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Questions for TL HotS Preview 2013

Forum Index > SC2 General
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shindigs
Profile Blog Joined May 2009
United States4795 Posts
January 17 2013 06:18 GMT
#1
This week I'll be heading down to Blizzard HQ with GHOSTCLAW to get a new preview of Heart of the Swarm. Please post questions in this thread that you would like to be asked
regarding the game.

Again, the focus is mainly around the campaign though last time they answered a lot of questions revolving around multiplayer and other aspects of the game.

You can read the first preview by lovedrop and GHOSTCLAW in 2011 here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=228212

Previous Questions thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=225936&currentpage=7
Photographer@shindags || twitch.tv/shindigs
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
January 17 2013 06:32 GMT
#2
Will the campaign feature the ability to play any of the races, like the Zeratul missions in the Wings campaign? Might we see Raynor trying to chase Kerrigan and go on his own adventure? How will the upgrade system differ from Wings, the mutations seem cool but seem similar to how you would upgrade units in the armory.

Thanks in advance!
Writer@joonjoewong
AlphaFerg
Profile Blog Joined November 2010
United States148 Posts
January 17 2013 06:35 GMT
#3
TIM! The only concern I have is how "terran-centric" the zerg expansion is going to be. Less Raynor - more hydralisks!
Aggies Fighting!
Sprouter
Profile Joined December 2009
United States1724 Posts
January 17 2013 06:42 GMT
#4
will there be another minigame like the lost viking arcade game?
shindigs
Profile Blog Joined May 2009
United States4795 Posts
January 17 2013 06:46 GMT
#5
On January 17 2013 15:32 Wunder wrote:
Will the campaign feature the ability to play any of the races, like the Zeratul missions in the Wings campaign? Might we see Raynor trying to chase Kerrigan and go on his own adventure? How will the upgrade system differ from Wings, the mutations seem cool but seem similar to how you would upgrade units in the armory.

Thanks in advance!


The zeratul question was asked in the last preview, I'll try to see if they have a more solid answer this time around.

Q: Are there going to be any more bonus missions, like the Zera'tul prophecies in WoL?

A: We're really working on that, we've heard how much fun those missions were to play and we had a blast making them; however, as you can imagine, Kerrigan doesn't really have a lot of friends. I don't see Zera'tul showing up, we need to work out the story for that and kind of figure out where it goes. It needs to feel like it's a part of it, and we need to see that there's a reason for it.
Photographer@shindags || twitch.tv/shindigs
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 17 2013 06:58 GMT
#6
what non-multiplayer units can we expect to see in the campaign?
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2013-01-17 07:13:50
January 17 2013 07:08 GMT
#7
On January 17 2013 15:58 dAPhREAk wrote:
what non-multiplayer units can we expect to see in the campaign?


Will there be a "comeback" of broodwar / starcraft Zerg units in the heart of the swarm campaign like for Golliaths, Firebats, Wraiths and Medics in the WOL campaign?
(Just to specifiy )

Last edit there were also vultures!!! Never forget them :'(
Broodwurst
Profile Joined June 2011
Germany1586 Posts
January 17 2013 07:18 GMT
#8
How long will the campaign be compared to the WOL one?
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
January 17 2013 07:23 GMT
#9
Will there be player decisions again that don't count in the story canon?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 17 2013 07:24 GMT
#10
How far along is the resume from replay feature for HotS? How will it work on Battle.net? Will there be public lobbies for it or will it only be private invite only?
ㅇㅅㅌㅅ
thejamster
Profile Joined December 2010
Canada71 Posts
January 17 2013 07:27 GMT
#11
How much does marketability factor into new unit design compared to balance?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 17 2013 07:29 GMT
#12
Will we be able to play another race in the campagin (like Protoss in WoL)?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-01-17 07:35:25
January 17 2013 07:33 GMT
#13
Are they adding the zoom out for observing? (some arcade maps let observers zoom out much further than normal)

Any more features for replays (sharing and watching together through battlenet) or to have Major tournament streams built into the UI.? I still meet a lot of players who know nothing of all the great content that's out there!
:)
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
January 17 2013 07:49 GMT
#14
Will we see some of the "newer" units in the CGI cutscenes? For example, there were no brood lords, infestors, or roaches in the WoL cutscenes (I imagine because those cutscenes had to be finalized before it was determined what units would or wouldn't make it into the game).
You'll worry less about what people think about you when you realize how seldom they do.
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
Last Edited: 2013-01-17 07:52:22
January 17 2013 07:52 GMT
#15
Do they have plans to decrease the minimum spec of HoTS back to pre-1.5 WoL?

