The new in-game APM. - Page 14
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Account252508
3454 Posts
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Nausea
Sweden807 Posts
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7mk
Germany10156 Posts
On March 22 2013 12:33 GHOSTCLAW wrote: just to make fun of it all: http://i.imgur.com/7vLWdoe.png edit: yes this is a real screenshot, I have no idea what blizz is/was doing admit it, you just had mizu play on your account | ||
Traceback
United States469 Posts
On March 24 2013 08:44 Nausea wrote: I find it hilarious that they got coders over there who can build World of Warcraft, Starcraft, Diablo and yet none of them can figure out how to measure real APM. lol The technology just isn't there yet. | ||
hzflank
United Kingdom2991 Posts
On March 24 2013 04:26 tuho12345 wrote: I don't think it's simple, there must be lots of calculations since APM rapidly change during 1 minute mark. They should invent APS instead. I think this guy programmed the new APM tab. | ||
Chrono000
Korea (South)358 Posts
On March 24 2013 02:03 o29 wrote: I see what you're saying and to some extent agree, but you're being quite hyperbolic. If it's "so painful to live with the current state of the game" then why are you playing and/or watching SC2? If you're miserable with how the game is now, maybe it's just time to find a new game. It is pretty simple, why do you go on living in a country if you dont agree with a lot of things. Why do you eat the food you eat even if your sick of it and why do you use the tools you use when you could use better tools. A majority of people are limited by there income, choice and in our case lack of quality games in the market. It goes back to the joke why does he go on living in the house when it is so shit. well... he hasnt got many options does he. If it wasnt for the very good match making system sc2 would be in trouble. | ||
Chairman Ray
United States11903 Posts
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DemigodcelpH
1138 Posts
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Ejohrik
Sweden219 Posts
On March 24 2013 16:35 DemigodcelpH wrote: Are we ever going to get normal APM? This weird APM that gives gold players 200 is taking a lot out of the game. It's just a number. Can't see how it's taking a lot out of the game... They will probably fix it in the next patch, since it seems like a really easy calculation (number of actions the last 5 seconds * 12, for example). This is just a glitch, but since it doesn't really affect gameplay at all, I don't think Blizzard is in any hurry to fix it. | ||
WombaT
Northern Ireland20509 Posts
First it's far lower than it really is, then the APM/EPM split, then this. It's a small thing, but easily, easily doable. Incidentally, does anyone know where the dropsc APM gets its values from? I know that it definitely seems more accurate compared to my actual handspeed. | ||
mewo
United States221 Posts
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ZenithM
France15952 Posts
On March 24 2013 17:11 Ejohrik wrote: It's just a number. Can't see how it's taking a lot out of the game... They will probably fix it in the next patch, since it seems like a really easy calculation (number of actions the last 5 seconds * 12, for example). This is just a glitch, but since it doesn't really affect gameplay at all, I don't think Blizzard is in any hurry to fix it. Hmm, I don't think you know how programming and game engines work. APM isn't equivalent to a simple formula when you implement it. Obviously it's not a difficult feature to add, but it's never as simple as it sounds either. And the bug isn't as simple as "they added 100 extra APM or they used an even more exotic Blizzard time". It's probably memory management related or something. | ||
AmericanUmlaut
Germany2554 Posts
On March 28 2013 19:27 mewo wrote: It works out for me so that it is twice the sc2 gears apm. Its almost exact. Mouse down => one action Mouse up => two actions Keypress => three actions Keyup => four actions | ||
Dakota_Fanning
Hungary2320 Posts
On March 28 2013 19:41 ZenithM wrote: Hmm, I don't think you know how programming and game engines work. APM isn't equivalent to a simple formula when you implement it. Obviously it's not a difficult feature to add, but it's never as simple as it sounds either. And the bug isn't as simple as "they added 100 extra APM or they used an even more exotic Blizzard time". It's probably memory management related or something. Believe me, APM calculation is simple. Especially for those who have every data required to calculate it (and no countless days required to reverse engineer seemingly random stream of bits..). There is no way to glorify this. Blizzard fucked up (and they did it hard) with their attempt to show players' APM for the last 3 years. Even in showing the simplest normal APM (which is not even subjective like EAPM). It might seem like they care because they try to "improve" their calculation (the calculation which is dividing 2 numbers) by changing it in every major patch. But let's not deceive anyone. They've never ever made it right. If they'd care, the fix could go live tomorrow in a hot-fix patch. (Fortunatelly showing APM is not what we like Blizzard for.) | ||
Nekovivie
United Kingdom2599 Posts
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WombaT
Northern Ireland20509 Posts
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mewo
United States221 Posts
On March 28 2013 21:17 Nekovivie wrote: I wish they'd just remove the value from the game. APM has almost no reliable relation to skill and just seems a superfluous fan service to leave it in. What makes you say that? I know for myself my APM goes down when I am tired an play poorly and goes up when I am alert and play well. So I find it very reliable. I also think that awareness and APM are very closely related. Often when I play a player who isn't over sharp in his reactions he will have low APM. Even if it isn't a great measure of skill, I still fail to see how it is superfluous fan service as you are never actually forced to use or consider APM. | ||
Topdoller
United Kingdom3860 Posts
In Game APM is a nice way to measure ones basic mechanics and is nice for the E-Penis. Hope they correct this issue even though its relatively minor | ||
mvdunecats
United States102 Posts
On March 28 2013 21:17 Nekovivie wrote: I wish they'd just remove the value from the game. APM has almost no reliable relation to skill and just seems a superfluous fan service to leave it in. Wins and losses don't have a reliable relation to skill either in a system that adjusts your match making to try and maintain a 50% win rate over time. How upset did people get when Blizz took that away? | ||
Cakezor
Sweden22 Posts
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