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The new in-game APM. - Page 9

Forum Index > SC2 General
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grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2013-02-26 01:57:47
February 25 2013 16:02 GMT
#161
Edit: No ^_^

i THINK i figured it out. They seem to make things in steps of 12. The moving average should be the average of the last 12 seconds. Thats why you often have one of these current apm values shown in your drop to 0 if you idle:

12, 24, 36, 48, 60, 72, 84, 96, 108, 120 etc

how they inflate your avrg apm:
time from-till [sec]; blizz avrg
0?-62; 1+1/12 (till time 1:02 - inflation factor =1.083)
63-126; 1+1/6 (till time 2:06 - inflation factor = 1.167)
127-254;1+1/3 (till time 4:14 - inflation factor = 1.333)
255-510; 1+1/2 (till time 8:30 - inflation factor = 1.5)
511-1022; 1+1/1(till time 17:02 - inflation factor = 2)
feel free to test further/correct me

edit: corrected wrong seconds to minute conversion ^_^
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
February 25 2013 16:18 GMT
#162
So we might finally have the correct APM in the protoss expansion.
Mess with the best, die like the rest.
Martyrc
Profile Joined May 2012
217 Posts
February 25 2013 16:21 GMT
#163
What's so hard with Amount of clicks/amount of minutes. (Or if you want, seconds and * 60)? Blizzard must really be mad. But i think it ĺl be fun to see pros getting 800 APM past the 20 minute mark :D
¨First in, last out.¨
nomyx
Profile Joined June 2012
United States2205 Posts
February 25 2013 16:23 GMT
#164
APM is so meaningless now. Blizzard, you don't have to reinvent the wheel. Just give us amount of clicks / amount of minutes.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
February 25 2013 16:39 GMT
#165
On February 26 2013 01:23 nomyx wrote:
APM is so meaningless now. Blizzard, you don't have to reinvent the wheel. Just give us amount of clicks / amount of minutes.

Given the history here, I think you need to specify what you mean by "clicks" and what you mean by "minutes" if you want Blizzard to write something fitting your definition.

A precise definition of "amount" might help, too.
The frumious Bandersnatch
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 25 2013 19:42 GMT
#166
On February 26 2013 01:02 grigorin wrote:
i think i figured it out. They seem to make things in steps of 12. The moving average should be the average of the last 12 seconds. Thats why you often have one of these current apm values shown in your drop to 0 if you idle:

12, 24, 36, 48, 60, 72, 84, 96, 108, 120 etc

how they inflate your avrg apm:
time from-till [sec]; blizz avrg
0?-62; 1+1/12 (till time 1:02 - inflation factor =1.083)
63-126; 1+1/6 (till time 2:06 - inflation factor = 1.167)
127-254;1+1/3 (till time 4:14 - inflation factor = 1.333)
255-510; 1+1/2 (till time 8:30 - inflation factor = 1.5)
511-1022; 1+1/1(till time 17:02 - inflation factor = 2)
feel free to test further/correct me

edit: corrected wrong seconds to minute conversion ^_^

According to your inflation factors at 8:30 additional inflation should be around 12,5%, at 17:03 around 33%, and at 34:07 even more than 33%(?).

I just went through a game and for both players the APM increase at 8:31 was
114->140 :22,81%
149->175 :17,45%
at 17:03 mark
148->175 :18.24%
190->228 :20.00%
and at 34:07 mark:
192->224 :16.66%
234->274 :17.09%
grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2013-02-25 22:28:09
February 25 2013 22:25 GMT
#167
On February 26 2013 04:42 Cheerio wrote:
Show nested quote +
On February 26 2013 01:02 grigorin wrote:
i think i figured it out. They seem to make things in steps of 12. The moving average should be the average of the last 12 seconds. Thats why you often have one of these current apm values shown in your drop to 0 if you idle:

12, 24, 36, 48, 60, 72, 84, 96, 108, 120 etc

how they inflate your avrg apm:
time from-till [sec]; blizz avrg
0?-62; 1+1/12 (till time 1:02 - inflation factor =1.083)
63-126; 1+1/6 (till time 2:06 - inflation factor = 1.167)
127-254;1+1/3 (till time 4:14 - inflation factor = 1.333)
255-510; 1+1/2 (till time 8:30 - inflation factor = 1.5)
511-1022; 1+1/1(till time 17:02 - inflation factor = 2)
feel free to test further/correct me

edit: corrected wrong seconds to minute conversion ^_^

According to your inflation factors at 8:30 additional inflation should be around 12,5%, at 17:03 around 33%, and at 34:07 even more than 33%(?).

