The new in-game APM. - Page 8
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TerranBanker
Canada22 Posts
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Surili
United Kingdom1141 Posts
On February 25 2013 06:11 TerranBanker wrote: The most logical answer is that Blizz is doing a weighed average of your apm overwheighing situations where APM is important... So your spam at the beginning is worth a lot less than your in battle macro/micro. In my opinion it is also the best way to express APM as a measure of mechanical effeciency I've been offracing, and i faced a bronze with 400 apm earlier today. And he was bronze. Like 2 base battle cruiser bronze. All i can say is... NOPE. | ||
iky43210
United States2099 Posts
On February 21 2013 00:45 FaZiNaTe wrote: i Guess its the real APM now, not the ingame timer apm stuff but i dont know this is what I'd bet on. In game timer is about 30 or 40% faster than real time, so you'd see a 30-40% increase on apm | ||
osiris17
United States165 Posts
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SolidMoose
United States1240 Posts
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Pursuit_
United States1329 Posts
On February 25 2013 06:03 Falling wrote: I think real action over a real minute is pretty reasonable how about you? How hard can this truly be? It's not a made up, arbitrary number. Key strokes and mouse clicks/ time. Just like rpm is cycle over time. revolutions per minute. There's no reason to get tricky by including non-standard times and the like. I agree completely. The only thing that I would change from how it was measured in BW would be to include camera hotkeys and minimap clicks (from my understanding these things weren't included in BW APM because the Replay file didn't hold the information?). It really shouldn't be complicated. | ||
Steins;Gate
1422 Posts
On February 21 2013 00:20 Technique wrote: It's just some fake apm to make everyone feel good. ^ This, my apm was 1200 for one game | ||
kollin
United Kingdom8380 Posts
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vesicular
United States1310 Posts
On February 25 2013 06:18 iky43210 wrote: this is what I'd bet on. In game timer is about 30 or 40% faster than real time, so you'd see a 30-40% increase on apm Except my APM is 400% higher than before. | ||
nanaoei
3358 Posts
but then some games i would spam extra hard all game long to test out the theory, and the one displayed in the performance tab would drop down to low numbers, somehow some way. then i would go into a custom game where i'm staring at my bunker and making units every 10 seconds. suddenly extremely high numbers, somehow some way, ROFL. i would say, right click spam no longer weighs on the number as heavily (or at all) when it would before the big patch. i would also say it's more in line with e-apm, but something is really up with the numbers it displays sometimes. i think i'll stick to sc2gears if i were ever curious about just the APM measure | ||
NoobSkills
United States1499 Posts
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lolphind
United States9 Posts
minute,game apm,calculated apm 1,200,200 2,111,100 3,77,67 4,59,50 5,50,40 6,41,33 7,39,29 8,32,25 It starts off right then.. does not drop as quickly as it should | ||
T.O.P.
Hong Kong4685 Posts
On February 25 2013 08:36 lolphind wrote: Just played a test game, I gave a drone 200 move commands in the first minute of the game. minute,game apm,calculated apm 1,200,200 2,111,100 3,77,67 4,59,50 5,50,40 6,41,33 7,39,29 8,32,25 It starts off right then.. does not drop as quickly as it should Yes. This is exactly what I thought. It gets more inflated as time goes on. | ||
-HuShang-
Canada393 Posts
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grigorin
Austria275 Posts
