• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:20
CEST 20:20
KST 03:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy7uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again" Weekly Cups (Aug 4-10): MaxPax wins a triple
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 804 users

Blizzard Plans to Nerf Infestors (WoL) - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 19 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2013 12:57 GMT
#181
On January 11 2013 21:39 mathemagician1986 wrote:
Show nested quote +
On January 11 2013 21:19 hfsrj wrote:
I always lol at people saying Fungal is an anti-I sport mechanics when FF isn't.

It's a darn good spell you don't like used agains you, that's all. And there is no way for Z to win a 200/200 battle without it. Have you tried to ling bane muta against a 200/200 bio ball/toss ball ? Just does not work. And the reason you don't stay on ling bane muta is that if the player is smart enough, he turtles up to 200/200 and outright kills you.

So a reasonable nerf of Infest or Infest/BL that would target specifically the late game would be appreciated (ie. nerf infest size, population). A nerf changing the mid/mid late game would just kill the Z.

That is why Bli² is struggling right now. IT nerf seems a decent option.



ling/bling/muta was always about the speed of the units, harassing, catching the opponent out of position. It's not designed to run into a 200/200 army heads on.

I still think making fungal slow, not outright immobilize units would be interesting. It would at least add depth to the micro involved, whereas now people will either use ITs if they're still strong enough, or never use them at all.

I also don't see how only slowing is a problem with mutas in ZvZ, as someone posted earlier.

Because mutas are a great unit in ZvZ and have been for 1.5years now. Every 2months you can hear or read a comment by some prozerg (korean and nonkorean) how they think the matchup is "all about muta" and stuff like that.
If you just watch any ZvZ including mutas, the game is mostly decided in those few minutes in between mutas and shutting them down with infestors.
The point that people just forget is that: Yes, you maybe able to shut down mutas even with a slowing fungal, but the situation you are in after turtling to infestors, losing map vision, being contained, investing in queen, spore, infestor... Is already a quite balanced one between the muta and the nonmuta player.
If you make mutas an even better choice as they are right now, you basically make them the only viable option in WoL ZvZ. But muta vs muta openings are really coinflippy and often end in boring mass muta vs mass muta play. And ending that with infestors will be even harder then.
stillborn
Profile Joined May 2010
Germany119 Posts
January 11 2013 13:20 GMT
#182
The change you consider doesnt solve the provlem...
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
January 11 2013 13:41 GMT
#183
The "Fungal as a slow = more micro" argument to me seems a little silly.
If you are talking about point-of-attack unit movement as the only form of micro, then I agree totally. Fungal as a stun, however, punishes a lack of micro PRIOR to making contact with the enemy army. At least that's the way I look at it.

In the end, I'm good with nerfs to Z late game, but I really would like to see pros try some things that are drastically different from the norm in the vZ matchups, because I really feel like there is a lack of creativity in the pro scene right now.

Specifically I'd like to see openings that slow Z's economy by forcing units or builds that attack often into Infestors (immediately after they get on the field) emphasizing good splits and forcing inefficient Infestor energy usage.
Flummie
Profile Joined August 2010
Netherlands417 Posts
January 11 2013 13:49 GMT
#184
too late imo? Hots is almost out
ผมพยายามหาคำตอบอยู่ตลอดเวลา
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 11 2013 13:50 GMT
#185
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 11 2013 14:01 GMT
#186
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


Immortal sentry is only as good as it is due to forcefields. Blizzard can't remove forcefields without completely redesigning protoss.


With swarm so close to release, I think they're doing well by ignoring it and focusing on appeasing the vocal playerbase by nerfing the infestor.
Cereal
cha0sunity
Profile Joined January 2012
United States7 Posts
January 11 2013 14:10 GMT
#187
I want to run this idea by the community to see what they think. I realize that the infested terran are really strong. I know that getting the weapon and armor upgrades make them nearly broken. However, in the late game without the upgrades (specifically the attack upgrade) infested terran really do little damage. here's my suggestion. Take away the the evo chamber upgrades from the infested terran, but add in an upgrade to the infestation pit that becomes available at hive tech. Let this upgrade give the infested terran +1 or +1.5 attack power and no armor. It just a suggestion I haven't seen thrown out. How does this sound?
Fatekeeper
Profile Joined November 2010
Germany37 Posts
January 11 2013 14:11 GMT
#188
On January 11 2013 23:01 InfCereal wrote:
Show nested quote +
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


Immortal sentry is only as good as it is due to forcefields. Blizzard can't remove forcefields without completely redesigning protoss.


With swarm so close to release, I think they're doing well by ignoring it and focusing on appeasing the vocal playerbase by nerfing the infestor.


same goes for zerg tho. If Blizzard will nerf the infestors to much, they would need to redesign the entire zerg race since all units are so cost ineffective without the infestor that Z would lose every late game fight. I was never a fan of fungal since it prevents micro... same with forcefield.
Klowney
Profile Joined March 2011
Sweden277 Posts
January 11 2013 14:15 GMT
#189
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2013-01-11 14:49:17
January 11 2013 14:20 GMT
#190
On January 11 2013 23:11 Fatekeeper wrote:
Show nested quote +
On January 11 2013 23:01 InfCereal wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


Immortal sentry is only as good as it is due to forcefields. Blizzard can't remove forcefields without completely redesigning protoss.


