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The new in-game APM. - Page 11

Forum Index > SC2 General
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Striker.superfreunde
Profile Joined May 2010
Germany1119 Posts
February 26 2013 22:59 GMT
#201
i just played a game where my apm was exact the same as my eapm. My opponent had a little percentage drop.
Defenetliy there was something going wrong. But i'm still proud lol!
'Your ak is pretty... uhm... dank!'
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 27 2013 09:14 GMT
#202
So is it safe to say that, at this point, noone knows what in-game APM measures, it's inconsistent, inflated and meaningless, and that one should ignore it and continue using SC2Gears APM instead?
Exarl25
Profile Joined November 2010
1887 Posts
Last Edited: 2013-02-27 10:10:59
February 27 2013 10:10 GMT
#203
I don't see how they could screw up such a simple measurement so badly on more than one occasion if it weren't deliberate. They want players to see a ridiculously high APM and feel good about it. It's like when they hid the losses for <Masters players. Just need to use SC2Gears.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
February 27 2013 10:31 GMT
#204
As terran I struggled to push past 110-120 APM, probably averaged between 80-100 most games.

I've had over 300 average APM in beta so far (normally around 180-220) so something is amiss, my WoL apm is from when I actually played a lot, I would've expected a drop, or maybe a small increase due to using real time, not this madness.

It's broken, intentionally or not.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2013-02-27 10:34:50
February 27 2013 10:33 GMT
#205
Just use sc2gears like everybody who actually wanted stats for the last 2 years.

Blizzard somehow sets everything that they touch on fire - they show Average unspent resources in the score screen and treat it as if it will be the same every game - showing you what it was for your last game, your average for the entire season, etc, completely ignoring the fact that average unspent in sc2 (studied in macro like a pro thread) increases logarithmically with income. They also removed the average income, showing ONLY the incomplete data of average unspent, so you cant actually calculate SQ or anything close to it.

APM breaking is nothing in comparison, at least you can just parse the replay and read it from there - the other data is just gone, a victim of blizzards removing data to make people feel better. And nobody will ever notice.

Im reading over 300apm ingame every game while sc2gears shows in real time ~150-180apm, 100-120eapm, + about 20-40xapm
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
dsjoerg
Profile Joined January 2012
United States384 Posts
Last Edited: 2013-02-27 13:39:17
February 27 2013 13:36 GMT
#206
On February 27 2013 19:33 Cyro wrote:
They also removed the average income, showing ONLY the incomplete data of average unspent, so you cant actually calculate SQ or anything close to it.


Average income isn't entirely gone. GGTracker can read it for you from the Resource Collection Rate graph. And calculate your SQ for you as well.
card-carrying grubby fan. developer of GGTracker.
Henk
Profile Joined March 2012
Netherlands578 Posts
February 28 2013 11:26 GMT
#207
I think it's kinda weird how in the score screen in WoL, I get a star if I make LESS workers than my average worker production. Is blizz trying to teach bronzies to not make drones?
Morphs
Profile Joined July 2010
Netherlands645 Posts
February 28 2013 11:47 GMT
#208
I feel naive, for thinking the HotS APM finally stood for "actions per earth minute"...

SC2gears is the only correct way to see your real APM.
FancyCaTSC2
Profile Joined February 2013
56 Posts
February 28 2013 18:57 GMT
#209
On February 28 2013 20:26 Henk wrote:
I think it's kinda weird how in the score screen in WoL, I get a star if I make LESS workers than my average worker production. Is blizz trying to teach bronzies to not make drones?


If you make workers all the time in a 6 minute game you will obviously have less than skipping every second worker in a 15 minute game. It measures your worker building consistency very reliable.

Please use your brain before you just start going on the bash blizzard bandwagon.
alpinefpOPP
Profile Blog Joined June 2011
United States134 Posts
February 28 2013 19:23 GMT
#210
ya the apm thing is crazy i mean im in platinum...... i dont have the 300 apm it tells me i do lol
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 01 2013 16:39 GMT
#211
On February 28 2013 20:26 Henk wrote:
I think it's kinda weird how in the score screen in WoL, I get a star if I make LESS workers than my average worker production. Is blizz trying to teach bronzies to not make drones?

yeah I was wondering about that too. Another thing is minerals saturation. They show X/24 as if 24 was the perfect saturation for 8 mineral patches. Nobody at platinum or higher does it unless they are accumulating workers for an expo transfer. They are just misinforming the noobs.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 01 2013 19:17 GMT
#212
On March 02 2013 01:39 Cheerio wrote:
Show nested quote +
On February 28 2013 20:26 Henk wrote:
I think it's kinda weird how in the score screen in WoL, I get a star if I make LESS workers than my average worker production. Is blizz trying to teach bronzies to not make drones?

yeah I was wondering about that too. Another thing is minerals saturation. They show X/24 as if 24 was the perfect saturation for 8 mineral patches. Nobody at platinum or higher does it unless they are accumulating workers for an expo transfer. They are just misinforming the noobs.