Performance on 'Low' noticeably decreased with this patch.
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
LOLItsRyann
Profile Joined April 2011
England551 Posts
January 17 2013 08:00 GMT
#16
Yes! Thank you guys! Campaign is what I'm mostly pumped for hots in march.

Question: will there be a mini campaign like the Zeratul campaign in WoL?
EG<3
Timetwister22
Profile Joined March 2011
United States538 Posts
January 17 2013 08:08 GMT
#17
Will there be new achievable portraits featuring the new units? Will they replace any current WoL portraits?
Former ESV Mapmaker | @Timetwister22
PineapplePizza
Profile Joined June 2010
United States749 Posts
January 17 2013 08:23 GMT
#18
How "Brutal" will the campaign's Brutal difficulty be? Will it be much more difficult than Wings of Liberty's campaign, or easier?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 17 2013 08:24 GMT
#19
Do they plan to change Overseer and Corrupter for MP like they talked about many times?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 17 2013 08:31 GMT
#20
A lot of fans responded very negatively to the cheesy dialogue, and the retarded storyline that heavily contradicted with Brood War's depiction of the characters: ("Queen Bitch of the Universe" to damsel in distress; "I'm going to kill you for murdering Fenix" to I want to save my girlfriend).

What they have changed to the HOTS script in response to the very negative reception to WoL's shitty writing?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2013-01-17 08:48:51
January 17 2013 08:48 GMT
#21
Kerrigan as Queen of Blades has obviously become very popular and an iconic figure in SC universe.

1. Did they expect Kerrigan to become that popular and has this had an impact on how they decided to write the story for future SC 2 lore/campaigns?

Such as it will be harder for Raynor to get a "happy ending and getting the girl - Kerrigan back"?

2. When she was created, was it "planned" to make her a new iconic figure in Blizzard or did she just happened to be liked by all fans and grew to be a big figure in Blizzard universe?
Abracadaver
Profile Joined April 2010
United States21 Posts
Last Edited: 2013-01-17 08:50:55
January 17 2013 08:49 GMT
#22
On January 17 2013 17:31 Gamegene wrote:
A lot of fans responded very negatively to the cheesy dialogue, and the retarded storyline that heavily contradicted with Brood War's depiction of the characters: ("Queen Bitch of the Universe" to damsel in distress; "I'm going to kill you for murdering Fenix" to I want to save my girlfriend).

What they have changed to the HOTS script in response to the very negative reception to WoL's shitty writing?


I have the same complaint about WoL for sure, but I think you have to be a little more cooperative to get such a question answered. Surely their answer to a jab like that will be a generic "We're really proud of the storylines we're developing and we hope you like them as much as we do."

In a similar vein though I would ask if they're going to keep the same approach to campaign progress and mission selection as WoL. I felt like the branching-in-almost-no-particular-order design of the WoL campaign painted the writers into a corner because there were too many potential paths through the same missions. This made it difficult for the plot to reference past events (because even "required" missions may or may not have been played yet) and forced all the character's motivations to be very local. I want to know if they were happy with that design decision and whether they'll be taking the same approach or maybe shifting to a more traditional linear/branching (rather than... web?) design for HotS.

Of course that says nothing about the admittedly cheesy plot
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 17 2013 08:57 GMT
#23
With view towards the "awesome games done quick 2013", what do you think is the minimum amount of time one needs to beat the campaign?
MasterCynical
Profile Joined September 2012
505 Posts
January 17 2013 09:06 GMT
#24
So will there be an infested jukebox?
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-01-17 09:08:44
January 17 2013 09:06 GMT
#25
Why do they refuse to buff tanks to help terran against the swarm and against protoss deathball when going mech ? Do they think buffing the tank would lead to a bad game design ?
I would like to enlight the following arguments :
- Zerg now have viper's blinding cloud and abduct as a hardcounter to tanks
- Protoss only had difficulties early game against tank, but it gone with the MSC photon overcharge
- Terran bio had difficulties against mech, but its gone thanks to medivac speed. And they could give back a medivac heal upgrade.



Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 17 2013 09:11 GMT
#26
Do you consider removing upgrade requirements (ie siege mode, evo for spore) as an actually direction of balancing the game or they are just situational? Please elaborate more on this matter
gedatsu
Profile Joined December 2011
1286 Posts
January 17 2013 09:21 GMT
#27
I want as detailed a description of the campaign unit upgrades as they can give. WoL had credits and research and HotS will of course have something similar yet very different. Taking one of two routes for every unit, is that still in place? What other upgrade mechanisms exist?

Also, can we expect something like a "reversed terran holdout" where we take the Zerg attacking side of the popular bunker-up-and-survive missions?
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
January 17 2013 09:53 GMT
#28
On January 17 2013 16:08 Destroyr wrote:
Show nested quote +
On January 17 2013 15:58 dAPhREAk wrote:
what non-multiplayer units can we expect to see in the campaign?


Will there be a "comeback" of broodwar / starcraft Zerg units in the heart of the swarm campaign like for Golliaths, Firebats, Wraiths and Medics in the WOL campaign?
(Just to specifiy )

Last edit there were also vultures!!! Never forget them :'(

There were scourges in the zeratul missions And scouts but kinda hoping for a lot more old school bw units as well.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
January 17 2013 10:07 GMT
#29
How did the last Overmind come into being and how come there is not a new Overmind? How come a human girl can just come in and -- on and off -- fill this role without the Zerg minding it at all?
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2013-01-17 10:34:31
January 17 2013 10:32 GMT
#30
On January 17 2013 18:06 Insoleet wrote:
Why do they refuse to buff tanks to help terran against the swarm and against protoss deathball when going mech ? Do they think buffing the tank would lead to a bad game design ?
I would like to enlight the following arguments :
- Zerg now have viper's blinding cloud and abduct as a hardcounter to tanks
- Protoss only had difficulties early game against tank, but it gone with the MSC photon overcharge
- Terran bio had difficulties against mech, but its gone thanks to medivac speed. And they could give back a medivac heal upgrade.





Sadly this Q&A is only about the campaigne. But I 100% support this question!

Edit: @imPermanenCe I remember them now too so many cool units that have no relevance for the true game. I have to play the campaign again to have fun with the little wraiths
Animzor
Profile Joined March 2011
Sweden2154 Posts
January 17 2013 10:36 GMT
#31
On January 17 2013 17:31 Gamegene wrote:
A lot of fans responded very negatively to the cheesy dialogue, and the retarded storyline that heavily contradicted with Brood War's depiction of the characters: ("Queen Bitch of the Universe" to damsel in distress; "I'm going to kill you for murdering Fenix" to I want to save my girlfriend).

What they have changed to the HOTS script in response to the very negative reception to WoL's shitty writing?


Man... the way Blizzard has utterly failed with everything in SC2 makes me so sad :'(
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-01-17 10:46:28
January 17 2013 10:36 GMT
#32
On January 17 2013 19:32 Destroyr wrote:
Show nested quote +
On January 17 2013 18:06 Insoleet wrote:
Why do they refuse to buff tanks to help terran against the swarm and against protoss deathball when going mech ? Do they think buffing the tank would lead to a bad game design ?
I would like to enlight the following arguments :
- Zerg now have viper's blinding cloud and abduct as a hardcounter to tanks
- Protoss only had difficulties early game against tank, but it gone with the MSC photon overcharge
- Terran bio had difficulties against mech, but its gone thanks to medivac speed. And they could give back a medivac heal upgrade.





Sadly this Q&A is only about the campaigne. But I 100% support this question!

Edit: @imPermanenCe I remember them now too so many cool units that have no relevance for the true game. I have to play the campaign again to have fun with the little wraiths



Aah sorry i misunderstood

Well, i'd love so much if a interviewer would agree to ask theses question to dustin and davidkim, because nobody understand their choice about refusing to buff the tank in hots
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2013-01-17 10:43:45
January 17 2013 10:40 GMT
#33
I stated that the focus would be the campaign, but I'm sure there will be room for discussion on multiplayer and other features. I've just been told that most hands-on stuff is campaign (makes sense since the multiplayer part is public!)

