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On December 29 2012 18:05 Emzeeshady wrote:Show nested quote +On December 29 2012 17:57 Fischbacher wrote:On December 29 2012 17:28 SwizzY wrote: Hope he does extremely well to stir up the GSL scene a bit. Getting a bit stale for me Considering that the two most recent champions (Life and Sniper) where not really on the radars 6 months ago... I can't say I agree  If you follow GSTL then they would be. Come to think of it look at all the team league superstars that went on to be Code S champs DRG MMA Life Sniper Your turn next Tear You'd think Yonghwa would have demi-god status right now.
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Not sure if Stephano is Code S quality.
Good luck to him no the Less.
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On December 29 2012 22:32 m0ck wrote:Show nested quote +On December 29 2012 22:04 Thurken wrote: I'm afraid of the comment here about Stephano's run, whether it is good or bad. There is an incomprehension about GSL. It may be Artosis' fault or someone else but people think it is a tournament won by the best player. Guess what, GSL is the most versatile tournament ever. I'm not making claim without facts: look at the five seasons of 2012.
There were 9 people (out of ten) going top 2. Only MVP was able to do it twice in one year. There were 18 people (out of 20) going top 4. Only DRG (besides mvp) was able to do it twice in a year.
You can say the top4 world in starcraft change every two month or you can maybe see that GSL is not about who is the best but who (between the best in the world) has the best strategies in a specific metagame, who has bracket luck etc... because because so many things such as no loser bracket, long preparation time, team houses and coach are out of your control as a progammer. No one likes to think of probabilities when considering sports. GSL is pretty random. Match-ups, build-orders and a lot of players very close in skill. Whichever way it goes, I think we can be sure that the significance of the result will be overestimated ^^
See, it's not the Matchups -- So imagine a person, let's call them JYP, has a bad matchup, and let's say it is against Terran. Is it RANDOM that they lose if they play against a Terran? I doubt it. Also, Ro16 is _picked_, and the Ro8 matchups are determined by who picks whom. That's not terribly _random_, at least not in any way that term has ever been defined. There may be variance from season to season, but that's nonrandom as well.
Also, build orders are a non-random event. What choices are out there may be dictated by time and or place, but it is assuredly not random. I know nobody really says it enough, but nothing any progamer does is random. It may be a mistake, they may forget things from time to time, but forgetfulness is not random either, because a great progamer notices when they forget things. Decisions on what build order to choose are also non-random. Even if the metagame says "This is what you do in this matchup", a coach and a player decide what to do in a certain map in a certain score in a certain position. Everything is being mapped out. Sometimes a plan doesn't work; after all, somebody does lose. But it is assuredly not random.
Skill. Finally we get to the real heart of it. Skill is the overriding factor. Skill is not random, but rather it is a function of understanding and (lots of) practice. It is also nonlinear. Different players may understand things sooner than others, and that plays out in results. But there again, that's not random either.
Frankly, luck is not the reason anything happens in starcraft. And things that look like luck are probably something that has happened a number of times in in-house games. The largest luck factor in the GSL is the Round of 32 groups, and there are conspiracy theories as to how those are selected and just how random they are. But the rest is time and place specific.
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On December 30 2012 02:13 LighT. wrote:Show nested quote +On December 29 2012 18:05 Emzeeshady wrote:On December 29 2012 17:57 Fischbacher wrote:On December 29 2012 17:28 SwizzY wrote: Hope he does extremely well to stir up the GSL scene a bit. Getting a bit stale for me Considering that the two most recent champions (Life and Sniper) where not really on the radars 6 months ago... I can't say I agree  If you follow GSTL then they would be. Come to think of it look at all the team league superstars that went on to be Code S champs DRG MMA Life Sniper Your turn next Tear You'd think Yonghwa would have demi-god status right now.
I think we've been waiting for Yonghwa longer than we did for theSTC or Bomber to break out...I'm not holding my breath.
I'm waiting for Startale_Avenge. Sniper knocked him out in the first round of Code A the season after they were the breakout stars.
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On December 29 2012 22:32 m0ck wrote:Show nested quote +On December 29 2012 22:04 Thurken wrote: I'm afraid of the comment here about Stephano's run, whether it is good or bad. There is an incomprehension about GSL. It may be Artosis' fault or someone else but people think it is a tournament won by the best player. Guess what, GSL is the most versatile tournament ever. I'm not making claim without facts: look at the five seasons of 2012.
There were 9 people (out of ten) going top 2. Only MVP was able to do it twice in one year. There were 18 people (out of 20) going top 4. Only DRG (besides mvp) was able to do it twice in a year.
