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The new in-game APM. - Page 6

Forum Index > SC2 General
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BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 21 2013 02:50 GMT
#101
It's weird how a simple APM calculation can keep on changing every patch lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
KaienFEMC
Profile Blog Joined June 2010
Canada127 Posts
February 21 2013 02:57 GMT
#102
On February 21 2013 11:05 LeafMeAlone wrote:
What I really want to know is Jaedong's new apm

666
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
Last Edited: 2013-02-21 02:59:05
February 21 2013 02:58 GMT
#103
On February 21 2013 11:50 BigFan wrote:
It's weird how a simple APM calculation can keep on changing every patch lol


Well time isn't measured by a clock, a clock measures another clock. For time, a clock is only a reference for another clock. So we don't know what Blizzard is measuring with their APM but they use a really weird clock
월요 날 재미있
MachineGunPanda
Profile Joined December 2011
Sweden14 Posts
February 21 2013 03:11 GMT
#104
Pre patch I was around 150apm (Zerg) with about 100 epm, and now I do 315 apm and 185epm... Seriously, how hard is it to fix the damn apm meter Blizzard. You have the money and I am somewhat sure that you have some guy in the cellar capable of fixing this. This is a confidence boost I do not need, but I do not want to look at GSL and when Legend brings up the apm meter it is all over the place. Fix it plz!
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
February 21 2013 03:25 GMT
#105
If this is an actual change and not a bug, then it's such a useless and misleading change. They should just change it to a real life minute and never fiddle with it again.
JustTray
Profile Joined May 2011
127 Posts
February 21 2013 03:47 GMT
#106
On February 21 2013 00:20 Technique wrote:
It's just some fake apm to make everyone feel good.


Because spamming useless clicks is "real" apm.
Nezgar
Profile Joined December 2012
Germany534 Posts
February 21 2013 03:47 GMT
#107
I just watched a hots replay where GoOdy went up against Creator. At the end of that game the players had 172 apm (GoOdy) and 332 APM (Creator) which is not really far from their performances in WoL. I usually end up with something between 200 and 250 APM when playing the beta which, again, is not too far from my performance in WoL (Master in both WoL and HotS).

For me the replays seem to just work fine.
The scoreboard at the end of the game however is seriously fucked up. Although it is correct a fair amount of the time there are some matches for which it reports any number between 0 and 9000 APM regardless of what the game or replay showed. The average APM is bugged aswell, it's something above 1000 for me.

But then again, I exclusively play the beta and haven't had the chance to take a look how it works for WoL so take anything I said with that in mind.
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
February 21 2013 03:51 GMT
#108
On February 21 2013 07:07 Buff345 wrote:
I skimmed this thread and didnt see anyone posted this so I will. I dunno if it even matters, but I'm about a 250-270 apm player with terran. I basically only play terran lately and Im really only good with them.

But I played a match as Zerg the other day against another master terran, and I had 400 apm with zerg. I have no idea why really. My opponent was playing pretty quickly with like 320 apm, but I had easily an extra 150 apm just for playing zerg. I dunno what it is that is taken into account for zerg as opposed to terran but I figured id mention it. If youre playing zerg then your apm is probably going to be higher. As terran my apm is about the same as it was in wol.


I have higher APM count with Zerg than Terran (even when SC2Gears still worked, and Terran is my best race). I think it's just because of the macro mechanics of Zergs (larvae+cheaper units like Zerglings). Units can all be made in one go rather than with individual key presses or mouse clicks with Terran or Protoss respectively. I get about 450 with Zerg (in SC2 APM) in this patch too, and about 300 APM with the other races (in this new patch in SCII). It is weird though how your APM in this new patch is the same as the APM in the old patch according to SC2.
Prime ♥
HolyExlxF
Profile Joined March 2011
United States256 Posts
February 21 2013 03:56 GMT
#109
On February 21 2013 12:47 JustTray wrote:
Show nested quote +
On February 21 2013 00:20 Technique wrote:
It's just some fake apm to make everyone feel good.


Because spamming useless clicks is "real" apm.


It is. ACTIONS PER MINUTE.

Take every action you have executed in a game, divide by number of minutes in said game, APM.
It is much easier, statistically, to use binary systems (action/no action) than endlessly qualifying those actions as "real."
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 21 2013 04:01 GMT
#110
On February 21 2013 02:19 mau5mat wrote:
Show nested quote +
On February 21 2013 01:56 Donger wrote:
On February 21 2013 00:24 mau5mat wrote:
To avoid making a new thread, as the question is related, I'd like to ask how the APM was measured in BW? Was it the same as how SC2 is measured or is it different (I think BW is slightly slower paced in game-speed, how would this affect the numbers etc?)