Any question is cool and I'll be working the list of what to ask until we get to the interview. Not sure if I can disclose the exact time/date so just keep posting. Even if we don't get a chance to ask a question, I'll try to read through them all to see if they were answered in the opening presentation or another portion. Also we may find an opportunity to answer a question when we are doing the post write up.

Just trying to see what people are curious about in all aspects of the game. Also I think a some of the lore questions may be answered in the Creative Q&A series Blizzard has been posting.
Photographer@shindags || twitch.tv/shindigs
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 17 2013 10:45 GMT
#34
Is there a new map dynamics like the lava mission where the map characteristics plays a major factor during a mission? Are there any female critters or baneling critters in the campaign/new multiplayer maps?
I'm Quotable (IQ)
HorusTheFalcon
Profile Joined January 2013
France9 Posts
Last Edited: 2013-01-17 11:15:35
January 17 2013 11:15 GMT
#35
Hi, I had some questions in mind :
- Can we expect somes missions were we control two races at once (like Raynor's Terran and Kerrigan's Zerg) ?
- Does the building will be upgradable like the units ? (Like hatch producing more larva or can defend herself)
- Does Kerrigan will be able to change her form (between the "ghost form" shows in 2011 and the "swarm form" shows couple of months later) in every mission, or at some point she'll just evolved for the rest of the campaign ?
- In the Beta UI, we have Kerrigan's ghost form in lab, can we expected to have more animated wallpaper (maybe "Kerrigan's swarm form with somes zergs running around" unlocked after complainting the campaign ?)
- Compair to WoL, will be more or less cinematics/in-game cutscenes ?
Azurues
Profile Joined March 2011
Malaysia5612 Posts
January 17 2013 11:21 GMT
#36
so... what's new units coming up after HoTs expansion?
tshi
Profile Joined September 2012
United States2495 Posts
January 17 2013 12:09 GMT
#37
Can we expect to have a more 'sandbox' type of campaign this time around? In WoL, whenever you got a new unit of some kind, you pretty much were expected to only use that unit. There weren't that many missions where it was simply "DESTROY EVERYTHING (however you want)" that just let you have at it with all the different units and stuff.
scrub - inexperienced player with relatively little skill and excessive arrogance
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
January 17 2013 12:13 GMT
#38
Are/were you considering any units designed for campaign to also be used for multiplayer ? Is there a different thought process behind campaign unit and multiplayer unit ?
I will never ever play Mech against Protoss. - MVP
Furlisht
Profile Joined May 2010
Belgium177 Posts
January 17 2013 12:18 GMT
#39
Can we expect different endings to the story in HOTS. Like in WoL you could choose your "own" path between missions but at the end it didn't change the outcome of the scenario. Can we expect different ends like bad ends or "true ends" that would lead to LotV?

Will the unit be less one dimensional when you unlock them, as stated before, when you got the X unit in WoL, you knew you could just spam this unit and win the next mission.
chuky500
Profile Blog Joined March 2010
France473 Posts
January 17 2013 14:01 GMT
#40
Are portrait pictures and icons mostly rewarded through the campaign or multiplayer ?

Are there mini games like lost vikings ?
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2013-01-17 14:11:10
January 17 2013 14:09 GMT
#41
In reference to this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=393707

Will there ever be the option to edit the variables file so we can play on true low settings with high shaders/forcefields being visible again; and similarly will they ever introduce Stronger Team Colors for people who elect to use it, assuming they continue to restrict us from using a perfectly working version of the mod already out?

edit: I guess my other question about the campaign would be: How long do they estimate the average play time through it in each expansion will be?

Though I much prefer the first question >.>
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 17 2013 14:26 GMT
#42
If you meet Dustin Browder, ask him what is, in his opinion, Starcraft 2 thing that most of the fans just straight up hate. If he responds 20 minutes of nothing into 10 sec of blob vs blob into GG, the he got the correct answer. And ask him what they plan to do about it in HotS, if they are talking about/considering/trying the things like changing economy so more than 3 bases are actually useful, improving defenders advantage etc etc...
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
S1eth
Profile Joined November 2011
Austria221 Posts
January 17 2013 14:35 GMT
#43
Will Samir Duran make a reappearance?
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
January 17 2013 14:38 GMT
#44
On January 17 2013 17:08 Timetwister22 wrote:
Will there be new achievable portraits featuring the new units? Will they replace any current WoL portraits?