You can say the top4 world in starcraft change every two month or you can maybe see that GSL is not about who is the best but who (between the best in the world) has the best strategies in a specific metagame, who has bracket luck etc... because because so many things such as no loser bracket, long preparation time, team houses and coach are out of your control as a progammer. No one likes to think of probabilities when considering sports. GSL is pretty random. Match-ups, build-orders and a lot of players very close in skill. Whichever way it goes, I think we can be sure that the significance of the result will be overestimated ^^
Well, if you go by that theory, every sport and life is random. Things like weather, condition, injury, referee etc all play a huge role in sports. And even in normal life, is the person being paid the most in your company the 'best' person? The smartest? The hardest working?
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You may not want to call it luck, but what Thurken says is still true. There is no stability in the game at the moment, no player that is capable of consistently crushing everybody, and the a solid proof are the numbers Thurken mentionned. The difference between last year (10/12 GSL tournaments to 4 players) and this year is huge.
Despite the fact that you don't like the use of the word random, you can't say that there is no volatility in SC2 at the moment, and that implies two possible things. Either the luck aspect of every match up is important or the pool of player in code S is so close in level that you never see the same players dominate. In 5 tournaments, it's a bit hard to discuss whether it is one option or the other, even more when you take into account the fact that those 5 tournaments were played over a full year of evolving metagame, but still it always gives me this bitter impression that you can't really bet with confidence on anybody in GSL. I kinda liked when I was able to know who was going to win.
For example, I have a hard time appreciating the fact that Taeja crushed everybody during two months with incredible domination before losing to a lot of inferior players right after. Seems pretty volatile to me (And I'm not even a fan of Taeja).
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is it for real this time.
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On December 29 2012 12:22 Dosey wrote:Show nested quote +On December 29 2012 12:17 Assirra wrote:On December 29 2012 12:00 Dosey wrote:On December 29 2012 11:12 Assirra wrote:On December 29 2012 10:11 Skwid1g wrote:On December 29 2012 09:56 decado90 wrote:On December 29 2012 09:19 The_Darkness wrote:On December 29 2012 06:12 iamho wrote: Afirmative action for the white guy. Not that I blame GSL, nowadays it seems like foreigners will only watch other foreigners. Last time they had affirmative action for KESPA players. Were you broken up about that too? Oh please. They dedicated their lives to SC1, playing 12+ hour days for years. Big difference between seeding the most influential players in esports history and foreigners. Foreigners don't have a chance to qualify. It's not an online qualifier and it's ridiculously expensive to fly to and stay in Korea just to attempt to qualify for the lesser bracket of the two tournaments. If there were no seeds given out we'd basically never see a foreigner in the GSL even if they had the skill to compete. Seeds being given out is both fair and unfair, depending on how you look at it. You know, this argument would hold if some players like HuK didn't already live there or players like Stephano that got a teamhouse to go to there didn't got seeded. What exactly is the difference between them and another korean lurking in code B waiting for a chance that could be the next Mvp? Let them qualify like the rest so they might actually put up a fight for once since we know how most seeds work. Just because he has a team house over there doesn't mean that he can just drop everything to go over there and train for a month, then attempt code a qualifiers, then play through code a, and FINALLY play in code s if he manages those minefields. He could probably earn 10x more going abroad and winning whiteman events in that timeframe. Seeds entice top players that would otherwise not even bother. He could and i have no doubt EG and sponsors would gladly pay him considering what an advertising move that would be. If he wants to make more money then going through the qualifiers that his choice. But with choice comes consequences and now he gets best of both world that some people like me disagree with. I don't think you understand how sponsors work... That would be a terrible pitch. "HEY RAIDCALL, I HAVE A GENIUS IDEA!!! We're going to send Stephano to korea to train/play for 3 months to qualify for Code S! He's our most consistent foreign tournament player, but who cares about foreign stuff, even though you're a foreign based company! Pay for this dude to stay here for 3 months and POSSIBLY make it to the big stage of Code S while ignoring all foreign tournaments and getting your brand virtually no recognition! It's a sweet plan!"
You know it doesn't cost a lot to sponsor one player for 3 months in Korea. We are not talking tens of thousands in endorsements. It would be very little cost and sending him would increase their global footprint by adding Korea to their audience. In the case that stephano does make it far into code s that will translate to stronger brand recognition in other places in the world, especially when he returns to crash the foreign scene once again. Rc already has many players already to spread their brand in foreign tourneys. One less will not ruin their campaign. It really comes down to your confidence in Stephan but it's low risk high reward. Every once in a while it's ok to make a few bets like this especially if you are in the marketing industry.
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On December 30 2012 03:10 ColtraneL wrote: You may not want to call it luck, but what Thurken says is still true. There is no stability in the game at the moment, no player that is capable of consistently crushing everybody, and the a solid proof are the numbers Thurken mentionned. The difference between last year (10/12 GSL tournaments to 4 players) and this year is huge.
Despite the fact that you don't like the use of the word random, you can't say that there is no volatility in SC2 at the moment, and that implies two possible things. Either the luck aspect of every match up is important or the pool of player in code S is so close in level that you never see the same players dominate. In 5 tournaments, it's a bit hard to discuss whether it is one option or the other, even more when you take into account the fact that those 5 tournaments were played over a full year of evolving metagame, but still it always gives me this bitter impression that you can't really bet with confidence on anybody in GSL. I kinda liked when I was able to know who was going to win.
