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The new in-game APM. - Page 14

Forum Index > SC2 General
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Account252508
Profile Joined February 2012
3454 Posts
March 23 2013 23:36 GMT
#261
--- Nuked ---
Nausea
Profile Joined October 2010
Sweden807 Posts
March 23 2013 23:44 GMT
#262
I find it hilarious that they got coders over there who can build World of Warcraft, Starcraft, Diablo and yet none of them can figure out how to measure real APM. lol
Set it ablaze!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 23 2013 23:51 GMT
#263
On March 22 2013 12:33 GHOSTCLAW wrote:
just to make fun of it all:
http://i.imgur.com/7vLWdoe.png

edit: yes this is a real screenshot, I have no idea what blizz is/was doing


admit it, you just had mizu play on your account
beep boop
Traceback
Profile Joined October 2010
United States469 Posts
March 24 2013 00:35 GMT
#264
On March 24 2013 08:44 Nausea wrote:
I find it hilarious that they got coders over there who can build World of Warcraft, Starcraft, Diablo and yet none of them can figure out how to measure real APM. lol

The technology just isn't there yet.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 24 2013 01:22 GMT
#265
On March 24 2013 04:26 tuho12345 wrote:
Show nested quote +
On March 23 2013 02:50 Traceback wrote:
How does blizzard consistently break something as simple as an APM tab...

I don't think it's simple, there must be lots of calculations since APM rapidly change during 1 minute mark. They should invent APS instead.


I think this guy programmed the new APM tab.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
March 24 2013 07:20 GMT
#266
On March 24 2013 02:03 o29 wrote:
Show nested quote +
On March 24 2013 01:54 Chrono000 wrote:
On March 23 2013 18:29 Ghanburighan wrote:
Perhaps they are doing it on purpose. It reminds me of a joke:

A man goes to the rabbi and complains, "Life is unbearable. There are nine of us living in one room. What can I do?"

The rabbi answers, "Take your goat into the room with you." The man in incredulous, but the rabbi insists. "Do as I say and come back in a week."

A week later the man comes back looking more distraught than before. "We cannot stand it," he tells the rabbi. "The goat is filthy." The rabbi then tells him, "Then go get yourself a dog and come back in a week." The man is shocked but does as the Rabbi says.

Another week later the man comes back looking terrible. "It's horrible. It's 9 of us in a room, the goat has made everything filthy and the dog barks all day." The rabbi says: "There's only one thing to do. Get yourself a pig! Then come back in a week." The man cannot believe his ears but once again does what the rabbi tells him.

A week goes past and the man slouches into the rabbi's quarters. "I cannot stand it. It's 9 of us in a room, the goat is a dirty animal, the dog barks even more and the pig sleeps on the couch." The rabbi looks at the man, ponders for a bit and then answers, "Go home and let the goat, the dog and the pig out. And come back in a week."

A radiant man returns to the rabbi a week later, exclaiming, "Life is beautiful. We enjoy every minute of it now that there's no goat, no barking and no pig -- only the nine of us."

I'd say we'll also take whichever half-decent measure of APM by the time Blizz is done with us...




HAHAHA! ive heard this one before but it has been a long time since ive heard it again.

This joke applies to the whole game... They know the basic problems with it already and they are taking there sweet as time to deliver so they can control our exceptions of the game. For example patching things now that should of been worked on ages ago like the hydra (which is still broken and everyone knows it).

Whatever they update is just a big relief to us because it is so painful to live with the current state of the game that anything they do is 'awesome'.


I see what you're saying and to some extent agree, but you're being quite hyperbolic. If it's "so painful to live with the current state of the game" then why are you playing and/or watching SC2? If you're miserable with how the game is now, maybe it's just time to find a new game.



It is pretty simple, why do you go on living in a country if you dont agree with a lot of things. Why do you eat the food you eat even if your sick of it and why do you use the tools you use when you could use better tools. A majority of people are limited by there income, choice and in our case lack of quality games in the market.

It goes back to the joke why does he go on living in the house when it is so shit. well... he hasnt got many options does he.

If it wasnt for the very good match making system sc2 would be in trouble.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 24 2013 07:23 GMT
#267
I confirm that I've been seeing weird APM issues. Currently, my average APM for the season is like 50. However, many of my games I've been getting over 200. Back when the APM was working, I would float around 80-120 average per game.
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 24 2013 07:35 GMT
#268
Are we ever going to get normal APM? This weird APM that gives gold players 200 is taking a lot out of the game.
Ejohrik
Profile Joined December 2010
Sweden219 Posts
March 24 2013 08:11 GMT
#269
On March 24 2013 16:35 DemigodcelpH wrote:
Are we ever going to get normal APM? This weird APM that gives gold players 200 is taking a lot out of the game.

It's just a number. Can't see how it's taking a lot out of the game... They will probably fix it in the next patch, since it seems like a really easy calculation (number of actions the last 5 seconds * 12, for example). This is just a glitch, but since it doesn't really affect gameplay at all, I don't think Blizzard is in any hurry to fix it.
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
March 28 2013 10:15 GMT
#270
Please fix this Blizzard, for god's sake.

First it's far lower than it really is, then the APM/EPM split, then this.