I just went through a game and for both players the APM increase at 8:31 was
114->140 :22,81%
149->175 :17,45%
at 17:03 mark
148->175 :18.24%
190->228 :20.00%
and at 34:07 mark:
192->224 :16.66%
234->274 :17.09%


ok further testing needed ^_^

what I found out so far (again i THINK) is, that depending on your apm your boost varies aswell. If you have low apm you get inflated more.
(my previous test was made with 50 apm, i think the first threshold is 100 APM. That may explain why my tests with 100 apm had so much variation)
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
February 25 2013 22:29 GMT
#168
On February 26 2013 01:18 ceaRshaf wrote:
So we might finally have the correct APM in the protoss expansion.

i think we're moving backwards actually
Fireblast!: "This guy is pointless and wonderful"
nomyx
Profile Joined June 2012
United States2205 Posts
February 25 2013 22:44 GMT
#169
On February 26 2013 07:29 State wrote:
Show nested quote +
On February 26 2013 01:18 ceaRshaf wrote:
So we might finally have the correct APM in the protoss expansion.

i think we're moving backwards actually


Maybe for LotV they'll take your current APM and times it by the number of workers you have

Dumbledore
Profile Joined April 2011
Sweden725 Posts
February 25 2013 22:45 GMT
#170
On February 26 2013 07:44 nomyx wrote:
Show nested quote +
On February 26 2013 07:29 State wrote:
On February 26 2013 01:18 ceaRshaf wrote:
So we might finally have the correct APM in the protoss expansion.

i think we're moving backwards actually


Maybe for LotV they'll take your current APM and times it by the number of workers you have



Ahahah I found this funny
Have a nice day ;)
grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2013-02-26 00:13:06
February 26 2013 00:10 GMT
#171
now trying to figure out where the threshold in apm are, but it seems blizzard has created a random number generator with this apm algorithm....maybe it has something to do with apm spikes...
Traceback
Profile Joined October 2010
United States469 Posts
February 26 2013 00:15 GMT
#172
On February 26 2013 09:10 grigorin wrote:
now trying to figure out where the threshold in apm are, but it seems blizzard has created a random number generator with this apm algorithm....maybe it has something to do with apm spikes...

I just laughed out loud. Sure sounds like something blizzard will do...
TarLaPaN
Profile Joined June 2012
United States113 Posts
Last Edited: 2013-02-26 00:29:08
February 26 2013 00:27 GMT
#173
So blizzard is trying to fool slower players that they have a high apm? Doesn't seem very helpful at all. At least in WoL you could multiply your apm by .38 to get the right number. Now it just seems like a jumbled mess. Every zerg player I face has at least 275+ apm.
Indrium
Profile Joined November 2010
United States2236 Posts
February 26 2013 00:31 GMT
#174
Guys can you please let me think i have 400 apm?

Thanks!
tshi
Profile Joined September 2012
United States2495 Posts
Last Edited: 2013-02-26 00:34:27
February 26 2013 00:34 GMT
#175
I remember there was this patch that came after the inclusion of the 'EPM' thing where they said something like "We also put back APM for those who want to impress others" or something along those lines. I thought it was a passive-aggressive comment made by some salty sub-40 apm blizzard employee who probably doesn't even lift. Either way, it's kinda crazy how consistent they are at being inconsistent with simple things like TIME & APM. There must be more things we don't know of that are keeping them from getting time and apm right. =-/
scrub - inexperienced player with relatively little skill and excessive arrogance
pqzeus
Profile Joined January 2011
13 Posts
February 26 2013 01:07 GMT
#176
No tshi,
there is no technical reason for blizzard not to show the real apm.
They just don't want to show them, that's a fact.

This thread can keep trying to unearth the jumbled algorithm they use to distort the actual real apm, but the reason will likely keep unknown.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 26 2013 01:10 GMT
#177
Played 2v2ai with a friend of mine. We played about 10ish games against the ai.

in all 10 games our APM was consistent. Significantly higher than before, but consistent. So long as its consistent, we will be able to measure our progress. If it's higher than fast pro players, we might be too spammy. Anything else is player dependent.
Hark, what baseball through yonder window breaks?
Oaky
Profile Joined August 2012
United States95 Posts
February 26 2013 01:12 GMT
#178
Blizzard probably just wanted to make the game seem harder than it is for esports.

My guess is that certain actions are calculated differently.
SOOOOOOO MANY BANELINGS!
MateShade
Profile Joined July 2011
Australia736 Posts
February 26 2013 01:38 GMT
#179
Yeah it seems like a bit of a joke, mine has gone up from 130 in wol to anywhere between 170 and 450 on hots. It makes absolutely no sense to me, it's not consistent at all
Maesy
Profile Joined November 2011
United States1444 Posts
February 26 2013 01:39 GMT
#180
It's definitely broken and fucked up. I have a hard time believing my opponent and I in low masters are both ranging 40 APM (Some random score screen outcomes) and then at other times it says we're both 300. My APM definitely isn't 300 as protoss, nor is it as low as 40.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
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