• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:00
CEST 20:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles5
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion XUN appreciation thread ASL22 General Discussion Making an Online Broodwar Manager Game
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5007 users

The new in-game APM. - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 15 Next All
TerranBanker
Profile Joined July 2010
Canada22 Posts
February 24 2013 21:11 GMT
#141
The most logical answer is that Blizz is doing a weighed average of your apm overwheighing situations where APM is important... So your spam at the beginning is worth a lot less than your in battle macro/micro. In my opinion it is also the best way to express APM as a measure of mechanical effeciency
"Cash is King"
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
February 24 2013 21:18 GMT
#142
On February 25 2013 06:11 TerranBanker wrote:
The most logical answer is that Blizz is doing a weighed average of your apm overwheighing situations where APM is important... So your spam at the beginning is worth a lot less than your in battle macro/micro. In my opinion it is also the best way to express APM as a measure of mechanical effeciency


I've been offracing, and i faced a bronze with 400 apm earlier today. And he was bronze. Like 2 base battle cruiser bronze.


All i can say is... NOPE.
The world is ending what should we do about it?
iky43210
Profile Blog Joined May 2011
United States2099 Posts
February 24 2013 21:18 GMT
#143
On February 21 2013 00:45 FaZiNaTe wrote:
i Guess its the real APM now, not the ingame timer apm stuff
but i dont know

this is what I'd bet on. In game timer is about 30 or 40% faster than real time, so you'd see a 30-40% increase on apm
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2013-02-24 21:38:40
February 24 2013 21:38 GMT
#144
How can something as simple as actions per minute become so complicated...
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 24 2013 21:42 GMT
#145
I would assume its based on real time now and not blizzard time but who knows
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
February 24 2013 21:46 GMT
#146
On February 25 2013 06:03 Falling wrote:
Show nested quote +
On February 25 2013 05:51 Pursuit_ wrote:
On February 23 2013 00:55 iamho wrote:
My BW APM (aka true APM) is in the low 200s but I can easily do 400+ on SCII now, despite not knowing half the hotkeys. According to Blizzard we're all a bunch of low-self-esteem 15 year-olds who will cry and quit the game if we're not tricked into thinking we're better than we really are. I'm pretty sure this is the same logic that they used when they decided to hide wins and give everyone useless division ranks.


I'm really confused by this logic. As long as APM remains consistent (which admittedly it hasn't recently) and measures actions the players take, then faster players will continue to have higher APM than slower players. If IQ was suddenly changed to be more detailed and accurate but increased the rating by a magnitude of 10x, and your IQ "improved" from 110 to 1100, it wouldn't be a self esteem boost if your friend with 125 IQ improved to 1250 at the same time.

That being said, they really need to just pick a measurement of APM and stick to it, changing it all the time is what makes it useless.


I think real action over a real minute is pretty reasonable how about you?
How hard can this truly be? It's not a made up, arbitrary number. Key strokes and mouse clicks/ time. Just like rpm is cycle over time. revolutions per minute. There's no reason to get tricky by including non-standard times and the like.


I agree completely. The only thing that I would change from how it was measured in BW would be to include camera hotkeys and minimap clicks (from my understanding these things weren't included in BW APM because the Replay file didn't hold the information?). It really shouldn't be complicated.
In Somnis Veritas
Steins;Gate
Profile Blog Joined August 2012
1422 Posts
February 24 2013 22:20 GMT
#147
On February 21 2013 00:20 Technique wrote:
It's just some fake apm to make everyone feel good.


^ This, my apm was 1200 for one game
" Perhaps it's impossible to wear an identity without becoming what you pretend to be. "
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 24 2013 22:21 GMT
#148
It might be peak APM. I don't know this shit is weird.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
February 24 2013 22:25 GMT
#149
On February 25 2013 06:18 iky43210 wrote:
Show nested quote +
On February 21 2013 00:45 FaZiNaTe wrote:
i Guess its the real APM now, not the ingame timer apm stuff
but i dont know

this is what I'd bet on. In game timer is about 30 or 40% faster than real time, so you'd see a 30-40% increase on apm


Except my APM is 400% higher than before.
STX Fighting!
nanaoei
Profile Blog Joined May 2010
3358 Posts
February 24 2013 22:48 GMT
#150
oh.. i thought i was just being very slow, it all seemed 100% legit to me.
but then some games i would spam extra hard all game long to test out the theory, and the one displayed in the performance tab would drop down to low numbers, somehow some way.

