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Active: 8129 users

Changes to WoL ladder maps on patch 2.0.4

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Nerevar
Profile Joined January 2013
547 Posts
February 19 2013 18:16 GMT
#1
Previously, David Kim posted on B.net considering removing the two middle Watch Towers on Akilon Flats/Wastes.

We've been watching the Watch Tower change carefully on GSL. We think the change of removing the 2 Watch Towers is good for that map and are thinking of removing it on both Akilon Wastes and Akilon Flats.

Just wanted to get your feedback before doing so.

Thanks~

http://eu.battle.net/sc2/en/forum/topic/6533734833

It seems this has been implemented onto ladder with the latest patch 2.0.4.

[image loading]


Also implemented on all ladder maps are neutral unbuildable rocks previously implemented in the HotS beta, which act like the neutral supply depots already implemented on numerous tournament maps.

[image loading]
digmouse
Profile Blog Joined November 2010
China6331 Posts
February 19 2013 18:19 GMT
#2
Quite expected changes since for now most HotS system changes are already in.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-02-19 20:21:23
February 19 2013 20:20 GMT
#3
"Hell, it's about time!"

No seriously. This neutral supply depot change has been long overdue.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2013-02-19 20:24:56
February 19 2013 20:24 GMT
#4
It's a very good change.

It also indicated something that I wish more people would realize and take into consideration---

If you remember, when people first started talking about removing watch towers on certain maps, the official response (I think Browder in an interview) was something to the effect of 'we think watchtowers add to the game, we don't plan on removing any'.

This is kind of their response to everything-- give a conservative, status quo response to large amounts of feedback, review it internally, and potentially change their decision if warranted.

So much whining can be averted if people just realized this.
Salvation a la mode and a cup of tea...
Jazzman88
Profile Joined January 2012
Canada2228 Posts
February 19 2013 20:32 GMT
#5
On February 20 2013 05:24 caradoc wrote:
It's a very good change.

It also indicated something that I wish more people would realize and take into consideration---

If you remember, when people first started talking about removing watch towers on certain maps, the official response (I think Browder in an interview) was something to the effect of 'we think watchtowers add to the game, we don't plan on removing any'.

This is kind of their response to everything-- give a conservative, status quo response to large amounts of feedback, review it internally, and potentially change their decision if warranted.

So much whining can be averted if people just realized this.


Very much so. Unfortunately, I believe you're crediting a substantial portion of the community (read: the whiners who go ballistic every time something changes/doesn't change) with more reasonable temperaments than they have.

I've played a few games on the new patch today and I am absolutely loving the changes. Those high ground pods which used to have watchtowers on Akilon are no longer as useful for wide-ranging vision, but put a Siege Tank or 2 on them during your 2-2 push versus Zerg? Ooooooo yeah, that's the stuff.
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
February 19 2013 20:44 GMT
#6
Do the watch towers disappear after a certain time or are they just gone?
Red and yellow are all I see
Topin
Profile Blog Joined December 2010
Peru10121 Posts
February 19 2013 20:48 GMT
#7
folowwing Blizz logic just gone, cause it would be too confusing for new players. I hope they decide to make maps w/o towers to see what kind of game can develope in new circumstances
i would define my style between a mix of ByuN, Maru and MKP
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 19 2013 20:50 GMT
#8
finally they add the depots. after almost 3 years...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Extraneous
Profile Joined November 2011
Canada8 Posts
February 19 2013 20:56 GMT
#9
On February 20 2013 05:44 _SpiRaL_ wrote:
Do the watch towers disappear after a certain time or are they just gone?


They're just gone, Bliz tends to not do any of the fancy stuff like that. For another example see Metropolis LE
Dirkinity
Profile Joined November 2012
Germany409 Posts
February 19 2013 20:58 GMT
#10
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.
Indrium
Profile Joined November 2010
United States2236 Posts
February 19 2013 21:00 GMT
#11
On February 20 2013 05:58 Dirkinity wrote:
Show nested quote +
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


What race do you play? If it's never happened to you, it's probably not zerg.
Demonhunter04
Profile Joined July 2011
1530 Posts
February 19 2013 21:00 GMT
#12
On February 20 2013 05:58 Dirkinity wrote:
Show nested quote +
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
JDub
Profile Joined December 2010
United States976 Posts
February 19 2013 21:00 GMT
#13
On February 20 2013 06:00 Indrium wrote:
Show nested quote +
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


What race do you play? If it's never happened to you, it's probably not zerg.