They have expressed that there are new portraits for the new units via their new experience system, though I don't doubt that they will have some for campaign, various achievements, etc. Suffice it to say, I suspect they will keep the old portraits as well.

On January 17 2013 16:23 Gaius Baltar wrote:
Will there be player decisions again that don't count in the story canon?


They've also said that the decisions you made in the first campaign will affect the new campaign, so.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
January 17 2013 14:39 GMT
#45
I would expect all the answers to strong and direct critique questions to be generic, non-objective and filled with lots of nothing.
"When the geyser died, a probe came out" - SirJolt
nooboon
Profile Blog Joined July 2011
2602 Posts
January 17 2013 14:39 GMT
#46
On January 17 2013 17:31 Gamegene wrote:
A lot of fans responded very negatively to the cheesy dialogue, and the retarded storyline that heavily contradicted with Brood War's depiction of the characters: ("Queen Bitch of the Universe" to damsel in distress; "I'm going to kill you for murdering Fenix" to I want to save my girlfriend).

What they have changed to the HOTS script in response to the very negative reception to WoL's shitty writing?


I second this question.

My own question would be: How important was the lore/storyline of the campaign in comparison to the game-play or mission design? Was there more emphasis in developing the plot or was there more emphasis in making the missions diverse?
Destroyr
Profile Joined November 2011
Germany299 Posts
January 17 2013 14:49 GMT
#47
On January 17 2013 23:39 fabiano wrote:
I would expect all the answers to strong and direct critique questions to be generic, non-objective and filled with lots of nothing.


Sure but we can try.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 17 2013 15:01 GMT
#48
On January 17 2013 23:35 S1eth wrote:
Will Samir Duran make a reappearance?


I forgot about that SOB :O , good question
HorusTheFalcon
Profile Joined January 2013
France9 Posts
January 19 2013 13:45 GMT
#49
You'll go to blizzard HQ this week or the next week (21th - 27th) ?
Leviance
Profile Joined November 2009
Germany4079 Posts
January 19 2013 13:54 GMT
#50
Will we be able to play a non-multiplayer race (Xel'naga or Hybrids) in the campaign like in WC3?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 19 2013 13:56 GMT
#51
Are we going to finally see anything from the Xel Naga? Is a fourth race being considered for Starcraft 2?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
voltaic
Profile Blog Joined November 2010
1071 Posts
January 19 2013 19:22 GMT
#52
a few questions:
I tried to write them the way you can understand what i mean (to avoid misconceptions) if you pick one (would be awesome) feel free to ask it differently, my english isn't the best. i just don't know if you already do it c:

1: can they clarify the difference between behemoth/leviathan and which of those (maybe both) will be in HotS? (kerrigan uses leviathans, in the cgi-snippet it look more like behemoth)

2: WoL tried (and failed hard) to be funny/comical. Will HotS be more serious and less cheesy? (praying to Gaga 4 this)

3: will the ultra-settings need better specs? (mine hardly pulls sc2 off on ultra, i doubt it will hots)

4: will HotS feature longer missions than WoL? those 4-minute missions (WoL) didn't do anything and a campaign with only 20 of those (HotS) will be drastically shorter if "tutorial-like" missions make like 3 of all.

5: How did Kerrigan come in touch with her brood again after escaping the lab? she has her brood + leviathan... any lore explanation?

6: Blizzard pretty much spoiled everything of WoL before it was even released. Did they learn out of it? Is there more story to come than we expect? Is Korhal not the biggest event in HotS? (the website depicted it, hoping it's not the end)
voltaic
Profile Blog Joined November 2010
1071 Posts
January 19 2013 19:44 GMT
#53
Also, when will the update go live? we don't even know when you will go there
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2013-01-19 19:56:02
January 19 2013 19:53 GMT
#54
This a question I am really curious about;

How does balancing dramatic changes to the functionality and power of units affect the campaign level design and controlling for difficulty? (A sub question would be how do they tweak difficulty).