APM in BW was measured by every action (minus screen locations) in a real-life minute. So every action, even the repetitive ones, were counted toward your APM. The in-game speed had no effect on the calculation. Your EAPM (effective actions per minute) would subtract the actions you tried to perform, but were limited due to resources. For example, spamming "P" to build a probe even though you only have 25 minerals.


Thanks very much, SC2 apm is slightly behind 'real-time' apm isn't it? Would it not just make sense to make everything real-time, as BW's apm counter was?


Keep in mind that Blizzard never authored any code to measure APM for BW.
That wasn't any act of God. That was an act of pure human fuckery.
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 21 2013 04:07 GMT
#111
I noticed my APM was too high as well. I played BW at 200 APM, and I play SC2 at a little over 100. After downloading the new patch, my SC2 APM doubled, and I can personally guarantee I'm not playing at my BW speed.
vNmMasterT
Profile Joined September 2012
68 Posts
February 21 2013 19:41 GMT
#112
Amazing how Blizzard messed with APM again. FFS at least outline the APM calculation algorithm when you do this. Even with the old APM/EPM I have no clue which and how actions are counted. Hoping for an SC2Gears update soon.
ZenithM
Profile Joined February 2011
France15952 Posts
February 21 2013 19:45 GMT
#113
On February 21 2013 12:25 Omnidroid wrote:
If this is an actual change and not a bug, then it's such a useless and misleading change. They should just change it to a real life minute and never fiddle with it again.

Well, I think that's what they did. Not give free extra APM like some pretend ;D
Lemure
Profile Joined March 2010
189 Posts
February 21 2013 19:47 GMT
#114
Even EAPM is quite inflated.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
February 21 2013 19:54 GMT
#115
How hard is it to measure APM.... Just take the number of actions total and divide by the time in the game....
Long live the Boss Toss!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 22 2013 06:33 GMT
#116
Um... how APM is measured is arbitrary...

Whatever number it is will be consistent if you don't improve, and it will increase if you do approve. If it's higher than the fast players (Taeja, Hero, Stephano, etc...) then you're possibly spamming too much--or you've found a better way to play the game.

But the actual number doesn't matter.

If you're averaging 300 now--then just use that as a baseline and know that if you start going 350-450 that you're improving in your hand speed (assuming you're performing the same tasks without change) if you're 100-200 APM higher than the fastest pros, then maybe you're overdoing something.

But the actual number is meaningless. It's a measure of progress, that's all.
Hark, what baseball through yonder window breaks?
MidnightZL
Profile Joined August 2012
Sweden203 Posts
February 22 2013 08:10 GMT
#117
u fucking killjoy!!!
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
ETisME
Profile Blog Joined April 2011
12384 Posts
February 22 2013 08:15 GMT
#118
I heard it is measured in real time rather than in game time?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kinon
Profile Joined October 2012
Romania207 Posts
February 22 2013 12:33 GMT
#119
I got from 80 to 120...I'd rather see the real APM to be honest,
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
February 22 2013 12:47 GMT
#120
On February 21 2013 13:01 Mindcrime wrote:
Show nested quote +
On February 21 2013 02:19 mau5mat wrote:
On February 21 2013 01:56 Donger wrote:
On February 21 2013 00:24 mau5mat wrote:
To avoid making a new thread, as the question is related, I'd like to ask how the APM was measured in BW? Was it the same as how SC2 is measured or is it different (I think BW is slightly slower paced in game-speed, how would this affect the numbers etc?)

APM in BW was measured by every action (minus screen locations) in a real-life minute. So every action, even the repetitive ones, were counted toward your APM. The in-game speed had no effect on the calculation. Your EAPM (effective actions per minute) would subtract the actions you tried to perform, but were limited due to resources. For example, spamming "P" to build a probe even though you only have 25 minerals.


Thanks very much, SC2 apm is slightly behind 'real-time' apm isn't it? Would it not just make sense to make everything real-time, as BW's apm counter was?


Keep in mind that Blizzard never authored any code to measure APM for BW.

Just have to add that the in-game speed in SC/BW did have effect on the calculation. If you played on any of the slower settings the APM would increase by quite alot.
Also spamming "P" was counted under a thing called "null" so you could se if you did alot of extremely useless spamming or not. I prided myself on trying to get below 10 "null" every game. Unless I build reavers or carriers it worked.
I have the best fucking lawyers in the country including the man they call the Malmis.
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