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Questions for TL HotS Preview 2013 - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 All
LeafMeAlone
Profile Blog Joined November 2010
United States301 Posts
January 20 2013 03:11 GMT
#61
@Dustin Browder: How has your experience with the C&C series affected how you design SC2?
~_~
KentHenry
Profile Joined August 2010
United States260 Posts
January 20 2013 03:17 GMT
#62
My question is:

How will you change Terran's late game unit production to compete with Zergs and Protoss? Zerg can instantly re-max with banked injects and protoss can warp-in and chrono the cool downs of warp-in; while Terran takes significantly longer to re-max.
unrev
Profile Joined August 2009
Canada46 Posts
January 20 2013 03:26 GMT
#63
Don't get me wrong the WoL cinematics were incredibly well done but they always seemed to show hero characters
in various environnement. In Hots can we expect to see cinematics that reminds us a bit more of the game like a terran base
or a protoss drop etc.
Roarer
Profile Joined December 2011
Hong Kong124 Posts
January 20 2013 03:41 GMT
#64
On January 20 2013 12:17 KentHenry wrote:
My question is:

How will you change Terran's late game unit production to compete with Zergs and Protoss? Zerg can instantly re-max with banked injects and protoss can warp-in and chrono the cool downs of warp-in; while Terran takes significantly longer to re-max.


How can we remind posters that the preview is mainly about campaign other than stating that and bold it in the OP = =?
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
KentHenry
Profile Joined August 2010
United States260 Posts
January 20 2013 03:46 GMT
#65
On January 20 2013 12:41 Roarer wrote:
Show nested quote +
On January 20 2013 12:17 KentHenry wrote:
My question is:

How will you change Terran's late game unit production to compete with Zergs and Protoss? Zerg can instantly re-max with banked injects and protoss can warp-in and chrono the cool downs of warp-in; while Terran takes significantly longer to re-max.


How can we remind posters that the preview is mainly about campaign other than stating that and bold it in the OP = =?

OP said mainly around campaign but also multiplayer, just wanted to throw my question into the lotto.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 21 2013 09:23 GMT
#66
Ask them if they would ever implement a custom campaign option, ala WCIII.
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2013-01-21 10:28:03
January 21 2013 10:23 GMT
#67
The BW campaign were significantly harder than the Vanilla ones.
Will it be the same in Heart Of The Swarm ?

In terms of multiplayer gameplay and viewer experience, what in your opinion was the major flaw of Starcraft 2 Wings of Liberty that you hope to be (partially or entirely) adressed with Heart Of The Swarm ?
Our envy always last longer than the happiness of those we envy
voltaic
Profile Blog Joined November 2010
1071 Posts
January 21 2013 19:09 GMT
#68
how many planets will HotS feature we already know?
WoL had some more irrelevant planets that were only for 1 mission (Agria, Typhon, Redstone etc.) while Broodwar for example had more important fights on more important planets (Zerg campaign had Tarsonis, Braxis, Moria, Korhal etc.)
In BW it didn't feel like it was some minor fight one some irrelevant planet no one will ever hear about and the impact was very little. So Korhal was invaded, the Psi-Disruptor destroyed, the UED wiped out and all that in the first few missions.
Overall even BW with the bad graphics and "mission-design" (was more simple ---> destroy everything) felt even more epic than WoL. I don't even know why.
figq
Profile Blog Joined May 2010
12519 Posts
January 21 2013 19:28 GMT
#69
Compare the amount of unit model work that went into HotS and WoL. Did you reuse many models that have been thrown out for WoL's needs, but were already made? Are there many new zerg buildings to be featured only in the campaign?
If you stand next to my head, you can hear the ocean. - Day[9]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 21 2013 19:29 GMT
#70
Will the missions for the campaign be more for on small thing like in WoL (gathering vespene, etc.) and go step by step, or will the arching storyline be more prevalent in each mission (ala BW)?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Ashur
Profile Joined January 2004
Czech Republic646 Posts
January 21 2013 20:02 GMT
#71
1) What about replay sharing? Why are all ladder replays not saved serverside? (Let's say for a month since last view). I could make all replays private/public in settings and change it with particular replay in case I'd not like to have those all of replays shared.

2) What about maphacks, are you planning to change game engine to disable this kind of cheating. (Maphacks in HoN are not possible)

3) When I will be able to join to ongoing game in case I had disconnect? Or in case I want to observe ongoing game//tournament game w/o commentary.
mafia shit bullshit
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