Less important:
Would they consider and cameo tributes to great players / Why aren't those sorts of easter eggs in the game with the history StarCraft has? (A Boxer Marine, A Stork Carrier, ZerO Queen, A reach Manlot, a Tyrant Muta)

edit: One last question I don't know if this is tactful but it's true:

How would they respond to the criticism that the music design for WoL was far less memorable and even inferior to the racial music for the original StarCraft and Brood War? *How are they changing their approach to solve this problem?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2013-01-19 19:59:02
January 19 2013 19:58 GMT
#55
again one question: Isn't it easier to export cinematics (the ingame ones) in good quality as a video so people with low settings don't feel like they are in the 90s?
Again being pessimistic about how HotS will melt graphic cards
nAgeDitto
Profile Joined April 2011
United States428 Posts
Last Edited: 2013-01-19 20:09:11
January 19 2013 20:08 GMT
#56
Slightly campaign related - When is the intro cinematic being revealed? :D
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
January 19 2013 20:13 GMT
#57
Will brutal be even more difficult this time around?
Will the story be more serious considering the plot was very cheesy in WoL (saving a girlfriend...)
Long live the Boss Toss!
voltaic
Profile Blog Joined November 2010
1071 Posts
January 19 2013 20:21 GMT
#58
@nAgeDitto
I guess on the event itself... maybe.
Still, i hope Blizz won't spoil anything.

what i find a bit strange: we have ~20 mission and ~3 for every planet.
so basically char + kaldir + umoja for example make already the half of the campaign/story? ._.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 19 2013 23:08 GMT
#59
Denda, not every planet has 3 missions, and some of the planets have different tilesets (Char has the regular one plus the fortress, but also the marshlands or whatever they've called). There are 16 tilesets, so I wouldn't be worried. It seems some of them might be used more than once (Kaldir and Zerus seems most obvious), but not all.

My questions:

1. Why was Zeratul surprised to learn about a Hybrid, and seemingly unaware of who could have made it? He actually uses the word "could" too, apparently not even wanting to guess it might be Duran (which, admittedly, is a pretty good guess). It seems kinda like a Catch-22. Why? Because he's trekking through the galaxy because he found hybrids, now looking for more of them, and when he does find more, he is... surprised. And yet he can't be surprised, because the reason he stumbled upon one is that he had found one earlier.

2. There was a lot of artifact-grabbing in WOL, and a lot of people wanted them. I can understand why Raynor wanted them (money), why the Moebius Foundation wanted them (to assemble the artifact), why Kerrigan wanted them (to hinder the artifact being assembled), why the Tal'Darim wanted them (they were holy relics), but in the second mission, Tychus, under commands of Mengsk, asks Raynor to steal them from the Dominion. Why did the Dominion want them? It seems like a small detail, but considering the importance of the artifacts, it really can't be.

3. A lot of the novels have stories that exist on the sidelines, with plot points that aren't vital to know if one wants to follow the game's stories. But the latest entry, Flashpoint, had events so important that I wonder how HOTS will play for people who didn't read the book. I'm sure Blizzard doesn't expect everyone who plays the campaign to play the book, so how will this go about?

4. Is Kerrigan being a "Class 12 psionic" the same as being 12 on the psi index scale, the same which rates Nova a ten?

5. Will there be branched missions in HOTS as it was in WOL?

6. Once you've landed on planet, will you be able to leave before finishing all missions on it?

7. The trailer shows what looks the Hyperion fighting in a mission. Will there be a mission (or more) where we control Terran, most likely Raynor and the Raiders?

8. The Blizzcon trailer showed in-game Kerrigan on a moving, flying vehicle. Please ask about that, because it looks awesome.
Noocta
Profile Joined June 2010
France12578 Posts
January 20 2013 03:04 GMT
#60
My question:

With the succes of games like The Witcher 2 or Deus Ex : Human Revolution, do you concider a more mature and adult approch to the Starcraft IP in singleplayer ?
Wing of Liberty showcased a very " holywood" and easy scenario and presentation in comparaison to the original Starcraft game and many people were disapointed by this choice.
" I'm not gonna fight you. I'm gonna kick your ass ! "
LeafMeAlone
Profile Blog Joined November 2010
United States301 Posts
January 20 2013 03:11 GMT
#61
@Dustin Browder: How has your experience with the C&C series affected how you design SC2?
~_~
KentHenry
Profile Joined August 2010
United States260 Posts
January 20 2013 03:17 GMT
#62
My question is:

