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Blizzard Plans to Nerf Infestors (WoL) - Page 10

Forum Index > SC2 General
Post a Reply
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Big J
Profile Joined March 2011
Austria16289 Posts
January 11 2013 12:57 GMT
#181
On January 11 2013 21:39 mathemagician1986 wrote:
Show nested quote +
On January 11 2013 21:19 hfsrj wrote:
I always lol at people saying Fungal is an anti-I sport mechanics when FF isn't.

It's a darn good spell you don't like used agains you, that's all. And there is no way for Z to win a 200/200 battle without it. Have you tried to ling bane muta against a 200/200 bio ball/toss ball ? Just does not work. And the reason you don't stay on ling bane muta is that if the player is smart enough, he turtles up to 200/200 and outright kills you.

So a reasonable nerf of Infest or Infest/BL that would target specifically the late game would be appreciated (ie. nerf infest size, population). A nerf changing the mid/mid late game would just kill the Z.

That is why Bli² is struggling right now. IT nerf seems a decent option.



ling/bling/muta was always about the speed of the units, harassing, catching the opponent out of position. It's not designed to run into a 200/200 army heads on.

I still think making fungal slow, not outright immobilize units would be interesting. It would at least add depth to the micro involved, whereas now people will either use ITs if they're still strong enough, or never use them at all.

I also don't see how only slowing is a problem with mutas in ZvZ, as someone posted earlier.

Because mutas are a great unit in ZvZ and have been for 1.5years now. Every 2months you can hear or read a comment by some prozerg (korean and nonkorean) how they think the matchup is "all about muta" and stuff like that.
If you just watch any ZvZ including mutas, the game is mostly decided in those few minutes in between mutas and shutting them down with infestors.
The point that people just forget is that: Yes, you maybe able to shut down mutas even with a slowing fungal, but the situation you are in after turtling to infestors, losing map vision, being contained, investing in queen, spore, infestor... Is already a quite balanced one between the muta and the nonmuta player.
If you make mutas an even better choice as they are right now, you basically make them the only viable option in WoL ZvZ. But muta vs muta openings are really coinflippy and often end in boring mass muta vs mass muta play. And ending that with infestors will be even harder then.
stillborn
Profile Joined May 2010
Germany119 Posts
January 11 2013 13:20 GMT
#182
The change you consider doesnt solve the provlem...
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
January 11 2013 13:41 GMT
#183
The "Fungal as a slow = more micro" argument to me seems a little silly.
If you are talking about point-of-attack unit movement as the only form of micro, then I agree totally. Fungal as a stun, however, punishes a lack of micro PRIOR to making contact with the enemy army. At least that's the way I look at it.

In the end, I'm good with nerfs to Z late game, but I really would like to see pros try some things that are drastically different from the norm in the vZ matchups, because I really feel like there is a lack of creativity in the pro scene right now.

Specifically I'd like to see openings that slow Z's economy by forcing units or builds that attack often into Infestors (immediately after they get on the field) emphasizing good splits and forcing inefficient Infestor energy usage.
Flummie
Profile Joined August 2010
Netherlands417 Posts
January 11 2013 13:49 GMT
#184
too late imo? Hots is almost out
ผมพยายามหาคำตอบอยู่ตลอดเวลา
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 11 2013 13:50 GMT
#185
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 11 2013 14:01 GMT
#186
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


Immortal sentry is only as good as it is due to forcefields. Blizzard can't remove forcefields without completely redesigning protoss.


With swarm so close to release, I think they're doing well by ignoring it and focusing on appeasing the vocal playerbase by nerfing the infestor.
Cereal
cha0sunity
Profile Joined January 2012
United States7 Posts
January 11 2013 14:10 GMT
#187
I want to run this idea by the community to see what they think. I realize that the infested terran are really strong. I know that getting the weapon and armor upgrades make them nearly broken. However, in the late game without the upgrades (specifically the attack upgrade) infested terran really do little damage. here's my suggestion. Take away the the evo chamber upgrades from the infested terran, but add in an upgrade to the infestation pit that becomes available at hive tech. Let this upgrade give the infested terran +1 or +1.5 attack power and no armor. It just a suggestion I haven't seen thrown out. How does this sound?
Fatekeeper
Profile Joined November 2010
Germany37 Posts
January 11 2013 14:11 GMT
#188
On January 11 2013 23:01 InfCereal wrote:
Show nested quote +
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


Immortal sentry is only as good as it is due to forcefields. Blizzard can't remove forcefields without completely redesigning protoss.


