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Blizzard Plans to Nerf Infestors (WoL) - Page 11

Forum Index > SC2 General
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docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 11 2013 15:16 GMT
#201
On January 11 2013 23:24 Butterednuts wrote:
No infested terran upgrades? Alright Blizzard... I don't agree with this at all.

That has been one of the most important issues with infestors. I'm all for asymetric balance, but the ability for a unit to scale like that, to be able to spew out high dps, scaling units for free is insane. Though in HotS we have a unit like that for zerg, they have other issues that balance the spawned units, like the amount that can be created at one time. I'm surprised they didn't just remove infested terrans all together, since they are the reason that battles are unintelligible for the most part. I really like what blizzard has done here, though I hope it won't end up too harsh.
User was warned for too many mimes.
DusTerr
Profile Blog Joined January 2011
2520 Posts
January 11 2013 15:21 GMT
#202
On January 12 2013 00:16 docvoc wrote:
Show nested quote +
On January 11 2013 23:24 Butterednuts wrote:
No infested terran upgrades? Alright Blizzard... I don't agree with this at all.

That has been one of the most important issues with infestors. I'm all for asymetric balance, but the ability for a unit to scale like that, to be able to spew out high dps, scaling units for free is insane. Though in HotS we have a unit like that for zerg, they have other issues that balance the spawned units, like the amount that can be created at one time. I'm surprised they didn't just remove infested terrans all together, since they are the reason that battles are unintelligible for the most part. I really like what blizzard has done here, though I hope it won't end up too harsh.

I think they should just double the mana cost of IT (with some number adjustments to compensate). This would essentially halve the upgrade bonus they receive as well as decrease the mass IT spam.
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
January 11 2013 15:22 GMT
#203
If they just made fungal unable to kill units this would all be fine ....
This is real life, where nerds must battle!
syriuszonito
Profile Joined June 2011
Poland332 Posts
January 11 2013 15:24 GMT
#204
good change but bring the egg hp where it was before :D
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
January 11 2013 15:26 GMT
#205
I dont think it will change ZvT at all, while it will change alot ZvP. And ZvP does not need a change currently.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2013-01-11 15:36:42
January 11 2013 15:36 GMT
#206
--- Nuked ---
HolydaKing
Profile Joined February 2010
21254 Posts
January 11 2013 15:36 GMT
#207
On January 12 2013 00:26 MyNameIsAlex wrote:
I dont think it will change ZvT at all, while it will change alot ZvP. And ZvP does not need a change currently.

Oh it does, but just fixing the infestor won't make ZvP more entertaining and not necessarily more balanced.
Naniwa
Profile Blog Joined December 2010
Sweden477 Posts
January 11 2013 15:42 GMT
#208
SUPER IMBA
Progamer
LTY
Profile Joined November 2012
United States223 Posts
January 11 2013 15:45 GMT
#209
wow finally -_________-
Known as Miso or LTY
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
January 11 2013 15:46 GMT
#210
I think this kind of change is too late to matter in WOL. It would just be a bandaid fix for 3 months anyway.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2013 15:47 GMT
#211
On January 12 2013 00:26 MyNameIsAlex wrote:
I dont think it will change ZvT at all.

Oh yes it will for mech/air.
MVega
Profile Joined November 2010
763 Posts
January 11 2013 15:49 GMT
#212
Even if HotS is getting close to release they should still fix WoL's issues. They really can't win with their community. If they do this it's "pointless change, hots soon anyway." - If they didn't change it, it would most likely be "Greedy blizz making us pay money to get fixes in HotS."
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
InVerno
Profile Joined May 2011
258 Posts
January 11 2013 15:53 GMT
#213
I can't simply believe this is happening now, and not 6 months ago at least. It's just crazy, and everyone knows it, all the time we passed fighting against this shit. The sad part of the story is reserved for hots, they brought an heavily imbalanced game to the beta forge, and now they're in troubles because the starting metagame was simply shit.

Next month, queen range buff reverted (after a who cares test), because developers are a little (just a little) slow.
LingBlingBling
Profile Joined December 2012
United States353 Posts
January 11 2013 15:54 GMT
#214
Don't see why they should even bother with WOL balance. Hots release is less then 3 months away.

Seems silly.
Remember our motto: We ain't got it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 11 2013 15:59 GMT
#215
On January 12 2013 00:26 MyNameIsAlex wrote:
I dont think it will change ZvT at all, while it will change alot ZvP. And ZvP does not need a change currently.


the change has had a huge effect on infested terrans. just watch any hots stream. they become ridiculously ineffective in late game. further zerg is using supply into new strats like roach hydra viper so you don't see crazy infestor numbers dumping a million eggs much anymore.
starleague forever
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 11 2013 16:16 GMT
#216
Better 1+ year late than never...I think that's how the saying goes...
Sup
masaker
Profile Joined September 2012
23 Posts
January 11 2013 16:21 GMT
#217
My ideal nerf of Uncle Festor (i am playing zerg)... wooo kekekeke

Decrease 1 dmg vs.ground/air of infested terrans and decrease their health 5 to10 hp = balanced...

FG nerf? 3 second slowdown, same DMG .. first second 100% slowdown, second second 50% slowdown, third second 25% slowdown HOWGH try it use it delete it ! BEER FOR EVERYONE!
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2013-01-11 16:34:42
January 11 2013 16:26 GMT
#218
I understand the reasons but I don't like the implementation behind it. I was under the impression that Blizzard was striving to continually refine the game and improve clarity yet that vision has been compromised over and over in WoL.

Clear and purposeful design will dictate that if you apply an upgrade, units benefit from it. Now a new player can no longer expect that. He/she has to be aware and learn that infested terrans don't benefit from upgrades while something like broodlings can. What about locusts, are they an exception as well?

This is inconsistent design that betrays a lack of focus and an attempt to correct errors in a hacked manner. The game shouldn't be about learning exceptions.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
January 11 2013 16:35 GMT
#219
Well. It's a little bit late since only Zergs are still playing WoL.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 11 2013 16:38 GMT
#220
just make fungal into a weaker version of plague. Problem solved :-P
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
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