Defenetliy there was something going wrong. But i'm still proud lol!
The new in-game APM. - Page 11
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Striker.superfreunde
Germany1117 Posts
Defenetliy there was something going wrong. But i'm still proud lol! | ||
Scorch
Austria3371 Posts
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Exarl25
1887 Posts
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adwodon
United Kingdom592 Posts
I've had over 300 average APM in beta so far (normally around 180-220) so something is amiss, my WoL apm is from when I actually played a lot, I would've expected a drop, or maybe a small increase due to using real time, not this madness. It's broken, intentionally or not. | ||
Cyro
United Kingdom20157 Posts
Blizzard somehow sets everything that they touch on fire - they show Average unspent resources in the score screen and treat it as if it will be the same every game - showing you what it was for your last game, your average for the entire season, etc, completely ignoring the fact that average unspent in sc2 (studied in macro like a pro thread) increases logarithmically with income. They also removed the average income, showing ONLY the incomplete data of average unspent, so you cant actually calculate SQ or anything close to it. APM breaking is nothing in comparison, at least you can just parse the replay and read it from there - the other data is just gone, a victim of blizzards removing data to make people feel better. And nobody will ever notice. Im reading over 300apm ingame every game while sc2gears shows in real time ~150-180apm, 100-120eapm, + about 20-40xapm | ||
dsjoerg
United States384 Posts
On February 27 2013 19:33 Cyro wrote: They also removed the average income, showing ONLY the incomplete data of average unspent, so you cant actually calculate SQ or anything close to it. Average income isn't entirely gone. GGTracker can read it for you from the Resource Collection Rate graph. And calculate your SQ for you as well. | ||
Henk
Netherlands578 Posts
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Morphs
Netherlands645 Posts
SC2gears is the only correct way to see your real APM. | ||
FancyCaTSC2
56 Posts
On February 28 2013 20:26 Henk wrote: I think it's kinda weird how in the score screen in WoL, I get a star if I make LESS workers than my average worker production. Is blizz trying to teach bronzies to not make drones? If you make workers all the time in a 6 minute game you will obviously have less than skipping every second worker in a 15 minute game. It measures your worker building consistency very reliable. Please use your brain before you just start going on the bash blizzard bandwagon. | ||
alpinefpOPP
United States134 Posts
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Cheerio
Ukraine3178 Posts
On February 28 2013 20:26 Henk wrote: I think it's kinda weird how in the score screen in WoL, I get a star if I make LESS workers than my average worker production. Is blizz trying to teach bronzies to not make drones? yeah I was wondering about that too. Another thing is minerals saturation. They show X/24 as if 24 was the perfect saturation for 8 mineral patches. Nobody at platinum or higher does it unless they are accumulating workers for an expo transfer. They are just misinforming the noobs. | ||
InfCereal
Canada1740 Posts
On March 02 2013 01:39 Cheerio wrote: yeah I was wondering about that too. Another thing is minerals saturation. They show X/24 as if 24 was the perfect saturation for 8 mineral patches. Nobody at platinum or higher does it unless they are accumulating workers for an expo transfer. They are just misinforming the noobs. They don't say x/24 is perfect saturation, they say it's maximum saturation. Once you exceed 24 workers on a single base's mineral patches, you no longer gain additional income. 16 workers is the optimal amount because when you exceed it, the amount of money you gain drops. For example, let's assume you have 10 workers. If you add one more, your income might increase by 12 minerals/minute. If you add another, it will increase by another 12 minerals/minute. However, if you add a 17th worker, your income would only increase by 7 minerals/minute. Finally, if you add a 25th worker, your income doesn't increase at all. For players at lower leagues, having x/24 is perfectly fine because there are more important things for them to be focusing on than making sure they have 16 workers on minerals at every base. | ||
dpurple
Turkmenistan592 Posts
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ClassicMilds
India39 Posts
On March 21 2013 01:02 dpurple wrote: APM is very broken now right? It seems to show both too high sometimes and too low other times. My range I have seen is 70-250 in different games. It doesnt seem very likely with such a big difference from game to game. ^^ Exactly that. I am super confused. It varies from 40-300 for me. Often when I am actually focused and playing a good game I get the lowest values. Is it a deliberate bug? | ||
vesicular
United States1310 Posts
They have some shit to work out. | ||
PanzerElite
540 Posts
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Miotonir
Poland66 Posts
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Narcind
Sweden2489 Posts
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mechengineer123
Ukraine711 Posts
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Miotonir
Poland66 Posts
Blizzard is hurting my pride!! i liked my old apms;C i miss it so much. Edit: To previous poster... That makes my theory the more viable... It takes all the players apms into account... maybe a collective game timer or something like that... this is hilarious xDDDD I'm not sure if this has been said before, I only read half the replies, but the apm counter seems to act differently in 1v1 compared to teamgames. In 1v1 it shows that I'm always 250+ apm, but when I play 3v3 and I do exactly the same thing it only shows like 70 apm. (In reality I have approx 110-120 apm.) | ||
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