• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:21
CET 11:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Vitality ends partnership with ONSYDE14Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2
StarCraft 2
General
Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1761 users

The new in-game APM. - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 15 Next All
Beakyboo
Profile Joined May 2010
United States485 Posts
February 26 2013 01:48 GMT
#181
I can only hope it's broken. I'm not one to put a whole lot of emphasis on APM, but it's kind of nice to see if I'm getting faster. It's not very useful like this.
seansye
Profile Joined November 2010
United States1722 Posts
Last Edited: 2013-02-26 01:55:44
February 26 2013 01:51 GMT
#182
God damnit Blizzard. Just leave the APM function the fuck alone and make it function like the way it did in BWcharts.

Edit: APM doesn't have the same significance as it did in BW cause Blizzard kept fucking around with it and even created an "EPM" which did absolutely nothing.
I will master Speshul Taktics.!
Hitch-22
Profile Blog Joined February 2013
Canada753 Posts
February 26 2013 01:55 GMT
#183
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.
"We all let our sword do the talking for us once in awhile I guess" - Bregor, the legendary critical striker and critical misser who triple crits 2 horses with 1 arrow but lands 3 1's in a row
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 26 2013 02:30 GMT
#184
On February 26 2013 10:55 Hitch-22 wrote:
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.

Seriously.

It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated?

Actions. Per. Minute.

Actions/Time

Deal with it. Holy crap.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
grigorin
Profile Joined December 2009
Austria275 Posts
February 26 2013 05:48 GMT
#185
Ok, have messed around with those damn apm a bit. I have been concentrating on current apm for now. It's seriously messed up what blizzard has programmed in these apm algorithms. apm come in (at least?) 16 types.

typ 1: countdown from 12 (12 three times)
typ 2: countdown from 12 (12 twice)
typ 3: countdown from 12 (12 once)
typ 4: countdown from 11
typ 5: countdown from 10
typ 6: countdown from 9
typ 7: countdown from 8
typ 8: countdown from 7
typ 9: countdown from 6
typ 10: countdown from 5
typ 11: rise 5 5 4 4 12
typ 12: rise 5 4 4 12 12
typ 13: rise 4 4 12 12 12
typ 14: rise 4 12 12 12 12
typ 15: countdown from 12 (12 five times) (sometimes no countdown)
typ 16: countdown from 12 (12 four times) (sometimes no countdown)

example 1: if you click one time on tick 41 (apm type 9+2*16) you always get "6" current apm. Likewise if you click on 2:55 (apm type 9 + 9*16) you get "6"

example 2: if you spam and then stop say at around 40 seconds. It does not matter if your last click was at tick 37 or 42. current APM will drop to 0 exactly during tick 47.

Hopefully this will get me (or someone else) further in the avrg apm causa.

P.S.: needless to say the first few seconds (split) dont obay the rules above (thx blizzard)
dreamsmasher
Profile Joined November 2010
816 Posts
February 26 2013 06:01 GMT
#186
ya literally my APM went up from like 130-150 to like low 200's since this last patch. dunno wtf is up. at first i was like wow, I"M SO FAST BITCHES.
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
Last Edited: 2013-02-26 06:51:50
February 26 2013 06:51 GMT
#187
Idk really but i think now blizzard calculates apm per minute of real time not sc2 time.
Mooneyes
Profile Joined March 2011
Sweden72 Posts
February 26 2013 08:44 GMT
#188
I find this hilariuos....
Blizzardtime=/=Realtime
BlizzardAPM=/=APM

Cant we just make something that reads off memory and gives you actual APM as per realtime and we can show it on overlay ourselfs... (now im sorry for my ignorance but concidering the amount of hacks and trainers for diffrent games im guessin its doable)
Blatantly stolen: The Zerg: Protoss is soooo imbalanced. The Protoss: Zerg is soooo imbalanced. The Terran: I would like to thank all my friends and family for another GSL win. -GSL 2011
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 26 2013 10:06 GMT
#189
On February 26 2013 15:51 Valhalla44 wrote:
Idk really but i think now blizzard calculates apm per minute of real time not sc2 time.

I think they already tried that earlier and regardless, you can check that using SC2gears.
It's the one that doesn't say EAPM and instead says *drumroll* APM.
You'll need to make sure the real-time measurement checkbox in te Options is checked, or otherwise multiply the amount you see by 1.384. Then you should be able to recognise that the amount listed in-game by Blizzard is nonsense.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
yOngKIN
Profile Joined May 2012
Korea (North)656 Posts
February 26 2013 10:13 GMT
#190
This is just a way to make us noobs happy! lol
Although I don't think it's perfect, thanks Blizz.
grigorin
Profile Joined December 2009
Austria275 Posts
February 26 2013 13:50 GMT
#191
Have checked my january replays and it seems like the avrg apm was inaccurate back then aswell +-5% (sc2gears as reference). But no inflations at the critical timings we have seen post patch.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
February 26 2013 13:56 GMT
#192
On February 25 2013 19:08 JackHammer... wrote:
over all i like the new apm style system...

Hahaha me to my 400-500 APM makes me feel like a boss...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
grigorin
Profile Joined December 2009
Austria275 Posts
Last Edited: 2013-02-26 14:53:45
February 26 2013 14:37 GMT
#193
small update on my apm research. The timing of the clicks matter for the avrg apm.