For example, I have a hard time appreciating the fact that Taeja crushed everybody during two months with incredible domination before losing to a lot of inferior players right after. Seems pretty volatile to me (And I'm not even a fan of Taeja).
I think that the players in Code S has just gotten so much closer in skill. Look at something like tennis. We have periods where it is dominated by 1 or 2 or 3 players and periods where it is wide open. Same with many other sports, it is just the way it is. Would someone say tennis is a volatile game?
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On December 30 2012 03:08 vthree wrote:Show nested quote +On December 29 2012 22:32 m0ck wrote:On December 29 2012 22:04 Thurken wrote: I'm afraid of the comment here about Stephano's run, whether it is good or bad. There is an incomprehension about GSL. It may be Artosis' fault or someone else but people think it is a tournament won by the best player. Guess what, GSL is the most versatile tournament ever. I'm not making claim without facts: look at the five seasons of 2012.
There were 9 people (out of ten) going top 2. Only MVP was able to do it twice in one year. There were 18 people (out of 20) going top 4. Only DRG (besides mvp) was able to do it twice in a year.
You can say the top4 world in starcraft change every two month or you can maybe see that GSL is not about who is the best but who (between the best in the world) has the best strategies in a specific metagame, who has bracket luck etc... because because so many things such as no loser bracket, long preparation time, team houses and coach are out of your control as a progammer. No one likes to think of probabilities when considering sports. GSL is pretty random. Match-ups, build-orders and a lot of players very close in skill. Whichever way it goes, I think we can be sure that the significance of the result will be overestimated ^^ Well, if you go by that theory, every sport and life is random. Things like weather, condition, injury, referee etc all play a huge role in sports. And even in normal life, is the person being paid the most in your company the 'best' person? The smartest? The hardest working?
Of course there is randomness even in normal life .... And for your example : most of the time the "best paid" ppl in companies come from the best schools, and ppl from the best schools come from the "best" social environment, and the fact that you, and not another, were born in the upper class is "random".
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On December 30 2012 03:11 aintz wrote: is it for real this time.
no it aintz
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At first I thought this was a horrible "announcement of an announcement" - hopefully this is as official as it seems. Would be awesome to see Stephano buckle down and actually practice the game ;P
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"Hell it's about time" seems like the proper quote. We can finally get to see Stephano compete in Code S.........although his odds were probably a ton better 5-6 months ago.
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On December 30 2012 03:19 vthree wrote:Show nested quote +On December 30 2012 03:10 ColtraneL wrote: You may not want to call it luck, but what Thurken says is still true. There is no stability in the game at the moment, no player that is capable of consistently crushing everybody, and the a solid proof are the numbers Thurken mentionned. The difference between last year (10/12 GSL tournaments to 4 players) and this year is huge.
Despite the fact that you don't like the use of the word random, you can't say that there is no volatility in SC2 at the moment, and that implies two possible things. Either the luck aspect of every match up is important or the pool of player in code S is so close in level that you never see the same players dominate. In 5 tournaments, it's a bit hard to discuss whether it is one option or the other, even more when you take into account the fact that those 5 tournaments were played over a full year of evolving metagame, but still it always gives me this bitter impression that you can't really bet with confidence on anybody in GSL. I kinda liked when I was able to know who was going to win.
For example, I have a hard time appreciating the fact that Taeja crushed everybody during two months with incredible domination before losing to a lot of inferior players right after. Seems pretty volatile to me (And I'm not even a fan of Taeja). I think that the players in Code S has just gotten so much closer in skill. Look at something like tennis. We have periods where it is dominated by 1 or 2 or 3 players and periods where it is wide open. Same with many other sports, it is just the way it is. Would someone say tennis is a volatile game?
It is possible that people have gotten much closer in skill in code S but if you look at other big events where many of the best players are here (MLG, IPL, DH), you see that out of the last 7 tournaments, you only have 4 different winners. The top4 is also a lot less spread out. You could say that the skill variance is higher in those tournament but, the players pool is also a lot more diverse than in GSL. You have better chance to know you is gonna perform well in MLG, IPL or DH than in GSL because of different factors, but also because of the fact that GSL does not really reward the best player (by best I mean the best at macroing/microing/understanding the game/performing under pressure/reacting accordingly).
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I'm more excited for proleague =)
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yay more white people!
not really...
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isn't he doing not-so-well lately? or definitely not on his top form?
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This is good news! A lot of people have wanted this to happen for a long time. Hopefully he can do some damage.
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um.. so he is just seeded in?.. as much as i like seeing foreigners play i find it kind of cheek ythat they give away seeds considering how many people would choke a baby to advance into code s from wherever they are in the rnakings at GSL
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