Not to mention it only takes 2 bunkers to block the ramp, not 3. This and 3 pylon wall have happened to me TOO MANY times!!
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-02-19 21:01:54
February 19 2013 21:00 GMT
#14
Great changes. They should put a neutral raised depot at the natural's ramp, though.
T P Z sagi
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
February 19 2013 21:01 GMT
#15
I like the changes the rock thing on hots is good cause it looks good and browder knows rocks
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 19 2013 21:02 GMT
#16
On February 20 2013 05:58 Dirkinity wrote:
Show nested quote +
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


On the other hand, some protoss players block with 3 pylons.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2013-02-19 21:07:20
February 19 2013 21:04 GMT
#17
On February 20 2013 05:58 Dirkinity wrote:
Show nested quote +
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


1. It requires 2 bunkers, not 3.
2. 3pylon blocks occur very frequently in PvZ.

On February 20 2013 06:00 Demonhunter04 wrote:
Show nested quote +
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.


I've encountered this only from ONE player in the last year or so. It's vs HwaSin and he does it ever TvP and Thor rushes me every single game. I blind counter it now. Not to say it isn't useful, but in reality it's not that strong of a build, as it makes it insanely easy to bust since you can't repair wiht more than 2 scvs, don't have any high ground advantage, and there's maximum surface area for the depot. At the same time you can scout if there is an addon for the rax.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
February 19 2013 21:09 GMT
#18
On February 20 2013 06:04 FabledIntegral wrote:
Show nested quote +
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


1. It requires 2 bunkers, not 3.
2. 3pylon blocks occur very frequently in PvZ.

Show nested quote +
On February 20 2013 06:00 Demonhunter04 wrote:
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.


I've encountered this only from ONE player in the last year or so. It's vs HwaSin and he does it ever TvP and Thor rushes me every single game. I blind counter it now. Not to say it isn't useful, but in reality it's not that strong of a build, as it makes it insanely easy to bust since you can't repair wiht more than 2 scvs, don't have any high ground advantage, and there's maximum surface area for the depot. At the same time you can scout if there is an addon for the rax.

Yup, I've recently been pylon blocking every zerg, every time. Dickish of me? Absolutely, but I hate the matchup so much I don't care. Funny thing is, I still lost half the time because I don't know how to properly transition and I suck so much. Logged onto WoL today, saw those rocks were up, and decided I'll switch to the beta. Not feeling up to the task of playng vs zerg straightup.
Refer to my post.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
February 19 2013 21:14 GMT
#19
On February 20 2013 06:00 Demonhunter04 wrote:
Show nested quote +
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.


Why did I never do that when I offraced -.- Man i could have tmy CC before second depot....
Long live the Boss Toss!
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
Last Edited: 2013-02-19 21:21:04
February 19 2013 21:20 GMT
#20
I'm glad watch towers will be gone. Promotes active scouting/map presence with extra scouts (ovies and lings for me as Z) and rewards/punishes this activeness.
On February 20 2013 06:09 Zenbrez wrote:
Show nested quote +
On February 20 2013 06:04 FabledIntegral wrote:
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


1. It requires 2 bunkers, not 3.
2. 3pylon blocks occur very frequently in PvZ.

On February 20 2013 06:00 Demonhunter04 wrote:
On February 20 2013 05:58 Dirkinity wrote:
On February 20 2013 05:50 Zeon0 wrote:
finally they add the depots. after almost 3 years...


Because so many people 3 bunker-blocked your choke LOL! I play since Release and this has NEVER happened to me.


The depot at the ramp is mainly to prevent Terrans from walling in on the lowground with a depot + barracks, because you can prevent worker scouting entirely by doing that. Pylon/bunker blocks are much rarer.


I've encountered this only from ONE player in the last year or so. It's vs HwaSin and he does it ever TvP and Thor rushes me every single game. I blind counter it now. Not to say it isn't useful, but in reality it's not that strong of a build, as it makes it insanely easy to bust since you can't repair wiht more than 2 scvs, don't have any high ground advantage, and there's maximum surface area for the depot. At the same time you can scout if there is an addon for the rax.

Yup, I've recently been pylon blocking every zerg, every time. Dickish of me? Absolutely, but I hate the matchup so much I don't care. Funny thing is, I still lost half the time because I don't know how to properly transition and I suck so much. Logged onto WoL today, saw those rocks were up, and decided I'll switch to the beta. Not feeling up to the task of playng vs zerg straightup.


Also if you'd just learn to PvZ, you wouldn't have to pigeon-hole yourself into an obnoxious build that you don't even know how to properly transition from.
Maybe that is why you don't understand the match-up, since you don't bother putting in anytime to play standard

So lame when I need to pull 5-6 drones for your stupid wall-in at my ramp.
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