then i would go into a custom game where i'm staring at my bunker and making units every 10 seconds.
suddenly extremely high numbers, somehow some way, ROFL.

i would say, right click spam no longer weighs on the number as heavily (or at all) when it would before the big patch.
i would also say it's more in line with e-apm, but something is really up with the numbers it displays sometimes.
i think i'll stick to sc2gears if i were ever curious about just the APM measure
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
NoobSkills
Profile Joined August 2009
United States1603 Posts
February 24 2013 22:57 GMT
#151
I missed the days of BW chart. Watching my progress in APM over time, slowly increasing, and then watching my most recent TvZ TvT and TvP and seeing that I actually improved. But actual in game APM I never used, though I did use that alert that told me when my APM was below X level.
lolphind
Profile Joined August 2011
United States9 Posts
February 24 2013 23:36 GMT
#152
Just played a test game, I gave a drone 200 move commands in the first minute of the game.


minute,game apm,calculated apm
1,200,200
2,111,100
3,77,67
4,59,50
5,50,40
6,41,33
7,39,29
8,32,25



It starts off right then.. does not drop as quickly as it should
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
Last Edited: 2013-02-25 00:02:38
February 24 2013 23:46 GMT
#153
On February 25 2013 08:36 lolphind wrote:
Just played a test game, I gave a drone 200 move commands in the first minute of the game.


minute,game apm,calculated apm
1,200,200
2,111,100
3,77,67
4,59,50
5,50,40
6,41,33
7,39,29
8,32,25



It starts off right then.. does not drop as quickly as it should

Yes. This is exactly what I thought. It gets more inflated as time goes on.
Oracle comes in, Scvs go down, never a miscommunication.
-HuShang-
Profile Joined December 2012
Canada393 Posts
February 25 2013 00:57 GMT
#154
So it's actually just inflated for no reason? What a joke... I thought there would be a legitimate reason at least.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
grigorin
Profile Joined December 2009
Austria275 Posts
February 25 2013 06:06 GMT
#155
On February 25 2013 08:36 lolphind wrote:
Just played a test game, I gave a drone 200 move commands in the first minute of the game.


minute,game apm,calculated apm
1,200,200
2,111,100
3,77,67
4,59,50
5,50,40
6,41,33
7,39,29
8,32,25



It starts off right then.. does not drop as quickly as it should


ok i give up...
test conditions: 50 or 100 commands in first or second minute of game

what i found out is:
- increase in avrg apm (despite 0 actual apm for a long time) at timer count: 63 (1:03) ,127 (2:07),255 (4:15),511(8:31) maybe 1023 (17:03) looks like some kind of overflow error (if not purposely apm buff implemented by blizzard)
- avrg apm update almost always (99%) on odd timer count during periods of 0 apm
- I have no clue how blizz calculates avrg apm ^_^

here some of my testdata
+ Show Spoiler +

sc2gears: 1 select drone + 99 move commands in first minute (last command 0:42)
timestamp; shown avrg apm; Limit – 1; Limit – 0.5; Limit 0; Limit + 0.5; Limit +1;
51 119 100.3 100.7 101.2 101.6 102.0
53 118 103.4 103.8 104.2 104.7 105.1
54 113 100.8 101.3 101.7 102.2 102.6
57 111 104.5 105.0 105.5 105.9 106.4
62 107 109.5 110.1 110.6 111.1 111.6
63 113 117.6 118.1 118.7 119.2 119.7
65 101 108.3 108.9 109.4 110.0 110.5
69 95 108.1 108.7 109.3 109.8 110.4
75 93 115.0 115.6 116.3 116.9 117.5
79 81 105.3 106.0 106.7 107.3 108.0
85 77 107.7 108.4 109.1 109.8 110.5
95 73 114.0 114.8 115.6 116.4 117.2
103 62 104.7 105.6 106.4 107.3 108.2
109 57 101.7 102.6 103.6 104.5 105.4
127 59 122.8 123.8 124.9 125.9 127.0
131 54 115.7 116.8 117.9 119.0 120.1
139 50 113.5 114.7 115.8 117.0 118.2
151 49 120.8 122.1 123.3 124.6 125.8
159 44 114.0 115.3 116.6 117.9 119.3
163 43 114.1 115.5 116.8 118.2 119.5
171 40 111.2 112.6 114.0 115.4 116.9
191 38 117.8 119.4 121.0 122.6 124.2
207 33 110.4 112.1 113.9 115.6 117.3
219 30 105.9 107.7 109.5 111.3 113.2
255 33 136.0 138.1 140.3 142.4 144.5
263 31 131.5 133.7 135.9 138.1 140.3
279 27 120.9 123.2 125.6 127.9 130.2
319 26 132.9 135.6 138.2 140.9 143.6
limit means upper and lower limit of total apm so that the shown avrg apm can be calculated (avrg apm = total apm / timestamp * 60)
3 different limit-pairs (-1,0 or -0.5,+0.5 or 0,+1) depending on how the result is rounded or cut off
Taefox
Profile Joined March 2010
1533 Posts
February 25 2013 06:16 GMT
#156
So the apm now is what apm ? I'm really confused
@taefoxy
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2013-02-25 09:52:50
February 25 2013 09:02 GMT
#157
On February 25 2013 15:06 grigorin wrote:
Show nested quote +
On February 25 2013 08:36 lolphind wrote:
Just played a test game, I gave a drone 200 move commands in the first minute of the game.