It's a small thing, but easily, easily doable. Incidentally, does anyone know where the dropsc APM gets its values from? I know that it definitely seems more accurate compared to my actual handspeed.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
mewo
Profile Joined July 2011
United States221 Posts
March 28 2013 10:27 GMT
#271
It works out for me so that it is twice the sc2 gears apm. Its almost exact.
ZenithM
Profile Joined February 2011
France15952 Posts
March 28 2013 10:41 GMT
#272
On March 24 2013 17:11 Ejohrik wrote:
Show nested quote +
On March 24 2013 16:35 DemigodcelpH wrote:
Are we ever going to get normal APM? This weird APM that gives gold players 200 is taking a lot out of the game.

It's just a number. Can't see how it's taking a lot out of the game... They will probably fix it in the next patch, since it seems like a really easy calculation (number of actions the last 5 seconds * 12, for example). This is just a glitch, but since it doesn't really affect gameplay at all, I don't think Blizzard is in any hurry to fix it.

Hmm, I don't think you know how programming and game engines work. APM isn't equivalent to a simple formula when you implement it. Obviously it's not a difficult feature to add, but it's never as simple as it sounds either. And the bug isn't as simple as "they added 100 extra APM or they used an even more exotic Blizzard time". It's probably memory management related or something.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 28 2013 10:44 GMT
#273
On March 28 2013 19:27 mewo wrote:
It works out for me so that it is twice the sc2 gears apm. Its almost exact.

Mouse down => one action
Mouse up => two actions
Keypress => three actions
Keyup => four actions
The frumious Bandersnatch
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2013-03-28 11:25:42
March 28 2013 11:24 GMT
#274
On March 28 2013 19:41 ZenithM wrote:
Show nested quote +
On March 24 2013 17:11 Ejohrik wrote:
On March 24 2013 16:35 DemigodcelpH wrote:
Are we ever going to get normal APM? This weird APM that gives gold players 200 is taking a lot out of the game.

It's just a number. Can't see how it's taking a lot out of the game... They will probably fix it in the next patch, since it seems like a really easy calculation (number of actions the last 5 seconds * 12, for example). This is just a glitch, but since it doesn't really affect gameplay at all, I don't think Blizzard is in any hurry to fix it.

Hmm, I don't think you know how programming and game engines work. APM isn't equivalent to a simple formula when you implement it. Obviously it's not a difficult feature to add, but it's never as simple as it sounds either. And the bug isn't as simple as "they added 100 extra APM or they used an even more exotic Blizzard time". It's probably memory management related or something.

Believe me, APM calculation is simple. Especially for those who have every data required to calculate it (and no countless days required to reverse engineer seemingly random stream of bits..).

There is no way to glorify this. Blizzard fucked up (and they did it hard) with their attempt to show players' APM for the last 3 years. Even in showing the simplest normal APM (which is not even subjective like EAPM).

It might seem like they care because they try to "improve" their calculation (the calculation which is dividing 2 numbers) by changing it in every major patch.

But let's not deceive anyone. They've never ever made it right.
If they'd care, the fix could go live tomorrow in a hot-fix patch.


(Fortunatelly showing APM is not what we like Blizzard for.)
https://repmastered.icza.net
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
March 28 2013 12:17 GMT
#275
I wish they'd just remove the value from the game. APM has almost no reliable relation to skill and just seems a superfluous fan service to leave it in.
If you are not supporting K-Pop you are hurting E-Sports.
WombaT
Profile Blog Joined May 2010
Northern Ireland27477 Posts
March 28 2013 12:23 GMT
#276
Why remove it? It's a cool little metric, in fact the base handspeed that pro players show is what impresses my non-E-sports friends about Starcraft
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
mewo
Profile Joined July 2011
United States221 Posts
March 28 2013 12:32 GMT
#277
On March 28 2013 21:17 Nekovivie wrote:
I wish they'd just remove the value from the game. APM has almost no reliable relation to skill and just seems a superfluous fan service to leave it in.


What makes you say that? I know for myself my APM goes down when I am tired an play poorly and goes up when I am alert and play well. So I find it very reliable. I also think that awareness and APM are very closely related. Often when I play a player who isn't over sharp in his reactions he will have low APM.

Even if it isn't a great measure of skill, I still fail to see how it is superfluous fan service as you are never actually forced to use or consider APM.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 28 2013 12:34 GMT
#278
Well here was me thinking i was ready to take a dump on Flash and Life in the next GSL !!!!.

In Game APM is a nice way to measure ones basic mechanics and is nice for the E-Penis. Hope they correct this issue even though its relatively minor
mvdunecats
Profile Joined December 2011
United States102 Posts
March 28 2013 16:55 GMT
#279
On March 28 2013 21:17 Nekovivie wrote:
I wish they'd just remove the value from the game. APM has almost no reliable relation to skill and just seems a superfluous fan service to leave it in.

Wins and losses don't have a reliable relation to skill either in a system that adjusts your match making to try and maintain a 50% win rate over time. How upset did people get when Blizz took that away?
Cakezor
Profile Joined April 2011
Sweden22 Posts
March 30 2013 01:42 GMT
#280
Yeah its wierd in hots. Because now I have an average of 450-500 apm instead of 250-280 apm, epm is around 220+ apm anyway..
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