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StarCraft II Brood War - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 42 Next All
mtn
Profile Blog Joined August 2011
729 Posts
December 29 2012 05:17 GMT
#481
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Yes... I totally agree.. Something like Valve is doing with Dota...

Blizzard recently is trying to ReDesign older version of games, SC, Diablo... And it's not payin off for them.
Sadist
Profile Blog Joined October 2002
United States7229 Posts
December 29 2012 05:24 GMT
#482
not sure if its been posted but your firebat doesnt have stim on it ;(
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
MavercK
Profile Joined March 2010
Australia2181 Posts
December 29 2012 06:08 GMT
#483
On December 29 2012 14:24 Sadist wrote:
not sure if its been posted but your firebat doesnt have stim on it ;(


thanks, looking at it theres lots wrong with the firebat, fixing it now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2012-12-29 07:13:03
December 29 2012 06:40 GMT
#484
On December 29 2012 15:08 MavercK wrote:
Show nested quote +
On December 29 2012 14:24 Sadist wrote:
not sure if its been posted but your firebat doesnt have stim on it ;(


thanks, looking at it theres lots wrong with the firebat, fixing it now.


You probably noticed, but I just wanted to note that there is no way to tell which team firebats are on. Red players especially, it is difficult to tell the difference between marines and firebats.

P.S. The hatcheries have the correct amount of HP on Andromeda now. Yay, I guess the publishing servers finally decided to work. I'll keep a lookout to see if the other maps reflect it later.
T P Z sagi
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
December 29 2012 06:47 GMT
#485
SO SICK!!!!!
Translator
MasterCynical
Profile Joined September 2012
505 Posts
December 29 2012 06:56 GMT
#486

SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).

The ranks are race specific, if you should like to dabble in off racing.


Ive been wondering if this would even be allowed, anyone have any thoughts on this?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-12-29 07:01:04
December 29 2012 07:00 GMT
#487
On December 29 2012 15:56 MasterCynical wrote:
Show nested quote +

SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).

The ranks are race specific, if you should like to dabble in off racing.


Ive been wondering if this would even be allowed, anyone have any thoughts on this?


theres a few ways, manually upload replays to a website, manually upload bank files to a website.
personally my favorite idea is a website that will scan you bank file automatically (after you give it permission) meaning you only need the website open, minimal effort at all from the user.

but im not even sure if thats possible.
(browsers are locked down pretty tight in terms of seeing a client computers files)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MasterCynical
Profile Joined September 2012
505 Posts
December 29 2012 07:14 GMT
#488
On December 29 2012 16:00 MavercK wrote:
Show nested quote +
On December 29 2012 15:56 MasterCynical wrote:

SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).

The ranks are race specific, if you should like to dabble in off racing.


Ive been wondering if this would even be allowed, anyone have any thoughts on this?


theres a few ways, manually upload replays to a website, manually upload bank files to a website.
personally my favorite idea is a website that will scan you bank file automatically (after you give it permission) meaning you only need the website open, minimal effort at all from the user.

but im not even sure if thats possible.
(browsers are locked down pretty tight in terms of seeing a client computers files)


I meant if Blizzard would allow for this to happen, sorry.

Its no where near anything like emulating Battlenet, but its definitely a step up from a simple sc2ranks.com site and taking a very small step in that direction. Its not just accessing public battlenet profiles and creating a global ranking anymore. Its actually reading our game files (does bank files count as game files even?) and uploading to a non-blizzard website.

Is this too much of a step up from a simple sc2ranks.com type of website or are we still good?
Mirror0423
Profile Blog Joined October 2009
United States175 Posts
December 29 2012 07:40 GMT
#489
Just played a game against AI to test out the game. Pretty awesome. Carriers seemed a little off, but i'm sure that's NOT the easiest thing to recreate. Basically If i had a carrier attacking a supply or w/e, and the supply died, and there was an SCV within leash range, a few of the intercepters would go back in to the carrier, while the carrier moved into it's attack range and deploy the rest of it's intercepters.
I'm guessing the reaver's scarab has the same stats as BW does? Though it seemed like even the "money" scarab didn't seem to kill THAT many scvs as i had expected it to.
Apart from that the game looked AMAZINGGGGG. Dragoons seemed so much smarter lol, almost seemed wrong.
Xapti
Profile Joined April 2010
Canada2473 Posts
December 29 2012 07:51 GMT
#490
On December 29 2012 15:56 MasterCynical wrote:
Show nested quote +

SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).

The ranks are race specific, if you should like to dabble in off racing.

Ive been wondering if this would even be allowed, anyone have any thoughts on this?
Programs are allowed to scan replays of Starcraft 2; otherwise you wouldn't have programs like SC2Gears in [essentially legal] existance. A more precise example is a 3rd party program for a Starcraft 2 MOBA/DotA game called Storm of the Imperial Sanctum (although the program/website doesn't officially doesn't exist anymore, but I think that's just due to it's lack of popularity)
On December 29 2012 16:00 MavercK wrote:
theres a few ways, manually upload replays to a website, manually upload bank files to a website.
personally my favorite idea is a website that will scan you bank file automatically (after you give it permission) meaning you only need the website open, minimal effort at all from the user.

but im not even sure if thats possible.(browsers are locked down pretty tight in terms of seeing a client computers files)
While I'm sure it's possible, it's probably not convenient or easy. I would not recommend it in general. A program that just scans replays at the end is the best option I'd say.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Bayyne
Profile Joined January 2011
United States1967 Posts
December 29 2012 08:26 GMT
#491
On December 29 2012 11:27 knOxStarcraft wrote:
The problem with sc2 is that there are too many resources per base, so staying on 3 base economy its easy to max out. if there were less resources per base, the game would be more about macro and the speed of a player than it is now. I don't see why map makers don't try this out and see how the games play out.