With swarm so close to release, I think they're doing well by ignoring it and focusing on appeasing the vocal playerbase by nerfing the infestor.


same goes for zerg tho. If Blizzard will nerf the infestors to much, they would need to redesign the entire zerg race since all units are so cost ineffective without the infestor that Z would lose every late game fight. I was never a fan of fungal since it prevents micro... same with forcefield.
Klowney
Profile Joined March 2011
Sweden277 Posts
January 11 2013 14:15 GMT
#189
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2013-01-11 14:49:17
January 11 2013 14:20 GMT
#190
On January 11 2013 23:11 Fatekeeper wrote:
Show nested quote +
On January 11 2013 23:01 InfCereal wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


Immortal sentry is only as good as it is due to forcefields. Blizzard can't remove forcefields without completely redesigning protoss.


With swarm so close to release, I think they're doing well by ignoring it and focusing on appeasing the vocal playerbase by nerfing the infestor.


same goes for zerg tho. If Blizzard will nerf the infestors to much, they would need to redesign the entire zerg race since all units are so cost ineffective without the infestor that Z would lose every late game fight. I was never a fan of fungal since it prevents micro... same with forcefield.


Yes because everyone knows how cost ineffective broodlords and fungal are.....the point is right now zerg late game is way too cost effective, to the point where once they get that late game army, it's nearly possible for t or p to win because it's nearly impossible for the other 2 races to actually transition to a composition that can fight it on equal footing (bc, raven, ghost for t, carrier void ray high templar with mothership for p)
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 11 2013 14:24 GMT
#191
No infested terran upgrades? Alright Blizzard... I don't agree with this at all.
Chameleons Cast No Shadows
MooLen
Profile Joined May 2011
Germany501 Posts
January 11 2013 14:36 GMT
#192
nice change that we´re awaiting for nearly 1 year now. But Blizzard logic "let´s change the infestor 2 month before Hots is coming!"
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
Last Edited: 2013-01-11 14:53:51
January 11 2013 14:43 GMT
#193
On January 11 2013 23:15 Klowney wrote:
Show nested quote +
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.
TwilightRain
Profile Joined March 2011
Germany351 Posts
January 11 2013 14:45 GMT
#194
If Blizzard will continue to think of balancing the game only in terms of nerfs and buffs, the game will become boring as shit.
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2013-01-11 14:51:21
January 11 2013 14:50 GMT
#195
On January 11 2013 23:43 EssenceSC wrote:
Show nested quote +
On January 11 2013 23:15 Klowney wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.


Oh yeah protoss is so overpowered...that's why they have had the least showing in major tournaments since....forever right?
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 11 2013 14:56 GMT
#196
Just remove the infestor already^^
I'm playing sc2 very rarely at the moment, but if I do I always try to avoid infestors, because for example muta/ling is much more fun to play. Plus I hate games where both players just expand and macro up. I like action packed micro battles, not stupid infestor broodlord deathballs and archon toilets.
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 11 2013 14:56 GMT
#197
On January 11 2013 23:50 ProfessionalNoob wrote:
Show nested quote +
On January 11 2013 23:43 EssenceSC wrote:
On January 11 2013 23:15 Klowney wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.


Oh yeah protoss is so overpowered...that's why they have had the least showing in major tournaments since....forever right?


I never said that, i highlighted certain strategies that need to be looked at but don't get any attention because everyone is always jumping on the nerf infestor train.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 11 2013 14:57 GMT
#198
On January 11 2013 11:28 KawaiiRice wrote:
finally the game will be fixed ! ! !
lol no. -_-


thank you kawaii

why can't the at least test some fungal nerfs...?
11/5/14 CATACLYSM | The South West's worst Falco main
GreyKnight
Profile Joined August 2010
United States4720 Posts
January 11 2013 14:59 GMT
#199
On January 11 2013 23:56 EssenceSC wrote:
Show nested quote +
On January 11 2013 23:50 ProfessionalNoob wrote:
On January 11 2013 23:43 EssenceSC wrote:
On January 11 2013 23:15 Klowney wrote:
On January 11 2013 22:50 EssenceSC wrote:
Nerf infestor, but leave the immortal all in the way it is, a build that's had a stupidly high win ratio for the best part of a year. Dat logic.


I would like to see the protoss winrate vs zerg without the immortal all in.



How can they possibly even consider balancing the game when the immortal all in and 3 pylon block are still in WoL? Or my personal faviroute, 3 pylon block into immortal all in. Ladder win rates are insanely skewed.


Oh yeah protoss is so overpowered...that's why they have had the least showing in major tournaments since....forever right?


I never said that, i highlighted certain strategies that need to be looked at but don't get any attention because everyone is always jumping on the nerf infestor train.


why should 3 pylon block be looked at? it's piss easy to stop....
Deathfate
Profile Joined November 2008
Spain555 Posts
January 11 2013 15:02 GMT
#200
This is a major change and it is something that had to be done, but in general with all free units (readjusting some of the dps in broodlord case).
Feel the power of the zerg swarm.
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