My test conditions:
-3 clicks
-current apm 0 latest at tick 60
-measurement at tick 63 (first "correction")
goal produce maximum and minimum avrg apm at 63

result:
min: 0 avrg apm with e.g.:
single click at 6 (first few seconds are special)
single click at 27 (a "type 11" action)
single click at 42 (a "type 10" action)

max: 6 avrg apm with:
3 fast clicks at start of game (my timing can surely be improved)

other notings:
sometimes avrg apm gets corrected (at 1:03) sometimes upwards, sometimes downwards, depending on the timings I use- it's not a pure apm buff per se, just a (wrong) correction, which happens to be a buff most of the time.
nomyx
Profile Joined June 2012
United States2205 Posts
February 26 2013 17:24 GMT
#194
On February 26 2013 11:30 CursOr wrote:
Show nested quote +
On February 26 2013 10:55 Hitch-22 wrote:
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.

Seriously.

It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated?

Actions. Per. Minute.

Actions/Time

Deal with it. Holy crap.


I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 26 2013 20:48 GMT
#195
On February 27 2013 02:24 nomyx wrote:
Show nested quote +
On February 26 2013 11:30 CursOr wrote:
On February 26 2013 10:55 Hitch-22 wrote:
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.

Seriously.

It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated?

Actions. Per. Minute.

Actions/Time

Deal with it. Holy crap.


I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad.

No. From the information in this thread you should conclude the whole thing is bugged like hell.
nomyx
Profile Joined June 2012
United States2205 Posts
February 26 2013 20:51 GMT
#196
On February 27 2013 05:48 Cheerio wrote:
Show nested quote +
On February 27 2013 02:24 nomyx wrote:
On February 26 2013 11:30 CursOr wrote:
On February 26 2013 10:55 Hitch-22 wrote:
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.

Seriously.

It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated?

Actions. Per. Minute.

Actions/Time

Deal with it. Holy crap.


I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad.

No. From the information in this thread you should conclude the whole thing is bugged like hell.


It eventually gets to the point of things being so messed up you just have to assume it's intentional
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
February 26 2013 21:23 GMT
#197
On February 27 2013 05:51 nomyx wrote:
Show nested quote +
On February 27 2013 05:48 Cheerio wrote:
On February 27 2013 02:24 nomyx wrote:
On February 26 2013 11:30 CursOr wrote:
On February 26 2013 10:55 Hitch-22 wrote:
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.

Seriously.

It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated?

Actions. Per. Minute.

Actions/Time

Deal with it. Holy crap.


I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad.

No. From the information in this thread you should conclude the whole thing is bugged like hell.


It eventually gets to the point of things being so messed up you just have to assume it's intentional

It seems like there's a guy at blizzard whose only job is to figure out how to not offend their players. Probably the same guy that thought of the new experience points and bonus pool system.
Oracle comes in, Scvs go down, never a miscommunication.
Msr
Profile Joined March 2011
Korea (South)495 Posts
February 26 2013 21:37 GMT
#198
It is very broken, my hots average apm in 200 games is 630. Using the same games on a different programs shows my average 240....

How does it ge 3x as many actions registered?
dsjoerg
Profile Joined January 2012
United States384 Posts
February 26 2013 21:58 GMT
#199
If you want to know your true APM, use SC2Gears or GGTracker or any of thirteen other websites/tools that can measure it correctly for you.

And someday Blizzard will fix it.
card-carrying grubby fan. developer of GGTracker.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 26 2013 22:15 GMT
#200
On February 27 2013 06:23 T.O.P. wrote:
Show nested quote +
On February 27 2013 05:51 nomyx wrote:
On February 27 2013 05:48 Cheerio wrote:
On February 27 2013 02:24 nomyx wrote:
On February 26 2013 11:30 CursOr wrote:
On February 26 2013 10:55 Hitch-22 wrote:
Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES.

Seriously.

It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated?

Actions. Per. Minute.

Actions/Time

Deal with it. Holy crap.


I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad.

No. From the information in this thread you should conclude the whole thing is bugged like hell.


It eventually gets to the point of things being so messed up you just have to assume it's intentional

It seems like there's a guy at blizzard whose only job is to figure out how to not offend their players. Probably the same guy that thought of the new experience points and bonus pool system.


That's called Product Engagement I think. All companies have that. It's the same responsibility as the guy who updates the streams on the right hand side of TL's streams. The goal of the position is to maintain customer retention.
Hark, what baseball through yonder window breaks?
Prev 1 8 9 10 11 12 15 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group C
Classic vs TriGGeR
Cure vs Cham
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 480
SortOf 223
Rex 68
StarCraft: Brood War
Sea 87248
Horang2 23798
Britney 22777
Jaedong 3113
Mong 338
ToSsGirL 128
Sharp 88
Shine 77
Last 50
NaDa 29
Dota 2
XaKoH 483
Super Smash Bros
hungrybox526
Heroes of the Storm
Khaldor211
MindelVK16
Other Games
B2W.Neo581
singsing259
Fuzer 160
crisheroes96
Mew2King37
Organizations
Dota 2
PGL Dota 2 - Main Stream10387
PGL Dota 2 - Secondary Stream4927
StarCraft 2
CranKy Ducklings47
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH274
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Winter Champion…
1h 40m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
2h 10m
BSL
9h 40m
Replay Cast
13h 40m
Replay Cast
22h 40m
Monday Night Weeklies
1d 6h
OSC
1d 13h
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.