The new in-game APM. - Page 10
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Beakyboo
United States485 Posts
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seansye
United States1722 Posts
Edit: APM doesn't have the same significance as it did in BW cause Blizzard kept fucking around with it and even created an "EPM" which did absolutely nothing. | ||
Hitch-22
Canada753 Posts
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CursOr
United States6335 Posts
On February 26 2013 10:55 Hitch-22 wrote: Blizzard has probably spent a few thousand dollars worth of programming time on changing APM alone... IMAGINE IF THEY JUST UFKCING MADE IT ACTIONS PER MINUTES. Seriously. It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated? Actions. Per. Minute. Actions/Time Deal with it. Holy crap. | ||
grigorin
Austria275 Posts
typ 1: countdown from 12 (12 three times) typ 2: countdown from 12 (12 twice) typ 3: countdown from 12 (12 once) typ 4: countdown from 11 typ 5: countdown from 10 typ 6: countdown from 9 typ 7: countdown from 8 typ 8: countdown from 7 typ 9: countdown from 6 typ 10: countdown from 5 typ 11: rise 5 5 4 4 12 typ 12: rise 5 4 4 12 12 typ 13: rise 4 4 12 12 12 typ 14: rise 4 12 12 12 12 typ 15: countdown from 12 (12 five times) (sometimes no countdown) typ 16: countdown from 12 (12 four times) (sometimes no countdown) example 1: if you click one time on tick 41 (apm type 9+2*16) you always get "6" current apm. Likewise if you click on 2:55 (apm type 9 + 9*16) you get "6" example 2: if you spam and then stop say at around 40 seconds. It does not matter if your last click was at tick 37 or 42. current APM will drop to 0 exactly during tick 47. Hopefully this will get me (or someone else) further in the avrg apm causa. P.S.: needless to say the first few seconds (split) dont obay the rules above (thx blizzard) | ||
dreamsmasher
816 Posts
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Valhalla44
Bosnia-Herzegovina983 Posts
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Mooneyes
Sweden72 Posts
Blizzardtime=/=Realtime BlizzardAPM=/=APM Cant we just make something that reads off memory and gives you actual APM as per realtime and we can show it on overlay ourselfs... (now im sorry for my ignorance but concidering the amount of hacks and trainers for diffrent games im guessin its doable) | ||
Fuchsteufelswild
Australia2028 Posts
On February 26 2013 15:51 Valhalla44 wrote: Idk really but i think now blizzard calculates apm per minute of real time not sc2 time. I think they already tried that earlier and regardless, you can check that using SC2gears. It's the one that doesn't say EAPM and instead says *drumroll* APM. You'll need to make sure the real-time measurement checkbox in te Options is checked, or otherwise multiply the amount you see by 1.384. Then you should be able to recognise that the amount listed in-game by Blizzard is nonsense. | ||
yOngKIN
Korea (North)656 Posts
Although I don't think it's perfect, thanks Blizz. | ||
grigorin
Austria275 Posts
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Zerg.Zilla
Hungary5029 Posts
On February 25 2013 19:08 JackHammer... wrote: over all i like the new apm style system... Hahaha me to my 400-500 APM makes me feel like a boss... | ||
grigorin
Austria275 Posts
My test conditions: -3 clicks -current apm 0 latest at tick 60 -measurement at tick 63 (first "correction") goal produce maximum and minimum avrg apm at 63 result: min: 0 avrg apm with e.g.: single click at 6 (first few seconds are special) single click at 27 (a "type 11" action) single click at 42 (a "type 10" action) max: 6 avrg apm with: 3 fast clicks at start of game (my timing can surely be improved) other notings: sometimes avrg apm gets corrected (at 1:03) sometimes upwards, sometimes downwards, depending on the timings I use- it's not a pure apm buff per se, just a (wrong) correction, which happens to be a buff most of the time. | ||
nomyx
United States2205 Posts
On February 26 2013 11:30 CursOr wrote: Seriously. It's a simple concept. Stop messing around with it OMG. How can they make something so simple so damn complicated? Actions. Per. Minute. Actions/Time Deal with it. Holy crap. I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad. | ||
Cheerio
Ukraine3178 Posts
On February 27 2013 02:24 nomyx wrote: I think from the information collected in this thread they don't want APM to be low for bad players because that will make them feel bad. No. From the information in this thread you should conclude the whole thing is bugged like hell. | ||
nomyx
United States2205 Posts
On February 27 2013 05:48 Cheerio wrote: No. From the information in this thread you should conclude the whole thing is bugged like hell. It eventually gets to the point of things being so messed up you just have to assume it's intentional | ||
T.O.P.
Hong Kong4685 Posts
On February 27 2013 05:51 nomyx wrote: It eventually gets to the point of things being so messed up you just have to assume it's intentional It seems like there's a guy at blizzard whose only job is to figure out how to not offend their players. Probably the same guy that thought of the new experience points and bonus pool system. | ||
Msr
Korea (South)495 Posts
How does it ge 3x as many actions registered? | ||
dsjoerg
United States384 Posts
And someday Blizzard will fix it. | ||
Thieving Magpie
United States6752 Posts
On February 27 2013 06:23 T.O.P. wrote: It seems like there's a guy at blizzard whose only job is to figure out how to not offend their players. Probably the same guy that thought of the new experience points and bonus pool system. That's called Product Engagement I think. All companies have that. It's the same responsibility as the guy who updates the streams on the right hand side of TL's streams. The goal of the position is to maintain customer retention. | ||
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