With swarm so close to release, I think they're doing well by ignoring it and focusing on appeasing the vocal playerbase by nerfing the infestor.


same goes for zerg tho. If Blizzard will nerf the infestors to much, they would need to redesign the entire zerg race since all units are so cost ineffective without the infestor that Z would lose every late game fight. I was never a fan of fungal since it prevents micro... same with forcefield.


Yes because everyone knows how cost ineffective broodlords and fungal are.....the point is right now zerg late game is way too cost effective, to the point where once they get that late game army, it's nearly possible for t or p to win because it's nearly impossible for the other 2 races to actually transition to a composition that can fight it on equal footing (bc, raven, ghost for t, carrier void ray high templar with mothership for p)
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 11 2013 14:24 GMT
#191
No infested terran upgrades? Alright Blizzard... I don't agree with this at all.
Chameleons Cast No Shadows
MooLen
Profile Joined May 2011
Germany501 Posts
January 11 2013 14:36 GMT
#192
nice change that we´re awaiting for nearly 1 year now. But Blizzard logic "let´s change the infestor 2 month before Hots is coming!"
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
Last Edited: 2013-01-11 14:53:51
January 11 2013 14:43 GMT
#193
On January 11 2013 23:15 Klowney wrote:
Show nested quote +
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.
TwilightRain
Profile Joined March 2011
Germany351 Posts
January 11 2013 14:45 GMT
#194
If Blizzard will continue to think of balancing the game only in terms of nerfs and buffs, the game will become boring as shit.
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2013-01-11 14:51:21
January 11 2013 14:50 GMT
#195
On January 11 2013 23:43 EssenceSC wrote:
Show nested quote +
On January 11 2013 23:15 Klowney wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.


Oh yeah protoss is so overpowered...that's why they have had the least showing in major tournaments since....forever right?
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 11 2013 14:56 GMT
#196
Just remove the infestor already^^
I'm playing sc2 very rarely at the moment, but if I do I always try to avoid infestors, because for example muta/ling is much more fun to play. Plus I hate games where both players just expand and macro up. I like action packed micro battles, not stupid infestor broodlord deathballs and archon toilets.
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 11 2013 14:56 GMT
#197
On January 11 2013 23:50 ProfessionalNoob wrote:
Show nested quote +
On January 11 2013 23:43 EssenceSC wrote:
On January 11 2013 23:15 Klowney wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.


Oh yeah protoss is so overpowered...that's why they have had the least showing in major tournaments since....forever right?


I never said that, i highlighted certain strategies that need to be looked at but don't get any attention because everyone is always jumping on the nerf infestor train.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 11 2013 14:57 GMT
#198
On January 11 2013 11:28 KawaiiRice wrote:
finally the game will be fixed ! ! !
lol no. -_-


thank you kawaii

why can't the at least test some fungal nerfs...?
11/5/14 CATACLYSM | The South West's worst Falco main
GreyKnight
Profile Joined August 2010
United States4720 Posts
January 11 2013 14:59 GMT
#199
On January 11 2013 23:56 EssenceSC wrote:
Show nested quote +
On January 11 2013 23:50 ProfessionalNoob wrote:
On January 11 2013 23:43 EssenceSC wrote:
On January 11 2013 23:15 Klowney wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.


Oh yeah protoss is so overpowered...that's why they have had the least showing in major tournaments since....forever right?


I never said that, i highlighted certain strategies that need to be looked at but don't get any attention because everyone is always jumping on the nerf infestor train.


why should 3 pylon block be looked at? it's piss easy to stop....
Deathfate
Profile Joined November 2008
Spain555 Posts
January 11 2013 15:02 GMT
#200
This is a major change and it is something that had to be done, but in general with all free units (readjusting some of the dps in broodlord case).
Feel the power of the zerg swarm.
Prev 1 8 9 10 11 12 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 522
Hui .216
ProTech101
MindelVK 49
Codebar 22
StarCraft: Brood War
Britney 29117
Larva 638
ggaemo 186
Sexy 34
yabsab 28
soO 21
JulyZerg 19
zelot 17
IntoTheRainbow 6
Stormgate
NightEnD17
Dota 2
Gorgc6505
qojqva3415
Dendi1134
420jenkins353
League of Legends
Reynor57
Counter-Strike
fl0m3400
pashabiceps380
Stewie2K234
Foxcn148
Heroes of the Storm
Liquid`Hasu160
Other Games
ceh9515
Beastyqt467
Mlord441
ArmadaUGS157
QueenE90
ToD38
Sick20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta28
• Legendk 7
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV286
League of Legends
• Nemesis3243
• Jankos1291
Other Games
• imaqtpie1343
• Shiphtur214
Upcoming Events
Replay Cast
5h 40m
LiuLi Cup
16h 40m
Online Event
20h 40m
BSL Team Wars
1d
Team Hawk vs Team Sziky
Online Event
1d 16h
SC Evo League
1d 17h
Online Event
1d 18h
uThermal 2v2 Circuit
1d 20h
CSO Contender
1d 22h
[BSL 2025] Weekly
1d 23h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Summer Champion…
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
3 days
Sharp vs Ample
Larva vs Stork
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
4 days
PiGosaur Monday
5 days
Afreeca Starleague
5 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.