I've thought about this, and as mentioned the obvious solution would be to reduce the mineral patches and have only 1 gas geyser, which has been tried before.

But it's more than that. The presence of a super-charged economy (mules, injects, chrono to a lesser degree), coupled with production capabilities on steroids (reactors, injects, chrono/warpgate) and topped off with what is imo unnecessary strategic-depth-removing speed and damage of the current default SC2 game, and you have that unneasy feeling of units feeling so quick to max out, and games ending with a stupid deathball push.

The game needs to slow down in production, economy, and damage; that result is the feeling I get when I play SC2BW.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
December 29 2012 08:45 GMT
#492
I am super impressed by the pathing! You are a god damn magician!
Every sunday a nun lays from my gunplay
crashpoint
Profile Joined April 2012
Austria44 Posts
December 29 2012 09:05 GMT
#493
when i type in sc2bw nothing comes so maybe its only for na because im EU
Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness. - Day9
Noocta
Profile Joined June 2010
France12578 Posts
December 29 2012 09:11 GMT
#494
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Unlimitted building / unit selection would broke many things for BW.
You listed Muta harass
One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once.
25 Muta doing this kind of harass would just wreck Terran.
And that's only one example
" I'm not gonna fight you. I'm gonna kick your ass ! "
a4bisu
Profile Joined April 2010
Australia86 Posts
December 29 2012 09:13 GMT
#495
maybe there is a way to keep BW alive. Appreciated!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
December 29 2012 09:18 GMT
#496
On December 29 2012 18:05 crashpoint wrote:
when i type in sc2bw nothing comes so maybe its only for na because im EU


Go to custom games and not NA and search for fighting spirit.
Pokemon Master
phyren
Profile Blog Joined October 2009
United States1067 Posts
December 29 2012 09:23 GMT
#497
The auto casting of abilities is there too, making storms super easy
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 29 2012 09:46 GMT
#498
On December 29 2012 18:11 Noocta wrote:
Show nested quote +
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Unlimitted building / unit selection would broke many things for BW.
You listed Muta harass
One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once.
25 Muta doing this kind of harass would just wreck Terran.
And that's only one example

Personally I think the unit selection is the key problem, because it makes using "too many" units too easy. Mutalisks are the perfect example for that, but Marine-Medic clumps are probably another. A limit of 12 units per selection should be standard and not optional IMO.

The building selection is the reason why there are "too many" units on the battlefield, but maybe a compromise - lets say limiting it to 3 buildings in one selection - could be found.

Limits in unit selection and lower numbers of units on the battlefield are good, because they prevent or at least limit overwhelming an opponent by sheer numbers. This is one of the problems which plague SC2, because expensive units are easily overrun by masses of smaller and more easily reproduced units. The tight clumps and large numbers of units also "required" that AoE damage had to be nerfed.

----

After playing a few games I have to say that the pathing is nothing short of brilliant! It makes the game look more alive than the synchronized units movement of SC2.

After some comparisons between the "bonus damage systems" I have come to the conclusion that I prefer the one of BW to the one from SC2 simply because the ratios are fixed and anchoring them to the size of the unit makes more sense IMO. So that is a big plus for this mod too.

There are obviously some quirks in the visuals because some of the Terran addons didnt really look as if they were connected to the production / research building, but that is only minor irritation.
If you cant say what you're meaning, you can never mean what you're saying.
Yurie
Profile Blog Joined August 2010
11838 Posts
December 29 2012 10:20 GMT
#499
On December 29 2012 18:11 Noocta wrote:
Show nested quote +
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Unlimitted building / unit selection would broke many things for BW.
You listed Muta harass
One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once.
25 Muta doing this kind of harass would just wreck Terran.
And that's only one example


Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going.

Only thing I really see it breaking is mass army movement and perhaps the usage of lings.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-29 10:56:28
December 29 2012 10:55 GMT
#500
On December 29 2012 19:20 Yurie wrote:
Show nested quote +
On December 29 2012 18:11 Noocta wrote:
On December 29 2012 13:26 Lightswarm wrote:
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.



Unlimitted building / unit selection would broke many things for BW.
You listed Muta harass
One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once.
25 Muta doing this kind of harass would just wreck Terran.
And that's only one example


Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going.

Only thing I really see it breaking is mass army movement and perhaps the usage of lings.

No it wont work, because even if Terrans have the units which could pull it off they need the precognition to build them in sufficient numbers. In any case massive numbers of tightly packed units dont allow for comebacks or mistakes ... you HAVE TO HAVE the right unit composition to counter that and that means scouting. This cant be done that easily for every race as it can be done by Terrans.

The game would be better off with limited unit selection, because it allows for longer and more interesting battles and prevents AoE from becoming too important.
If you cant say what you're meaning, you can never mean what you're saying.
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