On February 25 2013 08:36 lolphind wrote: Just played a test game, I gave a drone 200 move commands in the first minute of the game. minute,game apm,calculated apm 1,200,200 2,111,100 3,77,67 4,59,50 5,50,40 6,41,33 7,39,29 8,32,25 It starts off right then.. does not drop as quickly as it should ok i give up... test conditions: 50 or 100 commands in first or second minute of game what i found out is: - increase in avrg apm (despite 0 actual apm for a long time) at timer count: 63 (1:03) ,127 (2:07),255 (4:15),511(8:31) maybe 1023 (17:03) looks like some kind of overflow error (if not purposely apm buff implemented by blizzard) - avrg apm update almost always (99%) on odd timer count during periods of 0 apm - I have no clue how blizz calculates avrg apm ^_^ here some of my testdata + Show Spoiler + sc2gears: 1 select drone + 99 move commands in first minute (last command 0:42) timestamp; shown avrg apm; Limit – 1; Limit – 0.5; Limit 0; Limit + 0.5; Limit +1; 51 119 100.3 100.7 101.2 101.6 102.0 53 118 103.4 103.8 104.2 104.7 105.1 54 113 100.8 101.3 101.7 102.2 102.6 57 111 104.5 105.0 105.5 105.9 106.4 62 107 109.5 110.1 110.6 111.1 111.6 63 113 117.6 118.1 118.7 119.2 119.7 65 101 108.3 108.9 109.4 110.0 110.5 69 95 108.1 108.7 109.3 109.8 110.4 75 93 115.0 115.6 116.3 116.9 117.5 79 81 105.3 106.0 106.7 107.3 108.0 85 77 107.7 108.4 109.1 109.8 110.5 95 73 114.0 114.8 115.6 116.4 117.2 103 62 104.7 105.6 106.4 107.3 108.2 109 57 101.7 102.6 103.6 104.5 105.4 127 59 122.8 123.8 124.9 125.9 127.0 131 54 115.7 116.8 117.9 119.0 120.1 139 50 113.5 114.7 115.8 117.0 118.2 151 49 120.8 122.1 123.3 124.6 125.8 159 44 114.0 115.3 116.6 117.9 119.3 163 43 114.1 115.5 116.8 118.2 119.5 171 40 111.2 112.6 114.0 115.4 116.9 191 38 117.8 119.4 121.0 122.6 124.2 207 33 110.4 112.1 113.9 115.6 117.3 219 30 105.9 107.7 109.5 111.3 113.2 255 33 136.0 138.1 140.3 142.4 144.5 263 31 131.5 133.7 135.9 138.1 140.3 279 27 120.9 123.2 125.6 127.9 130.2 319 26 132.9 135.6 138.2 140.9 143.6 limit means upper and lower limit of total apm so that the shown avrg apm can be calculated (avrg apm = total apm / timestamp * 60) 3 different limit-pairs (-1,0 or -0.5,+0.5 or 0,+1) depending on how the result is rounded or cut off | ||
Taefox
1533 Posts
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Cheerio
Ukraine3178 Posts
On February 25 2013 15:06 grigorin wrote: ok i give up... test conditions: 50 or 100 commands in first or second minute of game what i found out is: - increase in avrg apm (despite 0 actual apm for a long time) at timer count: 63 (1:03) ,127 (2:07),255 (4:15),511(8:31) maybe 1023 (17:03) looks like some kind of overflow error (if not purposely apm buff implemented by blizzard) - avrg apm update almost always (99%) on odd timer count during periods of 0 apm - I have no clue how blizz calculates avrg apm ^_^ here some of my testdata + Show Spoiler + sc2gears: 1 select drone + 99 move commands in first minute (last command 0:42) timestamp; shown avrg apm; Limit – 1; Limit – 0.5; Limit 0; Limit + 0.5; Limit +1; 51 119 100.3 100.7 101.2 101.6 102.0 53 118 103.4 103.8 104.2 104.7 105.1 54 113 100.8 101.3 101.7 102.2 102.6 57 111 104.5 105.0 105.5 105.9 106.4 62 107 109.5 110.1 110.6 111.1 111.6 63 113 117.6 118.1 118.7 119.2 119.7 65 101 108.3 108.9 109.4 110.0 110.5 69 95 108.1 108.7 109.3 109.8 110.4 75 93 115.0 115.6 116.3 116.9 117.5 79 81 105.3 106.0 106.7 107.3 108.0 85 77 107.7 108.4 109.1 109.8 110.5 95 73 114.0 114.8 115.6 116.4 117.2 103 62 104.7 105.6 106.4 107.3 108.2 109 57 101.7 102.6 103.6 104.5 105.4 127 59 122.8 123.8 124.9 125.9 127.0 131 54 115.7 116.8 117.9 119.0 120.1 139 50 113.5 114.7 115.8 117.0 118.2 151 49 120.8 122.1 123.3 124.6 125.8 159 44 114.0 115.3 116.6 117.9 119.3 163 43 114.1 115.5 116.8 118.2 119.5 171 40 111.2 112.6 114.0 115.4 116.9 191 38 117.8 119.4 121.0 122.6 124.2 207 33 110.4 112.1 113.9 115.6 117.3 219 30 105.9 107.7 109.5 111.3 113.2 255 33 136.0 138.1 140.3 142.4 144.5 