minute,game apm,calculated apm
1,200,200
2,111,100
3,77,67
4,59,50
5,50,40
6,41,33
7,39,29
8,32,25



It starts off right then.. does not drop as quickly as it should


ok i give up...
test conditions: 50 or 100 commands in first or second minute of game

what i found out is:
- increase in avrg apm (despite 0 actual apm for a long time) at timer count: 63 (1:03) ,127 (2:07),255 (4:15),511(8:31) maybe 1023 (17:03) looks like some kind of overflow error (if not purposely apm buff implemented by blizzard)
- avrg apm update almost always (99%) on odd timer count during periods of 0 apm
- I have no clue how blizz calculates avrg apm ^_^

here some of my testdata
+ Show Spoiler +

sc2gears: 1 select drone + 99 move commands in first minute (last command 0:42)
timestamp; shown avrg apm; Limit – 1; Limit – 0.5; Limit 0; Limit + 0.5; Limit +1;
51 119 100.3 100.7 101.2 101.6 102.0
53 118 103.4 103.8 104.2 104.7 105.1
54 113 100.8 101.3 101.7 102.2 102.6
57 111 104.5 105.0 105.5 105.9 106.4
62 107 109.5 110.1 110.6 111.1 111.6
63 113 117.6 118.1 118.7 119.2 119.7
65 101 108.3 108.9 109.4 110.0 110.5
69 95 108.1 108.7 109.3 109.8 110.4
75 93 115.0 115.6 116.3 116.9 117.5
79 81 105.3 106.0 106.7 107.3 108.0
85 77 107.7 108.4 109.1 109.8 110.5
95 73 114.0 114.8 115.6 116.4 117.2
103 62 104.7 105.6 106.4 107.3 108.2
109 57 101.7 102.6 103.6 104.5 105.4
127 59 122.8 123.8 124.9 125.9 127.0
131 54 115.7 116.8 117.9 119.0 120.1
139 50 113.5 114.7 115.8 117.0 118.2
151 49 120.8 122.1 123.3 124.6 125.8
159 44 114.0 115.3 116.6 117.9 119.3
163 43 114.1 115.5 116.8 118.2 119.5
171 40 111.2 112.6 114.0 115.4 116.9
191 38 117.8 119.4 121.0 122.6 124.2
207 33 110.4 112.1 113.9 115.6 117.3
219 30 105.9 107.7 109.5 111.3 113.2
255 33 136.0 138.1 140.3 142.4 144.5
263 31 131.5 133.7 135.9 138.1 140.3
279 27 120.9 123.2 125.6 127.9 130.2
319 26 132.9 135.6 138.2 140.9 143.6
limit means upper and lower limit of total apm so that the shown avrg apm can be calculated (avrg apm = total apm / timestamp * 60)
3 different limit-pairs (-1,0 or -0.5,+0.5 or 0,+1) depending on how the result is rounded or cut off

omg well done! I was inspired by the same post and doing a similar research while getting basicly the same results. Most (if not all) of the APM inflation occurs at specific moments in time. The most prominent ones are at 4:15, 8:31 and 17:03. Usually at that time average APM is stable enough to see big swings and I also suspect the % value of APM inflation is higher (15-20%) then during earlier ones. Nice job switching to pure seconds count and spotting the binary sequence (64-1, 128-1, 256-1, 512-1, 1024-1) and as a result the 1:03 and 2:07 timings. I didn't see those. After that i tested 0:31 spot and I'm absolutely positive there is some APM inflation there too, though it is really minor and APM is really volatile at that point. Earlier moments like 0:15 and 0:07 are even harder to analyze.

