for itself.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 20 2013 17:17 GMT
#49
On February 21 2013 02:12 ALPINA wrote:
Show nested quote +
On February 21 2013 01:59 Cheerio wrote:
4) Holding down production keys, especially for zerg, now count as different actions.

Can anyone confirm or deny any of these?


This one was always the case in Wol since forever.

did you test it?
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
February 20 2013 17:19 GMT
#50
On February 21 2013 01:56 Donger wrote:
Show nested quote +
On February 21 2013 00:24 mau5mat wrote:
To avoid making a new thread, as the question is related, I'd like to ask how the APM was measured in BW? Was it the same as how SC2 is measured or is it different (I think BW is slightly slower paced in game-speed, how would this affect the numbers etc?)

APM in BW was measured by every action (minus screen locations) in a real-life minute. So every action, even the repetitive ones, were counted toward your APM. The in-game speed had no effect on the calculation. Your EAPM (effective actions per minute) would subtract the actions you tried to perform, but were limited due to resources. For example, spamming "P" to build a probe even though you only have 25 minerals.


Thanks very much, SC2 apm is slightly behind 'real-time' apm isn't it? Would it not just make sense to make everything real-time, as BW's apm counter was?
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-02-20 17:21:42
February 20 2013 17:21 GMT
#51
On February 21 2013 02:17 Cheerio wrote:
Show nested quote +
On February 21 2013 02:12 ALPINA wrote:
On February 21 2013 01:59 Cheerio wrote:
4) Holding down production keys, especially for zerg, now count as different actions.

Can anyone confirm or deny any of these?


This one was always the case in Wol since forever.

did you test it?


I know as zerg when you hold production for many units apm skyrockets into ~500s+
You should never underestimate the predictability of stupidity
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 20 2013 17:23 GMT
#52
On February 21 2013 02:21 ALPINA wrote:
Show nested quote +
On February 21 2013 02:17 Cheerio wrote:
On February 21 2013 02:12 ALPINA wrote:
On February 21 2013 01:59 Cheerio wrote:
4) Holding down production keys, especially for zerg, now count as different actions.

Can anyone confirm or deny any of these?


This one was always the case in Wol since forever.

did you test it?


I know as zerg when you hold production for many units apm skyrockets into ~500s+

Ok, thanks. I'll make a note.
Demonhunter04
Profile Joined July 2011
1530 Posts
February 20 2013 17:29 GMT
#53
Are you guys pulling the APM number from the score screen or from the replay? The score screen numbers are really bugged, but the replay counter might be bugged too.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Jarree
Profile Joined January 2012
Finland1004 Posts
February 20 2013 17:39 GMT
#54
On February 21 2013 02:21 ALPINA wrote:
Show nested quote +
On February 21 2013 02:17 Cheerio wrote:
On February 21 2013 02:12 ALPINA wrote:
On February 21 2013 01:59 Cheerio wrote:
4) Holding down production keys, especially for zerg, now count as different actions.

Can anyone confirm or deny any of these?


This one was always the case in Wol since forever.

did you test it?


I know as zerg when you hold production for many units apm skyrockets into ~500s+

And casters go crazy because of amazing micro! (a-move + remax :D)
Nerski
Profile Blog Joined November 2010
United States1095 Posts
February 20 2013 17:39 GMT
#55
The biggest problems with fiddling so much with APM and not really explaining themselves when they do it, is largely more for viewers of tournaments where showing APM is a way to try to showcase the skill of the players visually. As an improvment tool APM is fairly meaningless, you can pretty much tell if you are playing fast enough or not from a replay without looking at APM as a measure, though it might be useful to see small gradual improvement if it was a consistent formula. Largely I'd like to see it stay consistent just so as an observer tool it wouldn't need constant re explaining to audiences as to what they are looking at.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Skiblet
Profile Joined August 2011
South Africa206 Posts
February 20 2013 17:40 GMT
#56
I think this is a glitch and they will fix it soon, if not then its a stupid system. It really annoys me because I am trying to improve my apm and can't tell if its inflated or what, cause i doubt i doubled my apm in 1 day.
"Just fucking kill 'em" Day[9]
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 20 2013 17:42 GMT
#57
On February 21 2013 01:26 Najda wrote:
Show nested quote +
On February 21 2013 00:54 Ghanburighan wrote:
On February 21 2013 00:45 n0ise wrote:
On February 21 2013 00:29 FLuE wrote:
Anytime APM is brought up I always think of InControl on State of the Game. I don't want to misquote as I don't remember exactly what he said but it was something along the lines/idea of 50 years in the future we'll be flying around on space ships and teleporting and doing some sort of future shit that is incredible, yet Blizzard will still be fucking up APM somehow(he said it better, but it was funny).

I don't really understand it. Press a button, record an action. Number of times that happens in a minute is actions per minute. Seems simple enough. Don't even get started on the Blizzard minute vs. actual minute either....


Ye, seriously. It's already a mostly useless stat, since apm != multitasking, so just leave apm = actions / minute (crazy right??) and be done with it.

Also, I really wanna know what values merz is getting


I read that as "apm entails multitasking" You meant "=/=", right?


It's programmer talk, != means not equal in most languages.


Ok, interesting. Yeah, I guess in mathematics it would be |= rather than != anyway. Good to know.
Cry 'havoc' and let slip the dogs of war
RaZorwire
Profile Joined April 2012
Sweden718 Posts
February 20 2013 17:44 GMT
#58
Maybe someone has already mentioned this, but I noticed that in the HotS beta (and I guess WoL since the patch), different players will sometimes see different APM values for certain players when viewing the score screen after a team game. I was playing a 2v2 with a friend on skype, and when we looked at the score screen after a game, he saw (drastically) different APM-values for one of the players. We saw the same values for the other three players, though.

Can't imagine that being anything but a bug.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
February 20 2013 17:48 GMT
#59
one does not simply, have high apm
ur pro or ur noob , thats life
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2013-02-20 17:49:15
February 20 2013 17:48 GMT
#60
This has probably something to do with how internally each action is interpreted. For example, selecting idle workers might be interpreted as a different action per worker. Selecting all larvae and creating 100 lings could also be interpreted as a single action or as multiple actions.
We might have to investigate how the game records this actions in the replays, but that could have changed as well.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
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