263 31 131.5 133.7 135.9 138.1 140.3 279 27 120.9 123.2 125.6 127.9 130.2 319 26 132.9 135.6 138.2 140.9 143.6 limit means upper and lower limit of total apm so that the shown avrg apm can be calculated (avrg apm = total apm / timestamp * 60) 3 different limit-pairs (-1,0 or -0.5,+0.5 or 0,+1) depending on how the result is rounded or cut off omg well done! I was inspired by the same post and doing a similar research while getting basicly the same results. Most (if not all) of the APM inflation occurs at specific moments in time. The most prominent ones are at 4:15, 8:31 and 17:03. Usually at that time average APM is stable enough to see big swings and I also suspect the % value of APM inflation is higher (15-20%) then during earlier ones. Nice job switching to pure seconds count and spotting the binary sequence (64-1, 128-1, 256-1, 512-1, 1024-1) and as a result the 1:03 and 2:07 timings. I didn't see those. After that i tested 0:31 spot and I'm absolutely positive there is some APM inflation there too, though it is really minor and APM is really volatile at that point. Earlier moments like 0:15 and 0:07 are even harder to analyze. I'll update the OP. | ||
NDDseer
Australia204 Posts
Game starts Set Actions Counter to 0 Set Seconds Counter to 0 Every left click, add 1 to Actions Counter (including clicking on the minimap or whatever, dragging to select units etc.) Every right click, add 1 to Action Counter (including spamming) Every press on a keyboard key related to the actual game of Sc2 (so not typing things in in-game chat, but definitely setting/recalling camera hotkeys, holding down d for a round of drones is 10 actions, using any of the hotkeys), add 1 to Actions Counter Every extra mouse button click, add 1 to Actions Counter (for people who use middle mouse buttons) Every second, add 1 to Seconds Counter The formula is then APM = Actions Counter / (Seconds Counter / 60) Done. That's it. Clicks / (Seconds / 60) For fuck's sake. NB: If Blizzard wants to fuck around with something a bit arbitrary every 10 seconds, then they can feel free to use EPM for that, couldn't care less. Also, screw Blizzard minutes the ingame timer and APM counter should both be changed to use real time. | ||
JackHammer...
Germany1 Post
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grs
Germany2339 Posts
On February 25 2013 19:03 NDDseer wrote: Why in god's name can't Blizzard still figure out that what everyone wants is this (and it's incredibly easy to implement): Game starts Set Actions Counter to 0 Set Seconds Counter to 0 Every left click, add 1 to Actions Counter (including clicking on the minimap or whatever, dragging to select units etc.) Every right click, add 1 to Action Counter (including spamming) Every press on a keyboard key related to the actual game of Sc2 (so not typing things in in-game chat, but definitely setting/recalling camera hotkeys, holding down d for a round of drones is 10 actions, using any of the hotkeys), add 1 to Actions Counter Every extra mouse button click, add 1 to Actions Counter (for people who use middle mouse buttons) Every second, add 1 to Seconds Counter The formula is then APM = Actions Counter / (Seconds Counter / 60) Done. That's it. Clicks / (Seconds / 60) For fuck's sake. NB: If Blizzard wants to fuck around with something a bit arbitrary every 10 seconds, then they can feel free to use EPM for that, couldn't care less. Also, screw Blizzard minutes the ingame timer and APM counter should both be changed to use real time. As you now can see from the posts before you and the updated OP, there is no reason for tinfoil-hat-ideas. It is just a bug. Yes, it is a embarrasing one, but still there is not reason for claiming Blizzard wants to ruin your game (some post even sound like Blizzard ruins peoples life by an APM bug...). | ||
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