How will you change Terran's late game unit production to compete with Zergs and Protoss? Zerg can instantly re-max with banked injects and protoss can warp-in and chrono the cool downs of warp-in; while Terran takes significantly longer to re-max.
unrev
Profile Joined August 2009
Canada46 Posts
January 20 2013 03:26 GMT
#63
Don't get me wrong the WoL cinematics were incredibly well done but they always seemed to show hero characters
in various environnement. In Hots can we expect to see cinematics that reminds us a bit more of the game like a terran base
or a protoss drop etc.
Roarer
Profile Joined December 2011
Hong Kong124 Posts
January 20 2013 03:41 GMT
#64
On January 20 2013 12:17 KentHenry wrote:
My question is:

How will you change Terran's late game unit production to compete with Zergs and Protoss? Zerg can instantly re-max with banked injects and protoss can warp-in and chrono the cool downs of warp-in; while Terran takes significantly longer to re-max.


How can we remind posters that the preview is mainly about campaign other than stating that and bold it in the OP = =?
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
KentHenry
Profile Joined August 2010
United States260 Posts
January 20 2013 03:46 GMT
#65
On January 20 2013 12:41 Roarer wrote:
Show nested quote +
On January 20 2013 12:17 KentHenry wrote:
My question is:

How will you change Terran's late game unit production to compete with Zergs and Protoss? Zerg can instantly re-max with banked injects and protoss can warp-in and chrono the cool downs of warp-in; while Terran takes significantly longer to re-max.


How can we remind posters that the preview is mainly about campaign other than stating that and bold it in the OP = =?

OP said mainly around campaign but also multiplayer, just wanted to throw my question into the lotto.
Dante.StarCraft
Profile Joined August 2011
Norway170 Posts
January 21 2013 09:23 GMT
#66
Ask them if they would ever implement a custom campaign option, ala WCIII.
SiroKO
Profile Joined February 2012
France721 Posts
Last Edited: 2013-01-21 10:28:03
January 21 2013 10:23 GMT
#67
The BW campaign were significantly harder than the Vanilla ones.
Will it be the same in Heart Of The Swarm ?

In terms of multiplayer gameplay and viewer experience, what in your opinion was the major flaw of Starcraft 2 Wings of Liberty that you hope to be (partially or entirely) adressed with Heart Of The Swarm ?
Our envy always last longer than the happiness of those we envy
voltaic
Profile Blog Joined November 2010
1071 Posts
January 21 2013 19:09 GMT
#68
how many planets will HotS feature we already know?
WoL had some more irrelevant planets that were only for 1 mission (Agria, Typhon, Redstone etc.) while Broodwar for example had more important fights on more important planets (Zerg campaign had Tarsonis, Braxis, Moria, Korhal etc.)
In BW it didn't feel like it was some minor fight one some irrelevant planet no one will ever hear about and the impact was very little. So Korhal was invaded, the Psi-Disruptor destroyed, the UED wiped out and all that in the first few missions.
Overall even BW with the bad graphics and "mission-design" (was more simple ---> destroy everything) felt even more epic than WoL. I don't even know why.
figq
Profile Blog Joined May 2010
12519 Posts
January 21 2013 19:28 GMT
#69
Compare the amount of unit model work that went into HotS and WoL. Did you reuse many models that have been thrown out for WoL's needs, but were already made? Are there many new zerg buildings to be featured only in the campaign?
If you stand next to my head, you can hear the ocean. - Day[9]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 21 2013 19:29 GMT
#70
Will the missions for the campaign be more for on small thing like in WoL (gathering vespene, etc.) and go step by step, or will the arching storyline be more prevalent in each mission (ala BW)?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Ashur
Profile Joined January 2004
Czech Republic646 Posts
January 21 2013 20:02 GMT
#71
1) What about replay sharing? Why are all ladder replays not saved serverside? (Let's say for a month since last view). I could make all replays private/public in settings and change it with particular replay in case I'd not like to have those all of replays shared.

2) What about maphacks, are you planning to change game engine to disable this kind of cheating. (Maphacks in HoN are not possible)

3) When I will be able to join to ongoing game in case I had disconnect? Or in case I want to observe ongoing game//tournament game w/o commentary.
mafia shit bullshit
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