I'll update the OP.
NDDseer
Profile Blog Joined April 2011
Australia204 Posts
February 25 2013 10:03 GMT
#158
Why in god's name can't Blizzard still figure out that what everyone wants is this (and it's incredibly easy to implement):

Game starts
Set Actions Counter to 0
Set Seconds Counter to 0
Every left click, add 1 to Actions Counter (including clicking on the minimap or whatever, dragging to select units etc.)
Every right click, add 1 to Action Counter (including spamming)
Every press on a keyboard key related to the actual game of Sc2 (so not typing things in in-game chat, but definitely setting/recalling camera hotkeys, holding down d for a round of drones is 10 actions, using any of the hotkeys), add 1 to Actions Counter
Every extra mouse button click, add 1 to Actions Counter (for people who use middle mouse buttons)
Every second, add 1 to Seconds Counter

The formula is then APM = Actions Counter / (Seconds Counter / 60)

Done.

That's it.

Clicks / (Seconds / 60)

For fuck's sake.

NB: If Blizzard wants to fuck around with something a bit arbitrary every 10 seconds, then they can feel free to use EPM for that, couldn't care less. Also, screw Blizzard minutes the ingame timer and APM counter should both be changed to use real time.
[On balance, and qq about cheese] "Sure some strategies might be easier to execute, but you can do them too - you have the same tools as your opponent, including your race selection." - Pokebunny
JackHammer...
Profile Joined February 2013
Germany1 Post
February 25 2013 10:08 GMT
#159
over all i like the new apm style system...
GG 4 free...
grs
Profile Blog Joined April 2011
Germany2339 Posts
February 25 2013 10:35 GMT
#160
On February 25 2013 19:03 NDDseer wrote:
Why in god's name can't Blizzard still figure out that what everyone wants is this (and it's incredibly easy to implement):

Game starts
Set Actions Counter to 0
Set Seconds Counter to 0
Every left click, add 1 to Actions Counter (including clicking on the minimap or whatever, dragging to select units etc.)
Every right click, add 1 to Action Counter (including spamming)
Every press on a keyboard key related to the actual game of Sc2 (so not typing things in in-game chat, but definitely setting/recalling camera hotkeys, holding down d for a round of drones is 10 actions, using any of the hotkeys), add 1 to Actions Counter
Every extra mouse button click, add 1 to Actions Counter (for people who use middle mouse buttons)
Every second, add 1 to Seconds Counter

The formula is then APM = Actions Counter / (Seconds Counter / 60)

Done.

That's it.

Clicks / (Seconds / 60)

For fuck's sake.

NB: If Blizzard wants to fuck around with something a bit arbitrary every 10 seconds, then they can feel free to use EPM for that, couldn't care less. Also, screw Blizzard minutes the ingame timer and APM counter should both be changed to use real time.

As you now can see from the posts before you and the updated OP, there is no reason for tinfoil-hat-ideas. It is just a bug. Yes, it is a embarrasing one, but still there is not reason for claiming Blizzard wants to ruin your game (some post even sound like Blizzard ruins peoples life by an APM bug...).
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 441
BRAT_OK 57
MindelVK 18
Trap 18
StarCraft: Brood War
Shuttle 2152
Rush 459
Stork 259
Dewaltoss 113
Barracks 69
White-Ra 63
Sexy 60
Pusan 52
soO 28
sorry 26
[ Show more ]
Terrorterran 21
IntoTheRainbow 8
Dota 2
Gorgc5038
qojqva2733
Dendi1813
420jenkins562
Counter-Strike
fl0m1656
x6flipin670
Other Games
Liquid`RaSZi1742
ceh9599
Hui .144
ArmadaUGS116
KnowMe98
RotterdaM68
Mew2King55
QueenE46
Chillindude21
Organizations
Other Games
BasetradeTV35
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile135
• Berry_CruncH10
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2387
League of Legends
• TFBlade962
Other Games
• imaqtpie847
• Shiphtur307
Upcoming Events
OSC
4h 30m
IntoTheTV X SOOP
17h
CranKy Ducklings
1d 16h
Big Brain Bouts
1d 16h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.