On February 27 2013 19:33 Cyro wrote: They also removed the average income, showing ONLY the incomplete data of average unspent, so you cant actually calculate SQ or anything close to it.
Average income isn't entirely gone. GGTracker can read it for you from the Resource Collection Rate graph. And calculate your SQ for you as well.
Ya and the problem is that you need an outside program to do it, rather than just have it done in game. It's stupid and it literally took more effort to remove it than just leave the stat in the game. Same with apm, they make everything more complicated than necessary, which makes zero sense.
how about instead of artificially increasing players' apms, we instead begin to count certain actions? For example, if you watch pros play, the vast vast vast vast majority of them use many screen control keys. the APM tab in sc2 does not record the location hotkeys being used and rebound as apm, and if it were counted it would likely inflate everyone's average apm that uses this. I remember a friend and i discussing this, and there were some other things we found out weren't being counted (but i forgot by now )
When I play with my friends, we noticed that on the score screen its not even consistent between us. So on my score screen it might say I had 100 APM and on my friend's score screen it says I had 150.
From what I can tell, the current APM is trying to show optimization of potential eAPM...or something like that. So hitting all your production cycles and doing stuff with your army is equivalent whether you're on 1-base and all-inning or on 5-bases and dancing death balls with your opponent.
Hence why sitting on a single Nexus and spamming the Probe button gives 40 APM...relative to the potential actions you can do, you're doing fairly well...save for not scouting and building buildings.
I understand the concept in theory...Average APM is usually made meaningless when the first 5-10 minutes involve so few actions compared to minute 10-20.
That said, the actual implementation is really, really bad. And the label is misleading.
EDIT: Also, I wonder if the actual "minute" is determined by processor speed or FPS, rather than actual clock time (real or Blizzard).
all i can say is im freaking sick of them screwing around with such a stupidly basic stats that has been around since bw! is it accurate now or is it not which is it.
On March 22 2013 14:17 SlayerS_BoxxY wrote: When I play with my friends, we noticed that on the score screen its not even consistent between us. So on my score screen it might say I had 100 APM and on my friend's score screen it says I had 150.
Are you playing team games (2v2/3v3/4v4) when you see this? Because there is definitely a bug that causes your APM to plummet when people leave the game.
It's strange. I used to get around 200-300APM (I spam) and 90-120EAPM. During HotS beta, I used to see widely fluctuating APM averaging around 300, and since release I see ~110, which makes me think that it's now showing my EAPM. However, it makes my head tilt when I see some player in gold or silver hitting 200+ average APM in the same games.