They don't say x/24 is perfect saturation, they say it's maximum saturation.

Once you exceed 24 workers on a single base's mineral patches, you no longer gain additional income. 16 workers is the optimal amount because when you exceed it, the amount of money you gain drops.

For example, let's assume you have 10 workers. If you add one more, your income might increase by 12 minerals/minute. If you add another, it will increase by another 12 minerals/minute. However, if you add a 17th worker, your income would only increase by 7 minerals/minute. Finally, if you add a 25th worker, your income doesn't increase at all.

For players at lower leagues, having x/24 is perfectly fine because there are more important things for them to be focusing on than making sure they have 16 workers on minerals at every base.
Cereal
dpurple
Profile Joined November 2010
Turkmenistan592 Posts
March 20 2013 16:02 GMT
#213
APM is very broken now right? It seems to show both too high sometimes and too low other times. My range I have seen is 70-250 in different games. It doesnt seem very likely with such a big difference from game to game.
ClassicMilds
Profile Joined December 2011
India39 Posts
March 20 2013 16:09 GMT
#214
On March 21 2013 01:02 dpurple wrote:
APM is very broken now right? It seems to show both too high sometimes and too low other times. My range I have seen is 70-250 in different games. It doesnt seem very likely with such a big difference from game to game.


^^ Exactly that. I am super confused. It varies from 40-300 for me. Often when I am actually focused and playing a good game I get the lowest values. Is it a deliberate bug?
"What's the point of being an outlaw if I gotta have responsibilities?" "Darth Vadar had responsibilities- building the Death Star." " True Dat! Two of 'em, Yo! "
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 20 2013 16:48 GMT
#215
FWIW, there's a lot of bugs in the game. I've had the loading screen tell me that the person I was playing against was a lvl 21 Gold league player, only to show after the game that they were still in placement matches and didn't have any levels at all. I've had match history show a game was 4v4 when it was 1v1, etc.

They have some shit to work out.
STX Fighting!
PanzerElite
Profile Joined May 2012
540 Posts
March 20 2013 17:03 GMT
#216
I already had 200 apm now its +-300 so I don't care
Miotonir
Profile Joined March 2011
Poland66 Posts
March 20 2013 17:06 GMT
#217
The new apm is broken Normaly i have 150-170 now i have sometimes 90 sometimes 300 ... always random number
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
March 20 2013 18:04 GMT
#218
I used to average like 250ish apm (realtime) before. Since hots I average like 480 apm (realtime) or something ridiculous, so yeah this is obviously pretty broken.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
Last Edited: 2013-03-20 18:30:15
March 20 2013 18:29 GMT
#219
I'm not sure if this has been said before, I only read half the replies, but the apm counter seems to act differently in 1v1 compared to teamgames. In 1v1 it shows that I'm always 250+ apm, but when I play 3v3 and I do exactly the same thing it only shows like 70 apm. (In reality I have approx 110-120 apm.)
Miotonir
Profile Joined March 2011
Poland66 Posts
Last Edited: 2013-03-20 18:37:27
March 20 2013 18:30 GMT
#220
We all know they have broken it again...or deliberate designed it in a way so that scrubs don't feel bad. I believe that the apm is now not only calculated on ur own performance but your opponents performance as well.Which is just f-ing funny as hell xD.

Blizzard is hurting my pride!! i liked my old apms;C i miss it so much.

Edit: To previous poster... That makes my theory the more viable... It takes all the players apms into account... maybe a collective game timer or something like that... this is hilarious xDDDD
I'm not sure if this has been said before, I only read half the replies, but the apm counter seems to act differently in 1v1 compared to teamgames. In 1v1 it shows that I'm always 250+ apm, but when I play 3v3 and I do exactly the same thing it only shows like 70 apm. (In reality I have approx 110-120 apm.)
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